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Found 163 results

  1. Skunk works https://imgur.com/gallery/8nNPu
  2. Normally I'm fairly good at doing some basic debugging and problem solving, but as of late (I'm not quite sure what caused it) my debugging console is always completely blank and I don't have much experience with reading the output logs. Only recently I have started getting huge spikes in ram usage and freezing / crashing, and I can't figure out why. These lag spikes have been happening in almost every part of the game, including the main menu, but it seems to be the worst in the VAB. I have 16 gbs or RAM so I don't believe thats the problem, and I'm sure my i5 7600k and 1060 6gb isn't the problem. log >>> output.zip <<<
  3. I Got space shuttle system and i downloaded everything and am not getting the cockpit Can anyone help? (I Am using 1.3 with it)
  4. I need help with Fixing this crash... All mods should be compatible. I checked everything. Error Log: Unity Player [version: Unity 5.4.0p4_b15b5ae035b7] mono.dll caused an Access Violation (0xc0000005) in module mono.dll at 0033:e1c80e18. Error occurred at 2017-12-29_220404. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe, run by User. 47% memory in use. 8174 MB physical memory [4296 MB free]. 16346 MB paging file [11265 MB free]. 8388608 MB user address space [8386283 MB free]. Read from location 00000000 caused an access violation. Game Data Folder: 000_AT_Utils 000_FilterExtensions 000_FilterExtensions Configs 000_USITools ASET B9PartSwitch CommunityCategoryKit CommunityResourcePack ConfigurableContainers Cormorant Aeronology 1.3.0b CryoEngines CryoTanks CxAerospace DeployableEngines DynamicBatteryStorage Endurance ExtraplanetaryLaunchpads Firespitte FShangarExtender GroundConstruction InterstellarFuelSwitch IXSWarpShipOS JSI KAS KerbalAtomics Kerbaltek KerbetrotterLtd KFC KIS KWRocketry LonesomeRobots MechJeb2 MiningExpansion Mk2Expansion Mk3Expansion NearFutureConstruction NearFutureElectrical NearFutureLaunchVehicles NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft OPT_Legacy PersistantRotation PlanetaryBaseInc PlanetaryDomes RoverScience ShadowWorks SmokeScreen Squad StationPartsExpansion SurfaceExperimentsPackage Tantares TantaresLV TextureReplacer TweakScale UmbraSpaceIndustries V.2.0Industries WarpDrive WildBlueIndustries KSPModFileLocalizer.dll ModuleManager.2.8.1.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree I already tried this: Forcing DX11 (-force-d3d11). Verifying the integrity of game files. I also deleted 2 big mods: B9 Aerospace Kopernicus with a bunch of Planet Mods
  5. I made some star wars stuff in my free time. most of them are modded. I have no idea which mod they belong to but i will soon post my mods list.
  6. Background After reading the great feedback about the Alternis Kerbol mod and working within the vanilla/OPM solar system for a few years I was excited to try the new solar system out. I am still working in KSP 1.2.1 because it takes a long time in RL to get anything done. I was not sure if the latest download of the mod would incorporate into the old version of the game. After making a copy of the KSP 1.2.1 folder I copied in mod files and tried to start the game up. It did start ok, upon inspection Duna is missing completely. I’m unsure whether I’ll be able to copy it in from another version but for now I thought might be interesting to take the Kerbals from my previous save who were just launching their first Kerballed Duna mission after working towards it for 7 years (career mode) and ‘start again’ in the new system. Once I get the story going I’ll post in Mission Reports. Chapter List Chapter 1: Discovery Chapter 2: Starting Over Chapter 3: Communications & Scanning and reaching for Bop Chapter 4: Unexpected landing Chapter 5: Kerbals back into Space Chapter 6: Contract Stacking Chapter 7: Controlled Landing? and Science Return Chapter 8: Among the Moons of Jool Chapter 9: Back in the Saddle Again Chapter 10: The short Life of the Bop Orbital Science Platform Chapter 11: Getting Picard Home Chapter 12: Jool Orbital Science Platform/ Cerberus Launcher Chapter 13: First Losses Chapter 1: Discovery
  7. The trees on my KSP save are glitched and I am not sure why. I have images provided below and a mods list. Operation System: Windows KSP: 1.2.2, 64 bit. Mods: https://www.dropbox.com/s/ihhv5idl8bkamc6/KSP Heavily Modded DMP - Mods List.ckan?dl=0 Images: https://imgur.com/SDATW91 https://imgur.com/f99THzb
  8. So Ive been going at it getting a nice setup of mods going. Just did a fresh install through steam too. module manager only produced 1 error with an interstellar fuelswitch .cfg file. The menu loads(start game,settings,etc..) I just cant click on anything. Any thoughts? Clicking the mouse seems to work, it changes colors. and restarting ksp doesnt seem to help any either https://1drv.ms/f/s!AjOhSRn-M-XfihRBLIebvy4WSlqx ksp log is here, it didnt produce an output log or a modulemanager cache.
  9. My ksp is crashing constantly I've installed all the mods via ckan(except kss) and they are all up-to date. Its probably one of the newer mods I decided to try out Ill put the error list here and a list of new ones I tried. Also someone teach me how to read error logs , and If you need the output log tell me.
  10. Hello everyone. I have an idea for a unofficial KSP mission that shall include mods. This mission as you can guess from the title needs a mod (or mods depends feed back from all of you) that extends the Kerbal-Verse (Universe for the kerbals) and possibly adds extra terrestrial technology or enemies. Thats right, the Kerbals after conquering the Mun turned their eyes towards the other possible galaxies and such stuff and decided to start a new mission. Extended Galaxy Resaech Team 1 or EGR1 This mission is in prototype stages and wont be shared soon unless some of you volonteer to help me find mods and test them. This is and idea i might remind you so dont get to comfy on the idea. If i get lots of good feedback i will start EGR1 P.S: Anyone knows mods that can add planets to the Kerbal-Verse please either give a direct download or a site where i can download the mod or review it. P.S.S: The mods need to be in 1.3.1 (I use a Mac with Steam) Good luck to all who participate in this grand adventure.
  11. I'm playing the Alien Space Program mod and I can't complete the "Launch our first vessel" contract on Tylo or Minmus. Is there a way to manually complete the contract so I can actually do things in career mode? I think it's got something to do with airless worlds, because Duna still works.
  12. So I've been attempting to mod again in KSP; and I've tried to use Airplane Plus, BDArmory, BdArmoryWeaponExtenstion, Feline Utility Rovers, HyperEdit, Kerbal Planetary Base Systems, KSP Maritime Pack, MechJeb2,Near Future Propulsion, Near Future Solar, and OPT for version 1.3. I've been having a multitude of problems (mainly with the game becoming unresponsive or just closing before it finishes loading) which tend to not produce any crash log, which of course isn't very helpful. Any suggestions to help with this?
  13. hello all. so, before we even get started: this is a modded install I have checked all the mods to ensure current versions and compatablilty I have unmodded I have done a reinstall I have done a deep clean reinstall this viersion is not from steam, but direct from the developers webpage I have done a 50/50 mod check method and I have the log file I am NOT downloading some program to imbed the file into the message, so deal with it. BEGIN LOG FILE: [snip] now, my issue. the game crashes at the end of the loading screen. refer to the bullets above BEFORE giving me advice that I have already done. thank you. now, if anyone can, can you help me figure out this latest headache concerning this program?
  14. Sup, I've just got my new computer and tried to start KSP after redownloading all of my mods via CKAN. I have KSP through steam and when I try to launch it (64 bit) it spends about 5 minutes loading then crashes. I've read through the logs to try to pinpoint which mod(s) were causing the issue and (this is embarrassing for me as a software engineer...) I can't make sense of them for the life of me. One thing I'm fairly confident on is that it's not a memory issue. I've got 16GB of it running on the 64-bit version of the game so it really shouldn't be an issue. I also noticed that it always seems to crash as the game is trying to load the HG-5 High Gain antenna from the Squad folder but i don't know if that's at all relevant. Output log: https://drive.google.com/open?id=0B_S4qYaOhDc1Z0VacUQyeDlnRG8
  15. I know this may not be for everyone, but I know I enjoy watching other people play. Mods I am using are shown in the first few minutes of episode 1 Here is the first episode of my playthrough: Here is the link to the playlist:
  16. I have plenty of mods installed on 1.1.3, and no idea which one is causing this. Please help. Crash logs for both crashes (I did try to enter the VAB a second time after the first crash) Modlist according to CKAN: Please help.
  17. Saelben's Space Program The Backstory Craft List Mission Log's Mod List As the mission progresses, data and activity will be added. Any suggestions are accepted. Thank you for joining me on this humble voyage. -SaelbenNoa
  18. I have a problem where my game loads and just when it begins to start, it stops and does nothing until you quit. Log and Gamedata ^ *Edit* Found out it was DangIt causing the problem.
  19. So I have a modded install of KSP(I will list mods below) and when I go to open the solar panels, there isn't an option to. I will post a screenshot below. Help please! Mod List: B9PartSwitch CommunityResourcePack(Also TechTree) Distant Object EVE FShangerExtender Interstellar Fuel Switch Planetary Base Systems Kerbal Joint Reinforcement Kopernicus MechJeb2 NearFutureElectrical NFPropulsion NFSolar NFSpacecraft PersistentRotation Scatteerer SVE Tweak Scale Warp Plugin Screenshot Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1079029199
  20. EDIT The comment below by TaggedYa provides a fix for this issue, so if you are having a problem, follow their instructions. Hope this helps anyone who has this issue. Original post below I recently decided to have another go at trying RP-0, and downloaded a fresh install of KSP 1.2.2 from Steam. I then used CKAN to install, first, Realism Overhaul and its dependencies and recommended mods. After which, I installed RP-0, and its dependencies and recommended mods. Once all installed, I tried launching from CKAN, and the game immediately crashed. The crash log is contained within the following link https://pastebin.com/VqYRau7B I then tried the same with the 32 bit exe. Instead of it crashing immediately, it instead crashed when it ran out of memory (I tracked how much RAM it used with Task Manager, it crashes when it reaches about 3.3-3.5GB) There appear to be no other solutions that I can find for this error, and was wondering if anyone else has been experiencing this error, and if there were any fixes. The mod list as exported by CKAN https://pastebin.com/vC7d6UvD These are the most up to date versions of the mod CKAN allows for 1.2.2 DxDiag - I have seen this be requested a few times in relation to similar crashes from other games, so will provide it. https://pastebin.com/MAwJXNVP Thank you for any help.
  21. The BD Armory section is there when I'm in a hangar and I can see multiple guns, rockets, bombs, and ammo, but no weapons manager. When I tried to use a gun, it didn't fire, even with ammo boxes. I used CKAN to install the mod.
  22. I got on KSP today and noticed that KSP crashes on startup, specifically on loading Squad's Rover Wheel Assets. This has never happened before, and I don't know what to do. My Mods If you need more info, please let me know, I am eager to get this problem solved so I can work on my YouTube Videos!
  23. Hello, I am having issues with some mods that shouldn't conflict with each other and yet some mods are not working properly. I have tried countless times to assemble a certain number of mods together and in one case it did work but ksp updated and now it's not working again. I understand that reproducing some mod content requires special permission from the mod creator, and I cant ask for a download, possibly an email would not violate their terms. I have the mod list below. If anyone can help thanks, BTW I just want a single gamedata folder. B9 Aerospace Community Category Kit Community Resource Pack Extraplanetary Launchpads Firespitter Interstellar Fuel Switch JSI KAS Kerbal Joint Reinforcement KerbetrotterLtd KIS KWRocketry Magic Smoke Industries (Infernal Robotics) Mechjeb2 Embedded Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft OPT Planetary Base Inc Planet Shine RCS Build Aid SCANsat Module Manager ASET
  24. KASA is Proud to present... The World War K Showcase The World War K Hangar!!! World War K Combat Craft (KASA)
  25. Greetings. I've encountered a peculiar bug which appears rather consistently when certain conditions are met: 1. A vessel must be in orbit 2. It must have a manned EAS-1 command seat When I load a save file created in flight under these conditions, some of the vessel's parts are misaligned. Usually it's the wheels, the landing gear, the command seat or the kerbal manning it. I'm using a number of mods: KIS, KAS, KER, Kerbal Joint Reinforcement, Throttle Controlled Avionics, RCS Build Aid, Atomic Age, QuizTechAero, a bunch of other part packs. But the first time I encountered this bug I was flying a spaceplane only made of stock parts. Vessel mass matters a lot for a spaceplane, especially if you only have panther engines. So a command seat stowed into a 1,25m service bay seemed the best solution for a rescue mission. Naturally I saved the game when the stranded kerbal got aboard. Can't remember what made me load it, but when I was about to land at Kerbin I noticed that the fore gear is skewed about 30 degrees aside. A similar thing happened to a flying rover when I decided to take an engineer along for an orbital mission - the wheels got all screwed up. Both the spaceplane and the rover are included in the following footage. The bug conditions are simulated 2 times for each vessel. If anyone has an idea what might have caused this, please tell. UPD: The parts get back to normal after going to space center and then back to the vessel. Which makes this bug a lot less critical