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Found 4 results

  1. I've been working on custom liveries for use with the new Variant construct introduced with 1.4. I'm aware of certain issues regarding the command modules and how they break the flags and so forth. However, assuming those issues get sorted... I have the following Mod Manager script that seems to work quite well for adding my custom livery files as a Variant for each part that I want. ////////// avionicsNoseCone \\\\\\\\\\ @PART[avionicsNoseCone]:HAS[!MODULE[ModulePartVariants]] { MODULE { name = ModulePartVariants primaryColor = #ffffff secondaryColor = #4c4f47 baseDisplayNa
  2. I would like to know how I should make a MM patch to make some Non RO parts tagged as RO. I tried with this method but It didn't work. The mod (at the moment , I'll do more RO patches in future for other mods) is NEBULA DECALS. Thank you for your help!
  3. Hello everyone from ksp here is my second mod (it's not a mod but a plugin!) My plugin will be alien manager. But in the future the mods will be public. thank you for your patience
  4. I'm thinking of building a web service to help people simplify their mod installs/updates process. Functionality: Mods would be submitted to the system with their name, link to github/curse download links, description of mod, etc. Users would be able to search for and add mods to their basket. When all their mods are added to the basket, they would be able to download a zip file of all the mods properly organized into the gamedata folder. Then just unpack this one zip file and overwrite the 'gamedata' folder to update all their mods. The mods you selected will be saved for the n
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