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  1. After finding these articles I was wondering if the Devs knew about this. They did say they were planning on adding realistic engines to the game and this, while very difficult to build, could be an amazing way to do interstellar travel. https://interestingengineering.com/a-faster-than-light-warp-drive-powered-spaceship-may-be-possible https://www.popularmechanics.com/science/a32449240/nasa-warp-drive-space-time/ https://www.sciencealert.com/how-feasible-is-a-warp-drive-here-s-the-science For those of you who didn't read it: A bubble of Space-Time is created, you sit in the bubble, the bubble shoots through the space-time fabric, you can travel at ridiculous speeds and it technically isn't faster than the speed of light.
  2. Let’s say a ball 10 meters in diameter with an indestructible 5 m diameter core, was to hit the earth at 15,000,000,000,000,000 times the speed of light, somehow, right on the empire state building. I think there would be a very loud bang, a column of smoke, and a very big crater where new york used to be. and a lot of very hot plasma where there used to be breathable air, but i did no research for that answer, I was wondering what you think?
  3. I've been kicking around the idea of developing some self-imposed gameplay rules that might allow for the following... Orbital Construction Jump Gate Hyper-Drive So my idea is, for each case above, I have the Hyper-Edit mod, and what I'm thinking is... Orbital Construction: Create an orbital base that can receive parts via normal transport and docking. Once I've transported and docked the parts needed to construct a given vessel, I then just allow myself to use hyper-edit to put the craft in orbit next to the orbital construction base, last step would be to undock and delete all the parts used for construction. Jump Gate: I was thinking of constructing a ring-type station in orbit via the normal process. Likewise, creating another jump gate in orbit somewhere else, and by flying my craft through the ring, I allow myself the use of Hyper-Edit again to move the craft to a different Jump Gate location. I have not decided whether the Jump Gates in this situation would be linked, but I'm leaning toward that... so I might need to make use of multiple gates to branch my way to a given location. Hyper-Drive: The Jedi Starfighter comes to mind... where docking a craft to a hyperdrive ring would allow transport via Hyper-Edit to any location of my choosing. The only caveat here is that unlike the other two scenarios noted above, fuel consumption doesn't really come into play. So in this case, I would be using a hyper-drive system that carries no fuel use implications, which is somewhat less appealing to me but I haven't ruled it out yet. Anyone else given this any thought? ...or maybe have additional ideas along these lines?
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