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Found 5 results

  1. So today i stumbled upon recent PC Gamer article about KSP 2. I recommend to watch the videos, reviewing this article, before reading this post(or you can check out transcript somewhere on this forum). Videos can be found on ShadowZone and Matt Lowne YT channels. https://www.pcgamer.com/space-odyssey-our-first-big-look-at-kerbal-space-program-2/ I'm not gonna talk about the whole article, but rather about the part, that states, that KSP 2 will have what is called "Adventure Mode". From my understanding of this article, there is planned to be no funds/contract system in the game, because dev te
  2. If anyone playing Career mode has ever gone bankrupt - or even gotten close to it - feel free to share your stories. If you haven't and still want to post on this thread, when did you spend a good chunk of your space program's money within (let's say) a 24-real-world-hour period? DISCLAIMER: This thread does not apply to Sandbox or Science mode players, since money isn't an issue. I'll start us off here. I had just made a 20-person docking-capable self-refueling SSTO, but the downside was that it could not land safely at some places due to a poor TWR there.
  3. I finally got around to playing in Career mode, with USI life support (not colonization) and having to purchase parts to unlock them. The thing is, I have enough money that I can ignore it when building crafts, but not enough so the building upgrades are a concern. I could decrease the cash multiplier but that would make the building upgrades too much of a grind. Overall, I feel money needs rebalancing. So here is my suggestion: Make the cost of building ships (and unlocking parts in my case) be more similar to building upgrades, so either raise the part costs or lower the building
  4. Hey guys, I've been playing for a couple months now (stock 1.3, no mods), and lately I have decided to tackle the hard mode (or at least the beginning thereof)... Obviously, the biggest issue with this mode (default difficulty settings) lays in the "200% fundings" modifier that makes buildings evolution extremely costly, when you get just 60% of the rewards from your contracts. I got quite inspired by Virgin Galactic and spaceX plans to fly lay people to space for a few (million) bucks, and decided to try and milk the VIP/Tourists suborbital contract till I get enough to upgrade
  5. I watched a great movie called MOON (which i heartly recomend you) So the mission is simple : You build your moon base and find the very good place to mine ore. you're supposed to collect ore with a rover (How?-Just use MechJeb set up coordinates and let youre rover(s) move .when finally obtain a 9 large cannisters of ore the real challenge begins!You're supposed to take all of the ore and return it back to kerbin but not converted.Dont use cheats but youre still alowed to use mods instead. If you manage to obtain more ore and make video /footage of it send it somewhere...i dont know ...jus
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