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Found 3 results

  1. Current target: MOHO Again but now with only one launch! plz watch the last page! Tylo returnhttps://www.bilibili.com/video/BV13i4y1r7ae/?spm_id_from=333.999.0.0 Laythe returnhttps://www.bilibili.com/video/BV1p44y1D7QS/?spm_id_from=333.999.0.0 Moho returnhttps://www.bilibili.com/video/BV1114y1A72w/?spm_id_from=333.999.0.0 About why I started this everythng: Once upon a time(Read:2 years ago), When I was reading Moho article, i found a picture about a Red moho.This picture show me a totally different moho that is red, hot, and have an atmosphere. So i became interested about this version, determined to find this planet that ''vanished''. But before reaching my ultimate goal at that time(moho return), I looked up Youtube to find some easier interplanetary returning mission to help me plan my moho return. Then I found a Laythe return mission trial, showing a successful laythe landing and orbit returning and a failed Kerbin returning. I tweaked his craft then started the exploration of 0.17 Ver. Watch more↓
  2. First Light: The Journey of the Phthanophaneron It turns out I've never actually done a mission to Moho. Shocking! I call myself a veteran, with well over 1000 hours (though I don't have records of this, I'm fairly sure) of play over the years since version 0.20.2, but I still haven't managed to actually "complete" the game as far as actually visiting all the objects available. Thus, since the transfer window to Moho is the first to occur in my new Career (after spending the first 110 days or so completing the tech tree by thoroughly scrubbing Kerbin, the Mun, and Minmus for Science), I'm taking the opportunity to document the adventure as a sort of refresher course for myself before taking on the Ultimate Jool-5 Challenge once more (since it's been literal years since I last put down the game). For this expedition, I had been made aware that trips to Moho and back often take far more delta-V than one would expect, especially eschewing a gravity assist from Eve and the extra mission time that would entail, so I set my goal at 10 km/s and a maximum acceleration of at least 0.20 gees to avoid excessively long maneuver burns. I prepared what I considered the necessary payload and, based on its total mass, set about drafting some hull designs in the VAB, whereupon I discovered that the ship could certainly meet my needs, but it would be very, very large. Some of you may remember my "Sights of Kidonia" thread from a few years ago wherein I built a grand mothership to tackle the Jool-5 Challenge. While I eventually finished orbital assembly and performed the ejection burn from Kerbin, while it was en route real life got in my way, followed by several updates to the game that altered part geometry and made some of the mission components unusable. The final fatal obstacle was that, once I picked up KSP again a few weeks ago, I discovered whilst doing a test run in a simple ion probe that Kidonia probably never would have been able to complete the full mission for lack of delta-V. It had been designed with just over 9 km/s in total, but that only meets the requirements of a Jool-5 Challenge mission nominally, i.e. in real life one is unlikely to pull off the mission with that much delta-V with extreme luck, extremely meticulous planning, or a lot of gravity assists and thus a very long mission time. In any case, this thing is... comparable in size and has less than half the payload mass. On the one hand, I'm pleased that this gives me an excuse to build an even huger ship for next time, but on the other, increased sophistication in KSP's code base appears to have made the game less performant when operating ships with enormous part counts, so it might be a taller order than I can handle. But enough about Jool. This is a Moho mission! In this thread I'll be documenting the progress of the mission from start to finish and sharing my thoughts.
  3. This is all completely new to me, so remember that: I am getting ready for my very very massive Moho mission! So I decided that the first thing to do is to do a scouting mission. I found doing a crew mission to preform the orbital survey and land in the desired spot may be the best way to do it. The main reason why is that I want to have scouting missions that start at the base, then fly to the desired location, then back. But I want to do that a lot of times! So in order to do that I need to do Mining, but here is the thing! I have little to no experience with mining! So I come to the KSP forum community who has experience to tell me more. 1. How to determine the best landing spot 2. How to make a lander that can mine, convert to fuel, and be able to not overheat 3. Other variables that I might need to consider Thank you very much in advance EDIT: Images and bold These are apparently the 90% up spots This is the spacecraft
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