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Found 9 results

  1. I'm going to build a reusable ship to go to Jool and back, that has to have the ability to reenter LKO. My current design I'm working on has about 10,000 m/s and I'm wondering if that's enough for the mission it'll have to undertake.
  2. Friends, I have just published the long-awaited v2 upgrade to the venerable Minotaur Super Tanker at KerbalX [link]. The Minotaur v2: it chops, it dices, it slices, it mulches, it mows the lawn, it walks the dog -- and it boosts 39 kilo-kallons of LF to LKO. [It does not play the piano.] And now with nosecones!! (Ja, Werner was right all along...) It has the grunt and an ample top deck for heavy-lifting of additional payload. It can go inter-planetary. You can even build a super-ugly orbital gas station unpainted in a dull, orange, anti-knock safety
  3. Happy New Year, everyone. I am overhauling my fleet and I'm in the market for ideas about orbital fuel dumps (OFD). Let's define an OFD as an orbital vehicle (Kerbin or elsewhere) that serves the sole two purposes of: refueling visiting vessels; (possibly) keeping mission components docked together awaiting final (low orbit) assembly; (not looking beautiful [in Space, nobody can see how Ugly you are]) I gave up on space stations as anything more than a fuel dump long ago. I've recently upgraded to 1.2 and then 1.3 and find auto-strutting -- which is just a way to
  4. This challenge is simple. We all start with the exact same rocket, patterned after a Delta IV Heavy (I'll explain why in a moment). We all have the same payload: three large ore holding tanks and a probe core. The challenge is to fill the ore tanks as full as you can and still make orbit with a periapsis over 85 km. Here's the rocket (you can build it yourself in a few moments): Three orange tanks with Skipper engines, large nose cones on the side tanks, Rockomax and TT-70 decouplers, a Poodle upper stage engine, an X200-16 upper stage tank, and the smallest probe core. I sugges
  5. Save fuel by flying a stock gravity turn to orbit This is a competition in KSP version 1.2.1 to launch the stock "Kerbal 1-5" from the KSC launch pad to low Kerbin orbit, with as much fuel left over as possible. Motivation for challenge My interest for this topic recently rearose when this question was asked and discussed. I haven't played much recently, but I remember how difficult I found it to estimate the fuel needed to get to orbit back in KSP ver. 1.0.4. According to the guides and forum posts you are supposed to fly a gravity turn to save as much fuel as possi
  6. So I noticed last week that I only needed something like 200 delta-V to get from a keosynchronous orbit at 2800 km to Munar orbit. And it got me thinking. I know for interplanetary transfers Oberth effect is a big thing, but what's the real difference between a 100km orbit and a 1000 km orbit in terms of Oberth effect? Also, for transfers within the Kerbin-Mun-Minmus system, I know in theory you're losing a bit of dV going from a Hohman transfer to a round orbit, and then from that round orbit to another Hohman transfer -- you should be losing roughly as much dV as you're spending to
  7. Hi guys, I was trying to design a spaceship/spaceplane hybrid that is similar to Dyna-Soar. I've managed to get it into LKO, rendezvous with my space station and return to Kerbin. It survived the re-entry pretty well, but the issue came right after the re-entry: prograde pointed right towards the ground, and my ship started tumbling like a washing machine. Would really appreciate some help if somebody could guide me on what's wrong with the plane. (I've checked the COM and COL, COL is constantly behind the COM even when the tank is empty. Thanks!
  8. So the idea is to launch a payload to LKO with as low funds/ton as possible. There will be 3 categories: 1. Disposable lifters. No recovery 2. Recovery allowed. No airbreathers 3. Anything goes Some general rules: 1. Stock only. Visual and informative mods are ok. 2. No cheat menu or other funny business. 3. You must launch from launch pad or runway. 4. You must achieve a stable orbit. Pe >70km. 5. Payload must be separated from the lifter once in orbit. Decoupler used for this can NOT be a part of the payload. 6. Payload can hav
  9. It looks like the Δv needed to reach low Kerbin orbit from KSC went down recently from 4,550 m/s to under 3,600. I've seen references in the forum that suggest that this is due to the new aerodynamics modeling in 1.0.4(?), but can anyone explain why?
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