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Found 163 results

  1. Something weird has happened to the 2.5m RCS fuel tank (the FL-R1). In my install, it looks like this, and it's been this way since 1.4. As far as I can see, it's using the new texture on the old model. I'm not sure how to fix this -- I've even had a look in the config file for this part, but I'm not sure what to change in there to fix it. I'm using Firespitter Core as a dependency for another mod and that's the only mod I have that could be causing this. (I can give you my full modlist if you want though). Any ideas??
  2. I’ve been happily messing with KSP for several years now, regularly returning to start a grand new campaign with a slew of interesting mods. For one reason or another (real life, .exe instability, mod quirks) I’ve tended to hit a wall shortly after going interplanetary in previous attempts, but with the (relatively) recent arrival of the 64-bit client on Windows and a more mature crop of mods I’m gearing up to try once again. I intend keep a diary of sorts here, in part to motivate myself and in part to act as a sort of tutorial to others who are interested in playing with similar setups but are unsure how to bolt all the pieces together and convince them to play nicely. Situation I’ve chosen to start these reports a little way into the campaign, as there is already a wealth of material covering the first steps of a campaign. I have just unlocked the first KSPIE technologies, Nuclear Propulsion, Nuclear Power and Advanced Electrics. These nodes contain the earliest nuclear engines, reactors and beamed power parts respectively. There are currently small ‘Tortoise’ rovers carrying basic science equipment on both the Mun and Minmus (BonVoyage is my new favourite toy) crawling around doing science. In addition, the ‘Makellan’ series of early SCANSat satellites remain in orbit around Kerbin and its moons to act as makeshift communication satellites until more permanent infrastructure is in place despite having served their original purpose of mapping the surface. Going into month 5 (I’m working with 30-day months), there are two main projects I’m planning to work on. First and foremost, deployment of some lightweight interplanetary probes powered by the recently developed CANDLE engine in time to catch transfer windows to the Urlum and (possibly) Neidon. This might also require the deployment of a dedicated communications network around Kerbin to ensure continuous connection. RemoteTech's Root model (under which antennae can communicate at a range equal to the square root of the product of their individual ranges) means you don't need much of a network to get out to the moons provided you use the flight computer to make sure you don't miss your capture burns. Due to the immense range of the ground station at KSC, probes can maintain a connection for about 50% of the time. I am going to have to put at least a simple network around Mun in order to explore the far side with the munar Tortoise rover though. Secondly, and perhaps more interestingly in the long-term, development and deployment of a basic beamed power infrastructure around Kerbin, with the aim of using thermal receivers to launch lighter payloads to orbit more cheaply than currently possible. This is going to involve a fair amount of experimentation to find a sensible arrangement (I haven't messed with this area of KSPIE since it was reworked), but that's part of the fun, right? Mods My CKAN list currently shows well over 100 mods installed, before counting my personal tweaks and a few older mods that remain compatible despite their protestations to the contrary, so I’ll just provide the highlights here and leave the full list in a spoiler below. Interstellar Extended by Freethinker et al. I’ve loved the idea of this mod ever since I got it way back when Fractal was still developing it, and I’m looking forwards to playing with the new toys that have been added in the mean time. This is the mod I think people might find most interesting when covered as a tutorial, since the existing documentation is either scant, obsolete or simply absent. RESCALE 6.4x by Galileo Or more accurately a very slightly tweaked personal version that produces a Kerbin with a 12-hour day and a 540-day year. It makes orbiting a little more interesting and gives all those beefy advanced drives from KSPIE something worthwhile to do. MKS (and most of the rest of the USI suite) by RoverDude This has just gotten more and more enticing over time, and the integration of Extraplanetary Launchpads and Ground Construction provides some interesting possibilities for a budding space program. I’ve recently switched over from TAC-LS after finding it doesn’t mesh particularly well with Kronometer and after learning USI-LS now has habitation timers. Monthly Budgets by severedsolo I’m a sucker for strategy games and this mod provides both a pleasant bit of medium- to long-term planning and reduces the necessity of grinding contracts for funds. I have it set to decay reputation each month and have Play Your Way (Galileo) set to provide reputation with gathered science. The intention is that as I clear out Kerbin and its moons, I’ll need to set up other revenue streams (munar/asteroid mining operations perhaps). Kerbal Construction Time by magico13 This mod actually makes a campaign feel like a grand undertaking as you watch your space program grow over time. The broad customisation options don’t hurt either. SETI Rebalance & Unmanned before Manned by y3m0 I like what this set of mods changes about the game generally, and have had an interesting time with the new custombarnkit settings in the recent version. RemoteTech 2 by neitsa et al. Mostly because I haven’t dived in to learn the ins and outs of CommNet, and from first impressions RemoteTech is more intuitive and I’m already used to it. I have it configured so extra omnidirectional antennae do increase range and am using the Root range model. In addition to the above mods, the main other factor altering gameplay is a tech tree plugin of my own design that massively increases the cost of the more advanced tech nodes and adjusts the science available on each planet. At time of writing, the final tier of KSPIE technologies cost 100,000 science each. The intention is to force me off Kerbin and to avoid unlocking the entire tech tree with a few missions to the Mun and Minmus. Accompanying this are a variety of tweaks to where parts appear on the tree so I don’t, for example, need to finish a Joolean tour before being able to unlock thermal rocket nozzles. Full Mod List
  3. I installed some visual mods to make my game a bit nicer to look at, but now I found out the kerbals visors are pink. I dont know why, or what mods are doing this. help? Here is a screenshot that I had to upload as artwork because Steam Overlay hates me and is broken: Installed mods: (As seen in the GameData folder) BoulderCo CalmNebula EnviromentalVisiualEnchancements KerbalVisiualEnhancements Kopernicus ModularFlightIntegrator Reflections & Skybox scatterer Squad (of course) TextureReplacer
  4. As there is no craft repository for BDB, and the hangers on KerbalX were outdated, I decided to make a new thread for people to post BDB replicas and non-replicas. If you post a craft, add a link for people to download your craft, unless you don't want to, then that is OK. Enjoy! EDIT: Your crafts can use any other mod you want!
  5. And here comes the very special post just a day after a very special day (22.10. my b-day). As the title suggests, you will get to see a super detailed replica of a German WW1 airship, aswell as a 1.6m long 3D papermodel of the same exact ship. HISTORY AND TECHNICAL DATA OF LZ 45 L 13 The LZ 45 (as it was known by it army register) L13 (as know by its navy register) is one of a series of 22 P Class Zeppelins built for the german army to serve as navy patrol ships and bombers. Technical data LZ 45: Length:163.5 m Height:21.962 m Width:25.789 m Diameter: 18.69 m Volume:32000m³ Engines:4 x Maybach C.X, 210hp, 1200 rpm Mass:21470kg Crew:18 to 20: (Executive Officer, Commander, Navigator, Sailmaker (responsible for gasbags), Chief Engineer, 2 altitude coxswains, 2 steering coxswains, 8 engineers) Armaments: 7 or 8 machine guns: water-cooled MG-08 (navy version), air-cooled Parabellum MG 14 (army version). 2,000 kg bombs (a greater load could be carried with reduced fuel load). The design of P-Class ships varied between the years. For example, LZ 72 and LZ 38 had earlier gondola designs and LZ 60 had experimental ones. There where also some differences in rudder design. The LZ 45 portrays the most common design configuration. LZ 45 was built by the Luftchiffbau Zeppelin in hall 1 at Friedrichshafen and entered service in July.24.1915. It survived thru the war and and served as a training ship for a while (a white stripe was painted on the nose), and was also the first of the airships to bomb London, dropping a total of 20,667 kg of bombs during its career. The ship and its commander Käpitanleutnant Heinrich Mathy logged a total of 159 flights, 17 of witch where bombing raids and 45 of witch where reconnaissance flights. Lz 45 was decomissioned in late April 1917 and was scrapped in the December of that year. GENERAL INFO ABOUT THE P CLASS The P class was a new design that was larger than preceding designs and introduced enclosed crew accommodation (open on preceding ships). It also introduced a new more aerodynamic design. These included a front command car with a glass house like command room, a radio room and a captains rest area with two large openings with MG-mounts on either side. Connected to that is the front engine car, with a single engine that drove a propeller trough a reduction gear. These two cars where connected with a strip of fabric, this was done keep the vibrations of the engine out of the command car. The rear gondola had three engines mounted in line. One drove a propeller at the rear similar to the front engine car, while the two others drove propellers mounted on the side of airships body trough a reduction gear. The propellers on the side where slightly offset to one another due to the position of the reduction gears into witch the propeller axles had to connect. Large openings for MG's can also be found on the rear engine car. 3 defensive MG's where on a platform located on top of the bow of the airships body, this could be accessed by a long ladder that went from the top of the ship to the corridor at the bottom of the airships body. This corridor also connects the two gondolas and has the bomb-bays in it as-well. Amount of bomb-bays varied between army and navy versions. It is believed that army version witch needed a greater range to reach places like London had fewer bomb-bays, while the navy versions had more as they where mostly used in patrol missions. You can read the Wikipedia article about the P Class if you want info on the structural design of the hull and history of other P Class vessels. Some of the P Class vessels where converted to the Q Class witch was nearly identical, minus an extra 15 meters of length to allow the airship to have a larger volume witch allows it to fly higher making it harder to shoot down. CAMO PATTERNS As,with anything military related, P Class airships sported a variety of different camo patterns. INCASE YOU WHERE WONDERING Some of you might be wondering that "hey, i think ive seen this in Battlefield 1", Altough it may look very similar, the behemoth in Battlefield 1 is an R class "super zeppelin", the L30. THE PAPER MODEL Time to go to the actual project. The Model that i built was designed by Thorsten Brand and can be found here http://www.landships.info/landships/models.html# if you want to make you own. But, i warn you, it one of the most difficult models ive ever seen, and also one of the most well researched and detailed. It would have been almost impossible for me to do properly in it's original scale witch is 1:144, that's why i printed it in A3 at school, it made the model 40% bigger, thus making everything a bit easier since the parts aren't so tiny anymore, and you-know, bigger is better right . Well, making the body of the airship would have become easier since it's not so huge, but the gondolas would have been tiny. I didn't realize that just how big it would be until about a month ago when i got re-motivated and started to build the body of the airship. I originally started by building the Gondolas first as i wanted to see if i could do those without them looking like garbage. They turned out quite well. The only thing i was kinda dissapointed with was the fact that i couldn't cut the windows open on the windscreen without ruining the window frames completely, i instead applied a bit of gray color to make them at-least a bit more realistic. I also decided to leave the interior mostly empty as it would have probably looked messy and wouldn't even be seen that well at the end. The MG platform took almost an entire day to cut and assemble as there was a lot of tiiny tiny pieces that had to be put together, but in the end it turned out pretty good aswell. The external props and their support struts/frames was a new thing to me. The instruction advised to use plastic sticks to make them, while i only had iron wire and cocktail sticks. I also only had two choises for putting the thing together, either i put them together using tape, or hot glue. I deside to go for the hot glue option as it produced a cleaner result, tough it did leave some pretty nasty blobs of glue that can be seen a little too well. Once i started making the Skeleton of the ship and the skin surrounding it, i didn't realize that just how much my lazyness was gonna bite me in the ankle. I was pretty confident that i didn't need all the provided supports to keep it together as there where a ton of supports that where supposed to be built. The skeleton should have had 19 longtitudal spars and nearly three times the amount of bulkheads. I did notice once i had hot-glued all the bulkheads onto the core that, if picked up from the middle, it would bend and buckle. I was figured that applying the skin would help keep it together. It did stop the body from turning in to a banana, but turns out that the body would get crushed under it's own weight causing a very flattened look. Because of this, i had only one choise, i had to install some ropes and hang it from somewhere. I didn't want the MG-platform to be unseen at all times, so i couldn't hang it from my ceiling lamp like the way i did with the Fiddlers Green B-36 Piecemaker, instead, i wanted to build a custom "display stand" so i could have it hanging over my computer screen. So, with help from my dad, we built a custom display stand for it using couple upside down table legs and a couple garage tire mounts (or whatever those things where supposed to be). This project really shines, not only because of the fact that it's now the biggest model ive ever built, but also because of the fact that it's by far the longest project i've ever done. While some of the bigger project like the Tamiya 1:350 USS Missouri model took me about 4 day to complete, this project took me about a weeks worth of work or maby even more to get it cut and assembled. Even tough the end result is a bit messy and how you doing in some places, im still quite proud of the end result . KSP VERSION And now for the KSP part of the project. I wanted to make a KSP replica of the LZ 45 ever since i started making the paper version. But, didn't get around to it as the airship parts that i had were a bit too small, so i had to search down the comments and found a set of custom Tweakscale configs. After i go those installed i could start making the thing. But before i could even use those, 1.3.1 came and i had to wait for a little while as the mods i needed where getting updated. Luckily it didn't take more than a few days. I also wanted to complete the paper model first. Because the custom tweakscale configs for the airship parts that only allowed me to scale the thing to 10, 20, 30 and 40m sizes, the KSP version is actually bigger than the real one. I desided to go for a full interior on the gondolas, and as an extra made the two steering wheels work, and also added a captains view (a Kerbpro camera on a docking washer). Yes, it has two steering wheels, one is for the rudders, while the other one is for the elevators. The front gondolas alone ate 500 parts, so that's why the rear engine gondola is missing some details on the inside, it all in an effort to save parts. I also ignored the offset on the outer props and made them mirrored instead. I feared that if they where offset, it could cause some control issues. To eliminate the risk of constant crashing, i built the bow and stern of the ship separately and brought them together at the end and added the bomb-bay doors, the MG platform and the logos onto the ship. I turned basically the entire front engine gondola into a sub-assembly and then built the rear engine car around that. Here's a little flying demonstration video. I put some vernor-thrusters into the nose to aid in turning cause as you can see on the video, with the rudders alone, the ship turns very slowly. https://imgur.com/a/L6qIm The album didn't appear correctly so i put a link to it instead. Technical data LZ 45 (KSP): Length:206 m Height:37.7 m Width:28.3 m Diameter:20.0 m Engines:4 x BA-4U Cyclone piston engine Mass:287.102 tons Crew: Unmanned Armaments: Unarmed Parts: 1140 Mods used: Heisenberg Airships pack, Infernal Robotics, Tweackscale, custom tweakscale configs for airship parts, Hullcam VDS. Overall, i'm very pleased with how it turned out , just wish the servos that make the dummy propeller spin wouldn't be so annoying and loud . I have plans for more airships, but i'm not sure witch or when i'm gonna make em. And yes, you may get to see a fully working U.S.S Macon. And there it is for you, a giant paper model and a super detailed Zeppelin all in one. I hope you enjoyed this rather lengthy post .
  6. R-3A Schwall: Unparrelled Air Dominance Delivered Developed under the Republic of Kerbalia Air Force Advanced Frontline Fighter program, Adler Defense Systems presents its 5th generation Air Superiority Fighter, the R-3A Schwall. A lethal package of stealth, speed, agility and next gen sensor fusion, the R-3A achieves unquestionable airspace dominance through unmatched overall performance. Stealth: Advanced radiation-absorbent materials and metasurfaces, along with internal weapons bays and sophisticated shapes all help ensure the survival and combat effectiveness of the R-3A in hostile airspace, giving allied forces decisive operational advantages. The vertical tailless design strengthens the R-3A's stealth to a greater degree. Speed: The lethality and high survivability of the R-3A is further enhanced by speed - capable of Mach 1.4 supercruise and prolonged Mach 2.3 afterburner dash at extreme altitude ensures rapid insertion and extraction over hostile airspace and air defenses. Agility: R-3A brings forth superior aerodynamics through an unconventional forward swept wing design, canards, and 3D vectoring. The R-3a possess great agility at subsonic speeds, its blazing acceleration and razor sharp turns leaves any competition behind in ashes. Sensor fusion: The R-3A's combat mainframe can autonomously collect data through hundreds of on board sensors and share it among all allied forces through secured data links, providing real time high-fidelity battlefield surveillance for commanders and coalition partners, ensuring joint operation effectiveness starting from zero hour. The R-3A features an enclosed cockpit system, favoring external cameras linked to the pilot's HMD and spherical monitors inside the cockpit, providing unobstructed views and augmented reality, enhancing pilot awareness and combat effectiveness. R-3A Schwall flying in formation with the R-5A Schnee of the Support Fighter Program currently under development. Specifications: General characteristics Crew: 1 Length: 21.1 m Wingspan: 15.1 m Height: 1.95 m Wing area: 85 m² Empty weight: 14,853 kg Loaded weight: 23,164 kg standard air superiority loadout* Max. takeoff weight: 30,120 kg(limited by landing gear safety load) Fuel capacity: 9,673 kg internally, or 12,993 kg with two external 1.66 kL fuel tanks Powerplant: 2 × Lyulka AL-31FM turbofans with 15 degrees 3D thrust vectoring Dry thrust: 76.2 kN each Thrust with afterburner: 122.4 kN each *MTW-IR-100 x 2, AIM-120 x 6, 73% internal fuel Performance Maximum speed: At altitude: Mach 2.5 as limited by engine temperature limit Supercruise: >Mach 1.4* @ 8,000m Combat Range: >3,500 km on internal fuel, standard air superiority loadout Combat radius: >1,000 km(with ~800 km Mach 2.0~2.3* afterburner dash @ 15500 m ~ 17000 m, supersonic exit & subsonic return) Ferry range: >4,000 km Service ceiling: 18,000 m Thrust/weight: 1.08 Maximum design g-load: 11.0+ g *Would require a few minutes to accelerate to desired speed Armament Guns: 1× 20 mm M61A2 Vulcan 6-barrel rotary cannon in right LERX root, 650 rounds Air-to-air mission loadout: 4× AIM-120A AMRAAM, 6xAIM-120C AMRAAM compressed 2× MTW-IR-100 Air-to-ground mission loadout: 2× 1,000 lb (450 kg) JDAM or 8× 250 lb (110 kg) GBU-39 Small Diameter Bombs 3× AIM-120 AMRAAM 2× MTW-IR-100 Hardpoints: 2× under-wing pylon stations can be fitted to carry 1,660 L drop tanks or weapons. Non-fiction: 1.I basically made the plane by mashing many planes together, be it realistic or fiction. 2.Thrust vectoring is essential for maintaining artificial yaw stability for certain roll maneuvers, so I couldn't use the more powerful F119s. Hands up for "please add 117S or izdeliye 30 to AJE". 3.Stock SAS can't fly the plane at all, atmosphere autopilot is a must. 4.I tried fitting spin recovery chutes to it, only to find out it just doesn't work at low altitudes, so they are simply drogue chutes for landing now. If you're a good pilot you might be able to land it on a carrier deck without arresting gear. I'm not though.
  7. i used ckan to install my rss/rp-0 install, but when i opened ksp the loading froze at at the Terobee_Decoupler file, so i deleted it. when i launched again the kerbin was still kerbin. no earth. i installed all suggested mods for a ckan rp-0 install. help
  8. My KSP program has not been used since 1.2. So now I've come back to it and added my usual mods, and now the game continues to crash no matter what I do. I read the output of the crash file but can't seem to understand what is causing the game to crash. If any of you can help me with this it would be very appreciated! output log: Raw Pastebin
  9. I am curious about how I can set up my joystick. I use PC KSP, 64 bit and have loads of mods. These include: MAH, BDB, DiRT, [x] Science!, TU, KRE, the NFT mods, all of Angel-125's mods, KIS, KAS, DMagic Orbital Science, Distant Object Enhancement, Kerbal Atomics, RealChute, Realplume (Stock), Planetshine, ScanSat, reDIRECT, Heat Control and Old School Fairings. I also have Making History installed.
  10. Chapter II: Probes To Iota Chapter III: More Money = New Rockets Chapter IV: Jeb Wrote The Textbook Chapter V: New Prospects Chapter VI: The Search For More Money Chapter VII: A Home, But In Space! Chapter IIX: Project Iron Sands Chapter 8.5: The Big Reveal Chapter 9: Making The Public Interested Chapter 10: The Atomic Age Begins Hey everyone! Following my old Galileo System career save accidentally being replaced by another KSP folder (downloaded another ksp, stuff happened), I decided to this time go bigger. 3.2x was small enough so that I didn't need huge parts, but big enough that I could get some spacecraft parts with a more practical use. This will probably seem a lot similar to the KABOOM! Kronicle. I got a lot of mods from him, and so there's that. I will try to spice it up the best I can however, I just loved the mods he was using for the 3.2x Galileo System. Here's that series if you want to check it out. This guy is amazing. Ground Rules: No alt f4ing. Everything that goes is final. No testing in a sandbox mode. Everything will be tested on the grounds of the ksc, or on an actual spacecraft. I will try to hire more Kerbals when I get the money, as to not focus on Bill, Bob, Jeb, and Val for most of my missions. Realistic progression. No crazy missions off the bat. The more crucial, interesting the mission is, the more images of it there are. Have as much fun as I can making this! Anyways, here's all of the preliminary data for the career: And My Mod Folder: Let's get into it! Our first flight was the Auklet I, a very small spacecraft. If got up to 10km before flipping the other way. A good start. The Auklet II managed to snap the first pictures of the upper atmosphere, almost meeting the 98km mark to reach space. We were getting a decent bit of money from each mission, but the next step was to get into Orbit. I typically go a poor job of the gravity turn, etc, so I packed this thing with 6000 m/s of dV, 600 more than what is needed to Orbit. And finally, the Auklet IV is the first spacecraft to reach orbit of Gael! In fact, I had enough dV left that I managed to get this spacecraft on an escape trajectory out of Gael. Not too shabby for the 4th flight if you ask me Using Strategia, the Iota Probes looked incredibly promising, so I accepted it, and made the Canary II. With upgraded technology, it was prepared to be the first spacecraft to fly by another world. The flyby was so close, you could even see some ground scatter! After using the last few units of fuel, it was recognized that the Canary II was going to do an accidental flyby of Ceti. More science, but since the Iota Probes contract is on, I will get less money from world firsts. Bummer While we are almost done with Chapter I, we haven't touched manned space travel yet. With new technology, the Sheppard I was created. Immediately, Jebediah was the first to actually want to be a testdummy pilot of the spacecraft, so he was assigned the mission. Following the long 4 minute burn with the tiny spark engine, we are in orbit! To celebrate, Jeb goes on a little spacewalk, being the first of many to touch the stars in a 2 ton metal flying machine spacecraft. After 3 hours in space, he heads home, and marks the first successful mission with a person to space and back! That is all for Chapter I. I would appreciate feedback or questions. I will probably end up bring in the Impact! Mod for the next chapter, but I'm not sure. I might stick with the mods I have. Thanks!
  11. Jebediah Kerman First KERBONAUT By Walter Kerman – The Daily Planet – Eelops 1, 720 The first day of the new year sees an exciting new breed of Kerbal. At the Kerbal Space Center, Jebediah “Jeb’ Kerman becomes the first Kerbal to become a kerbonaut. The new title refers to crew members of the Kerbal Space Center's (KSC) fledgling space program. Jeb, as he prefers to be called, has been a test pilot before joining the KSC in the role of kerbonaut pilot. He was tasked with being the first kerbbed crew on a rocket propelled vehicle. The new vehicle, titled Kerbin I, was launched into the sky on a plume of smoke and fire in the early afternoon. The rocket travelled 10km into the sky before slowing down and returning to Kerbin’s surface. The return was aided by a parachute on the top of the “command pod”, a gum drop shaped capsule on top of the rocket. The kerbonaut and his vessel broke height and speed records on this historic first journey. Gene Kerman, Flight Director for the KSC said that this mission was an important first step for future space exploration. Gene said, “Kerbin I, while only going up 10,000 meters, proves that we can use rockets for powered launches. This one small step is actually a giant leap for all kerbals.” Gene also stated that this launch will be only the first of many with the goal being an actual Kerbal in orbit around Kerbin. After his return, Jeb Kerman described his historic flight. “The lift off couldn’t have been more perfect. I was slammed to my seat and felt some gee’s [Gravitational Force] like I haven’t since my test flying days.” Jeb also talked about the sheer joy of knowing that his experience would allow kerbals to explore the space around Kerbin and in time, the other planets as well. When asked if the program could really reach other worlds, Jeb said, “certainly. Getting into orbit is half way to anywhere you want to go. We could get to Mun before the end of the year.” Whether the claims of kerbals on Mun are the stuff of science fantasy or within the grasp of the Kerbal Space Program, one thing is sure this day. The new year promises to be an exciting ride. Profile of a Kerbonaut Jeb Kerman is a decorated test pilot. Flying everything from prop-powered crop dusters to turbine propelled jets, it was once said that “if we could get a tin can to lift off, Jeb could fly it.” He joined the Kerbin Space Center (KSC) as a consultant on aerodynamics and flight controls. He eventually spent more time in simulators than designing them and the decision was made to make him part of the “First Four” flight crew. Gene Kerman said that Jeb’s natural bravery, coolness under pressure, and willingness to “push the envelope” made him a perfect fit for the “First Four”. “Jeb was a Dev send. When he came on, we were mostly scientists and engineers. His flight experience and degrees in Aerodynamic Theory and Avionics have been crucial in both kerbbed and remote piloted endeavors,” Gene said. He also stated that Jeb’s skills helped the KSC solve problems they didn’t realize they had. During his off time between design and piloting, Jeb gives tours around the fledgling KSC to school groups. His ability to explain the complex concepts of Thrust to Weight Ratios and Orbital Mechanics to primary school students is incredible. Often, young kerblits are seen leaving the KSC campus looking up. Jebediah “Jeb” Kerman. First Kerbonaut. The Kerbin I An unassuming craft. The Kerbin I, named after its home planet, is a simple looking piece of hardware. A Mk1 Command Pod sits atop a RT-5 solid rocket booster. On the top of the Mk1 pod is an industrial grade parachute. Along the bottom of the RT-5 is a set of four control fins. Gus Kerman, head of Operations, said that the Kerbin I is the last leg of a long line of smaller rockets and the first step in a new breed of larger rockets. “We have been testing with sounding rockets for some time,” Gus said. “But this beauty puts them to shame.” He explained that the capsule is state of the art with guidance data licensed from KER, vacuum rated hull, and life support systems provided by Umbra Space Industries. The RT-5 has a maximum thrust of 162.9 kN of force on the launch pad. Gus Kerman was quick to point out that the RT-5 was not set up to maximum thrust for the Kerbin I launch. “With SRB’s [Solid Rocket Boosters] like the Flea [nickname for RT-5], we have no throttle. No control on the gas except for how much it can push”, Gus said. He explained that tests at maximum caused “poor results” from test bags of potatoes. As work is completed on Kerbin II, the next vessel in the program line, the RT-5 and Mk1 Pod will continue to be a stable of KSC exploration. Mod List
  12. PLEASE READ! Do people prefer their ships painted (like Da Vinci's Combat Kit) or stock parts and colors? This is for reference when sharing craft links in this Forum.
  13. post SSTO's here post modded SSTOs can use stock parts, just no 100% stock
  14. Recently, I have been experiencing an issue within the Space Plane Hangar concerning staging. Whenever I add a jet or turbofan engine to my craft, the stage for the engine does not appear. This occurs in the VAB and SPH, but is usually not a problem in the VAB as I do not use aircraft engines much there. This problem started after I installed the B9 Aerospace mod, which I think I have properly installed but I may not have. Here is my list of mods: X Science AJE (?) B9 Aerospace (B9 Animation Modules, B9 Part Switch, Firespitter, JSI, SmokeScreen) ChopShop Destruction Effects Kerbal Engineer (It's outdated, but still works fine) Kerbal Konstucts Kerballoons KWRocketry Procedural Fairings RealPlume (?) SETIrebalenceReactionWheels (?) SmartStage Smokescreen (?) Solver Engines (?) Squad (Stock Parts) I have added a question mark to the mods whose functions I've forgotten. Hopefully you can help with my problem. Thanks!
  15. I've got a really modded copy of KSP (you might have seen some of my issue reports somewhere) and it comes across quite a few different errors. Such as this one. All data is here. Please help.
  16. Hey guys. Everytime I go from the VAB to the Launch Pad I'm getting a access violation. How can i fix this issue. Is it because KSP cannot get enough ram? or is there somewhere a memory leak? ----ERROR LOG Kerbal Space Program [version: Unity 2017.1.3p1 (02d73f71d3bd)] KSP_x64.exe caused an Access Violation (0xc0000005) in module KSP_x64.exe at 0033:8e75c6f5. Error occurred at 2018-03-22_175032. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by Jeroen. 34% memory in use. 16301 MB physical memory [10693 MB free]. 18733 MB paging file [12630 MB free]. 134217728 MB user address space [134214278 MB free]. Read from location 00018ffc caused an access violation. Context: RDI: 0xfffcae34 RSI: 0x0001e680 RAX: 0x00000035 RBX: 0x00022620 RCX: 0x1d5eba28 RDX: 0xe2a2d5e4 RIP: 0x8e75c6f5 RBP: 0x00000031 SegCs: 0x00000033 EFlags: 0x00010206 RSP: 0x12b7f858 SegSs: 0x0000002b R8: 0xffff6cac R9: 0x00000000 R10: 0x00000000 R11: 0x1d5f503c R12: 0x00000001 R13: 0x00000014 R14: 0x00056498 R15: 0x1d59d850 Bytes at CS:EIP: 4c 8b 54 0a f0 4c 0f c3 49 f8 4c 0f c3 51 f0 4c Stack: 0x12b7f858: 8ddbb0cc 00007ff6 00022620 00000000 ........ &...... 0x12b7f868: 00000031 00000000 0001e680 00000000 1............... 0x12b7f878: fffcca34 ffffffff 0001e5a8 00000000 4............... 0x12b7f888: 1d59d850 00000000 00000014 00000000 P.Y............. 0x12b7f898: 000564b0 00000000 00056498 00000000 .d.......d...... 0x12b7f8a8: 00056498 00000000 0001e550 00000000 .d......P....... 0x12b7f8b8: 8ddb5f0d 00007ff6 00020a20 00000000 ._...... ....... 0x12b7f8c8: 09ec5cfc 00000000 00022620 00000000 .\...... &...... 0x12b7f8d8: 00000000 00000000 00000000 00000000 ................ 0x12b7f8e8: 8e7c723c 00007ff6 000001db 00000000 <r|............. 0x12b7f8f8: 00000000 00000000 00056498 09ec5cfc .........d...\.. 0x12b7f908: 00000011 000564b0 00000000 00000000 .....d.......... 0x12b7f918: 00000000 00000000 8eada068 00007ff6 ........h....... 0x12b7f928: 00000080 00000000 ffffffff 00000000 ................ 0x12b7f938: 12b7fa98 00000000 0001e550 00000000 ........P....... 0x12b7f948: 8ddb696e 00007ff6 12b7fae8 00000000 ni.............. 0x12b7f958: 09ec5cfc 00000000 00000000 00000000 .\.............. 0x12b7f968: 00000000 00000000 00000100 00000000 ................ 0x12b7f978: 00000000 00000000 00000000 00000000 ................ 0x12b7f988: 00000000 00000000 8ebaf801 00007ff6 ................ 0x12b7f998: 8d7d77c1 00007ff6 9003e680 00000000 .w}............. 0x12b7f9a8: 401a7aa0 00000000 00000000 00000000 .z.@............ 0x12b7f9b8: 00000000 00000000 8ebaf930 00007ff6 ........0....... 0x12b7f9c8: 8d7d79f7 00007ff6 8ebaf880 00007ff6 .y}............. 0x12b7f9d8: 9003e680 00000000 05e42310 00000000 .........#...... 0x12b7f9e8: 12b7fb30 00000000 9003e680 00000000 0............... 0x12b7f9f8: 8df96c9e 00007ff6 8ebacf30 00007ff6 .l......0....... 0x12b7fa08: 83ec0020 00000000 ffffffff ffffffff ............... 0x12b7fa18: 05e42310 00000000 8e83fdd5 00007ff6 .#.............. 0x12b7fa28: 8ddb730c 00007ff6 00000000 00000000 .s.............. 0x12b7fa38: 12b7fb30 00000000 83ec0020 00000000 0....... ....... 0x12b7fa48: 8e83fdd5 00007ff6 8e7c7200 00007ff6 .........r|..... 0x12b7fa58: 00000000 00007ff6 00000000 00000000 ................ 0x12b7fa68: ffffffff 00007ff6 052bd830 00000000 ........0.+..... 0x12b7fa78: 00000014 00000000 8ebacf30 00007ff6 ........0....... 0x12b7fa88: 00000014 00000000 00000042 00000000 ........B....... 0x12b7fa98: 0529b260 00000000 00000064 00000000 `.).....d....... 0x12b7faa8: 12b7fd40 00000000 00000064 00000000 @.......d....... 0x12b7fab8: 00000042 00000000 00000000 00000000 B............... 0x12b7fac8: 53736572 00007f00 12b815d0 00000000 resS............ 0x12b7fad8: 00000004 00000000 00000042 00000000 ........B....... 0x12b7fae8: 00000000 00000000 00000000 00000000 ................ 0x12b7faf8: 00000000 00000000 9003e680 00000000 ................ 0x12b7fb08: 00000069 00000000 12b7fc00 00000000 i............... 0x12b7fb18: 00000069 00000000 00000042 00000000 i.......B....... 0x12b7fb28: 12b7fc20 00000000 12b7fd40 00000000 .......@....... 0x12b7fb38: 12b8d1c0 00000000 12b8d0a0 00000000 ................ 0x12b7fb48: 05e42310 00000000 00000009 00000000 .#.............. 0x12b7fb58: 12fa15d4 00000000 12b7fc20 00000000 ........ ....... 0x12b7fb68: 8ddb7b90 00007ff6 00000000 00000000 .{.............. 0x12b7fb78: 00000004 00000000 12b7fc00 00000000 ................ 0x12b7fb88: 8ebacf30 00007ff6 00000010 00000000 0............... 0x12b7fb98: 05e423d8 00000000 056e78e0 00000000 .#.......xn..... 0x12b7fba8: 12b7fd40 00000000 00000000 00000000 @............... 0x12b7fbb8: 12b7fcd0 00000000 00000000 00000000 ................ 0x12b7fbc8: 12b7fc49 00000000 00000000 00000000 I............... 0x12b7fbd8: 8d859dca 00007ff6 05e42310 00000000 .........#...... 0x12b7fbe8: 00000001 00000000 00000000 00000000 ................ 0x12b7fbf8: 12b7fc00 00000000 12b8d130 00000000 ........0....... 0x12b7fc08: 00000001 00007ff6 0000000a 00000000 ................ 0x12b7fc18: 00000010 00000000 12b8d0a0 00000000 ................ 0x12b7fc28: 00000001 00000000 0000000a 00000000 ................ 0x12b7fc38: 00000010 00000000 8e7c723c 00007ff6 ........<r|..... 0x12b7fc48: 000001db 00000000 12b7fcd0 00000000 ................ 0x12b7fc58: 8d9a7b85 00007ff6 00000000 00000000 .{.............. 0x12b7fc68: 05e47b70 00000000 0000ce00 00000000 p{.............. 0x12b7fc78: 00000001 00000000 00000000 00000000 ................ 0x12b7fc88: 00000000 00000000 00000000 80000000 ................ 0x12b7fc98: 00000000 00000000 05e47b70 00000000 ........p{...... 0x12b7fca8: 8d86181d 00007ff6 12b7fdd9 00000000 ................ 0x12b7fcb8: 00000000 00000000 12b7fd40 00000000 ........@....... 0x12b7fcc8: 05e42310 00000000 12b800a0 00000000 .#.............. 0x12b7fcd8: 00000001 80000000 00000000 00000000 ................ 0x12b7fce8: 00000670 00000000 05380e90 00000000 p.........8..... 0x12b7fcf8: 8dd8f1f1 00007ff6 00000670 00000000 ........p....... 0x12b7fd08: 12b7fdd9 00000000 12b7fdd9 00000000 ................ 0x12b7fd18: 12fa15b0 00000000 00000000 00007ff6 ................ 0x12b7fd28: 8e7c7200 00007ff6 000001db 00000000 .r|............. 0x12b7fd38: 8e75ce06 00007ff6 12fa15b0 00000000 ..u............. 0x12b7fd48: 00000025 00007ff6 00000670 00000000 %.......p....... 0x12b7fd58: 00000670 00000000 0513ff80 00000000 p............... 0x12b7fd68: d53a6060 00000000 d53a6060 00000000 ``:.....``:..... 0x12b7fd78: 00000000 00000000 00000000 00000000 ................ 0x12b7fd88: 00000000 00000000 8eb7eb68 00007ff6 ........h....... 0x12b7fd98: efe93c2d 00007ffe d5a41270 00000000 -<......p....... 0x12b7fda8: 00000001 00000000 00000000 00000000 ................ 0x12b7fdb8: 00000750 00000000 00000000 00000000 P............... 0x12b7fdc8: 8dd8ce0f 00007ff6 00000048 00000000 ........H....... 0x12b7fdd8: 00000001 00007ff6 00000000 00000000 ................ 0x12b7fde8: 00000000 00000000 8eb7e550 00007ff6 ........P....... 0x12b7fdf8: 8dd8e67c 00007ff6 00000000 00000000 |............... 0x12b7fe08: 00000000 00000000 00000000 00000000 ................ 0x12b7fe18: 00000000 00000000 056e78e0 00000000 .........xn..... 0x12b7fe28: 05e6f850 00000000 8eb7eb68 00007ff6 P.......h....... 0x12b7fe38: 8dd8e781 00007ff6 00022fd4 0000002b ........./..+... 0x12b7fe48: 00000005 00000000 8eb7e550 00007ff6 ........P....... 0x12b7fe58: 00000000 00000000 00000000 00000000 ................ 0x12b7fe68: 05e6f850 00000000 00000000 00000000 P............... 0x12b7fe78: 8dd8eac9 00007ff6 1036ee60 00000000 ........`.6..... 0x12b7fe88: 8e839fe0 00007ff6 00000000 00000000 ................ 0x12b7fe98: 00000000 00000000 00000000 00000000 ................ 0x12b7fea8: 8de755dc 00007ff6 00000000 00000000 .U.............. 0x12b7feb8: 00000002 00000000 00000000 00000000 ................ 0x12b7fec8: 05e6f850 00000000 00000000 00000000 P............... 0x12b7fed8: f2711fe4 00007ffe 00000000 00000000 ..q............. 0x12b7fee8: 00000000 00000000 00000000 00000000 ................ 0x12b7fef8: 00000000 00000000 00000000 00000000 ................ 0x12b7ff08: f3a4efc1 00007ffe 00000000 00000000 ................ 0x12b7ff18: 00000000 00000000 00000000 00000000 ................ 0x12b7ff28: 00000000 00000000 00000000 00000000 ................ 0x12b7ff38: eff69410 00007ffe 12b7e9c0 00000000 ................ 0x12b7ff48: 12b7e9c0 00000000 00000000 00000000 ................ 0x12b7ff58: 00000000 00000000 00000000 00000000 ................ 0x12b7ff68: 00000000 00000000 00000000 00000000 ................ 0x12b7ff78: 00000000 00000000 00000000 00000000 ................ 0x12b7ff88: 00000000 00000000 00000000 00000000 ................ 0x12b7ff98: 00000000 00000000 00000000 00000000 ................ 0x12b7ffa8: 00000000 00000000 00000000 00000000 ................ 0x12b7ffb8: 00000000 00000000 00000000 00000000 ................ 0x12b7ffc8: 00000000 00000000 00000000 00000000 ................ 0x12b7ffd8: 00000000 00000000 00000000 00000000 ................ 0x12b7ffe8: 00000000 00000000 00000000 00000000 ................ 0x12b7fff8: 00000000 00000000 ........ Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_185422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 C:\WINDOWS\SYSTEM32\sfc.dll Image Base: 0x80000000 Image Size: 0x00003000 File Size: 3072 File Time: 2017-09-29_144206 Version: Company: Microsoft Corporation Product: Microsoft® Windows® Operating System FileDesc: Windows File Protection FileVer: 10.0.16299.15 ProdVer: 10.0.16299.15 Module 3 C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\steam_api64.dll Image Base: 0x5b8b0000 Image Size: 0x0003e000 File Size: 235600 File Time: 2018-03-07_172354 Version: Company: Valve Corporation Product: Steam Client API FileDesc: Steam Client API FileVer: 3.42.61.66 ProdVer: 1.0.0.1 == [end of error.log] ==
  17. So, I've got an insanely modded version of KSP with procedural parts as one of the mods that's been installed basically since the beginning. Recently it stopped working. Like, the game doesn't even load past it. All data is here. I've also got an issue put up on github here. Please help.
  18. So the last few days I have been trying to get some mods installed. The game works without mods. When I try to load up with mods it crashes, I dont have much experience with mods on ksp. Mod list: Airplane Plus BDarmory Crossfeedenabler Firespitter JSI KAX NearFutureProps NearFutureSpacecraft OPT ShowFPS KineTechAnimation Resgen Virgin Kalactic And heres the crash log thing Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:484c0e18. Error occurred at 2018-03-20_095312. D:\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by edwar. 38% memory in use. 16348 MB physical memory [10100 MB free]. 18780 MB paging file [11942 MB free]. 134217728 MB user address space [134214333 MB free]. Read from location 00000000 caused an access violation. Context: RDI: 0x47c70ab0 RSI: 0x3f047e80 RAX: 0x00000000 RBX: 0x00000007 RCX: 0xfffffffe RDX: 0x00000069 RIP: 0x484c0e18 RBP: 0x0111deb0 SegCs: 0x00000033 EFlags: 0x00010206 RSP: 0x0111ddb0 SegSs: 0x0000002b R8: 0x20a9303c R9: 0x0111df28 R10: 0x063a60c0 R11: 0x0111dd40 R12: 0x47c70830 R13: 0x00000053 R14: 0x434e53c0 R15: 0x00000001 Bytes at CS:EIP: 48 8b 10 48 8b ce 48 8b d8 e8 4e f7 ff ff 48 8b
  19. I just found an awesome mod for 1.2 and tried it out. Game crashed. Only 3 mods, KER, Kerbal Kommander, and Module Manager. All crash report files are here. Also, the crash happened twice. Please help. Oh, also, I'd love it if someone would take it upon themselves to take command (rimshot) of the Kerbal Kommander development. The mod seems pretty dead, but is really cool.
  20. Hey all, A frustrating one for you. My 1.3.1 Career save has suddenly started misbehaving. KSP loads to the menu as usual but the persistent and renamed quicksaves do not load when 'resume' is selected, instead crashing the game. Even more frustratingly, there are no crash logs to try and narrow down the problem. KSP: 1.3.1 Windows 64bit Problem: Career save crashes on load. KSP initializes as normal, when selecting resume career save, the screen goes black, the gray animated loading tab in the bottom right appears and the planets rotate a little, then a windows error pops up ("something caused KSP_64 to stop working") and it crashes to desktop. Mods installed: Lots! But it has been working reliably for at least 2-3 weeks on an offline Laptop, nothing has been updated and steam is in offline mode. There are some outdated mods on the install but I've been using them with 1.3.1 since it came out with no issues. Reproduction steps: Reverting to a backup save works, but any saves made after this point refuse to load. The game works fine for as long as i want, but the saves made after the initial loading become dysfunctional. I have tried re-naming quicksaves to persistent and this also does not work. Removing all ship and sub-assembly files (not the folders themselves) doesnt seem to make any difference. Log: None generated So, my questions are - firstly is there any way to get it to generate a output log to try and track down the issue? Or any other tips or hints to track down the gremlins? Secondly, is there something on the last craft I was using that's causing the issue (a simple satellite round Ike, mostly stock with some Scansat, Karbonite, RLA and ProbePlus parts)? A mod causing chaos (I am going to start removing them one by one, but I'm not sure I'll have many crafts left after!)? Or, more depressingly, is their something deeper wrong with the savefile itself and I'm just going to have to start again? *cries* Anyhow, sorry that's not particularly illuminating. Thanks in advance for your attention. BF
  21. Hi, I was using ksp yesterday which worked fine with these mods, https://ibb.co/iCjFA7 Then today I go to play KSP and all I get is a black screen, I've tried playing with no mods I still get the black screen. I uninstalled it, then installed it with no mods and still get the black screen. Any Ideas? Here is my system info: OS: Linux Mint 18.3 Cinnamon 64-bit Cinnamon version: 3.6.7 Linux Kernel: 4.13.0-32-generic Processor: Intel Core i7-5557U CPU @ 3.10GHz x 2 Memory: 15.6 GB Hard Drives: 946.8 Graphics Card : Intel Corporation Broadwell-U Intergrated Graphics Don't worry it's working now
  22. Just after installing a couple mods, I get this issue from the crash log for this "mono.dll caused a access violation" I tried everything. I don't want to rip apart the mods cause I don't want to mess any of my ships up. If someone could point out what mod or anything is breaking the game, please tell me! Thanks. Crash Log here
  23. So, after some tedious searching, I’ve narrowed down the cause to my game’s crashing issue to it’s overuse of RAM. I’ve noticed that as soon as my KSP starts using more than 3.4 GB of RAM it crashes. How do people run so many mods without the profuse crashing issue? (I understand that KSP has a ram usage limit)
  24. Here is The Crash Log Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:746c0e6a. Error occurred at 2018-02-17_161722. 82% memory in use. 16382 MB physical memory [2786 MB free]. 35442 MB paging file [16953 MB free]. 134217728 MB user address space [134202369 MB free]. Read from location 00000010 caused an access violation. Context: RDI: 0x00000000 RSI: 0x44193610 RAX: 0x00000000 RBX: 0x00000007 RCX: 0xe1960000 RDX: 0x00d6eb50 RIP: 0x746c0e6a RBP: 0x00d6ec50 SegCs: 0x00000033 EFlags: 0x00010202 RSP: 0x00d6eb50 SegSs: 0x0000002b R8: 0x9ce2e9a8 R9: 0x00000054 R10: 0x03500f00 R11: 0x00d6eae0 R12: 0x9ca36310 R13: 0x00000054 R14: 0x8b3ba800 R15: 0x00000002 Bytes at CS:EIP: 48 8b 48 10 48 85 c9 74 0b e8 e0 71 fb ff 48 8b Stack: 0x00d6eb50: 00000000 00000000 00000007 00000000 ................ 0x00d6eb60: 44193610 00000000 9ca362a0 00000002 .6.D.....b...... 0x00d6eb70: 00d6eb80 00000000 0a000050 00000000 ........P....... 0x00d6eb80: a1e7e038 00000003 7350c320 00000002 8....... .Ps.... 0x00d6eb90: 44193610 00000000 73593630 00000002 .6.D....06Ys.... 0x00d6eba0: 00000000 00000000 7350c2f0 00000002 ..........Ps.... 0x00d6ebb0: 00000001 00000000 74791d48 00007ffa ........H.yt.... 0x00d6ebc0: 00000000 00000000 458a02e8 00000000 ...........E.... 0x00d6ebd0: 0a000050 00000000 7463232d 00007ffa P.......-#ct.... 0x00d6ebe0: 00000000 00000000 746375f4 00007ffa .........uct.... 0x00d6ebf0: 7350c308 00000002 00000000 00000000 ..Ps............ 0x00d6ec00: 44193610 00000000 73593630 00000002 .6.D....06Ys.... 0x00d6ec10: 00000001 00000000 7463228b 00007ffa ........."ct.... 0x00d6ec20: 06eeae20 00000000 06ed1100 00000000 ............... 0x00d6ec30: 7350c318 00000002 7350c2f0 00000002 ..Ps......Ps.... 0x00d6ec40: 06eeae20 00000000 7465223f 00007ffa .......?"et.... 0x00d6ec50: 00000030 00000000 74657a6d 00007ffa 0.......mzet.... 0x00d6ec60: 97351930 00000003 06eeae20 00000000 0.5..... ....... 0x00d6ec70: 31f20db6 0000a829 00000000 00000000 ...1)........... 0x00d6ec80: 8b24ee38 00000003 00000000 00000000 8.$............. 0x00d6ec90: 37381340 00000000 97351930 00000003 @.87....0.5..... 0x00d6eca0: 7350c2f0 00000002 7350c300 00000002 ..Ps......Ps.... 0x00d6ecb0: 00000000 00000000 746c1723 00007ffa ........#.lt.... 0x00d6ecc0: 44193610 00000000 28e70834 00000000 .6.D....4..(.... 0x00d6ecd0: 28e707fb 00000000 36dd8c98 00000000 ...(.......6.... 0x00d6ece0: 8b24ee38 00000003 00000000 00000000 8.$............. 0x00d6ecf0: 00d6fa30 00000000 746c538a 00007ffa 0........Slt.... 0x00d6ed00: 7350c2f0 00000002 00d6ee00 00000000 ..Ps............ 0x00d6ed10: 00000000 00000000 37381340 00000000 ........@.87.... 0x00d6ed20: 3fd02340 00000000 74673eca 00007ffa @#.?.....>gt.... 0x00d6ed30: 8b24ee38 00000003 04e80d80 00000000 8.$............. 0x00d6ed40: 04e86ef0 00000000 3f198020 00000000 .n...... ..?.... 0x00d6ed50: 8b38e9c0 00000003 af0356d0 00000002 ..8......V...... 0x00d6ed60: af0356d0 00000002 07693861 00000000 .V......a8i..... 0x00d6ed70: 00d6fa30 00000000 00000000 00000000 0............... 0x00d6ed80: 00000000 00000000 8b24ee38 00000003 ........8.$..... 0x00d6ed90: 00000000 00000000 04e80d80 00000000 ................ 0x00d6eda0: 04e86ef0 00000000 0760b297 00000000 .n........`..... 0x00d6edb0: 06d74d48 00000000 af0356d0 00000002 HM.......V...... 0x00d6edc0: 00d6ee00 00000000 00d6ed70 00000000 ........p....... 0x00d6edd0: 00d6fa30 00000000 00000000 00000000 0............... 0x00d6ede0: 8b24ee38 00000003 8b24ee38 00000003 8.$.....8.$..... 0x00d6edf0: 8b24ee38 00000003 3fd02340 00000000 8.$.....@#.?.... 0x00d6ee00: 00d6ee60 00000000 07693711 00000000 `........7i..... 0x00d6ee10: 00d6ef50 00000000 1b7dfe0f 00000000 P.........}..... 0x00d6ee20: 4417e630 00000000 4417e160 00000000 0..D....`..D.... 0x00d6ee30: 0dfc8a30 00000000 8b24ee38 00000003 0.......8.$..... 0x00d6ee40: 8b24ee38 00000003 00000000 00000000 8.$............. 0x00d6ee50: 00000019 00000000 8b24ee70 00000003 ........p.$..... 0x00d6ee60: 00d6ef50 00000000 07692dd1 00000000 P........-i..... 0x00d6ee70: 00000000 00000000 00000000 00000000 ................ 0x00d6ee80: 00d6fa30 00000000 1b832a61 00000000 0.......a*...... 0x00d6ee90: af0356d0 00000002 00d6ef20 00000000 .V...... ....... 0x00d6eea0: 00000004 00000000 00000001 00000000 ................ 0x00d6eeb0: 3fd02340 00000000 8b24ee38 00000003 @#.?....8.$..... 0x00d6eec0: 04e86ef0 00000000 00d6ef70 00000000 .n......p....... 0x00d6eed0: af0356d0 00000013 af0356d0 00000002 .V.......V...... 0x00d6eee0: 00d6ef20 00000000 00d6ee90 00000000 ............... 0x00d6eef0: 00d6fa30 00000000 8b170600 00000003 0............... 0x00d6ef00: 00000000 00000000 8b170600 00000003 ................ 0x00d6ef10: 8b170600 00000003 8b24ee38 00000003 ........8.$..... 0x00d6ef20: 8b24ee38 00000003 00000000 00000000 8.$............. 0x00d6ef30: 00d6fa30 00000000 00000019 00000000 0............... 0x00d6ef40: 8b24ee70 00000003 af0356d0 00000002 p.$......V...... 0x00d6ef50: 00d6efa0 00000000 1b7e02be 00000000 ..........~..... 0x00d6ef60: 00d6efa0 00000000 51ab3bc2 00000000 .........;.Q.... 0x00d6ef70: 00d6efd0 00000000 8b24ee70 00000003 ........p.$..... 0x00d6ef80: 00000000 00000000 00000001 00000000 ................ 0x00d6ef90: 3fd02340 00000000 8b24ee38 00000003 @#.?....8.$..... 0x00d6efa0: 00d6f070 00000000 37e73d8b 00000001 p........=.7.... 0x00d6efb0: 8b24eea8 00000003 04e80d80 00000000 ..$............. 0x00d6efc0: 04e86ef0 00000000 a1908ec0 00000003 .n.............. 0x00d6efd0: 00d6f020 00000000 8b403820 00000003 ....... 8@..... 0x00d6efe0: b904fc80 00000003 00d6ef90 00000009 ................ 0x00d6eff0: 00d6f030 00000000 07662ff2 00000000 0......../f..... 0x00d6f000: 00d6f800 00000000 8b24ee38 00000003 ........8.$..... 0x00d6f010: 00000000 00000000 8b38e9c0 00000003 ..........8..... 0x00d6f020: 8b24ee70 00000003 a40b6f30 00000003 p.$.....0o...... 0x00d6f030: 00d6f070 00000000 8b24ee70 00000003 p.......p.$..... 0x00d6f040: 00d6f800 00000000 06d74d48 00000000 ........HM...... 0x00d6f050: 00d6fa30 00000000 b49c9eb0 00000000 0............... 0x00d6f060: 8b1812a0 00000003 af0356d0 00000002 .........V...... 0x00d6f070: 00d6f170 00000000 37e73b58 00000001 p.......X;.7.... 0x00d6f080: 00000001 00000000 a0000000 3fc99999 ...............? 0x00d6f090: 00000000 40ded920 00000000 00000000 .... ..@........ 0x00d6f0a0: 00000001 00000000 8b123be0 00000003 .........;...... 0x00d6f0b0: a2fb99b0 00000003 a1911948 00000003 ........H....... 0x00d6f0c0: 8b123bc0 00000003 a1908ec0 00000003 .;.............. 0x00d6f0d0: 8b24ee70 00000003 8b1812a0 00000003 p.$............. 0x00d6f0e0: 8b407420 00000003 00000004 0000001e t@............. 0x00d6f0f0: 3f198020 00000000 8b403820 00000003 ..?.... 8@..... 0x00d6f100: 3f198020 00000000 8b403820 00000003 ..?.... 8@..... 0x00d6f110: 3f198020 00000000 8b403820 00000003 ..?.... 8@..... 0x00d6f120: 06dc0000 00000000 00d6fa30 00000000 ........0....... 0x00d6f130: 06d74d48 00000000 00d6f800 00000000 HM.............. 0x00d6f140: 00000000 00000000 00000800 00000000 ................ 0x00d6f150: 37e737a0 00000001 00000000 00000000 .7.7............ 0x00d6f160: 8b1812a0 00000003 00000001 00000000 ................ 0x00d6f170: 00d6f330 00000000 37e6ed69 00000001 0.......i..7.... 0x00d6f180: 41f3fc60 00000000 400cb690 00000000 `..A.......@.... 0x00d6f190: 00d6f1e0 00000000 357a5180 00000000 .........Qz5.... 0x00d6f1a0: 400cb690 00000000 8b1812a0 00000003 ...@............ 0x00d6f1b0: 00000000 00000000 00000001 00000000 ................ 0x00d6f1c0: 357a5194 00000000 400cb6a4 00000000 .Qz5.......@.... 0x00d6f1d0: 00d6ee50 00000000 400cb690 00000000 P..........@.... 0x00d6f1e0: 04e80d81 00000000 04e86ef0 00000000 .........n...... 0x00d6f1f0: 458a0180 00000000 37e6e524 00000001 ...E....$..7.... 0x00d6f200: af0356d0 00000002 00000000 00000000 .V.............. 0x00d6f210: b49c9eb0 00000000 00000000 00000000 ................ 0x00d6f220: 00000000 00000000 00000000 00000000 ................ 0x00d6f230: 00000000 00000000 00000000 00000000 ................ 0x00d6f240: 00000000 00000000 00000000 00000000 ................ 0x00d6f250: 00000000 00000000 00000000 00000000 ................ 0x00d6f260: 00000000 00000000 00000000 00000000 ................ 0x00d6f270: 00000000 00000000 b872b4bf 40893098 ..........r..0.@ 0x00d6f280: 00000000 00000000 0dd83490 00000000 .........4...... 0x00d6f290: 00000001 00000000 00000001 00000000 ................ 0x00d6f2a0: af0356d0 00000002 00d6f0a0 00000000 .V.............. 0x00d6f2b0: 00d6f3d0 00000000 c78a8300 00000000 ................ 0x00d6f2c0: 0e36ad00 00000000 00000000 00000000 ..6............. 0x00d6f2d0: 00000007 00000000 06f117f0 00000000 ................ 0x00d6f2e0: 06dc0000 00000000 00d6fa30 00000000 ........0....... 0x00d6f2f0: 06d74d48 00000000 00d6f800 00000000 HM.............. 0x00d6f300: 00000000 00000000 00000000 00000000 ................ 0x00d6f310: 37e6ebf0 00000001 00000000 00000000 ...7............ 0x00d6f320: 0e36ad00 00000000 c78a8300 00000000 ..6............. 0x00d6f330: 00d6f3d0 00000000 37e6e524 00000001 ........$..7.... 0x00d6f340: 00000018 00000000 00000000 00007ffa ................ 0x00d6f350: 00000000 00000000 74677f75 00007ffa ........u.gt.... 0x00d6f360: 00000000 00000000 00000002 00000002 ................ 0x00d6f370: 0e06ecd8 00000000 74677f75 00007ffa ........u.gt.... 0x00d6f380: 06d74d48 00000000 00000200 00000000 HM.............. 0x00d6f390: 00000000 00000000 00000000 00000002 ................ 0x00d6f3a0: 00000000 00000000 7475157b 00007ffa ........{.ut.... 0x00d6f3b0: 06d74d48 00000000 04e87e08 00000000 HM.......~...... 0x00d6f3c0: 0e36ad00 00000000 076171f0 00000000 ..6......qa..... 0x00d6f3d0: 00d6f460 00000000 0761725b 00000000 `.......[ra..... 0x00d6f3e0: 00000018 00000000 74791ccf 00007ffa ..........yt.... 0x00d6f3f0: 00000018 00000000 00000018 00000000 ................ 0x00d6f400: af0356d0 00000002 37e6e490 00000001 .V.........7.... 0x00d6f410: 00d6fa30 00000000 746321d0 00007ffa 0........!ct.... 0x00d6f420: c78a8300 00000000 00000000 00000000 ................ 0x00d6f430: 00000000 00000000 7463228b 00007ffa ........."ct.... 0x00d6f440: af0356d0 00000002 0e36ad00 00000000 .V........6..... 0x00d6f450: 076171f0 00000000 00d6f4a0 00000000 .qa............. 0x00d6f460: 00d6f4a0 00000000 74754ffb 00007ffa .........Out.... 0x00d6f470: 0e36ad00 00000000 00000000 00000000 ..6............. 0x00d6f480: 00000000 00000000 0e36ad00 00000000 ..........6..... 0x00d6f490: 51b8f000 00000000 00d6f590 00000000 ...Q............ 0x00d6f4a0: 06d74d48 00000000 0e058d68 00000000 HM......h....... 0x00d6f4b0: 00000000 00000000 af0356d0 00000002 .........V...... 0x00d6f4c0: 04e83fc0 00000000 c78a8300 00000000 .?.............. 0x00d6f4d0: 00d6fa30 00000000 00d6f800 00000000 0............... 0x00d6f4e0: 00000000 00000000 00000000 00000000 ................ 0x00d6f4f0: 51b8f000 00000000 8d16421b 00007ff6 ...Q.....B...... 0x00d6f500: 8d449400 00007ff6 00000000 00000001 ..D............. 0x00d6f510: 04ea1b60 00000000 04ea1da0 00000000 `............... 0x00d6f520: 04ea0840 00000000 51b80000 00000000 @..........Q.... 0x00d6f530: 04ea0850 00000000 003a5000 00000000 P........P:..... 0x00d6f540: 00000000 00000000 40000000 4082cc46 ...........@F..@ 0x00d6f550: 2e313036 33343335 00003230 00007ff6 601.534302...... 0x00d6f560: 0000017f 00007ff6 63317180 00000000 .........q1c.... 0x00d6f570: 00000000 00000000 ebaa6060 00000002 ........``...... 0x00d6f580: d3353d98 00000001 8c92b10d 00007ff6 .=5............. 0x00d6f590: 8d4d8b00 00007ff6 63317180 00000000 ..M......q1c.... 0x00d6f5a0: 05cb4748 00000000 ffffffff 7fffffff HG.............. 0x00d6f5b0: 42681778 00000002 8c92b10d 00007ff6 x.hB............ 0x00d6f5c0: 003b5000 00000000 8c2d23eb 00007ff6 .P;......#-..... 0x00d6f5d0: 00000000 00000000 ebaa6060 00000002 ........``...... 0x00d6f5e0: 31f21536 0000a829 00000000 00000000 6..1)........... 0x00d6f5f0: 00000000 00000000 00d6fa30 00000000 ........0....... 0x00d6f600: 00000001 00000000 de856f40 00000000 ........@o...... 0x00d6f610: 00000000 00000000 00d6fa30 00000000 ........0....... 0x00d6f620: 00d6f800 00000000 0e36ad00 00000000 ..........6..... 0x00d6f630: c78a8300 00000000 746a8341 00007ffa ........A.jt.... 0x00d6f640: 4267d188 00000002 8c444ad2 00007ff6 ..gB.....JD..... 0x00d6f650: 632c21f0 00000000 00000000 80000000 .!,c............ 0x00d6f660: 00d6fa30 00000000 8c44517d 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Module 1 C:\WINDOWS\SYSTEM32\xinput1_3.dll Image Base: 0x00400000 Image Size: 0x0001e000 File Size: 107368 File Time: 2007-04-04_185422 Version: Company: Microsoft Corporation Product: Microsoft® DirectX for Windows® FileDesc: Microsoft Common Controller API FileVer: 9.18.944.0 ProdVer: 9.18.944.0 Module 2 C:\WINDOWS\System32\DriverStore\FileRepository\c0322096.inf_amd64_7ff7d53c3793b9e4\atiumd6a.dll Image Base: 0x60980000 Image Size: 0x00c7a000 File Size: 12476840 File Time: 2017-12-19_142704 Version: Company: Advanced Micro Devices, Inc. Product: Advanced Micro Devices, Inc. Radeon Video Acceleration Universal Driver FileDesc: Radeon Video Acceleration Universal Driver FileVer: 23.20.15007.1005 ProdVer: 8.14.10.609