Jump to content

Search the Community

Showing results for tags 'mode switching'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Suggestions & Development Discussion
    • KSP 2 Dev Diaries
    • Show and Tell
  • Kerbal Space Program
    • The Daily Kerbal
    • KSP Discussion
    • KSP Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Player Spotlight
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (Console)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL



About me



Found 1 result

  1. Hello guys, I am running a 64 bit 1.1.3 version of KSP with following Mods (updated) installed, but note that the problem did occure long after any game file changes. B9_Aerospace, Deployable engines, EasyVesselSwitch, Firespitter, Hangar extender, JSI, KAS, KAX, KIS, Kerbal engeneer, KW rocketry, Mark IV system, MechJeb2, NavyFish, Near future Props, Planetary Base, Procedural Dynamics, RocketSystems, OPT, Tac fuel balancer, Tweak scale. Actual Problem: I build a heavy lifter SSTO spaceplane using the MKIV system and the Sabre engines from B9 with the corresponding precooler and airintake. I set up my action groups as followed : 1 = Toggle engines, 2 = Switch engine mode and toggle air-intake. Once on the runway I hit 1 to active the engine which fires up in Airbreathing mode. If i hit 2 the engines get switched, the airintake closes and if the engine was still running the Closed circle mode fires up. After that I am unable to shut down or restart the engines with action group 1. I have to activate 2 (going to airbreathing again) to potentialy shutting them down or if I want to restart them I have to toggle them in Airbreathing mode and switch mode again. In short : once I switch the mode I cant shut down/restart the engines properly. By rightclicking on an engine I can still start it manualy even though the action group does not work. To specify, I am using this ship unmodified for a long time and the problem just suddenly appeared. I tried altering the action groups from toggle to one for activating and one for deactivating the engines, i tried using staging, drone controle, deinstalled all non essential mods for that plane, made a fresh game install but the "bug" persist. If you need any futher informations let me know, but if anyone could help me that would be awesome as I am using that ship for basically everything... Best regards, Aventh
  • Create New...