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Found 9 results

  1. Welcome to the release thread for Kerbalow Aerospace's Kerbal Expandable Activity Module As you may have guessed, this is a re-creation of the BEAM module from Bigelow Aerospace. The KEAM module is, at stock scale, 1.25-meters. As such, it will fit with any 1.25-meter docking port you wish to attach to it. The module fits stowed into any 2-meter payload pay by both upper and lower attachment nodes. This is an animated inflating/expanding module. Do NOT attempt inflation/expansion while anything is still attached to the bottom node. The bottom node is only there for payload stowage purposes. I also take no responsibility for any problems with your save games related to this part (there should be none...) Features: 4x Unique Science Experiments Distributed Impact Detection System Deployment Dynamic Sensors Wireless Temperature Sensors Radiation Environment Monitor Kerbal Inventory System Storage Space Compatibility Connected Living Space Compatibility Tweakscale Compatibility KEAM is 100% Dependent upon Textures Unlimited by @Shadowmage Installation: Extract the contents of the GameData folder to your GameData folder. Structure should then read GameData\KEAM Optional Connected Living Space Compatibility Installation: Place the file KEAM-CLS.cfg inside the OptionalConfigs folder into the GameData\KEAM directory Optional Tweakscale Compatibility Installation: Place the file KEAM-tweakscale.cfg inside the OptionalConfigs folder into the GameData\KEAM directory K.E.A.M. is also compatible with Kerbal Inventory System as well as Kerbal Attachment system. Please visit their respective websites to download those add-ons or acquire via CKAN. Download Download A VERY SPECIAL THANK YOU TO: @CobaltWolf, @Nertea, @Shadowmage and all the other devs who continue to be an amazing part of the mod process! KottabosGames YouTube Review of KEAM KEAM is License CC-BY-4.0 https://creativecommons.org/licenses/by/4.0/
  2. I would like to know how I should make a MM patch to make some Non RO parts tagged as RO. I tried with this method but It didn't work. The mod (at the moment , I'll do more RO patches in future for other mods) is NEBULA DECALS. Thank you for your help!
  3. Retrograde Locking

    I started working on a new Module that will allow me to do a hands-off powered descent and mun lander. The module is good at controlling the throttle. However, it is not good at keeping the craft locked on its retrograde! At first, the ship will point almost exactly at the retrograde. However, after several seconds, the craft will stop following the retrograde, and only adjust once the retrograde has drifted very far from the craft's heading. Using SAS, I can click on the hold retrograde icon, and it fixes the problem. This works, but I don't want people to have to mess with their SAS. Here is my code, and I also have a video of a working attempt:
  4. I hope someone can help me sort this out. I am running a stockish V1.3 and the only mods are helpers such as kerb-eng, mech jeb etc and visual enhancements. I wanted to upgrade the appearance of the game and it was working fine until I did that. I followed the recommended list of visual upgrades that one of the dev's had on his page. Of course drawing blank on who that was lol. After installing stock visual enhancements with low resolution textures, Distant Object 1.9, Planet Shine, module manager 2.8dll, EVE 1.2.2.1. and scatterer 0.0300. The first issue was the Planetshine is not compatible with V1.3. That was the only warning or error message. When playing the mods all seem to work fine. There is a noticeable visual improvement of course. The problem shows up in the behaviors of any solar panels. They will deploy and track but will never show any charging at all. All solar panels now have this behavior. So to play the game I have to enable unlimited electricity. What I am hoping is that someone knows which part of the mods might be the root cause of this. I would still like to use as much of that list as I can so I haven't just deleted the mod files to "fix". I had noticed a error in the debug when I was enabling the electricity. I think it was talking about an unregistered object.
  5. I'm trying to get the ModuleResourceHarvester working for atmospheric CO2, but it doesn't show up on the part menu. Here's the cfg: PART { name = CO2Compressor module = Part author = Chirality mesh = compressor.mu scale = 1 rescaleFactor = 2.1 node_attach = 0.03, 0.0, 0.0, 1.0, 0.0, 0.0, 1 TechRequired = precisionEngineering entryCost = 6400 cost = 20 category = Utility subcategory = 0 title = Surface Mount CO2 Compressor manufacturer = Chirality Technologies description = Filters CO2 out of the atmosphere and compresses it. Fuels CO2 thrusters! attachRules = 0,1,0,0,0 mass = 0.01 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 maxTemp = 2000 bulkheadProfiles = srf MODULE { name = ModuleResourceHarvester HarvestorType = 2 Efficiency = 0.15 ResourceName = CarbonDioxide ConverterName = CO2 Filtration StartActionName = Start Filtering CO2 StopActionName = StopFilteringCO2 AutoShutdown = true UseSpecialistBonus = false INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 10 } } MODULE { name = ModuleResourceConverter ConverterName = CO2 Compressor StartActionName = Start Compressor StopActionName = Stop Compressor AutoShutdown = true GeneratesHeat = false UseSpecialistBonus = false INPUT_RESOURCE { ResourceName = CarbonDioxide Ratio = 1.0 FlowMode = ALL_VESSEL } INPUT_RESOURCE { ResourceName = ElectricCharge Ratio = 20 } OUTPUT_RESOURCE { ResourceName = LqdCO2 Ratio = 0.1 DumpExcess = true FlowMode = ALL_VESSEL } } } The converter function works (or at least, it shows up). Any ideas?
  6. Did a few searches, couldn't find anything on the subject, so here goes,... We all know its possible using the stock game to align parts to the sun, due to solar panels; but does anyone know if it would be possible to align a newly created, pivot-mounted satellite dish to Kerbin, using only ingame stock mechanics/modules? So that when the part loaded, instead of facing the sun like a solar panel, it turned to face the direction of Kerbin.
  7. For any planet!* It can very slowly take off on Kerbin. The album. *: Except Jool and Kerbol.
  8. Robbaz's command module

    Hi, I was wondering if anyone knew which command module robbaz uses in a few of his videos. It is pictured here. This has been bugging me for days now. At first I thought it was B9 aerospace but it doesn't appear in the list of parts. Thanks in advance.
  9. [1.0.5] Command Modules Plus

    Science Parts take too much place? It is hard to collect them all? Don't want to use Heat Sheilds but need them? Need ablator for your shuttles? NO MORE PAIN With this mod you can do science with pods and you can have pods with ablator. Download Link: Curse