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Found 10 results

  1. Ever run out of ideas for ship names? Well I've done the work for you! I've curated a list of 400+ ship names Obviously the google docs version is easier to read but I didn't wanna make this post 11 pages long Timey’s Amazing ship name list Acropolis,Adamant,Adirondack,Aether,Agrius,Aion,Aken,Akira,Albany,Alborz,Allegheny,Altai,Amargosa,Ambassador,Ammit,Amun,Amunet,Anake,Andes,Angara,Anhur,Ankara,Annamite,Anubis,Anuket,Apache,Apennines,Apep,Aphrodite,Apis,Apollo,Aquarius,Arachne,Aravalli,Archer,Archeron,Ares,Argos,Argyll,Artemis,Artful,Ascension,Ashigaru,Aspire,Astana,Asteria,As
  2. Hello there, I am the guy that (almost) never posts, but I wanted to help the community at least a bit, so here's a list of which mods have been updated to work with KSP 1.3 Disclaimer : Not all of the listed mods have been tested. Most have just been updated and I included them here. Reply with the name of any "compatible" mod crashing the game and I'l remove it, or with a mod not included here and I'll add it List of mods in the spoiler, sorted by alphabet in sub-spoilers. WARNING: It's really long By the way, I'll be updating this list as often as I can Last Update :
  3. A list of 10 things that are essential for the new KSP player to know. 1) Watch some videos. It's a great way to see what goes on in the game, and to learn more tips about it. 2) If you find that your computer is having framerate issues, go into settings and turn down the graphics. It's better to have a high fps and low graphics, than a horrible fps but fantastic graphics. 3) Before you even create a new game, go through all the tutorials. They really help in teaching the controls, how to get into orbit, landing, and how to use things such as maneuver nodes and the symbols on t
  4. This is very handy, so you can copy and paste in the content of your GameData folder quickly, rather than creating a screenshot. Just keep in mind, that this may not show all mods, as some mods just create cfg files inside other folders as is the case with scatterer and EVE configs, or texture replacers for instance. Also, some mods have patches that change how other mods behave, SSTU is a good example but there are others. If you have CKAN installed then simply go to File menu->Export installed mods... This creates a KSP CKAN Mods Export.ckan file which really is just a text file lik
  5. Howdy, back in the day, i used to to pick out mods from this one big list with almost every mod available. It was split in sections like, "parts", "gameplay", "life support", and so forth. Every mod had a link to its forum page, a brief description, and the version of kerbal on which it worked. It wasn't a "my favorite mod list" thingie, it was merely a compilation of, like i said before, almost every mod out there. Can't seem to find it, though. Does anyone know if it still out there? thanks
  6. Hi there, i dont know if i'm allowed to link to Reddit over here but i am creating ( with the help of the community ) a big list of updated mods for KSP 1.2. You can find it over at Reddit - https://www.reddit.com/r/KerbalSpaceProgram/comments/574puy/the_big_list_of_updated_mods_for_ksp_12/ So please feel free to comment and add to it !
  7. I've been enjoying ksp for a few years now and have become completely addicted to numerous mods out there, and in the last years ish it seems like the community mods and plugin list has gotten crowded with currently out of date mods that don't work with the latest build of ksp. My thought is maybe we should start another page just for the mods that are fully functional/updated in 1.2 for the ease of finding them instead of going through a huge list of incompatible mods, I'm in no way saying anything negative towards the mods but the current list is a bit overwhelming, especially when th
  8. I have noticed in the past, a massive lack of mod lists, and lists that have all the mods being compatible. So, I have decided to go where no kerbal has gone before, to embrace the motto of the Kerpollo program, "Failure is always an option" and have created my own list, these mods are all for 1.1.2, and can be found on spacedock, these mods will all work together on the average computer as well. Here is the official Kerpollo program mod list: ---------------------------------------------------------------------------------------------------------------------------------------------------
  9. Hello, my name is Stone Blue, I have OCD, and I am a KSP mod hoarder... I have had a spreadsheet going, which I have been using to keep track of mods that I use, or find interesting, since before KSP v0.25. This is by NO means a complete, all-inclusive list. This is MY personal list, so there will be lots of popular mods NOT on here. Since, I, and it seems many others still play older versions of KSP, I'm getting caught up on an updated list for every version of KSP from 1.0.5 to 0.25, that has the most recent (last) versions of mods for each version of KSP. I also wait a month
  10. All of this below is now irrelevant. Per RIC: http://forum.kerbalspaceprogram.com/index.php?/topic/126746-new-pinned-thread-in-addon-discussions-poll/&do=findComment&comment=2307233 --Ok so we got a new forum. So I got at request. Could we get a sub forum where users could submit mod lists. Such as their favorite mods, mods they think are essential, mods that improve career mode etc. etc. This would be super cool and bring a new aspect to the Addon section. It would also give less visible mods a chance to shine. I am sure there could be problems and rules needed but boy wo
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