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  1. So this topic is not yet finished — I mean, the text. Basically it's about a Minmus monorail with a highspeed of ~ 80m/s. Status: in-pre-dev, monorail testing I just need to find a minmus planisphere, if you have one please post it 14 January 2022: Some issues with the monorail test on the Runway. Needs more wheels.
  2. Hello everyone. Here I am again giving it another shot, after my failed attempt to complete the Elcano Challenge by circumnavigating Minmus in a rover last September. This will time I'm going fully stock, and doing the challenge in an early-ish career mode save. Background Long story short, last year I built a reusable Mun rover and lander system, for use from a research station in Mun orbit. Then I learned about the Elcano Challenge, and impulsively decided to circumnavigate the Mun with the rover I already had there, the Gnat. That went well, so I decided to fly the rover to Minmus and circumnavigate that as well. I was making good progress, then unfortunately my save was corrupted. It couldn't be retrieved. Not to be deterred, I started a new career save, and powered through the earliest part of career mode. As soon as I felt I had the kredits, I built a research lab in Mun orbit and a reusable rover lander system, a basic one with mid technology tree parts. The idea was both to improve upon the design of the Gnat and it's lander, and also to gather a bunch of science quickly to get the labs in orbit cooking away and unlock the technology tree fast. I didn't really expect to do an Elcano run with this rover, but I just came back from an extended break from KSP, and I like to drive it, so what the heck. For challenge completion purposes, here are some screenshot's of the first rover mission so you can see that I flew it from Kerbin: Now we'll join our heroes, Buzz and Wendo Kerman (no relation) as they set off on the story that may (hopefully) lead them to circumnavigate Minmus in Rover 1. Prologue - Mun Landing 2 Chapter 1 - Onward to Minmus Chapter 2 - The First Day Chapter 3 - Into the Highlands Chapter 4 - Another Chapter Chapter 5 - The Rover Repair Contract Chapter 6 - Challenge Complete!
  3. I have used the M700 Survey Scanner over Minmus, gotten the resource overlay to show, and gotten a mining vessel into minmus' orbit. Now that its there, I cant see anything in the resource overlay. When I have Minmus selected as focus and open the planet cutaway tab I see the ore percentage in the tab, but it wont show the concentration map overlayed on the moon. I have the cutoff set to 0%, but no matter what it is set at nothing shows. The scanner is no longer in orbit, could that be the problem? Or do I need the surface scanner on my mining vessel? I have full signal strength, full power, and am sitting in a polar orbit under 55km. Any ideas on why I cant see anything? Thanks!
  4. Hello forum readers. I recently became aware of the Elcano challenge to circumnavigate the surface of any orbital body by rover or boat. Then I went down the rabbit hole of mission logs submitted by forum users over the years as they attempted the challenge in so many different ways. This inspired me to compose a log of my own. The Gnat - Background The "Gnat" science and utility rover rolled out of the SPH in early career mode - year 0, day something-or-other. With 40 parts, weighing in at a cool 3.443 tons, she was built for science gathering and career missions as part of a landing system consisting of the Gnat and a reusable sky crane attached to the Munar Gateway Station. Here she is at her berth, distal to the escape pod array, before I ever heard of the Elcano challenge. Prior to creating this thread, our heroes Bill and Dofrod Kerman (no relation) were ordered by mission control to land on the Mun and perform a rover circumnavigation. They did so in style, performing many graceful maneuvers such as the one captured below. or this one After 27 days, Bill and Dofrod finally succeeded at circumnavigating the Mun. All the other Kerbals came out to party with them. Then they returned to the Munar Gateway Station to fix up the Gnat and chill out for a couple years. The Plan The plan for this circumnavigation is for Bill (engineer) and Dofrod (scientist) Kerman (no relation) to travel from the Munar Gateway Station to Minmus, make a landing on the Great Flats, then take a roughly equatorial route around the moon collecting science from all biomes except the Poles, visiting the easter egg, and completing as many career missions as are convenient (to fund future adventures). See the planned route below in blue. ...to be continued
  5. I Landed on the Mun and now I want to get a Flyby of Minmus. Im playing science mode btw. If anyone can help I would really like it
  6. I am playing on carrer mode and ı cant use manuver nodes right now. And ı wanna go to minmus. It would be great if somebody helps me.
  7. I managed my first probe landing on Minmus and my probe started to fall over, so I hit the gas, moved to a flat site and ran out of fuel. I landed at 10m/s with no damage, all in the name of science.
  8. Stock 1:1 Scale CN Tower Replica to Minmus This Mission was one of my submission for the "Providence" community project which was part of the Upsilon initiative. The tower's height is about 553 meters, like the real CN Tower. The lower part of the tower consists of fuel tanks and some other stuff. I filled the fuel tanks, then I just had to attach some detachable engines and RCS pods. It seems like this "confused" the game, causing wrong delta V readouts (I had way more dV than what was displayed). Luckily, the delta V readous from Kerbal Engineer Redux were still displaying correct values. Liftoff! I reached orbit with only one stage, so it was technically an SSTO so far, but now I was almost out of fuel and I decoupled the Mammoth engines. Time to launch the refueler! Part count including launch vehicle: about 900 parts Docking a 600 parts vessel to a 900 parts vessel - There was a lag. TAC Fuel Balancer saved the day, because without it, I would have had to refuel tank by tank, clicking on every single one at least once and also worry about balancing the vessel and it would have taken forever. Park orbit around Minmus, ready to land. Touchdown! But for some reason, the tower was kind of... shaky. And for some reason, it was sliding accross the surface. I had to use almost all of the remaining fuel for the RCS to keep it in an upright position while waitig for it to stop sliding. It took a while until I figured out that it might be better to disable SAS. And it also took a while until it came to a stop then. Then it finally stoped sliding. Decoupling the RCS pods.
  9. HI! In the forum we ask and try to answer questions about KSP2? What planets will there be? Is Minmus gonna have ice craem? Will Jeb return? Who knows! Will Jeb, Bill, and Bob return to KSP2???
  10. Why science jr?? https://discord.gg/EJmz3kE I wrote cience in the video xD
  11. Before I start, just wanted to say THIS IS NOT A STORY! It's my first mission that will land on more than one moon. I just felt like sharing. Our ̶s̶t̶o̶r̶y̶ mission begins as we join the crew in LKO. Crew: Jebediah, Bob, and Valentina. The ship burns for the Mun. Ditching the now empty stage. Burning retrograde to low Mun orbit. Captured and in low orbit! Undocking lander. Jebediah's already been to the surface, so this time Valentina's going. That crater is our landing site. Almost... Landed! Valentina next to the flag. It's kinda dark... Valentina doing SCIENCE!!! And she also found a rock... Funny thing is, I never actually got a screenshot of the lander taking off. Sorry...Here's the docking though. Docked! Remaining fuel in the lander is transfered to the Explorer 1. Burning for Minmus... Arriving at Minmus. Bob does Science! We will be landing at the Lesser Flats. Cool views during landing! We've landed! Bob becomes the first Kerbal (in this save) to step foot on Minmus. The whole crew is here! Bob does more Science!!! He also found a rock! For Science! Let's go home. Liftoff! Burning for home... ATTENTION! Re-entry T-30 Minutes! Almost home! Parachutes deployed! ? ! Parachutes fully deployed! We're gonna live! We survived!!! Mission accomplished! RESULT: 1092 SCIENCE!!! (60% reward) And Jebediah, Bob and Valentina all leveled up to 2!
  12. Alright, so it took me far longer than I care to admit to figure this out. ...maybe I never figured it out and someone told me how to do it. :-D As with all things, once you know the trick, it does seem painfully obvious. I felt a little dumbstruck when it was shown to me, so I figured it might be worthwhile to post a "How To" for everyone. Given a Kerbin day is 6 hours... Every 3 hours the KSC is in the perfect launch window to fly your craft directly into a Minmus inclined orbit. So at any given time, you are no more than a few hours worth of game time acceleration away from a Minmus launch window. Knowing this, there is no reason for me to ever do a secondary burn to adjust my orbital plane to align to Minmus, which obviously speeds along my Minmus missions and saves me fuel. This quick video shows you exactly how to do it!
  13. Alright, so here's the quick rundown: This is the first in a series of mostly-identical "bootstrap" stations I'm going to scatter throughout the system. Each one is powered by a NearFuture fission reactor, and uses storage trusses from NearFutureConstruction to hold ore, xenon, and pure LF for my NERV-powered interplanetary ships. Two ISRUs are used to convert ore hauled up from Minmus by the two miners docked in the background, which refuel both on Minmus and from their own dedicated LF/OX tank. In the long run, there will only be one miner, with the second being transferred to my under-construction Ike station. The miners themselves can hold 18,000 units of ore, and run off a smaller fission reactor. The six Poodle engines and accompanying mini-ISRU provide more than enough Delta-V (~3,000 m/s when under full load) for landing, takeoff, and rendezvous, all of which is handled by MechJeb due to my twitchy fingers not playing nice with razor-thin maneuvering margins. The actual mining process is quite speedy, since I took the time to use a scanning satellite and a rover to identify the greatest possible ore concentration.
  14. Ok So I am new to KSP (only about 100 hours or so) and I’ve spent the last few building a orbital refueling base around minmus and gong back and fourth from the surface of minmus to my orbital refueler/ore processor. It has all of its fuel tank full and are ready to begin exploration of the Kerbol system. BUT HOLD UP!. I was just about to burn my first ship from an LKO to minmus and refuel there but then a thought came to my head andI paused my game and I was thinking the very thing that you are about to read: Would it be better/more efficient to just straight up burn from and LKO to Duna (my version of an LKO being 100,000km) or from what I think burn to minmus, refuel, and then escape Kerbin’s SOI from there because Kerbin's SOI is pretty weak all the way out at minmus, therefore taking less Delta-v to escape Kerbin’s SOI all the way out there and plus have extra fuel because you just completely refueled your tanks at the orbital minmus refueling station? please somebody get back to me with a correct awnser and thank you for reading this I AM CONFUSED
  15. Here is the Lil' Guy 1 light spacecraft KerbalX Craft File Lil’ Guy 1 Lil Guy 1 is a multi-purpose light craft designed for maximum precision and fun. It sports a unique and practical feature set that’ll make any rookie Kerbonaut look like an ace pilot! Its lightweight aerodynamic frame, combined with powerful RCS ReEntry Control System, allows for an unexpected amount of glide in the atmosphere, and should have you touching down in, or at least near, your intended LZs. The orbiter carries all the basic experiments plus Goo, and a Kerbal on EVA can collect them all without leaving the ladder. With more than 2K dV in the tank, this ship can cruise all over the local system, and even venture to distant planets. After activating the orbiter’s main propulsion system, all 3x engines will be enabled by default. Action group 3 toggles off the outboard Switch engines to enter Eco-Friendly Gas-Saver mode. Toggle them back on when you need the extra zip! Reentry attitude should be facing retrograde for a braking phase, and then reorient to prograde for a precision glide landing. Chutes won’t support the full weight, so leave some gas for a final braking maneuver on touchdown. As a bonus, this Launch Vehicle comes with the [email protected] remote controlled transfer stage. After reaching orbit, flight plan calls for a transposition and docking maneuver, where the fairings will be shed to save weight. After docking, Action Group 0 shifts control to the Xfer stage. You are now free to move about the solar system! Imgur Album
  16. So when I go to minmus and explore the planet, the biomes that should be there, are not there. So, Flats gets mixed up with Lesser Flats. Slopes with lowlands, same with midlands. I've double checked the biome map online and my game and I know I'm in a spot where there should be a certain biome, but a different biome is present. I do have quite a few mods, but I removed all of them and did an uninstall/reinstall and I still have the same problem. Is it something gameplay specific? Something I'm not recognizing? A glitch? How do I fix it? My kerbal doing the research is a scientist on a rover. Mods: Filter Extensions, BoulderCo, Community Kit/Pack/TechTree, Distant Object, EVE, GEAFlags and Terrain, Grounded, Interstellar Mods/fuel switch/hybrid rocketry, KAS, Kerbal Engineer, Joint Reinforcement, KIS, MechJeb2, Modular FlightIntegrator, Patch Manager, PlanetaryBaseInc, RealPlume, Scatterer, SmokeScreen, TextureReplacer, TweakScale, WarpPlugin Let me know if you need more details
  17. Welcome to the second KSP challange! the challange for this Saturday is as follows: Bronze: Go to the Mun Silver: Go to the Mun, and then go to Minmus Gold: do it without refueling or using ISRUs Good luck, fly safe!
  18. Hello! Welcome To The Second of Many What I've Done So Far in Career Mode, where I share with you what ive done so far in my new career mode! If you haven't looked at the last one I made about the career mode, I suggest you read that post first before reading this one, so you will know what has previously happened. So, this is what happened this time I played my new career mode. First, Ikicked off space tourism by doing my first tourist contract from the tourist plus contract pack, as seen in the images below (everything went well!) Next, after successful minmus flyby and orbiter missions, I did the first landing on the minmus and safetly returned back to kerbin! (Though I ran out of fuel so I had to push the craft most of the way back) The next few images show the actual landing, which was easy due to minmus having low gravity (only 2nd to gilly's, im pretty sure) After landing, I planted a flag and did some science for a contract. (Tell me who's on the flag, in the 3rd image below) So after that I took off and headed back to kerbin. Expect that I ran out of fuel and had to do this for about 20 real life minutes just to get back... Now, the spacecraft is approaching kerbin, and had a successful landing in a grassy area of land. And so that brings the end of the 70, almost 71 day long mission to land on minmus and get back. But I have one more mission to share with you, Luna 2. So yeah for another historical progression mission, this time I did Luna 2 (AKA Lunik 2), which impacted the moon. https://en.wikipedia.org/wiki/Luna_2 And that brings and end to the second post of this, I hope you see the next one!
  19. Hello! Welcome To The First What I've Done So Far in Career Mode, where I share with you what ive done so far in my new career mode! If you haven't looked at the previous 2 posts I made about the career mode, I suggest you read those posts first before reading this one, so you will know what has previously happened. Post 1: Post 2: Ok, so now that you have read those 2 previous posts or have already read them, lets get started! So, starting this off, the first thing I did after completing the minmus flyby, was doing a mission to orbit it (for some more science), as seen in the pictures below! The orbit I was in was roughly 18,000 m by 20,500 m so I could get more low science data and do EVA reports as I flew over different biomes I also got this awesome image of kerbin and the mun rising over minmus from orbit. After doing a few orbits and collecting lots of science, I did a burn to leave minmus and head back for a landing on kerbin. (Notice the mun orbiting around kerbin in the background as it changes position.) After reentering kerbin's atmosphere, I landed this time (not splashed down) near some mountains and planted my first flag, as seen below: After collecting lots of science from the minmus orbiter mission and spending it on better parts in the tech tree, since I have the historical progression contract pack installed, I decided to recreate the Soviet Luna 1 mission next, which was the first spacecraft to flyby the moon. (More about it at: https://en.wikipedia.org/wiki/Luna_1) After a successful launch and burn into orbit, I did another burn to put the spacecraft on a munar flyby trajectory to put it into a solar orbit (like the real life mission). After entering the mun's SOI, I took a screenshot with kerbin setting in the background in 2nd/3rd image (you can call it kerbinset, since its the opposite of earthrise). So after ejecting the other stage from the spacecraft it changed the periapsis to just about 4,800m (which is dangerously close). Luckily the spacecraft survived the close approach to the surface and I got a good view of some rocks on the surface and later a kerbinrise (similar to earthrise). After that the mission was complete and I got the contract complete screen (as you can see below it shows what the acutal mission did, pretty similar to mine, but not as close) And so that brings an end to the first of many to come What I've done so far in career mode posts! I can't wait to share what I've done next tomorrow!
  20. Hello! Johnster here again, with a new post about career mode, this time, its about my mission I did to minmus and back! So, after a successful launch, I did a burn for the minmus flyby (I decided to flyby at a distance of about 30,000 m so I would get lots of science) the first images you see are after the burn as kerbin got smaller and minmus got larger. First look at Minmus, from 28,367 K from Kerbin. (Its still pretty small, only slightly larger than a dot) Now I am at about 37,390 K from Kerbin, it has grown even smaller, and minmus is getting a little larger. The next 2 images, from 42,203 and 44,654 K from Kerbin, show the progression of Minmus's size from the spacecraft as it approaches it Finally doing what I came to minmus in career mode to do, get science! (First, I am getting some high space minmus science, then when I am a lot closer, low space minmus science) After doing that science, I decided to do my first minmus EVA spacewalk, from around 500,000 m away. (Its high space minmus spacewalk) Now I am getting really close to minmus, as I prepare for a second minmus EVA spacewalk and low space science. At this distance, I can start to see higher resolution detail in minmus than in the previous image Closest Approach To Minmus! Now that the spacecraft is at its closest approach to minmus, I collected some low space science, and did my 2nd EVA Spacewalk. Leaving Minmus. After that, here are some images of the spacecraft leaving minmus and the 3rd and final EVA spacewalk. Back To Kerbin and Landing. These Final Images Show The Spacecraft Approaching Kerbin, and splashing down, putting an end to the successful mission. And that brings an end to this post about the mission. If you have any tips or ideas for me, tell them below!
  21. So, I'm building up a mining colony at Minmus, but I'm trying to make it as efficient as possible. I am using Kerbal Attachment System mod, just for reference. Would it be more efficient for me to process minerals on minmus and then ship it to orbit, or to ship minerals to orbit and process it there?
  22. So I really want to land a mining base on Minmus but when I try to land the ship spins out of control because the engines are not placed right. I use the center of mass tool to see where they should go, but the engines are never spaced right. It's getting pretty frustrating. I started to make my bases smaller and smaller until it's basically just a drill and a tank, plus all the electrical stuff and radiators. Any tips?
  23. I'm having satellites accelerating to escape velocity when I'm not focused on them. It seems to happen when I time warp, but I'm mot sure. This has happened multiple times, and all the satellites affected originate from the same craft. Not that the engines are turned off: This is the orbit after it glitched: I have BDA continued, vessel mover, and physics range extender installed.
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