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  1. Oblivion Aerospace (OAP) A small parts package of heat shields for Kerbal Space Program (KSP) that also works with the Deadly Reentry (DR) add-on. By @zer0Kerbal, originally by @LostOblivion adopted with express permission and brought to you by KerbSimpleCo Cabin notes by LostOblivion Features: Currently features the Conical Heat Shield inspired by the sphere-cone heat shield on the Mars Science Laboratory. Comes in three sizes: 1.25m, 2.5m, and 3.75m. Works great with Ferram Aerospace Research (FAR) by ferram4, in that here-cone shaped heat shields offer greater control (by lift) over blunt ones. Comes with an auto-shroud adapter that meets flush with the shield. It works st like the stock heat shields. Just add something to the heat shield's bottom de (like a decoupler) and the shroud/adapter will appear! Supports the Deadly Reentry plugin by Starwaster, based on the works by thanKell, ialdabaoth (who is awesome), and r4m0n. Unlike the heat shields in DR, the Conical Heat Shield does not have an ni-decoupler. Instead, it has a single decoupler on the top attachment point ellow/black ring), allowing for more custom designs. Known issues: Stock KSP has an issue with rescaleFactor on root parts. Since this mod uses rescaleFactor, you should avoid using these shields as the root part on your vessel. Future: More heat shields based on real-life ones, like a Galileo-style reflective heat shield. I've been playing with the idea of a giant heat shield with a "hatch" at the center, allowing for engines to fire through it once the hatch is open, allowing for a more realistic spaceship design with g-forces pointing the same direction during both burns and aerobraking (like the one in BBC's documentary Space Odyssey: Voyage to the Planets). I have plans on making all heat shields tweakable in size, like the brilliant Procedural Fairings mod by e-dog. Help Wanted Localization How to support this and other great mods by zer0Kerbal See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) 1 or 1 Dependencies Kerbal Space Program 2 Suggests Module Manager 3 TweakScale one of the following: Deadly Reentry DRLite Supports NEAR-FAR Deadly Reentry DRLite *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for comprehensive list ialdabaoth and r4m0n, for creating the excellent Deadly Reentry mod NathanKell and Starwaster for extending Deadly Reentry and maintaining it. Reentry would be boring without it! ferram4, for creating Ferram Aerospace Research, which really makes the KSP experience for me! Squad, for making such a great game! (And now finally stock heating!) Hattivat, for testing. Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Original (0) - Author: @LostOblivion Footnotes this isn't a mod. ;P ↩ ↩2 may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
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