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  1. I have TUFX, PlanetShine, Scatterer, EVE, RSSVE and GGE installed as visual mods. First of all, I had this problem with clouds not working so I first reinstalled Scatterer and EVE, after that it did not get fixed, but the shadows on all the gas giants were fine. Then I reinstalled RSSVE and the clouds were back and working, but now for some reason the shadows on all the gas giants are very sharp and doesn't look right. Please help! Images:
  2. What mod/s will add a realistic smoke effect to my game? I'm looking for something like this. I have researched for a bit but nothing came up. Thanks for any responses.
  3. Time becomes 999 y, 499 d, all world disappears and i can do nothing. The last mod I installed was Parallax with it's dependencies but it didn't work properly. Think better uninstall them.
  4. I was thinking about mod platform. I mean official mod platform like for example in Factorio game. In KSP I was searching for mods on many pages (Curseforge, GitHub etc), forum, Ckan, and so one. And I never was 100% sure if this is the newest, if there is no official dependencies or incompatible with other mod. It would be nice to have official server for mods, ease to download, ease to find updates, other recommended mods to install together etc etc.
  5. Ok, so I saw this wiki article, and it got me thinking: I should try to make my own planet pack! Then, a few hours later, I gave up, because it was way too difficult for me to figure out all the syntax and stuff, and I was having so many issues, and in the end, I was left with a glossy ball with the texture directly mapped onto it. So yeah. But, this also got me thinking: would it be possible to make a user-friendly editor to, at the very least, edit planets? I have very little modding experience, so I'm not sure if this is possible, but if it is, that is my suggestion for a mod. It doesn't necessarily have to be in game, but I just want it to be user friendly. Maybe something like SimpleRockets2's Planet Studio could work! I, and I'm sure at least a few others, would greatly appreciate such a mod.
  6. I was looking at GameLinx's mod development tutorial , and I got to the part where he's adding references from the browse section, but when i looked in my KSP folder there was no KSP_x64_Data folder. Here is my KSP folder, as well as my mods I'm running an Intel i3 Mac Air with MacOS Monterey Any help appreciated
  7. This might be too much to ask for but i would like a list of almost EVERY visual mod available for the most recent version of ksp. I have the basics like EVE and scatterer, but once i learned about how many more there really are, i'd like to know as many as the community knows about.
  8. Hello, recently I got a new PC so I decided to go get some better visual mods. This exact video https://www.youtube.com/watch?v=OJCCDIBmrBI really caught my attention. Though, no matter what I do I can't seem to figure out how it looks so good and what mods he uses. I even followed the mod tutorial he did but it looked different than the video. Does anyone know what mods i could use or what he does/uses to make his game look so good? Thanks!
  9. Hi there, recently I have saw a mod called 'Spectra' and thought it looked really good. Especially one image really stood out to me. Basically whenever I install the mod and all the needed dependencies the clouds and some few other small things don't seem to be working even though it works for other players. I want to recreate this exact look https://imgur.com/a/GjOpQ3L (image). If anyone knows how to both make my game look like that and fix spectra to show clouds i would be really greatful. Another small thing is that KSC Extended isn't working properly but that is less important right now. https://drive.google.com/file/d/1V-EK49RnClrO8FA8l4KjR5ln9KRDVE1k/view?usp=sharing (KSP.log)
  10. First, I just want to say I'm pretty new to KSP and modding the game So, I was opening KSP and thought about one of the loading screens and I always thought it looked really good. I was wondering if anyone knows how I can make my game look like this? I really like the colors the lighting and the shaders. Just the whole look in general. If anyone knows how to make my game look like this I would be happy. And if I need any configs maybe someone knows them. https://imgur.com/a/xUAGlEG (The image) Thanks!
  11. I just wanna say that im pretty new both to KSP and modding So, I have seen people say chatterer is a really good mod and it works on the newest version of KSP. I tried to install it from ckan, from spacedock and from github and none of these worked. But for other people i see it works even on the newest version. Am i doing something wrong?
  12. BDarmoury was THE weapons mod for Kerbal Space Program. With a sequel coming up, it will be interesting to see what gets improved. The original mod was good, but the variety was a little low. Also, there were no space-based weapons or items, apart from that one missile (if you were going to add 1 thing specifically for space, why not add more?) One of the features I am most excited about adding to BDarmoury will be colonies. The potential the has is massive. Firstly, it will be possible to set up colonies, then go to war with others. This may add an interesting aspect to the mod, especially if unique mechanics are integrated to facilitate this. Another thing that is harder but wayyy cooler is extra structures for colonies that are military focused. Examples include: AA guns Ammo storage depot Long-range (perhaps interplanetary) Missile silo Short to medium range missile battery I don't know what could be added for interstellar travel integration, but it would also be interesting. It could allow for grand conflicts across multiple systems, with many Kegadeaths of casualties. For this to work, the tech tree must have a decent progression path for weapons/other equipment (unguided rocket goes to laser guided goes to active radar missile that impacts at retavitlistic speeds). Let me know if there is anything you would want for BDA 2.0
  13. So a lot of the time I see someone playing ksp using nerv and the plumes are red what makes this?
  14. So I've been upgrading my my fleet after looking at the forums for the first time and so I feel kinda dumb now so uh any tips?
  15. Idk it just seems like I've beaten the other planet packs and I like star wars
  16. KSP won't load mods in when the game runs with the addition of the Breaking Ground DLC but if I launch through CKAN, the mods load but the DLC doesn't. Does anyone have a solution to this? Thanks!
  17. So radius: 10 km semi major axis 23 726 155 264 m gravity .003G lumpy grey asteroid shaped
  18. Do you want more of a challenge for planes? Then this mod is for you! It will eventually include staying at a certain altitude for a certain amount of time (like 1 hour) and flying all around Kerbin. Current Contracts: Stay above 3000 meters for 30 minutes. Requires Contract Configurator I highly recommend Planes with Purposes and Kerbin Side Remastered GAP for less difficult contracts. Those mods inspired me to make this. Download from: GitHub SpaceDock CKAN License is MIT.
  19. So whenever I use mechjeb 2 all the text just says mechjeb text
  20. I have searched every where on the internet but can't find a guide on how to install principia. I have the zip file but don't know what to do with it.(Win 10)
  21. I can't make any mod, but I'd like to get a mod with real parts like an air compressor that transforms intake air in oxidiser (with an IRSU-similar texture and design), that doesn't make much heat but a lot of noise, some rover cargo bays , long cargo bays and eventually some powerfull air breathing engines for a takeoff without any oxidiser use and big jet engines to use as VTOL hidden engines or engines integrated with a cargo bay.
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