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About me



  1. Downloaded a LOT of mods, but I never went interplanetary (and interstellar too). So, what mods are capable of having OPM (If not, ok)?
  2. That Other Space Race A modded KSP race to the stars in a 2.5x scale system. I, along with a number of fellows from the excellent discord server That Other Server² will be competing with one another to explore the solar system with the final milestone being settling Laythe. Guided by the Career Evolution Contract Pack (as outdated as it is) we will have a series of milestones to complete, leading up to last goal, which is to build a base on laythe, which is then capable of constructing and launching a vessel that can take its crew to Kerbin. The mods we're using are as follows: Our competing space programs are as follows: [TBD, people need to get them together] If you'd like to join with your own space program, then go ahead! I'll add your program to the OP. Let the best space program win!
  3. Does anyone know if the way science definitions are processed in KSP has changed in recent versions? I'm asking because some planet mods, like Extrasolar and RSS, at least in my computer, don't show their customized science definitions, and they definitely were working properly in much older versions. The strange thing is, some mods' definitions, like OPM, work perfectly. Maybe they were updated and the others weren't? Has anyone else been having this issue? I'm using version 1.12.5 by the way!
  4. URL: https://SpaceDock.info FAQ What we are working on now: We decided to split Spacedocks Frontend and backend. VITAS is working on the frontend (including UI rewrite) Darklight is working on the backend. VITAS is working on an improved cdn setup
  5. I've installed BDB on my computer and it works pretty well, exept for an issue with the interiors of the capsules: some parts of the interiors like the white demarcation lines between buttons and switches in the MLEM as well as the speed green display keep flickering and flashing, appearing and disappearing quickly. Does somebody know how to fix it?
  6. I tried to create a planet with Kopernicus, but the planet seems to be completely black and invisible. Config below:
  7. I have noticed a great gaping hole in the KSP modding community. We have a devastating lack of Optimization Mods, for players like myself who have lower end PCs, KSP can be more like a slideshow than a game. What I am looking for is a mode that does for KSP, what Optifine did for Minecraft. Does anyone know of any mods for 1.4 or newer that do this or any projects that are working to build a mod like this? Cheers!
  8. UKSA Challenge "All these worlds are Ours." I've always dreamed of this challenge, this ultimate goal of having at least one orbital and surface "Colony" on every planet and moon in the Kerbolar System, and then taking that to steps even farther beyond with life support, construction, shipyards, and even adding in OPM to truly push the boundaries of "Challenge" in KSP 1. So, here I am, sharing this with you all to see what you think. The Mission: Expand Kerbalkind's influence to the whole of the Kerbolar System and make the Kerbals a Multiplanetary Species that has exploited the resources of their entire home Solar System, Kerbol. Challenge Goals * One Orbital Colony per Celestial * One Surface Colony per Celestial Challenge Ruleset (Base) * SP / MP / Sharing: The "Default" setting for this challenge is a "Single Player" experience to push your knowledge of KSP, and of mods, to achieve a grand goal. If you'd like to share and go MP with it however, feel free to do so, you need only state that you've chosen to play MP with or without Save Sharing. in any posts. * FTL : Disallowed (See Difficulty Modes for Exceptions) * OPM: Required (See Difficulty Modes for Exceptions) * Life Support: Required (See Difficulty Modes for Exceptions) * Game Mode: Career Mode / Medium Difficulty or Higher (See Difficulty Modes for Exceptions) * Interstellar End Game: Special Rule - (See Difficulty Modes for Exceptions) * Ironman (No Kerbal Respawns): Optional * Mod List: Required - You must include the mods you're using in any post sharing your progression of this challenge. (Feel free to truncate the list of mods and make sure to spoiler the list in any posts.) * MODS USED MUST BE PUBLIC: Any mod you use must be available to the KSP community publicly. * Colony Guidelines: To Count, a "Colony" must be a "Base" that is either an Orbital or Surface Installation that has life support for at least 20 or more Kerbals. (seats in "Command" Parts do not count.) * Outposts: Outposts may be surface or orbital installations that are focused on logistics and operations and may be entirely automated. These could be "gas stations" or other facilities like "surface labs" for science gathering. Achievements Achievement: To Go Even Further Beyond - Swap out the Stock Solar System for KSRSS, A Rescale Mod of your Choice, or "Real Solar System." Achievement: Articles of Colonization - All your Colonies are entirely Self Sufficient Achievement: Harbor Grand Master - Build at least two fully operational Ship Yards that can produce vehicles in space using any mods of your choosing. Achievement: Colonial Fleet Command - Have at least one "Ship" in orbit of every planet. (Check Quote for Guidelines) Achievement: In a Galaxy Far Far Away - Swap the Stock+OPM system requirement with another planet pack + expansion if needed. The replacement system must have more than 20 celestials in total. (Check Quote for Guidelines) Achievement: Three Sisters - Colonize the Stock System with OPM as well as GPP Secondary and GEP (This pack turns Kerbol in to a Trinary Star System and removes the need for a /True Interstellar/ Mod.) Difficulty Options (For those that want to partake but have a more tailored experience with the challenge. Difficulty mode chosen must be stated when undertaking the challenge.) Very Easy * FTL: Allowed * Game Modes: Any / Sandbox Allowed * Life Support: Not Required * OPM: Not required * Kerbals in Command Parts Count towards Colony Size Easy * FTL: Allowed * Game Modes: Science or Career Mode On Easy * Life Support; Required (Suggested LS Mods for Easy: Snacks, USI Life Support) * OPM: Not Required Medium * FTL: Disallowed * Game Modes: Science or Career Mode On Medium * Life Support; Required (Suggested LS Mods for Medium: TAC-LS) * OPM: Required Hard * FTL: Disallowed * Game Modes: Career Mode On Hard or Science Mode Equivalent * Life Support; Required (Suggested LS Mods for Hard: TAC-LS)) * OPM: Required Very Hard * As Hard Mode + Add in at least one other Solar System and have at least one Surface and Orbital Colony in that system. How to Share Progress Please feel free to share screenshots, videos, and "blogs" / updates ni this thread of your progress if you choose to undertake this Challenge. Mod Suggestions: WIP Special Thanks: @JadeOfMaarFor feedback, support, and guidance. Also, for tolerating me talking about this challenge way to much... >.>
  9. Ok. So. I’ve been browsing mods since I restarted playing KSP, and I’ve found two similar mods, both of which seem interesting. The first one is Luciole by @Well. The second one is Dodo labs by @tygoo7. Please vote in the poll which you like better overall. P.S. just saying, I know someone is going to ask why I can’t just download both. There are two reasons: 1. Loading times (yes I know, I’ve only mentioned it a million times) 2. They are similar mods, both designed for small rockets. Also, I mean no offense to either of these devs, I’m just curious
  10. Launch Pad is a CKAN Client written for macOS. It allows you to download and install mods for Kerbal Space Program, including dependencies. If you play KSP on a Mac, and find it hard to use the official CKAN application using monodevelop, give Launch Pad a try! The app is still being developed, so while you can install most mods with it, you can't upgrade them right now. The app uses the original CKAN Metadata Repository, so all mods that are available on CKAN are also available in here. I'd LOVE for some adventurous Mac users to try it out and leave feedback though. More Information on GitHub Download the latest Alpha Version Submit Bugs and Feature Request Before trying out Launch Pad, I'd recommend creating a backup of your KSP directory, simply because it's still alpha software. If you have any question regarding how to install and use the app, please feel free to ask
  11. So i want to create a new mod but i dont have much experience so if you want help me email me: [email protected] ¡PLEASE HELP ME :)!
  12. I've used KER and other mods quality-of-life mods for KSP for a longer time now since they make the game so much more enjoyable, but I can't find any analogues to them in KSP 2. Does anybody know any? Help appreciated!
  13. I am a fairly new player in RSS/RO and RP-1. I have downloaded the mod CH4 from GitHub and manually dragged it into my GameData folder. I am encountering quite a few problems with getting all of the engines to appear in my VAB for some reason. A few examples of these engines are the AdvancedOTV engine, the Merlin2 engine, and I could go on. Only a few of the engines seem to be appearing in my VAB, for example, the E2 Vac and the E2, and I do not understand why the other engines don't register or appear. Any ideas of why this could be the case and how to fix this issue? Thanks to anyone in advance.
  14. Do you want more of a challenge for planes? Then this mod is for you! It will eventually include staying at a certain altitude for a certain amount of time (like 1 hour) and flying all around Kerbin. Current Contracts: Stay above 3000 meters for 30 minutes. Requires Contract Configurator I highly recommend Planes with Purposes and Kerbin Side Remastered GAP for less difficult contracts. Those mods inspired me to make this. Download from: GitHub SpaceDock CKAN License is MIT.
  15. Hello everyone I used to have this mod, but years later I wanted to get back to business. As a result, I don't remember the name of the mod, I really need it for airplanes. I will be very grateful for your help)
  16. You guys know the BD Armorys Armor Plates i want to duplicate them and give different texture to them. I using armor plates as structural parts for my star destroyers . I did copy armor plates folder and edit needed things in cfg. Except one thing; texture. Cfg file has not texture file name and directory line. But even so it is always using bd armory texture file directory. I want to change directory and texture file name. How to do this? (Please speak simple, my english not eough to understand complicated sentences)
  17. I am a complete noob to mods and I can't figure out why the game is crashing. Below is my log and list of mods. https://drive.google.com/file/d/1QUjb-xvVLEzOss_wldklJBFWegMSCQQY/view?usp=sharing https://imgur.com/a/KZns2n4 If you need anymore information ask.
  18. Hi, how do you equip a suit to my kerbal? I saw the icon in the space center toolbar and tried to put a suit on and I typed something in the textbox and pressed "dump" but nothing happened/ How do I use this? Thanks.Hi, how do you equip a suit to my kerbal? I saw the icon in the space center toolbar and tried to put a suit on and I typed something in the textbox and pressed "dump" but nothing happened/ How do I use this? Thanks.Hi, how do you equip a suit to my kerbal? I saw the icon in the space center toolbar and tried to put a suit on and I typed something in the textbox and pressed "dump" but nothing happened/ How do I use this? Thanks.
  19. None of my mods work besides Tweakscale, I removed tweakscale and they still dont work.. Help
  20. i want YOU to update your mod compatibilities i have favorited to 1.12.5! mods: OPM visual overhaul, OPM parallax support, KSC extended, collison fx, destruction fx, minor planets expansion, water sounds, hullcam, scansat + contracts configs, waterfall, custom asteroids (including alt opm config, kuiper belt analog, inner and outer stock system data), (volumetric clouds EVE) and reentry particle effects i need members who are good at modding and are not inactive to make them compatible. when you good modders are done chhanging it's compatible version to 1.12.5, make a download link. balisticfox. you don't have a mod topic on parallax for OPM so...: balisticfox! update the mod's compatibility to 1.12.5! (help me this is slowly turning into a nightmare)
  21. i was wondering if i can port mods that are not compatible such as GEA (graphics enhancements assembly), OPM visual overhaul, OPM parallax support, KSC extended, collison fx, destruction fx and reentry particle effects with the latest version of ksp.
  22. Hello! I seem to be having a problem with the toolbar/part selection menu, and I believe they are related. Problem: Randomly, (But most likely not) my game will decide that I cant click on things and start duplicating the toolbar. Log keeps throwing this like 10,000 times: "Exception: NullReferenceException: Object reference not set to an instance of an object" Video 1: https://drive.google.com/file/d/1UohE_cePNQDlox9CChwqlkkNQVK_58RA/view?usp=sharing Video 2 https://drive.google.com/file/d/1rDzeitBvOd2LS8UWP0t2HvnPPMNdUKpy/view?usp=sharing Going to the KSC, tracking station and home screen doesn't fix it. When going to start menu the toolbar still shows up and is very buggy. !The strangest part of the whole thing is the repeated toolbar buttons! Quitting and restarting the game doesn't fix it either. Though the problem doesn't show up until I do anything. It stops me from using action groups, using toolbar items, staging, using map view. and clicking on parts, although sometimes the window will show up really short and skinny and you have to scroll. When that happens I see "Place help text here" in the window alot. 'SOMETIMES' when I click on something via the staging menu it works just fine but it still wont let me click any of the buttons or another part. I think it it has something to do with mechjeb. I have launched things and clicked on them on launch, in Sandbox this time though, and it works fine. Once I reach orbit, though it begins to malfunction. Relaunching the same craft and cheating it to the same orbit path does not produce the effect immediately. Spacecraft controls like throttle and attitude still work though. Stuff I already tried but isn't the cause: Cheats Entering Space Switching craft Leaving flight scene with part clicked Going to Space Center and back through tracking station Modded parts Decoupling. Kerbaled or Unkerbaled Craft. (Unmanned) _______________________________________________________________________________________________________________________________________-________________-________________________________________________________________________________________________________________ Any idea what could be causing this or if there is a mod to fix it? The screenshots cover most of the problems that I have seen so far. Edit: I deleted a maneuver node after going to TS (Tracking Station) and back and it was fixed, I staged but then when I clicked on a reaction wheel it started again.
  23. I installed Space Warp + BepInEx v1.4.3 (KSP2 version correctly and the mods tab does not show up on the title screen. When I open a world the mods are not there. I have tried deleting all my game files and reinstalling ksp2, wiping the files, etc. Still it will not work. I am not sure what is wrong if anyone could help please leave a message. Though it is probably just something stupid I have overlooked and or not done. Edit: I have installed Space Warp + BepInEx many times successfully before but I believe around KSP2 v0.1.3.0 or so it just stopped working.
  24. Hello Everyone I have a question regarding the reporting of a issue with a mod. My question is where do I find the log to send to a mod developer so they can get to the bottom of my issue. I have screen shots to forward on, any other things I could pass on to assist ? I see some modders always ask for a log, but I have no idea where it is or how to do this. Any advice would be great thank you. Regards Decotime
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