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The North pole of Mimnus has really buggy lighting and ground. Simply changing the angle of where you look also changes the shadows of the terrain Its also super dark, but you can glitch the lighting to show at a specific angle, see video below: Its also buggy where the terrain disappears (see altitude and the rock in the distance): It was really difficult to land when its black and had no detail:
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You can see the flare of Kerbol in the ground of Minus, usually in the hilly areas
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I have finally managed to set up a mining/refinery on minmus, with capability to dock to Clamp-o-tron Sr. and all is going well there (took me forever to actually land it because of part counts and a dogwater cpu though lol). And am looking to set up a "gas station" of sorts in low to mid kerbin orbit where most of my craft tend to be parked. This poses a question. How would I go about making a tanker capable of taking large amounts of fuel from minmus, to LKO? Recovery and funds are not an issue as this is a sandbox run. Thus far my best idea is to just haul a bunch of empty tanks into space, with seperate stages/sections with full tanks for actually moving the vessel. But at what point does the TWR/DV just become unacceptable for something like this? Or is there a better way? Additionally, any input regarding the "Gas station" would also be appreciated!
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Or, I can think of 3 cases where this should be easy, but would like a tool to give me times/dates to launch to take advantage of them: 1) The off-plane intercept. Launch from KSC into ~0° orbit, and do a transfer to Minmus, timing things so that I meet up with it at an ascending or descending node. I know that Minmus has to be near the "top" or "bottom" of its orbit for this to work, and can fiddle around equations to work out ~how many degrees away from the nodes it has to be, but would like a way to get launch times in UT. 2) Launching into a 6° orbit. KSC crosses the nodes of Minmus' orbit twice each day, so I can launch on a 96° or 84° (ish) heading but I'd like a way that's not eyeballing things in map view. 3) Launching east from Dessert. Dessert launch site is ~6.5° south, so once a day, a launch just before crossing the ascending node should be very close to Minmus' plane. But this has the same timing problem as 2. So... how? Can MechJeb or Kerbal Alarm Clock give me these times? Is there a table hidden away in the forums or reddit? A quick search was not the most promising.
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So im doing a playthrough with usi lifesupport and was too afraid to go outside of kerbins sphere of influence and decided to get all possible sciences from minmus to get some good engines but came home with this: Fair to say that this game is totally balanced lol. (not really a disscussion or topic but it would be cool to see your massive science hauls)
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Hello everyone. Here I am again giving it another shot, after my failed attempt to complete the Elcano Challenge by circumnavigating Minmus in a rover last September. This will time I'm going fully stock, and doing the challenge in an early-ish career mode save. Background Long story short, last year I built a reusable Mun rover and lander system, for use from a research station in Mun orbit. Then I learned about the Elcano Challenge, and impulsively decided to circumnavigate the Mun with the rover I already had there, the Gnat. That went well, so I decided to fly the rover to Minmus and circumnavigate that as well. I was making good progress, then unfortunately my save was corrupted. It couldn't be retrieved. Not to be deterred, I started a new career save, and powered through the earliest part of career mode. As soon as I felt I had the kredits, I built a research lab in Mun orbit and a reusable rover lander system, a basic one with mid technology tree parts. The idea was both to improve upon the design of the Gnat and it's lander, and also to gather a bunch of science quickly to get the labs in orbit cooking away and unlock the technology tree fast. I didn't really expect to do an Elcano run with this rover, but I just came back from an extended break from KSP, and I like to drive it, so what the heck. For challenge completion purposes, here are some screenshot's of the first rover mission so you can see that I flew it from Kerbin: Now we'll join our heroes, Buzz and Wendo Kerman (no relation) as they set off on the story that may (hopefully) lead them to circumnavigate Minmus in Rover 1. Prologue - Mun Landing 2 Chapter 1 - Onward to Minmus Chapter 2 - The First Day Chapter 3 - Into the Highlands Chapter 4 - Another Chapter Chapter 5 - The Rover Repair Contract Chapter 6 - Challenge Complete!
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Resource Overlay Not Showing
xlliminalityx posted a question in KSP1 Gameplay Questions and Tutorials
I have used the M700 Survey Scanner over Minmus, gotten the resource overlay to show, and gotten a mining vessel into minmus' orbit. Now that its there, I cant see anything in the resource overlay. When I have Minmus selected as focus and open the planet cutaway tab I see the ore percentage in the tab, but it wont show the concentration map overlayed on the moon. I have the cutoff set to 0%, but no matter what it is set at nothing shows. The scanner is no longer in orbit, could that be the problem? Or do I need the surface scanner on my mining vessel? I have full signal strength, full power, and am sitting in a polar orbit under 55km. Any ideas on why I cant see anything? Thanks! -
Hello forum readers. I recently became aware of the Elcano challenge to circumnavigate the surface of any orbital body by rover or boat. Then I went down the rabbit hole of mission logs submitted by forum users over the years as they attempted the challenge in so many different ways. This inspired me to compose a log of my own. The Gnat - Background The "Gnat" science and utility rover rolled out of the SPH in early career mode - year 0, day something-or-other. With 40 parts, weighing in at a cool 3.443 tons, she was built for science gathering and career missions as part of a landing system consisting of the Gnat and a reusable sky crane attached to the Munar Gateway Station. Here she is at her berth, distal to the escape pod array, before I ever heard of the Elcano challenge. Prior to creating this thread, our heroes Bill and Dofrod Kerman (no relation) were ordered by mission control to land on the Mun and perform a rover circumnavigation. They did so in style, performing many graceful maneuvers such as the one captured below. or this one After 27 days, Bill and Dofrod finally succeeded at circumnavigating the Mun. All the other Kerbals came out to party with them. Then they returned to the Munar Gateway Station to fix up the Gnat and chill out for a couple years. The Plan The plan for this circumnavigation is for Bill (engineer) and Dofrod (scientist) Kerman (no relation) to travel from the Munar Gateway Station to Minmus, make a landing on the Great Flats, then take a roughly equatorial route around the moon collecting science from all biomes except the Poles, visiting the easter egg, and completing as many career missions as are convenient (to fund future adventures). See the planned route below in blue. ...to be continued
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How do I get a FlyBy of Minmus?
Internet_Man posted a question in KSP1 Gameplay Questions and Tutorials
I Landed on the Mun and now I want to get a Flyby of Minmus. Im playing science mode btw. If anyone can help I would really like it- 7 replies
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How to go to Minmus without manuver nodes?
Piegon00 posted a question in KSP1 Gameplay Questions and Tutorials
I am playing on carrer mode and ı cant use manuver nodes right now. And ı wanna go to minmus. It would be great if somebody helps me. -
I managed my first probe landing on Minmus and my probe started to fall over, so I hit the gas, moved to a flat site and ran out of fuel. I landed at 10m/s with no damage, all in the name of science.
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Stock 1:1 Scale CN Tower Replica to Minmus This Mission was one of my submission for the "Providence" community project which was part of the Upsilon initiative. The tower's height is about 553 meters, like the real CN Tower. The lower part of the tower consists of fuel tanks and some other stuff. I filled the fuel tanks, then I just had to attach some detachable engines and RCS pods. It seems like this "confused" the game, causing wrong delta V readouts (I had way more dV than what was displayed). Luckily, the delta V readous from Kerbal Engineer Redux were still displaying correct values. Liftoff! I reached orbit with only one stage, so it was technically an SSTO so far, but now I was almost out of fuel and I decoupled the Mammoth engines. Time to launch the refueler! Part count including launch vehicle: about 900 parts Docking a 600 parts vessel to a 900 parts vessel - There was a lag. TAC Fuel Balancer saved the day, because without it, I would have had to refuel tank by tank, clicking on every single one at least once and also worry about balancing the vessel and it would have taken forever. Park orbit around Minmus, ready to land. Touchdown! But for some reason, the tower was kind of... shaky. And for some reason, it was sliding accross the surface. I had to use almost all of the remaining fuel for the RCS to keep it in an upright position while waitig for it to stop sliding. It took a while until I figured out that it might be better to disable SAS. And it also took a while until it came to a stop then. Then it finally stoped sliding. Decoupling the RCS pods.
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HI! In the forum we ask and try to answer questions about KSP2? What planets will there be? Is Minmus gonna have ice craem? Will Jeb return? Who knows! Will Jeb, Bill, and Bob return to KSP2???
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Why science jr?? https://discord.gg/EJmz3kE I wrote cience in the video xD
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Before I start, just wanted to say THIS IS NOT A STORY! It's my first mission that will land on more than one moon. I just felt like sharing. Our ̶s̶t̶o̶r̶y̶ mission begins as we join the crew in LKO. Crew: Jebediah, Bob, and Valentina. The ship burns for the Mun. Ditching the now empty stage. Burning retrograde to low Mun orbit. Captured and in low orbit! Undocking lander. Jebediah's already been to the surface, so this time Valentina's going. That crater is our landing site. Almost... Landed! Valentina next to the flag. It's kinda dark... Valentina doing SCIENCE!!! And she also found a rock... Funny thing is, I never actually got a screenshot of the lander taking off. Sorry...Here's the docking though. Docked! Remaining fuel in the lander is transfered to the Explorer 1. Burning for Minmus... Arriving at Minmus. Bob does Science! We will be landing at the Lesser Flats. Cool views during landing! We've landed! Bob becomes the first Kerbal (in this save) to step foot on Minmus. The whole crew is here! Bob does more Science!!! He also found a rock! For Science! Let's go home. Liftoff! Burning for home... ATTENTION! Re-entry T-30 Minutes! Almost home! Parachutes deployed! ? ! Parachutes fully deployed! We're gonna live! We survived!!! Mission accomplished! RESULT: 1092 SCIENCE!!! (60% reward) And Jebediah, Bob and Valentina all leveled up to 2!
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Alright, so it took me far longer than I care to admit to figure this out. ...maybe I never figured it out and someone told me how to do it. :-D As with all things, once you know the trick, it does seem painfully obvious. I felt a little dumbstruck when it was shown to me, so I figured it might be worthwhile to post a "How To" for everyone. Given a Kerbin day is 6 hours... Every 3 hours the KSC is in the perfect launch window to fly your craft directly into a Minmus inclined orbit. So at any given time, you are no more than a few hours worth of game time acceleration away from a Minmus launch window. Knowing this, there is no reason for me to ever do a secondary burn to adjust my orbital plane to align to Minmus, which obviously speeds along my Minmus missions and saves me fuel. This quick video shows you exactly how to do it!
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Alright, so here's the quick rundown: This is the first in a series of mostly-identical "bootstrap" stations I'm going to scatter throughout the system. Each one is powered by a NearFuture fission reactor, and uses storage trusses from NearFutureConstruction to hold ore, xenon, and pure LF for my NERV-powered interplanetary ships. Two ISRUs are used to convert ore hauled up from Minmus by the two miners docked in the background, which refuel both on Minmus and from their own dedicated LF/OX tank. In the long run, there will only be one miner, with the second being transferred to my under-construction Ike station. The miners themselves can hold 18,000 units of ore, and run off a smaller fission reactor. The six Poodle engines and accompanying mini-ISRU provide more than enough Delta-V (~3,000 m/s when under full load) for landing, takeoff, and rendezvous, all of which is handled by MechJeb due to my twitchy fingers not playing nice with razor-thin maneuvering margins. The actual mining process is quite speedy, since I took the time to use a scanning satellite and a rover to identify the greatest possible ore concentration.
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Ok So I am new to KSP (only about 100 hours or so) and I’ve spent the last few building a orbital refueling base around minmus and gong back and fourth from the surface of minmus to my orbital refueler/ore processor. It has all of its fuel tank full and are ready to begin exploration of the Kerbol system. BUT HOLD UP!. I was just about to burn my first ship from an LKO to minmus and refuel there but then a thought came to my head andI paused my game and I was thinking the very thing that you are about to read: Would it be better/more efficient to just straight up burn from and LKO to Duna (my version of an LKO being 100,000km) or from what I think burn to minmus, refuel, and then escape Kerbin’s SOI from there because Kerbin's SOI is pretty weak all the way out at minmus, therefore taking less Delta-v to escape Kerbin’s SOI all the way out there and plus have extra fuel because you just completely refueled your tanks at the orbital minmus refueling station? please somebody get back to me with a correct awnser and thank you for reading this I AM CONFUSED
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Here is the Lil' Guy 1 light spacecraft KerbalX Craft File Lil’ Guy 1 Lil Guy 1 is a multi-purpose light craft designed for maximum precision and fun. It sports a unique and practical feature set that’ll make any rookie Kerbonaut look like an ace pilot! Its lightweight aerodynamic frame, combined with powerful RCS ReEntry Control System, allows for an unexpected amount of glide in the atmosphere, and should have you touching down in, or at least near, your intended LZs. The orbiter carries all the basic experiments plus Goo, and a Kerbal on EVA can collect them all without leaving the ladder. With more than 2K dV in the tank, this ship can cruise all over the local system, and even venture to distant planets. After activating the orbiter’s main propulsion system, all 3x engines will be enabled by default. Action group 3 toggles off the outboard Switch engines to enter Eco-Friendly Gas-Saver mode. Toggle them back on when you need the extra zip! Reentry attitude should be facing retrograde for a braking phase, and then reorient to prograde for a precision glide landing. Chutes won’t support the full weight, so leave some gas for a final braking maneuver on touchdown. As a bonus, this Launch Vehicle comes with the [email protected] remote controlled transfer stage. After reaching orbit, flight plan calls for a transposition and docking maneuver, where the fairings will be shed to save weight. After docking, Action Group 0 shifts control to the Xfer stage. You are now free to move about the solar system! Imgur Album
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Minmus Biome Glitch?
PinheadLarry123 posted a question in KSP1 Technical Support (PC, modded installs)
So when I go to minmus and explore the planet, the biomes that should be there, are not there. So, Flats gets mixed up with Lesser Flats. Slopes with lowlands, same with midlands. I've double checked the biome map online and my game and I know I'm in a spot where there should be a certain biome, but a different biome is present. I do have quite a few mods, but I removed all of them and did an uninstall/reinstall and I still have the same problem. Is it something gameplay specific? Something I'm not recognizing? A glitch? How do I fix it? My kerbal doing the research is a scientist on a rover. Mods: Filter Extensions, BoulderCo, Community Kit/Pack/TechTree, Distant Object, EVE, GEAFlags and Terrain, Grounded, Interstellar Mods/fuel switch/hybrid rocketry, KAS, Kerbal Engineer, Joint Reinforcement, KIS, MechJeb2, Modular FlightIntegrator, Patch Manager, PlanetaryBaseInc, RealPlume, Scatterer, SmokeScreen, TextureReplacer, TweakScale, WarpPlugin Let me know if you need more details -
Welcome to the second KSP challange! the challange for this Saturday is as follows: Bronze: Go to the Mun Silver: Go to the Mun, and then go to Minmus Gold: do it without refueling or using ISRUs Good luck, fly safe!
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Hello! Welcome To The Second of Many What I've Done So Far in Career Mode, where I share with you what ive done so far in my new career mode! If you haven't looked at the last one I made about the career mode, I suggest you read that post first before reading this one, so you will know what has previously happened. So, this is what happened this time I played my new career mode. First, Ikicked off space tourism by doing my first tourist contract from the tourist plus contract pack, as seen in the images below (everything went well!) Next, after successful minmus flyby and orbiter missions, I did the first landing on the minmus and safetly returned back to kerbin! (Though I ran out of fuel so I had to push the craft most of the way back) The next few images show the actual landing, which was easy due to minmus having low gravity (only 2nd to gilly's, im pretty sure) After landing, I planted a flag and did some science for a contract. (Tell me who's on the flag, in the 3rd image below) So after that I took off and headed back to kerbin. Expect that I ran out of fuel and had to do this for about 20 real life minutes just to get back... Now, the spacecraft is approaching kerbin, and had a successful landing in a grassy area of land. And so that brings the end of the 70, almost 71 day long mission to land on minmus and get back. But I have one more mission to share with you, Luna 2. So yeah for another historical progression mission, this time I did Luna 2 (AKA Lunik 2), which impacted the moon. https://en.wikipedia.org/wiki/Luna_2 And that brings and end to the second post of this, I hope you see the next one!
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Hello! Welcome To The First What I've Done So Far in Career Mode, where I share with you what ive done so far in my new career mode! If you haven't looked at the previous 2 posts I made about the career mode, I suggest you read those posts first before reading this one, so you will know what has previously happened. Post 1: Post 2: Ok, so now that you have read those 2 previous posts or have already read them, lets get started! So, starting this off, the first thing I did after completing the minmus flyby, was doing a mission to orbit it (for some more science), as seen in the pictures below! The orbit I was in was roughly 18,000 m by 20,500 m so I could get more low science data and do EVA reports as I flew over different biomes I also got this awesome image of kerbin and the mun rising over minmus from orbit. After doing a few orbits and collecting lots of science, I did a burn to leave minmus and head back for a landing on kerbin. (Notice the mun orbiting around kerbin in the background as it changes position.) After reentering kerbin's atmosphere, I landed this time (not splashed down) near some mountains and planted my first flag, as seen below: After collecting lots of science from the minmus orbiter mission and spending it on better parts in the tech tree, since I have the historical progression contract pack installed, I decided to recreate the Soviet Luna 1 mission next, which was the first spacecraft to flyby the moon. (More about it at: https://en.wikipedia.org/wiki/Luna_1) After a successful launch and burn into orbit, I did another burn to put the spacecraft on a munar flyby trajectory to put it into a solar orbit (like the real life mission). After entering the mun's SOI, I took a screenshot with kerbin setting in the background in 2nd/3rd image (you can call it kerbinset, since its the opposite of earthrise). So after ejecting the other stage from the spacecraft it changed the periapsis to just about 4,800m (which is dangerously close). Luckily the spacecraft survived the close approach to the surface and I got a good view of some rocks on the surface and later a kerbinrise (similar to earthrise). After that the mission was complete and I got the contract complete screen (as you can see below it shows what the acutal mission did, pretty similar to mine, but not as close) And so that brings an end to the first of many to come What I've done so far in career mode posts! I can't wait to share what I've done next tomorrow!
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