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  1. I recently installed realism overhaul with RSS and have been wondering what the optimal ascent profile is. I’ve made it into orbit a few times but each time it was a different ascent and a different orbit. What would be best for a rocket with around 9.5-10k dv, 1.5-1.7 TWR, and end up in a 150km orbit? Like what should my pitch be at different altitudes and speeds, etc.
  2. I have a relatively heavily modded install of 1.6.1, every few seconds in the editor it freezes for about a second or so, it is making the game basically unplayable and i dont know how to fix it Edit: now happens pretty much every half a second Edit: It only lags if i have a part in the editor, if it is empty there is no lag
  3. Welcome to my Podracer Page! After quite a long hiatus I’m pleased to bring you the ONLY legitimate and functional Podracers from a Galaxy Far Far Away complete with demonstration videos and some light commentary on certain aspects. First is the father of my podracer line: the aptly named MK I: Craft File: https://kerbalx.com/GillyMonster/Star-Wars-Podracer-Mk-I The Mk I was a concept I had to make a podracer with loosely connected engines and a command pod that could move freely, it is the first successful combination of balancing drag, weight, thrust, and some mild control surfaces. It’s maneuverability is relatively limited, HOWEVER it is so far the fastest pod I’ve made topping out at 592mph!
  4. Hello everyone, I hope you can help me fix this so I can land on Mars for the first time! BUG REPORT: Version: KSP Windows-64bit 1.4.2.2210 Mods installed (installed through CKAN, dependencies not included, all mods is up to date): Ablative-Airbrake Engine ISP x 2 FullAutoStrut HangarExtender InlineBallutes Kerbal Engineer Redux Kerbal Reusability Expansion KSC Switcher MechJeb 2 MechJeb and Engineer for all! Module Manager Physics Range Extender Precise Maneuver QuickGoTo Real Solar System (Texture - 4096x2048) RealChute Parachute System RSS DateTime Formatter Toolbar Toolbar Controller Trajectories TweakScale TweakableEverythingContinued Zero MiniAVC Reproduction Step: Use this spacecraft (Attached below), go to orbit, and rendezvous with Mars. Time-warping to Mars' SoI Entry and the bugs kicks in (Not responding, unable to do anything, even took me 5 minutes after pressed the Power button). Files: Craft file Log file
  5. The issue am having is that my game crashes in the middle of startup, I am trying to find out what mod(s) caused it, ill link the output log below~ https://drive.google.com/file/d/1AcC06OMwxefKFEGkZ0BRACWtUCrsEPKX/view?usp=sharing
  6. I just recently made a large modded install of KSP (1.5) after a long break and the game usually runs fine even with 120 mods. (32gb Ram, GTX 1060, i5 7600k). The problem I'm having now is when ever I'm in the VAB and place down more then one command module, or any other part with crew space, the games frame rate drops down to sub 10. The memory usage maxes out to the point where it's unplayable. As far as I know all my mods are up to date and the only pre 1.4.x mods are just part mods. Log: https://ptb.discordapp.com/channels/408786446535884815/408786446535884818/506911935707611157 Here's the mod list:
  7. Hello, Whenever I get into an orbit around kerbin, I lose the ability to place maneuver nodes along the orbit path. Before I reach orbit, this is not an issue. This is a science game with the following mods: Interstellar KAS KIS MechJeb2 NearFutureElectrical NearFutureSolar NearFuturePropulsion Kerbal Planatary Base Systems Community Tech Tree The mods were manually installed. I have not played in a while, so has there been a change that I don't no about that requires me to do something else to use the nodes in orbit? Update: Going to the space centre then back to the ship lets me place another node, testing whether getting into another orbit breaks the system again. Update: Moving into a second orbit doesn't require the "reset", however entering orbit on a different flight (launched after the first one) does. Update: The problem seems to have slightly stopped. It no longer happens every time, but it still happens occasionally upon a Mun flyby
  8. I was inspired to make a Mig 15-like plane in my career mode. Here it is: It is called A-3 Buzzard. It is my third aircraft in the career and like the first 2, named after a bird. Top Level flight speed (at 11km): 434m/s Absolute Top Speed (diving): 523m/s Max flight altitude: 13 km Altitude record: 15.6 km This here is the long winged version, the A-3B Buzzard: In High atmosphere: It is slower than the short wing version but can fly 2km higher. It is a weapon to surpass Metal Gear. Craft File for Short Winged version: https://drive.google.com/open?id=1P9b9jAFHiB-xfM7xt7oyJlQ8Pxsu6B6j Craft file for Longboye: https://drive.google.com/open?id=1eTvoj3BXmm-6wyNY6-stcTegQUDRjM7i Required mods: Procedural parts, Procedural Wings B9, USI Life Support, Ven`s Stock Part Revamp (find the newest fork), Unmanned before Manned, SXT I seriously see no reason to download this but I included the craft files just in case. It does require some messing with mods so it is more work than it's worth.
  9. I installed some visual mods to make my game a bit nicer to look at, but now I found out the kerbals visors are pink. I dont know why, or what mods are doing this. help? Here is a screenshot that I had to upload as artwork because Steam Overlay hates me and is broken: Installed mods: (As seen in the GameData folder) BoulderCo CalmNebula EnviromentalVisiualEnchancements KerbalVisiualEnhancements Kopernicus ModularFlightIntegrator Reflections & Skybox scatterer Squad (of course) TextureReplacer
  10. Not exactly "fanart" per se, but I guess a ragecomic can count?
  11. i used ckan to install my rss/rp-0 install, but when i opened ksp the loading froze at at the Terobee_Decoupler file, so i deleted it. when i launched again the kerbin was still kerbin. no earth. i installed all suggested mods for a ckan rp-0 install. help
  12. Something weird has happened to the 2.5m RCS fuel tank (the FL-R1). In my install, it looks like this, and it's been this way since 1.4. As far as I can see, it's using the new texture on the old model. I'm not sure how to fix this -- I've even had a look in the config file for this part, but I'm not sure what to change in there to fix it. I'm using Firespitter Core as a dependency for another mod and that's the only mod I have that could be causing this. (I can give you my full modlist if you want though). Any ideas??
  13. My KSP program has not been used since 1.2. So now I've come back to it and added my usual mods, and now the game continues to crash no matter what I do. I read the output of the crash file but can't seem to understand what is causing the game to crash. If any of you can help me with this it would be very appreciated! output log: Raw Pastebin
  14. I am curious about how I can set up my joystick. I use PC KSP, 64 bit and have loads of mods. These include: MAH, BDB, DiRT, [x] Science!, TU, KRE, the NFT mods, all of Angel-125's mods, KIS, KAS, DMagic Orbital Science, Distant Object Enhancement, Kerbal Atomics, RealChute, Realplume (Stock), Planetshine, ScanSat, reDIRECT, Heat Control and Old School Fairings. I also have Making History installed.
  15. R-3A Schwall: Unparrelled Air Dominance Delivered Developed under the Republic of Kerbalia Air Force Advanced Frontline Fighter program, Adler Defense Systems presents its 5th generation Air Superiority Fighter, the R-3A Schwall. A lethal package of stealth, speed, agility and next gen sensor fusion, the R-3A achieves unquestionable airspace dominance through unmatched overall performance. Stealth: Advanced radiation-absorbent materials and metasurfaces, along with internal weapons bays and sophisticated shapes all help ensure the survival and combat effectiveness of the R-3A in hostile airspace, giving allied forces decisive operational advantages. The vertical tailless design strengthens the R-3A's stealth to a greater degree. Speed: The lethality and high survivability of the R-3A is further enhanced by speed - capable of Mach 1.4 supercruise and prolonged Mach 2.3 afterburner dash at extreme altitude ensures rapid insertion and extraction over hostile airspace and air defenses. Agility: R-3A brings forth superior aerodynamics through an unconventional forward swept wing design, canards, and 3D vectoring. The R-3a possess great agility at subsonic speeds, its blazing acceleration and razor sharp turns leaves any competition behind in ashes. Sensor fusion: The R-3A's combat mainframe can autonomously collect data through hundreds of on board sensors and share it among all allied forces through secured data links, providing real time high-fidelity battlefield surveillance for commanders and coalition partners, ensuring joint operation effectiveness starting from zero hour. The R-3A features an enclosed cockpit system, favoring external cameras linked to the pilot's HMD and spherical monitors inside the cockpit, providing unobstructed views and augmented reality, enhancing pilot awareness and combat effectiveness. R-3A Schwall flying in formation with the R-5A Schnee of the Support Fighter Program currently under development. Specifications: General characteristics Crew: 1 Length: 21.1 m Wingspan: 15.1 m Height: 1.95 m Wing area: 85 m² Empty weight: 14,853 kg Loaded weight: 23,164 kg standard air superiority loadout* Max. takeoff weight: 30,120 kg(limited by landing gear safety load) Fuel capacity: 9,673 kg internally, or 12,993 kg with two external 1.66 kL fuel tanks Powerplant: 2 × Lyulka AL-31FM turbofans with 15 degrees 3D thrust vectoring Dry thrust: 76.2 kN each Thrust with afterburner: 122.4 kN each *MTW-IR-100 x 2, AIM-120 x 6, 73% internal fuel Performance Maximum speed: At altitude: Mach 2.5 as limited by engine temperature limit Supercruise: >Mach 1.4* @ 8,000m Combat Range: >3,500 km on internal fuel, standard air superiority loadout Combat radius: >1,000 km(with ~800 km Mach 2.0~2.3* afterburner dash @ 15500 m ~ 17000 m, supersonic exit & subsonic return) Ferry range: >4,000 km Service ceiling: 18,000 m Thrust/weight: 1.08 Maximum design g-load: 11.0+ g *Would require a few minutes to accelerate to desired speed Armament Guns: 1× 20 mm M61A2 Vulcan 6-barrel rotary cannon in right LERX root, 650 rounds Air-to-air mission loadout: 4× AIM-120A AMRAAM, 6xAIM-120C AMRAAM compressed 2× MTW-IR-100 Air-to-ground mission loadout: 2× 1,000 lb (450 kg) JDAM or 8× 250 lb (110 kg) GBU-39 Small Diameter Bombs 3× AIM-120 AMRAAM 2× MTW-IR-100 Hardpoints: 2× under-wing pylon stations can be fitted to carry 1,660 L drop tanks or weapons. Non-fiction: 1.I basically made the plane by mashing many planes together, be it realistic or fiction. 2.Thrust vectoring is essential for maintaining artificial yaw stability for certain roll maneuvers, so I couldn't use the more powerful F119s. Hands up for "please add 117S or izdeliye 30 to AJE". 3.Stock SAS can't fly the plane at all, atmosphere autopilot is a must. 4.I tried fitting spin recovery chutes to it, only to find out it just doesn't work at low altitudes, so they are simply drogue chutes for landing now. If you're a good pilot you might be able to land it on a carrier deck without arresting gear. I'm not though.
  16. PLEASE READ! Do people prefer their ships painted (like Da Vinci's Combat Kit) or stock parts and colors? This is for reference when sharing craft links in this Forum.
  17. post SSTO's here post modded SSTOs can use stock parts, just no 100% stock
  18. As there is no craft repository for BDB, and the hangers on KerbalX were outdated, I decided to make a new thread for people to post BDB replicas and non-replicas. If you post a craft, add a link for people to download your craft, unless you don't want to, then that is OK. Enjoy! EDIT: Your crafts can use any other mod you want!
  19. Recently, I have been experiencing an issue within the Space Plane Hangar concerning staging. Whenever I add a jet or turbofan engine to my craft, the stage for the engine does not appear. This occurs in the VAB and SPH, but is usually not a problem in the VAB as I do not use aircraft engines much there. This problem started after I installed the B9 Aerospace mod, which I think I have properly installed but I may not have. Here is my list of mods: X Science AJE (?) B9 Aerospace (B9 Animation Modules, B9 Part Switch, Firespitter, JSI, SmokeScreen) ChopShop Destruction Effects Kerbal Engineer (It's outdated, but still works fine) Kerbal Konstucts Kerballoons KWRocketry Procedural Fairings RealPlume (?) SETIrebalenceReactionWheels (?) SmartStage Smokescreen (?) Solver Engines (?) Squad (Stock Parts) I have added a question mark to the mods whose functions I've forgotten. Hopefully you can help with my problem. Thanks!
  20. Hey guys. Everytime I go from the VAB to the Launch Pad I'm getting a access violation. How can i fix this issue. Is it because KSP cannot get enough ram? or is there somewhere a memory leak? ----ERROR LOG Kerbal Space Program [version: Unity 2017.1.3p1 (02d73f71d3bd)] KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:8e75c6f5. Error occurred at 2018-03-22_175032. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by Jeroen. 34% memory in use. 16301 MB physical memory [10693 MB free]. 18733 MB paging file [12630 MB free]. 134217728 MB user address space [134214278 MB free]. Read from location 00018ffc caused an access violation. Context: RDI: 0xfffcae34 RSI: 0x0001e680 RAX: 0x00000035 RBX: 0x00022620 RCX: 0x1d5eba28 RDX: 0xe2a2d5e4 RIP: 0x8e75c6f5 RBP: 0x00000031 SegCs: 0x00000033 EFlags: 0x00010206 RSP: 0x12b7f858 SegSs: 0x0000002b R8: 0xffff6cac R9: 0x00000000 R10: 0x00000000 R11: 0x1d5f503c R12: 0x00000001 R13: 0x00000014 R14: 0x00056498 R15: 0x1d59d850 Bytes at CS:EIP: 4c 8b 54 0a f0 4c 0f c3 49 f8 4c 0f c3 51 f0 4c Stack: 0x12b7f858: 8ddbb0cc 00007ff6 00022620 00000000 ........ &...... 0x12b7f868: 00000031 00000000 0001e680 00000000 1............... 0x12b7f878: fffcca34 ffffffff 0001e5a8 00000000 4............... 0x12b7f888: 1d59d850 00000000 00000014 00000000 P.Y............. 0x12b7f898: 000564b0 00000000 00056498 00000000 .d.......d...... 0x12b7f8a8: 00056498 00000000 0001e550 00000000 .d......P....... 0x12b7f8b8: 8ddb5f0d 00007ff6 00020a20 00000000 ._...... ....... 0x12b7f8c8: 09ec5cfc 00000000 00022620 00000000 .\...... &...... 0x12b7f8d8: 00000000 00000000 00000000 00000000 ................ 0x12b7f8e8: 8e7c723c 00007ff6 000001db 00000000 <r|............. 0x12b7f8f8: 00000000 00000000 00056498 09ec5cfc .........d...\.. 0x12b7f908: 00000011 000564b0 00000000 00000000 .....d.......... 0x12b7f918: 00000000 00000000 8eada068 00007ff6 ........h....... 0x12b7f928: 00000080 00000000 ffffffff 00000000 ................ 0x12b7f938: 12b7fa98 00000000 0001e550 00000000 ........P....... 0x12b7f948: 8ddb696e 00007ff6 12b7fae8 00000000 ni.............. 0x12b7f958: 09ec5cfc 00000000 00000000 00000000 .\.............. 0x12b7f968: 00000000 00000000 00000100 00000000 ................ 0x12b7f978: 00000000 00000000 00000000 00000000 ................ 0x12b7f988: 00000000 00000000 8ebaf801 00007ff6 ................ 0x12b7f998: 8d7d77c1 00007ff6 9003e680 00000000 .w}............. 0x12b7f9a8: 401a7aa0 00000000 00000000 00000000 .z.@............ 0x12b7f9b8: 00000000 00000000 8ebaf930 00007ff6 ........0....... 0x12b7f9c8: 8d7d79f7 00007ff6 8ebaf880 00007ff6 .y}............. 0x12b7f9d8: 9003e680 00000000 05e42310 00000000 .........#...... 0x12b7f9e8: 12b7fb30 00000000 9003e680 00000000 0............... 0x12b7f9f8: 8df96c9e 00007ff6 8ebacf30 00007ff6 .l......0....... 0x12b7fa08: 83ec0020 00000000 ffffffff ffffffff ............... 0x12b7fa18: 05e42310 00000000 8e83fdd5 00007ff6 .#.............. 0x12b7fa28: 8ddb730c 00007ff6 00000000 00000000 .s.............. 0x12b7fa38: 12b7fb30 00000000 83ec0020 00000000 0....... ....... 0x12b7fa48: 8e83fdd5 00007ff6 8e7c7200 00007ff6 .........r|..... 0x12b7fa58: 00000000 00007ff6 00000000 00000000 ................ 0x12b7fa68: ffffffff 00007ff6 052bd830 00000000 ........0.+..... 0x12b7fa78: 00000014 00000000 8ebacf30 00007ff6 ........0....... 0x12b7fa88: 00000014 00000000 00000042 00000000 ........B....... 0x12b7fa98: 0529b260 00000000 00000064 00000000 `.).....d....... 0x12b7faa8: 12b7fd40 00000000 00000064 00000000 @.......d....... 0x12b7fab8: 00000042 00000000 00000000 00000000 B............... 0x12b7fac8: 53736572 00007f00 12b815d0 00000000 resS............ 0x12b7fad8: 00000004 00000000 00000042 00000000 ........B....... 0x12b7fae8: 00000000 00000000 00000000 00000000 ................ 0x12b7faf8: 00000000 00000000 9003e680 00000000 ................ 0x12b7fb08: 00000069 00000000 12b7fc00 00000000 i............... 0x12b7fb18: 00000069 00000000 00000042 00000000 i.......B....... 0x12b7fb28: 12b7fc20 00000000 12b7fd40 00000000 .......@....... 0x12b7fb38: 12b8d1c0 00000000 12b8d0a0 00000000 ................ 0x12b7fb48: 05e42310 00000000 00000009 00000000 .#.............. 0x12b7fb58: 12fa15d4 00000000 12b7fc20 00000000 ........ ....... 0x12b7fb68: 8ddb7b90 00007ff6 00000000 00000000 .{.............. 0x12b7fb78: 00000004 00000000 12b7fc00 00000000 ................ 0x12b7fb88: 8ebacf30 00007ff6 00000010 00000000 0............... 0x12b7fb98: 05e423d8 00000000 056e78e0 00000000 .#.......xn..... 0x12b7fba8: 12b7fd40 00000000 00000000 00000000 @............... 0x12b7fbb8: 12b7fcd0 00000000 00000000 00000000 ................ 0x12b7fbc8: 12b7fc49 00000000 00000000 00000000 I............... 0x12b7fbd8: 8d859dca 00007ff6 05e42310 00000000 .........#...... 0x12b7fbe8: 00000001 00000000 00000000 00000000 ................ 0x12b7fbf8: 12b7fc00 00000000 12b8d130 00000000 ........0....... 0x12b7fc08: 00000001 00007ff6 0000000a 00000000 ................ 0x12b7fc18: 00000010 00000000 12b8d0a0 00000000 ................ 0x12b7fc28: 00000001 00000000 0000000a 00000000 ................ 0x12b7fc38: 00000010 00000000 8e7c723c 00007ff6 ........<r|..... 0x12b7fc48: 000001db 00000000 12b7fcd0 00000000 ................ 0x12b7fc58: 8d9a7b85 00007ff6 00000000 00000000 .{.............. 0x12b7fc68: 05e47b70 00000000 0000ce00 00000000 p{.............. 0x12b7fc78: 00000001 00000000 00000000 00000000 ................ 0x12b7fc88: 00000000 00000000 00000000 80000000 ................ 0x12b7fc98: 00000000 00000000 05e47b70 00000000 ........p{...... 0x12b7fca8: 8d86181d 00007ff6 12b7fdd9 00000000 ................ 0x12b7fcb8: 00000000 00000000 12b7fd40 00000000 ........@....... 0x12b7fcc8: 05e42310 00000000 12b800a0 00000000 .#.............. 0x12b7fcd8: 00000001 80000000 00000000 00000000 ................ 0x12b7fce8: 00000670 00000000 05380e90 00000000 p.........8..... 0x12b7fcf8: 8dd8f1f1 00007ff6 00000670 00000000 ........p....... 0x12b7fd08: 12b7fdd9 00000000 12b7fdd9 00000000 ................ 0x12b7fd18: 12fa15b0 00000000 00000000 00007ff6 ................ 0x12b7fd28: 8e7c7200 00007ff6 000001db 00000000 .r|............. 0x12b7fd38: 8e75ce06 00007ff6 12fa15b0 00000000 ..u............. 0x12b7fd48: 00000025 00007ff6 00000670 00000000 %.......p....... 0x12b7fd58: 00000670 00000000 0513ff80 00000000 p............... 0x12b7fd68: d53a6060 00000000 d53a6060 00000000 ``:.....``:..... 0x12b7fd78: 00000000 00000000 00000000 00000000 ................ 0x12b7fd88: 00000000 00000000 8eb7eb68 00007ff6 ........h....... 0x12b7fd98: efe93c2d 00007ffe d5a41270 00000000 -<......p....... 0x12b7fda8: 00000001 00000000 00000000 00000000 ................ 0x12b7fdb8: 00000750 00000000 00000000 00000000 P............... 0x12b7fdc8: 8dd8ce0f 00007ff6 00000048 00000000 ........H....... 0x12b7fdd8: 00000001 00007ff6 00000000 00000000 ................ 0x12b7fde8: 00000000 00000000 8eb7e550 00007ff6 ........P....... 0x12b7fdf8: 8dd8e67c 00007ff6 00000000 00000000 |............... 0x12b7fe08: 00000000 00000000 00000000 00000000 ................ 0x12b7fe18: 00000000 00000000 056e78e0 00000000 .........xn..... 0x12b7fe28: 05e6f850 00000000 8eb7eb68 00007ff6 P.......h....... 0x12b7fe38: 8dd8e781 00007ff6 00022fd4 0000002b ........./..+... 0x12b7fe48: 00000005 00000000 8eb7e550 00007ff6 ........P....... 0x12b7fe58: 00000000 00000000 00000000 00000000 ................ 0x12b7fe68: 05e6f850 00000000 00000000 00000000 P............... 0x12b7fe78: 8dd8eac9 00007ff6 1036ee60 00000000 ........`.6..... 0x12b7fe88: 8e839fe0 00007ff6 00000000 00000000 ................ 0x12b7fe98: 00000000 00000000 00000000 00000000 ................ 0x12b7fea8: 8de755dc 00007ff6 00000000 00000000 .U.............. 0x12b7feb8: 00000002 00000000 00000000 00000000 ................ 0x12b7fec8: 05e6f850 00000000 00000000 00000000 P............... 0x12b7fed8: f2711fe4 00007ffe 00000000 00000000 ..q............. 0x12b7fee8: 00000000 00000000 00000000 00000000 ................ 0x12b7fef8: 00000000 00000000 00000000 00000000 ................ 0x12b7ff08: f3a4efc1 00007ffe 00000000 00000000 ................ 0x12b7ff18: 00000000 00000000 00000000 00000000 ................ 0x12b7ff28: 00000000 00000000 00000000 00000000 ................ 0x12b7ff38: eff69410 00007ffe 12b7e9c0 00000000 ................ 0x12b7ff48: 12b7e9c0 00000000 00000000 00000000 ................ 0x12b7ff58: 00000000 00000000 00000000 00000000 ................ 0x12b7ff68: 00000000 00000000 00000000 00000000 ................ 0x12b7ff78: 00000000 00000000 00000000 00000000 ................ 0x12b7ff88: 00000000 00000000 00000000 00000000 ................ 0x12b7ff98: 00000000 00000000 00000000 00000000 ................ 0x12b7ffa8: 00000000 00000000 00000000 00000000 ................ 0x12b7ffb8: 00000000 00000000 00000000 00000000 ................ 0x12b7ffc8: 00000000 00000000 00000000 00000000 ................ 0x12b7ffd8: 00000000 00000000 00000000 00000000 ................ 0x12b7ffe8: 00000000 00000000 00000000 00000000 ................ 0x12b7fff8: 00000000 00000000 ........ Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_185422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 C:\WINDOWS\SYSTEM32\sfc.dll Image Base: 0x80000000 Image Size: 0x00003000 File Size: 3072 File Time: 2017-09-29_144206 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows File Protection FileVer: 10.0.16299.15 ProdVer: 10.0.16299.15 Module 3 C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\steam_api64.dll Image Base: 0x5b8b0000 Image Size: 0x0003e000 File Size: 235600 File Time: 2018-03-07_172354 Version: Company: Valve Corporation Product: Steam Client API FileDesc: Steam Client API FileVer: 3.42.61.66 ProdVer: 1.0.0.1 == [end of error.log] ==
  21. I've got a really modded copy of KSP (you might have seen some of my issue reports somewhere) and it comes across quite a few different errors. Such as this one. All data is here. Please help.
  22. So, I've got an insanely modded version of KSP with procedural parts as one of the mods that's been installed basically since the beginning. Recently it stopped working. Like, the game doesn't even load past it. All data is here. I've also got an issue put up on github here. Please help.
  23. So the last few days I have been trying to get some mods installed. The game works without mods. When I try to load up with mods it crashes, I dont have much experience with mods on ksp. Mod list: Airplane Plus BDarmory Crossfeedenabler Firespitter JSI KAX NearFutureProps NearFutureSpacecraft OPT ShowFPS KineTechAnimation Resgen Virgin Kalactic And heres the crash log thing Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:484c0e18. Error occurred at 2018-03-20_095312. D:\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by edwar. 38% memory in use. 16348 MB physical memory [10100 MB free]. 18780 MB paging file [11942 MB free]. 134217728 MB user address space [134214333 MB free]. Read from location 00000000 caused an access violation. Context: RDI: 0x47c70ab0 RSI: 0x3f047e80 RAX: 0x00000000 RBX: 0x00000007 RCX: 0xfffffffe RDX: 0x00000069 RIP: 0x484c0e18 RBP: 0x0111deb0 SegCs: 0x00000033 EFlags: 0x00010206 RSP: 0x0111ddb0 SegSs: 0x0000002b R8: 0x20a9303c R9: 0x0111df28 R10: 0x063a60c0 R11: 0x0111dd40 R12: 0x47c70830 R13: 0x00000053 R14: 0x434e53c0 R15: 0x00000001 Bytes at CS:EIP: 48 8b 10 48 8b ce 48 8b d8 e8 4e f7 ff ff 48 8b
  24. I just found an awesome mod for 1.2 and tried it out. Game crashed. Only 3 mods, KER, Kerbal Kommander, and Module Manager. All crash report files are here. Also, the crash happened twice. Please help. Oh, also, I'd love it if someone would take it upon themselves to take command (rimshot) of the Kerbal Kommander development. The mod seems pretty dead, but is really cool.
  25. Hey all, A frustrating one for you. My 1.3.1 Career save has suddenly started misbehaving. KSP loads to the menu as usual but the persistent and renamed quicksaves do not load when 'resume' is selected, instead crashing the game. Even more frustratingly, there are no crash logs to try and narrow down the problem. KSP: 1.3.1 Windows 64bit Problem: Career save crashes on load. KSP initializes as normal, when selecting resume career save, the screen goes black, the gray animated loading tab in the bottom right appears and the planets rotate a little, then a windows error pops up ("something caused KSP_64 to stop working") and it crashes to desktop. Mods installed: Lots! But it has been working reliably for at least 2-3 weeks on an offline Laptop, nothing has been updated and steam is in offline mode. There are some outdated mods on the install but I've been using them with 1.3.1 since it came out with no issues. Reproduction steps: Reverting to a backup save works, but any saves made after this point refuse to load. The game works fine for as long as i want, but the saves made after the initial loading become dysfunctional. I have tried re-naming quicksaves to persistent and this also does not work. Removing all ship and sub-assembly files (not the folders themselves) doesnt seem to make any difference. Log: None generated So, my questions are - firstly is there any way to get it to generate a output log to try and track down the issue? Or any other tips or hints to track down the gremlins? Secondly, is there something on the last craft I was using that's causing the issue (a simple satellite round Ike, mostly stock with some Scansat, Karbonite, RLA and ProbePlus parts)? A mod causing chaos (I am going to start removing them one by one, but I'm not sure I'll have many crafts left after!)? Or, more depressingly, is their something deeper wrong with the savefile itself and I'm just going to have to start again? *cries* Anyhow, sorry that's not particularly illuminating. Thanks in advance for your attention. BF
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