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Found 7 results

  1. I've been playing 1.11 w/ MechJeb2 installed for a few days. I've seen the warning at startup (of course) that MJ2 isn't compatible, so I've been proceeding w/ caution, but until today it seemed to function normally for executing maneuver nodes, landings, and ascent guidance. That ended this morning. I have two ships (A and B) docked in Mun orbit; I have a station waiting for them to return to it. I separate them, and use MJ2 to set up nodes for ship A to a) match planes; b) rendezvous with the station; and c) match velocity. I execute the first node, then manually warp up to 1000x to
  2. I am a relatively new player to the game. (X oxone)However whenever I try to use manuver nodes to match the inclination of other objects all I can do is adjust the ecliptic I am currently in. In essence I can not cant my orbit on the Y axis. Any help would be appreciated.
  3. I'm using Realism Overhaul and RP-0, along with a whole host of other mods for this playthrough. I do have Mission Control and the Tracking Station upgraded to level 2. Yet for some reason maneuver nodes are unavailable to me. For a brief time while ascending through the atmosphere I can click on my blue line flightpath and place a node, but once I get high enough and transition to space, my flightpath line turns pink and I can no longer click on it. Also, I cannot right-click on other ships, moons, or planets to make them targets. I can't rendezvous with anything, or leave Earth orbit. Essent
  4. Controller - Radial Preset Console - PS4 I am trying to get an aerobraking trajectory for Duna with a small lander but when editing maneuver nodes from halfway around the Kerbol orbit I am getting wild swings in the distances and completely unable to fine tune my periapsis below 30KM with the Ham-Fisted default maneuver planning. For example, I will barely press the joystick to move the maneuver node axis I want to edit and get a 600K KM swing in my periapsis. This is not a problem on the computer version of KSP as my mouse is more fine tuned than the controller joystick. The ga
  5. I'm currently attempting to dock with another ship in orbit around kerbin. I've already gotten into orbit and set up all the maneuver nodes I need to to align myself with the other ship. Right now, my only issue is the interception. I've been told I can delay the maneuver nodes in order to get the interception nodes close together, but every time I delay the first maneuver mode, it messes up every other node and I don't understand why that's happening. Could someone please explain how delaying these nodes works?
  6. I'm a recovering Mechjeb addict and am currently learning to fly my rockets all by myself (basically, I'm learning to play the game again). I have no problem with flying onto a suborbital trajectory, but when I go to create my circularization burn, I can't seem to get a near-perfect orbit, and am clueless when it comes to exexuting precise maneuver nodes. Does anyone have any trips?
  7. So for awhile now, I've had this great idea when you make maneuver nodes there should be an edit box that has the numbers of the altitude for periapsis and apoapsis. So instead of guessing the altitude of the maneuver you can simply enter the numbers into the edit box and get the precise ordit you want Does anyone have the slightest idea on how to accomplish this?
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