Jump to content

Search the Community

Showing results for tags 'mining'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

  1. I would like to build lightweight mining ships. The problem is that I can't ever seem to get the miniature refinery to work. The normal one seems to operate just fine. I only need to use 4 small rotating radiators and the refinery will always operate at optimal temperature. If I use the same radiators for the small one, it always overheats and eventually shuts down. Even 4 medium rot-radiatiors don't seem to help it maintain optimal temperature and it overheats and shuts down. How the hell do people use the mini refineries without any trouble?? I like building heavy but I sometimes
  2. The Spacecraft insp. by ALIEN is back the name of this great Vessel is Nostromo and it works in KSP
  3. Whenever I start drilling it makes me go underground, then once i enter into "physics" i get thrown into the air On Ike https://streamable.com/cbbey Video Above P.S. Jebediah Died
  4. On Rura Penthe I am running a convert-o-tron 250 which requires 200 KW of Cooling and a Max Cooling of 750 KW two Drill'o'matic excavators requiring 200 KW between them and a max of 200KW between each this seems to be a total of 400kw required my base has 4 x Medium Thermal Control System fins - each with a core heat xfer of 250 KW, max cooling of 19494 KW surely this would be more than enough to keep everything cool, so why are the fins glowing red hot, running at more than 100% ( keeps flickering to 100.5%) and sparking? I shut down the drills and ore processing ( the ta
  5. I have a mining vessel with a Convertotron 250, four drills, four ore tanks, some cooling, some batteries, some solar cells and a load of other stuff which you will see in the picture below. My question is - why is only one of my drills at 45% load and the other three at around 2%. The ore in the local area is 14.5% average. I don't fully understand mining and drilling yet so could somebody explain what's going on here? Even more confused. They all say ore rate 0.22 now and I stopped and restarted them and instead of a load they just say "Operational".
  6. There was a mod that let you mine ore from asteroids and convert it into TAC Life Support resources, but for the life of me I can't find it. Does anyone remember what it's called?
  7. For the first time ever, I took an SSTO to mine for ore on Minmus. I had to refuel once in LKO and once on the surface of Minmus. I then flew to the North Pole to mine. Once full of ore, I flew back to Kerbin, and somehow landed on the runway too. Mods: -tweakscale -mj -p-tanks -mk2 expansion Enjoy.
  8. Started building a miner today. I found that I couldn't put 'Toggle Deploy Drill' on an action button as the option was missing. Only the start harvesting ground/asteroid resources options were available.
  9. Hello All. I have established a mining operation on Minmus. I have 4 drills going on the craft with 4 medium thermal control systems cooling the units, and everything looks like it is running smoothly. However, when I go to leave the operation and head back to the tracking station, or anywhere else for that matter, it tells me that I am on a collision course and cannot leave without reverting back to a previous save. Anybody got an answer to this problem? Here is a picture of my setup:
  10. Hi all! The short question: I'd love to hear recommendations on orbital altitudes for a refinery operation that will mine ore on Ike and refine it in Dunan orbit. The longer explanation: For the last week or so I've been playing in Sandbox, working out how to most effectively set up logistical infrastructures all around the stock solar system. I started by setting up a full-coverage Comm relay and ScanSat (the mod) network around every body on the stock game. I've done all this before, of course, but never as methodically and efficiently as I'd like. So far the four in
  11. I put a surface base down on Minmus with a drill, but it's in a location with no ore to drill up. I don't really care about the difficulty of locating biomes with resources and such, so is there a way I can edit the game files or install a mod to make the entire Minmus surface covered in recoverable ore or make the drill always dig up ore anywhere at the fastest rate possible? Thanks.
  12. I have struggled for quite a long time to create a mining SSTO that could get itself to Laythe, and fly around... until I can be bothered to bring the Kerbals back. The process has resulted in many failures, all looking relatively like this one: I usually run into one of three or so problems. 1: Not enough TWR to reach orbit. 2: Not enough DV to reach orbit. 3. Flops around on the runway until it blows up. (Or fails to take off...) I usually find it too heavy to take off, so I add more wings. I then find it too heavy for the jet engines to effectively carry, strug
  13. I decided I want to try and get as much out of the Jool system as possible. For this cause, I have set up a Vall mining base that is capable of producing fuel for anything that can get into orbit around Vall, with the help of a tanker I also sent. I am in the process of designing a vehicle that can be used to land on the majority of the moons of Jool, maybe excluding Laythe and Tylo, at least until I get refueling stops there. How much Delta-V should a vehicle capable of refueling in Vall orbit need, for exploration of these other planets? Preferably, it would be a single stage so it
  14. So, after completing a Survey Scan on Minmus in both my Career and Science, I've noticed that ore seems to be in the same locations. There's 90 percent ore at the poles and one equatorial lake, and no 100 percent. Ore seems to be quite consistently the same. The wiki does mention that ore is randomly placed, but so far it seems like it isn't. Is this simply a coincidence?
  15. Hi guys. So i'm baffled as to where my resources are going? i'm mining on a classE as i plan to take it to Gilly, and in 1x speed the resource weight from the asteroid goes down. and the weight of the ore tanks fills up. Great. All fuel on my ship is already full. the only thing to fill up are the ore tanks. when i timewarp to 100 1000 10000 etc the speed at which the resources drop from the asteroid begin to increase, as you'd expect. but the speed at which the tanks fill up slows to a grind and ultimately stops??? on my convert-o-tron unit, no ore is being converted to anything. ev
  16. Hello, Kerbonauts, i was thinking to run a new career save as a sort of oil company. Now I just need to figure out how to mine as efficiently as possible. So my questions are: Which place in the Kerbol system is the best for mining? Should I convert to LF/O/Monopropellant? Use orbital refinery/storage stations? Thanks in advance.
  17. Hi. I use hyperedit which i'd prefer as a mod but i posted here anyway. i'd like the latitude, longitude and alt for a good mining area on minmus that's 10% or more. Please help me. I'm just a poor little kerbal =(
  18. Hi, I recently began the project of creating a mining station in one of the craters of the Mun. a complete one, with mining modules, tank modules, and power modules. Of course, I had to launch each part separately and assemble them on the Mun. and there comes the trouble: when I asemble more than a few parts (mining, tank and power), as soon as the last part is docked, the entire outpost starts twisting and wiggling and jumping and then of course... exploding... I still don't understand why, I turned off every SAS, it still behaves completely randomly, so I end up with no mining
  19. Dang it, i've been planning this complex mission for weeks now and the big idea was to land on the water on another world and IRSU my way to full tanks. But a quick test of the vessel on Kerbin seems to indicate that if you're not touching the sea bed, you cannot mine. Is this indeed the case? In which case the whole premise goes back to the drawing board ...
  20. I'd be interested in seeing what others are doing regarding mining on Gilly. Pictures would be ideal if you have them.
  21. Hey everyone, just curious if it's worth creating a mining base on a planet or moon, and for what purpose? Is the best value to have the ability to refuel away from Kerbin or is there another feature that I am missing? Thanks, Floby
  22. This is my ship can hover it is for mining enjoy! please comment what you think! i let the video at the bottom enjoy! Video here! https://www.youtube.com/watch?v=y5lvAqdChDU
  23. For quite a while i've been trying to create 3 kerbals on a SSTO spaceship that is able to refill itself by use of Ore / karbonite With a goal of visiting multiple planets / muns beyond minimus and mun. I've been very close of making one so i believe someone eventually will make it. Mods you might use near future tech (electrics/solar/nuclear/ ... FAR (if not mention that it wasnt used), because its more realistic to use it. TweakScale (if you need it) USG robotics (if you need it) Karbonite (if you need it) Asteroid recycling tech (if you need it)
  24. Hello, I've recently started learning to mine! I've made some good strides, but have run into a pair of troubles that have me stuck in the mud. First is, while on Minmus, my stock drills seem to harvest at a constant rate regardless of temp/efficiency. Is this normal behavior or a bug? My Kerbin-based drills became more efficient near their optimal operating temperature, but these don't. I have hyperedit installed for another project, but didn't use it for this. Second is, my survey scanner says there's ~80% ore in this area, my narrow-band scanner says the whole area is unifor
  25. I spent a great deal of time recently designing and delivering a number of craft to an ore field in Minmus, I wanted to experience the mining mechanics and get to grips with how everything works. My operation consists of 2 modular miners that can be combined with docking ports. A 3rd vehicle which is also modular acts as movable storage / roving tanker. When parked the tanker is filled by the mining craft whilst adding its considerable reserves of electrical power to the operation along with its reasonable solar power generation. A very simple probe core rocket is used to land and ferry th
×
×
  • Create New...