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  1. So i want to use the SSTU Petal adapter from shadowmages SSTU mod to not just deploy like a decoupler, but also to close back up as well. When this part is deployed it cannot be closed again. I tried a copy-paste of the close animation of the cargo bay doors but it crashed. So if anyone has advice on either editing the cfg file for the part or a mod that can do what i need it to do? that would rock.
  2. Editor99's TUFX Profile (Download at Github) Dependencies: TUFX and It's associated dependencies. (Recommend CKAN) INSTALLATION: 1. Copy Editor99'sTUFXProfile.cfg to /Gamedata/TUFX/Profiles 2. Have fun -MIT License Github: https://github.com/Gteditor99/Editor99-sTUFXPROFILE
  3. Have you ever tried doing a mod for KSP, featuring a rocket from Pixar's 2004 film "The Incredibles"? The Omnidroid robot was launched on Syndrome's own designed heavy-lift rocket, and I thought you guys could recreate it in Blender, and use Unity to transform the geometry into rocket parts. Also, since 1.12 is the last version of the original KSP game, this will be the only mod for 1.12 (I think).
  4. Should i go back to RSS?? im bored of stock again. So answer the poll plz.
  5. Among Us in KSP V3.0 This is a small little project that just adds an Among Us Red Character into the game. Install by copying the quest_assets folder into your KSP GameData folder. -This is my first mod ever so its contents may not look good or function properly. Please report issues on its GitHub page. -This is a joke mod. It only adds this Among Us Character to the game and nothing else. Enjoy. Short Mini cinematic by The KSP Maniac (Recorded in V1.0) DOWNLOAD LINKS! SPACEDOCK Also available on CKAN MIT License DEPENDENCIES -Module Manager
  6. Hi! I am trying to make a mod to add Sojourner and pathfinder. this is my first attempt to make any modification i hope i will succeed. so far i made a probe module in blender, i will try to add separate panels, X-ray spectrometer and wheels. I want also in future to create other parts of existing missions
  7. Hello all, I had a mod idea which I would love to see made. Many people use this mod: I was wondering if it is possible to create a toolbar, which lets you edit the values of _Metal and _Smoothness from the cfg in the vab itself, so that you could change the shininess and metallic texture in your own way. I personally would love this feature. And which ways/tools/guides would you recommend me, to learn how to make mods? I personally know a bit of python, but can python help in making mods? On the web, all the modding tutorials are using C#... Thanks for reading!
  8. [1.11.x]-Kerbin's Smol Rings Kerbin's Smol Rings adds slights rings around Kerbin. More Screenshots : Download (Spacedock) : https://spacedock.info/mod/2772/Kerbin's Smol Rings Dependencies : - Kopernicus (https://github.com/Kopernicus/Kopernicus/releases/) - Module Manager (https://forum.kerbalspaceprogram.com/index.php?/topic/50533-18x-110x-module-manager-414-july-7th-2020-locked-inside-edition/)
  9. I for the longest time have wanted a mod that changes the look of the Vanilla UI, especially more so now with KSP2 coming and the devs sharing more footage, like the VAB screen. The only problem is that I can't find any mods that change the look of the UI. I've only seen like two posts on the idea, both of them being from people playing around with the idea but never full on making a UI mod. If I knew anything about modding I would make one myself, but considering the fact that no one has made any UI mod, I assume it must be pretty tricky. I don't really know the point of this post, I guess its just to get the mod idea out there and hopefully a modder is inspired by this to make one, or maybe someone can point me in the right direction for making such a mod. Anyways that was my tedtalk, I hope somebody sees this and considers the idea and/or people can discuss it in the replies. <3 Here's one good HUD redesign that I was informed of, I guess it can be used as inspo or help feed a discussion here
  10. Mod We have put our best effort to make the solar system good. This mod is a Collab with @Cyrus Playz to make a revamp of the stock planets AND add new planets and star systems First Released on KSP's 10th anniversary. Key : Green = Done, Yellow = WIP, Red = Planned Plans : Ike Tylo Dres Pol Laythe Sun Eeloo New moons: Karon (Eeloo) Astrium (Dres) The gilly replacer : Ienus Stars Systems: FINAL plan of Dubol: Compatible mods: Astronomers Visual Pack (or any other VE pack) Low-Light levels High-Light levels Zeo's Planet pack Strange new worlds other star system mods Incompatible mods: OPM GU any other system replacer Dependencies: Download: Screenshots Eye Candy Courtesy of @ballisticfox0 Kerbol's new sun flare! courtesy of @Caps Lock New Jool Rings : All the screenshots are with Spectra and Scatterer you could use AVP or any visual enhancement mod on top of our mod. (Eeloo's texture is optional you can change it through configs)* This mod is licensed under : CC-BY-NC-ND
  11. Komplexity (KPLX) for Custom Barn Kit by @zer0Kerbal and brought to you by KerbSimpleCo A Custom Barn Kit config addon that increases Kerbal Space Center buildings to ten levels instead of the stock game's four. For Kerbal Space Program. Doesn't add more building models. Preamble See More For more information, see the KSC building's wiki pages Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Promo Video Cabin Notes Help Wanted Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Either 3 Module Manager Module Manager /L One of the following: Custom Barn Kit Custom Barn Kit - RO build Supports jnsq JX2 Antenna (JX2) Outer Planets Mod (OPM) Real Solar System (RSS) Realism Overhaul (RO) Strategia Conflicts Bureaucracy Caveat Emptor: Might conflict or have unintended consequences to combining with SETI-CustomBarnKit - never tested Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) tags config, custombarnkit, flags, career red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks sarbian for creating and maintaining the Custom Barn Kit addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  12. so i was thinking of a mod idea that involves kerbol system w/ outer planets it basically adds rings/new moons,planets and other stuff like stars the new planets are...: NO SPOILERSSSSSSSSS!! nty. also this mods have storylines that are from other mods like after kerbin and before kerbin
  13. This is an idea for a mod, I don't know if something similar has been posted before on this forum. I think it would be cool if a mod allowed complex medical care for the Kerbals, where analogs to human diseases related to space travel were used. For example, effects of microgravity, radiation, injuries from falls, explosions, blows, etc., that influence kerbal parameters such as its speed of translation, jump, as well as its precision in SAS mode, not to mention the loss of life or the full ability to do anything. It could be related to other life support mods (like Kerbalism or TACLS), causing diseases derived from the lack of O2, food, water, CO2 poisoning, and so on. The mod could include medical specialists, medical bay modules, medical supplies (and ISRU for it), etc., especially for small planetary colonies and interplanetary / interstellar vehicles. What do you think about this?
  14. Hi, I'm trying to install Vaughn's Astroniki Sunflare for Stock KSP using CKAN but I am not managing to make it show up in the game. I have also installed Scatterer and Scatterer Sunflare as required. Any ideas of what I can try to do about it? Here's the full list of mods I am using: Many, many thanks!!
  15. v1.1.0 (10 June 2022) Full Screenshot Gallery Currently the mod adds 12 different engines. You can read about the engines in the Wiki. You will notice that they run on a variety of fuels. These fuels provide advantages and disadvantages compared to stock Liquid Fuel and Oxidizer, having different efficiencies, thrust ranges and storage volumes. You can check out my roadmap of engines that potentially could be added. DOWNLOADS Spacedock Github Wiki Bug Reports Dependencies (included in download, check for latest versions!): ModuleManager (4.1.4) B9PartSwitch (2.17.0) Community Resource Pack (1.4.2) DeployableEngines (1.3.0) Installation: Merge the GameData folder in the release .ZIP with the GameData folder in your KSP installation, by placing the GameData folder in to the 'Kerbal Space Program' folder. All of the dependencies come included with the mod. The "RocketMotorMenagerie" folder, as well all dependencies, should appear alongside the "Squad" folder within 'Kerbal Space Program/GameData'. To install the Extras, place any or all of the subfolders within 'Extras' into 'Kerbal Space Program/GameData'. Recommended Mods: The following mods are strongly recommended for an enhanced gameplay experience: CryoTanks (1.6.0) - This provides a set of patches provide fuel-switching features for the most basic LF/O tanks as well as orbital fuel tanks specially designed to contain cryogenic fuels Waterfall (0.6.3) - A cool way to create and drive engine effects more effectively. If you want cool engine plumes, get this mod. Frequently Asked Questions How are the parts balanced? Parts are balanced against stock KSP parts, which means the launch vehicles might seem overpowered. The parts are best suited for a 2.5x~ system rescale or JNSQ. Will you add feature/part xxx? I certainly accept pull requests. Please target all such things to the dev branch though! Or, you can make a constructive suggestion on the forum thread. Please check the roadmap above before asking. Licensing
  16. So this is a mod by u/Rattraps123 from reddit He was trying to finish this when he was not able to load it on ksp 1.11 so the download will not be provided and the provided ones are the broken version, so I asked him to take over his mod I am consulting linuxgurugamer for help, but the reddit discussion thread
  17. Picture by @Zarbon44 Stockalike Astra Rocket 3.x v1.1.1 (26 May 2021) A Small Collaboration Between @Beale and @EStreetRockets This mod adds the Astra Rocket 3.x to the game in a stockalike style. It is meant to mesh well with Luciole, Bluedog Design Bureau, and other stockalike mods. Gallery DOWNLOADS Spacedock Github Bug Reports Support for SAF provided by @blowfish Dependencies (included in download, check for latest versions!): Simple Adjustable Fairings - used for hard fairings. DeployableEngines - provides small modules for engines. Installation Merge the GameData folder in the release .ZIP with the GameData folder in your KSP installation. All of the dependencies come included with the mod. The "EStreet_Rocket3x" folder, as well all dependencies, should appear alongside the "Squad" folder. Compatability Ziegler Launch System comes with support for WaterfallFX. You use it for a complete experience and better engine plumes. Frequently Asked Questions How are the parts balanced? Parts are balanced against stock KSP parts, which means the launch vehicles might seem overpowered. The parts are best suited for a 2.5x~ system rescale or JNSQ. Licensing:
  18. My second Planet Pack a lighter pack though This mod has 2 textures 4k and 8k map textures And this adds a relatively small body to the kerbin system between the mun and minmus I think there should be rings but idk so i just feel to give it a kerbal look by adding green rings The moon is blue and has a gravity of 0.2 gees This moon is supposed to be Career/science friendly and GRAVITY ASSIST FRIENDLY the ASL gravity is changed to 0.2 gees
  19. Have you ever wanted to see your flight data in beautiful charts? Ever wanted to see a detailed log of your altitude, apoapsis, velocity, and much, much more? Well, KSP Data Export allows you to do that! This mod allows you to choose from 20 different values to log (even more are coming in future updates), and neatly puts them into a CSV file. You can then use this CSV file in programs such as Excel or Google Sheets to create beautiful looking charts and graphs. Data is logged by default every one second, but you are allowed to change to whatever you would like. I made this video to demonstrate some of the features: Current Values to Choose From: Vessel Surface Velocity G-Force Acceleration Thrust TWR Mass Position Altitude (Terrain) Altitude (Sea Level) Downrange Distance Latitude Longitude Orbit Apoapsis Periapsis Inclination Orbital Velocity Target Distance Target Velocity Resources Stage DeltaV Vessel DeltaV Science Air Pressure More values are coming soon! Screenshots The main GUI The GUI to choose which values to log Download This mod is available on CKAN, as well as SpaceDock and CurseForge. If you prefer to download it on GitHub, you can get it here. The source code is available here. License: MIT Thank you for reading, let me know your comments, feedback, and suggestions! (I am new the forums, so hopefully I didn't make any mistakes. This is also my first mod!)
  20. Im able to install the mod, but i can't find any texture... things that work. can someone help please?
  21. I used to have this amazing mod with lots of stockalike cargo plane and fighter jet cockpits, but can't find it anywhere. I know it worked in 1.10 - 1.11. Some of these cockpits include a C130, Dassault Mirage F1, F-14, and lots of other European fighters.
  22. [KSP 1.8.1-1.11.X] (V0.4.1) Interstellar Technologies [Antimatter Catalyzed Fusion Engine Powered Interstellar Spacecraft - Kepler] An Interstellar Propulsion System mod, made by Kepler- At long last, after months of hard work practicing modeling, and after finally unlocking the secrets to textures, The mod is finally released. This parts pack will be used to expand from the mod Kerbal Space Program Interstellar Extended. Those parts are extremely imbalanced with going around the stock system. The engines are made off the base of the KSPI-E engines' statistics, [DEPENDENCIES] All of the required mods for Interstellar Technologies to function properly is now in the main mod folder. Note that the KSPI-E folder is stripped of some of it's parts, due to complaints of complexity of KSPI-E. [RECOMMENDATIONS] Those are recommendations to download to play with the mod. They are NOT required. - Far Future Technologies - TUFX - MEV Heavy Industries - Galaxies Unbound - A Stellar Odyssey - Interstellar Extended (The whole pack in order to get all the parts) - Near Future Mods by Nertea - Singularity (For Galaxies Unbound) The parts pack will be updated quickly, releases will be *quick*. I will be available in the KSPI-E discord server and the Galaxies Unbound discord server, please @ Kepler (No spacing) to make suggestions for future changes. Special thanks to @Cyne for helping me with learning to texture models. [Some of the Parts include...] - Daedalus Inertial Confinement Fusion Drive (v.0.1.0) - Antimatter Catalyzed Fusion Drive (v.0.1.0) - Kugelblitz Drive (Black hole drive) (v.0.1.0) - Laser Core Antimatter Drive (v0.1.0) - Multi Mode Interstellar Afterburning fusion drive (v0.1.1) - Multi Mode SSTO Fusion Engine (v0.1.6) - TRIGA Core Static/Pulsed Trimodal Nuclear Thermal Rocket (0.1.7) - "Coaxial" SSTO Fusion Engine (0.1.7) And so much more as the mod updates! [SCREENSHOTS] [DOWNLOAD] Primary (SpaceDock): https://spacedock.info/mod/2674/Interstellar Technologies - A KSPI-E Expansion For Additional Bugfixes and all (Probably mostly for science mode and that) please contact me through Discord through the KSPI-E or the GU discord server. The mod uses the CC BY-NC-SA License.
  23. I'm running a heavily modded install, will post the full modpack below. For whatever reason, I've been running into heat problems without any parts actually producing heat, primarily in timewarp. This has caused me to lose a fair few vessels and kerbals already, and i have no idea how to fix it. Some crafts are currently only playable with the maximum heat temperature ignore cheat, while nothing should feasibly be producing all this heat. I think it might have something to do with background resources or system heat, but these are both dependencies which i really wouldn't want to get rid of. Anyone know of a fix? Log: https://drive.google.com/file/d/1fu6IxL2HXY8JmbwWxjS_dJ53y_8MmSgp/view?usp=sharing Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.1) [x] Science! Continued (xScienceContinued 5.26) AirlockPlus (AirlockPlus v0.0.11) AmpYear (AmpYearPowerManager 1:V1.5.9.0) Astrogator (Astrogator v0.10.2) AT Utils (AT-Utils v1.9.6) B9 Part Switch (B9PartSwitch v2.17.0) Background Resources (BackgroundResources 1:V0.17.0.0) Beyond Home (BeyondHome 1.5.2) Breaking Ground (BreakingGround-DLC 1.6.0) Chatterer (Chatterer 0.9.99) Chatterer Extended (ChattererExtended 0.6.2) ClickThrough Blocker (ClickThroughBlocker 1:0.1.10.15) Community Category Kit (CommunityCategoryKit v5.2.0.0) Community Resource Pack (CommunityResourcePack 1.4.2) Community Tech Tree (CommunityTechTree 1:3.4.3) Community Trait Icons (CommunityTraitIcons v1.1.1) Connected Living Space (ConnectedLivingSpace 2.0.0.6) Cryo Tanks (CryoTanks 1.6.0) Cryo Tanks Core (CryoTanks-Core 1.6.0) Cryogenic Engines (CryoEngines 1:2.0.0) DeepFreeze Continued... (DeepFreeze V0.30.0.0) Deployable Engines Plugin (DeployableEngines 1.3.0) Distant Object Enhancement Continued (DistantObject v2.0.2.0) Distant Object Enhancement Continued default config (DistantObject-default v2.0.2.0) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.2.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 2.2) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.2.1) Far Future Technologies (FarFutureTechnologies 1.1.0) Firespitter Core (FirespitterCore v7.17) Global Construction (GroundConstruction 2.6.4.1) Global Construction Core (GroundConstruction-Core 2.6.4.1) Heat Control (HeatControl 0.6.0) Hide Empty Tech Tree Nodes (HideEmptyTechNodes 1.3.0) Kerbal Alarm Clock (KerbalAlarmClock v3.13.0.0) Kerbal Atomics (KerbalAtomics 1:1.2.1) Kerbal Atomics - NFE Integration (KerbalAtomics-NFECompatibility 1.2.1) Kerbal Atomics - Other Mod Support (KerbalAtomics-NTRModSupport 1.2.1) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.8.3) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.2) Kerbal Reusability Expansion (SpaceXLegs 2.9.1) Konstruction (Konstruction 1.4.0) Kopernicus Bleeding Edge Beta - DEV RELEASE (Kopernicus-BE UBEE_1111_80) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.1.4) Near Future Construction (NearFutureConstruction 1.3.1) Near Future Electrical (NearFutureElectrical 1.2.1) Near Future Electrical Core (NearFutureElectrical-Core 1.2.1) Near Future Exploration (NearFutureExploration 1.1.1) Near Future IVA Props (NearFutureProps 1:0.6.4) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.1.2) Near Future Propulsion (NearFuturePropulsion 1.3.1) Near Future Propulsion - Xenon Hall Effect Thrusters (NearFuturePropulsion-XenonHETs 1.3.1) Near Future Solar (NearFutureSolar 1.3.1) Near Future Solar Core (NearFutureSolar-Core 1.3.1) Near Future Spacecraft (NearFutureSpacecraft 1.4.1) Parallax (Parallax 1.0.1) Persistent Thrust (PersistentThrust 1:1.7.5) RecoveryController (RecoveryController 0.0.4) REPOSoftTech-Agencies (REPOSoftTech-Agencies V1.5.9.0) ReStock (ReStock 1.3.1) ReStock+ (ReStockPlus 1.3.1) Scatterer Sunflare (Scatterer-sunflare 3:v0.0723) Ship Manifest (ShipManifest 6.0.2.0) Space Dust (SpaceDust 0.3.3) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.4.0) Stockalike Station Parts Expansion Redux - Metal Surfaces (StationPartsExpansionRedux-Metal 1.4.0) System Heat (SystemHeat 0.3.7) System Heat - Nuclear Reactor Configuration (SystemHeat-FissionReactors 0.3.7) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.3.7) System Heat - Resource Harvester Configuration (SystemHeat-Harvesters 0.3.7) Throttle Controlled Avionics (ThrottleControlledAvionics v3.7.2) Toolbar Controller (ToolbarController 1:0.1.9.4) TriggerAu Flags (TriggerAu-Flags v2.10.0.0) TRP-Hire (TRPHire 0.6.10.2) USI Core (USI-Core 1.4.0) USI Exploration Pack (USI-EXP 1.4.0) USI Kolonization Systems (MKS/OKS) (UKS 1:1.4.1) USI Life Support (USI-LS 1.4.0) USI Tools (USITools 1.4.0) Waterfall Core (Waterfall 0.5.0) Zero MiniAVC (ZeroMiniAVC 1:1.1.0.1)
  24. I'm searching for real parts mod list (not Realism Overhaul because its doesn't have parts mod list)
  25. Lo.M

    +Flags

    A small mod that adds not 5 or 10 flags of space agencies but rather 128 new flags. That's for you who's too lazy to make flag by flag. +Flags - GIF - Imgur Contains: Australian Space Agency Belarus Space Agency Mexican Space Agency Algerian Space Agency Austrian Space Agency National Space Science Agency of Bahrain Belgian Institute for Space Aeronomy Bolivarian Agency for Space Activities (Venezuela) Brazilian Space Agency Bolivian Space Agency Bulgarian Space Agency Canadian Space Agency China National Space Administration Colombian Space Commission Singapore Space Agency Geo-Informatics and Space Technology Development Agency Serbian Office for Space Sciences, Research and Development German Aerospace Center Hellenic Space Centre Hungarian Space Office Indian Space Research Organisation Instituto Nacional de Técnica Aeroespacial Iranian Space Agency Israeli Space Agency Italian Space Agency Japan Aerospace Exploration Agency Luxembourg Space Agency National Space Agency of the Republic of Kazakhstan New Zealand Space Agency National Aerospace Development Administration of North Korea (Why do you need this?) Korea (South) Aerospace Research Institute Lithuanian Space Association[ Malaysian Space Agency National Authority for of Niger8 Remote Sensing and Space Sciences (Egypt) Paraguayan Space Agency National Commission for Aerospace Research and Development Philippine Space Agency Comisión Nacional de Actividades Espaciales National Institute of Aeronautics and Spa National Space Research and Development Agency of Nigeria Norwegian Space Centre Pakistan Space and Upper Atmosphere Research Commission Romanian Space Agency Roscosmos Turkish Space Agency Space Research and Remote Sensing Organization of Bangladesh Polish Space Agency South African National Space Agency Space Research Institute of Saudi Arabia Space Technology Institute of Vietnam Swedish National Space Agency United Arab Emirates Space Agency Syrian Space Agency French space program Belarus Space Agency African Space Agency Armenian Space Agency Cambodian Aeronautics and Space Agency Caribbean Space Agency Haiti Space Agency Sri Lanka Aeronautics and Space Agency Ghana_Space_Science_and_Technology_Centre Swedish Space Corporation United Nations Lockheed Martin Company Boeing Company Compenhagen Suborbitals Agency Starchaser Industries ARCAspace Space Adventures Company Zero 2 Infinity Company Rocket Lab Company ArianesSpace Company Bigelow Aerospace Kistler Space Systems Planetary Resources Comapany SpaceX Blue Origin Asia-Pacific Space Cooperation Organization Scaled Composites Sierra Nevada Corporation The Spaceship Company PD Aerospace Euroluna Astrobotic Technology Virgin Orbit Vector Lauch ULA Space Services Inc. Skyrora Skyroot Aerospace PLD Space Perigee Aerospace OrbitX OrbeX AD Astra Company Idependence-X Aerospace Generation Orbit Gilmour Space Technologies Firefly Aerospace Exos Aerospace Canadian Arrow Borneo SubOrbitals Belatriz Aerospace Astra Aerospace Australian Space Research Institute AgniKul Cosmos Team FREDNET Puli Space Technologies PTScientists Orbital Beyond Odyssey Moon Masten Space Systems Intuitive Machines InterOrbital Systems Armadillo Aerospace MC Donell Douglas Rotary Rocket UP Aerospace Spacebit TransOrbital Instructions: Download the mod. Unzip the folder. Look for the "Squad" folder in "Game Data". Look for the "Flags" folder. Throw the IMAGES in there. . And that's it! Download on Spacedock: +Flags on SpaceDock This work is licensed under the Creative Commons Attribution-NonCommercial 3.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/3.0/ or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.
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