Jump to content

Search the Community

Showing results for tags 'lockheed martin'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Suggestions & Development Discussion
    • KSP 2 Dev Diaries
    • Show and Tell
  • Kerbal Space Program
    • The Daily Kerbal
    • KSP Discussion
    • KSP Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Player Spotlight
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (Console)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL



About me



Found 6 results

  1. Conformal Decals used above This mod aims to recreate the reusable Mars lander concept by Lockheed Martin, the Mars Ascent Descent Vehicle. This is a very early pre-release so it is unfinished and there are still many issues and other things I need to work on, so expect many issues and feedback is appreciated. Designed for use in 2.5x Current (definitely probably working) features: Accurate exterior model/textures Lifting body capable of very precise and accurate landings Opening/closing nose cone for docking port Folding radiator panels "Working" elevator, better used aesthetically Extending/retracting aft fuselage cargo lift Engine and RCS waterfall effects 3 colour variants More Images: Notes/Known Issues: Landing leg suspension not working, and this doesn't seem to be a universal issue: the landing legs just completely become dysfunctional sometimes (temporary fix is given by making it an animated part instead of a functional landing leg) There is a ladder attached to the elevator that the kerbal needs to grab onto during the animation to prevent glitching Parts that attach to the cargo lift don't move with it, parts that are attached to the cargo lift's bottom node and parts that are attached to that part will move along nullrefs get spammed when right clicking on the lab/airlock part Accurate Landing Demonstration: Future plans: IVA Storage containers and rover(s) inside as seen in this image More aerodynamic adapter to connect 5m to MADV Emissive textures for the engines adding sounds Dependencies: CommunityResourcePack Module Manager Waterfall Download: GitHub Repository [1.12.x | v0.2.0 | 14/9/22] v0.2.0 - White and black, and lunar variants have been added - Rear propellant module fuel cells use less fuel but also generate less electric charge - updated engine plumes added by Adiri - Improved stability during atmospheric flight - reduced capability of the laboratory module (previously it had a the capability of a full processing lab which would be a little op for a vehicle like this) - Landing leg have gear as default action group - converted most texture files to .dds file format to decrease in game loading time - reduced seam line visibility Changelog: Recommended Mods: Benjee10 Shared Assets (for docking ports) CryoTanks (cryogenic propellant boiloff) Trajectories (accounts for atmospheric factors to predict your landing position) MechJeb (to hold attitude during atmospheric entry) Conformal Decals Artemis Construction Kit (for SLS, primary launch vehicle for Mars Base Camp components) And again, any feedback is welcome Big thanks to @benjee10for helping me out with some issues I had while configurating some parts, getting my normal maps to work and continuing to assist me with other problems And thanks to @Adiri for updating plumes, and assisting with waterfall issues All rights reserved.
  2. https://imgur.com/gallery/GendYrR Hey guys! Here’s a sneak peak at my new stock replica of the American F-22 RAPTOR air superiority fighter. Unfortunately a lot of my media clips wouldn’t upload to the forum or some reason, perhaps because of the gaming platform I’m using since discovering Kerbal Space Program haha The aircraft was made on KSP: enhanced edition on XBOX and is still currently undergoing aggressive flight tests and minor tweaking to perfect the jet’s advanced manoeuvreability & sleek aesthetics that can live up to the high standards of its reality counterpart! More info on the aircraft & it’s in flight specifications as well as part count, thrust to weight ratio etc, COMING SOON!!! https://imgur.com/gallery/GendYrR
  3. Lockheed Martin F-35b lightning II My first attempt at making a fighter jet on KSP enhanced edition. https://imgur.com/gallery/BQOqdXA
  4. Hi everyone! I just wanted to share my latest and best creation, real life Lockheed Martin's Mars Base Camp. For those of you who don't know what it is, I recommend you watch this video: https://www.youtube.com/watch?v=vLpZUMfIJX0&t=72s You can watch more of my content on my YouTube channel: https://www.youtube.com/channel/UCdCcDVpmo_ZRyYNObtKZhfA I had to use many mods (really, MANY mods), so many that I don't even remember which ones are needed for this vessel, I even had to modify some to change part sizes so I can't provide a download link because it would be useless. Nevertheless, enjoy the photos and please let me know what you think! Mars Base Camp was just finished around the Moon Mars Base camp arrived on Mars and Ronie Kerman is enjoying the spacewalk I kind of invented how the Martian lunar exploration may work based on the images provided by Lockheed Martin, I hope I got it right. Dammit, a micrometeorite just hit the fuel tanks, let’s check them… We may not be landing on Mars yet, but we are not leaving before a visit to Deimos Ronie is eager to collect some surface samples We descend during a beautiful Martian eclipse And we start the exploration of a small new world Good news, astronauts just got back from their mission with a lot of valuable data Time flies, we’ve already spent a year on the Martian system and we have to leave, but don’t you think this is all, the next time we come here it will be to land. It feels great to orbit your own giant piece of dead rock again Astronauts undock the Orion from the Mars Base Camp The crew prepares for a safe ride home I hope you liked it, it was quite a lot of work (and the damm thing wanted to keep blowing up and falling appart) haha.
  5. So I made a Raptor replica, I hope you guys like it. All the info is in the craft description. THIS CRAFT REQUIRES NO MODS. Make sure to give me some requests. I'll take the most requested or most liked one. http://www.mediafire.com/download/ap9y4o7kggq4cnr/Lockheed+Martin+F-22+Raptor.craft Has airbrakes! Happy holidays by the way.
  6. Hi ! I don't know if you guys heard about the new Nasa Dryden project to build a quieter supersonic plassenger jet. Lockheed Martin is designing this demonstrator called queSST I found the look super nice and tried to recreate it on vanilla KSP. I'm open to any improvement suggestions. Here is my creation : You can find this craft here KerbalX
  • Create New...