Search the Community
Showing results for tags 'lithobrake'.
Lithobrake Exploration Technologies (LET) A parts pack that is focused on exploring other worlds, and returning safely to Kerbin. The emphasis is on surface exploration, particularly with large rockets and large landers. This pack includes fifteen (15) large parts. By @zer0Kerbal, originally by @NecroBones/ Orvidius adopted with express permission and brought to you by KerbSimpleCo Features This mod adds fifteen stockalike parts A four-kerbal Capsule and a three-kerbal Lander Can Two: sets of large landing legs "medium" will handle Mainsails "large" works with Mammoths Three large stackable and radial parachutes Three (1m, 2m and 3m) static ladders Two (5m and 8m) very long deployable ladders Three service bays / rover garages. Youtube review by @Kottabos Gaming Part of the NecroBones suite of mods, that work nicely together:** Modular Rocket Systems (stock-alike parts pack, NASA-like alternatives, and filling the gaps) (Also: LITE version) SpaceY Heavy Lifters Parts Pack (stock-balanced large rocket parts, 5m parts, large SRBs) (Also: Expanded upgrade) Color Coded Canisters (beautification replacement models/textures for stock tanks, with color-coded end caps, and auto-closing shrouds) Fuel Tanks Plus (collection of large stock-like tanks with Color Coded Canister style) ColorFuel Lines (color-selctable fuel lines) Lithobrake Exploration Technologies (lander parts, large chutes/legs/ladders/etc) Image Gallery Cabin notes Have a request? Glad to have them! Kindly submit through GitHub. Help Wanted Localization How to support this and other great mods by zer0Kerbal See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 1 Dependencies Kerbal Space Program 2 Supports On Demand Fuel Cells (ODFC) 3 TweakScale Connected Living Spaces RealChute *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Original (0) - Author: NecroBones/Orvidius Track progress issues here - projects here The Short List Footnotes this isn't a mod. ;P ↩ ↩2 may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
Ever wanted to make crashing useful? This challenge tries to do just that. Just remember that your pod/drone core has to survive the impact(s)! Rules: 1. You may use Hyperedit/debug menu to place your craft in orbit around one of the following bodies: Minmus, Dres, the Mun, Vall, Moho, or Tylo. 2. The "No Crash Damage" cheat is not allowed for obvious reasons.. 3. Engines are allowed, but remember, the lower your impact speed, the lower your score. 4. Your craft does NOT have to be crewed, but your pod/probe core must remain intact. 5. Craft must be under 150 tons and have less than 300 parts. 6. No Autostrut or Unbreakable Joints cheat. 7. Must be stock parts only. Scoring: Velocity of initial impact (m/s) + velocity of subsequent impacts (as many as are needed to stop) times the surface gravity of body in m/s2 (Minmus: 0.5, Mun: 1.63, Tylo: 7.9, etc.) Example: Suppose I try this challenge on the Mun, and my initial impact speed is 300 m/s, and I then have 4 subsequent "bounces" with speeds of 180,100,70,and 30 m/s. 300+180+100+70+30 = 680 Multiply by gravity in m/s2. 680•1.63=1,108.4 points. Bonus points if you still have a working lander with a sufficient TWR to get off the ground, 100 again multiplied by surface gravity in m/s2. Happy crashings!