Jump to content

Search the Community

Showing results for tags 'moduleenginesfx'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. Does anybody know how the "MultiModeEngine" module handles the engine switch on code level? What makes the "MultiModeEngine" tick? I have for long tried to make a more generel engine switching mod, but I keep bumping up against animations/effects disappearing or going crazy.... I've tried two approaches; what I think is stock alike (i.e. having multiple engines, and switching between them by shutting them down and changing the the "Fields" not to be shown). shadowing what is done in fuel switching (IFS and FS), by changing the settings of a single engine. In both cases effect are a >>#¤%&/<< ...... I works the best with a single set of effects for all engine configurations, but I would really like it to work more generally than that. I was somewhat lucky in version 1.1.2, with getting it work, while 1.1.3 killed it for some reason.... Any help would be greatly appreciated!
×
×
  • Create New...