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Found 21 results

  1. Download on SpaceDock or Github or Curseforge. Also available on CKAN. Stack Inline Lights (SIL) by A.S.E.T. Stack Inline Light' with full color and brightness setup and in any sizes! Adopted by @zer0Kerbal, originally by @alexustas Cabin notes by @alexustas: Thanks to XanderTek, and Kreuzung for their help! included 2 samples of welding with Stock battery banks, FOR "StackInlineLightsRGB-v0.6" ONLY Lights, welded with stock Docking Ports, by XanderTek Please, leave your comments and suggestions. It is very important to me.
  2. Tired of your monopropellant rockets being left out in the sound department? This adds a sound effect when firing RCS engines, varying in pitch and intensity with monopropellant usage. It can be useful to tell just how much SAS is burning through your reserves without even a glance. The sound file can be changed in the cfg file. Download from CurseForge Download from SpaceDock Source included, project also available on github, licenced under GPL v2. ModuleManager is required for this mod to work. Download it here. I
  3. About This is a new version of the old 'Launch Pad Lamp' mod I had previously released. This new version is closer to what I had originally intended when I started this mod 2 years ago as it now includes the tracking functionality. Features Spotlight can track the active vessel or current target Tracking can be disabled or enabled per light Light parameters can be modified in flight via the right click action menu (color, spotlight cone angle, intensity, range) New emissive animation for the Launch Spotlight Updated materials to use KSP mapped shader
  4. Light Intensity Curve Calculator So I made this calculator for people to use, because sometimes making light intensity curves for a star can be quite annoying Also I want to thank WarriorSabe on discord for helping me with the right values and formulas Nevertheless here's a download \/ https://drive.google.com/file/d/12SLjtGyvh_7D392X49JOwxh_ztegydNy/view?usp=sharing To fill in your values please make sure to download or copy it to your own drive Please follow the license guidelines -Don't share a by-yourself-edited-version, please contact me f
  5. Here is the Lil' Guy 1 light spacecraft KerbalX Craft File Lil’ Guy 1 Lil Guy 1 is a multi-purpose light craft designed for maximum precision and fun. It sports a unique and practical feature set that’ll make any rookie Kerbonaut look like an ace pilot! Its lightweight aerodynamic frame, combined with powerful RCS ReEntry Control System, allows for an unexpected amount of glide in the atmosphere, and should have you touching down in, or at least near, your intended LZs. The orbiter carries all the basic experiments plus Goo, and a
  6. This is fan made in photoshop, please consider the inaccuracy of my hand and sometimes this software. Kerbin scan: This is one of the hardest to scan, due to it's cloud layers. Using science, magic and photorock scientist made it clear to view it in an infrared light. The problem with infrared light that you cannot capture it with your eye. So scientists and wizards summoned the snack monster, and for a snack they made this picture in infrared light, sadly, the sun and other stars decided to interfere into the picture without an invite: (Taken using VASA's space-probe Inter
  7. Hello! Yesterday, I set myself a challenge to make a helicopter. It was really hard, but also rewarding when I saw my creation fly around. I've created several variants as well https://photos.app.goo.gl/PVZZXEQFBErbnBtz6 https://photos.app.goo.gl/7Qa86wSbgKUztXE3A https://photos.app.goo.gl/1eKCgYyZ5rgFqTBo6 https://photos.app.goo.gl/Gxd6pQyyx7SnQwWx7 https://photos.app.goo.gl/nNmrNzce1YQPZEo28 https://photos.app.goo.gl/WsHRJb6oxAKUEVjC8 https://photos.app.goo.gl/FQq6n7xxzXkN3EeC8 https://photos.app.goo.gl/EVHAJBbvPtNnS8aU6
  8. I am doing a manned mission to Duna and back. I have only one mod installed, which is Kerbal Alarm Clock. Here is my problem: when I am looking out into space from Duna orbit, FPS is excellent. When I look at Duna's surface, FPS crashes down to about 3 FPS. Here are my graphics settings: My "Max Physics Delta-Time per Frame" is 0.04; I have tried lowering it to 0.03 and even tried 0.12, and all attempts have resulted in no improvement. My computer specs: CPU: Intel i3-3120M (4 cores, 2.5 GHz) Integrated graphics (Intel HD 4000) 6 GB RAM OS: Xubuntu 1
  9. Hello, I have an MSI PE60 6QE. It has a light on the power button that shows if it is using the onboard (orange) or discreet(blue) gpu. When I play any games the light is blue, except ksp. I've gone into Nvidia panel and set ksp to force discreet gpu and still no blue light. In fact, I've set the discreet gpu to run all visuals so the blue light is on at idle but when I start ksp it turns orange! While playing ksp the laptop gets very hot in the middle of the keyboard instead of near the touchpad as it does when playing games(gtav) that use discreet(blue light) gpu, further telling me it isn'
  10. Question: When lightning strikes afar off, we see the light almost instantly and the sound waves race at different speeds to us with the shortest wavelengths first (crackle sound) and then the rest in a rolling sound as each frequency reaches the ear one after another with lower and lower pitch until the largest wavelength finally finishes the race. This makes sense because Speed=Distance/Time. The shortest wavelength travels less distance to the ear because it’s journey is closer to a straight line. The largest wavelength travels more distance because it must ascend and descend a good di
  11. Why is there a "speed limit" in the universe? According to special relativity, nothing can move faster than light, but Newton's first law states that unless an external force affects it, an object's speed will always stay the same. So, if we find a large space of perfect vacuum, with no force affecting any part of it, and if we had enough fuel and thrust, we could technically go at the speed of light and faster since there would be no external force affecting us, there would be nothing to slow us down.
  12. Okay so I know there have been some Lightweight Eve lander challenges before but I haven't seen one in a long time so here goes. Rules that apply for both categories: Only allowed mods are informative and visual mods. (And pilot assistant mods for "Anything goes" -category) No altering physics! No cheating otherwise also! No kraken drives or and of that nonsense. Use of hyperedit is allowed for transfering your craft to Eve and moving the craft to a launching location of your choice. (You can land anywhere you want on Eve's surface and then hyperedit the s
  13. Hello everyone! So as to train myself in the art of KSP modding, I am attempting to develop my first mod. Its purpose is simple: adding a Light emitting component to the z-100Battery indicator, the little green bell-shaped thing on top of the part. However, I've hit a roadblock. The following error (from the log file) has been haunting me for the past day or so: This results in the part not even loading, obviously. The mod consists of 2 files: BatteryIndicatorLight.dll z-100Battery.cfg Additionally, the file structure is as follows: For reference, the c
  14. Is there a mod that provides lights that don't cast light around, just shine in the darkness - a'la the red lights on Poodle, or the LED indicator on a small battery? I'm happily using this one: but... AFAIK these indicator lights on batteries and the likes don't cause that problem. Of course they provide no illumination around, but they are visible in darkness, which is all I'm asking for. Is there some mod providing this?
  15. One thing that always bugs me about KSP is the lack of inertia. Multi-ton craft behave like they have the inertia of a wet egg carton. No, strike that. They have the inertia of a DRY egg carton. It's what ruins the feeling of immersion for me. I've tried to work around it by reducing the strength of the reaction wheels and reduced the thrust of the RCS but when you bump anything it still bounces all over the place. Sooooo... is there any mod out there that can increase inertia in relation to weight mass of your craft? Edit: Ooops, my mistake... I meant to say mass instead
  16. I edited Kerbin with Kopernicus mod and the wrong side of the planet is lit up, i have no idea how to fix it. And i have no idea how to remove oceans on Kerbin. To fix : Issue 1 - Convert the normal map to ".dds", Issue 2 - Add this to the config file : @Kopernicus:AFTER[Kopernicus] { @Body[Kerbin] { @Template { removeOcean = true } } }
  17. Does it take actual time for Kerbol's light to get to Kerbin? Or is it instant?
  18. Greetings, KSP Community. Here's an Aircraft I've had in my SPH for a while, and I decided to share it with you guys, as it's a great aircraft. The Hydra I, It's a lightweight, highly maneuverable, two Kerbal aircraft capable of going supersonic. It was originally created after I was inspired by the F-82 Twin-Mustang to build a twin-fuselage aircraft of my own, this was the result. It is highly maneuverable and is capable of accelerating even going vertically upwards, something which would make most aircraft stall. It's statistics are: TWR: 1.71. Mass: 14.347 tons.
  19. It is 2018 on Kerbin and space travel is all the rage, but the planet Kerbin has reached a predicament, they have mined out almost all usable resources needed to make space craft. And due to debris exploding, crashing into Jool or being stuck in a ridiculously bizarre Kerboliocentric orbit they can't get much for salvage. They have already scrapped everything in orbit and salvaged the most they could from interplanetary bases. However there is still hope, on the recent mission to Eeloo named "PARTY BUS Mk 50" they met a strange race of creatures whom they invited aboard for drinks. They exchan
  20. For some reason can't get engine light mod working with real fuels? I've tried messing about with the mm configs but no joy. Please help!!!
  21. As light as you can make it to Mun, plant a flag and get back home safely. Stock and Mechjab only. I did it with 124.4 tons
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