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  1. This is my second planet mod, this one adds a moon between minmus and the mun. It is a one stop shop for gravity assists and science farming, it has all levels of the stock shader integrated Its Icy blue texture and giant SOI make it a kerbal's choice for a challenge It has 0.2 gees of gravity, and a relatively high orbital velocity It has a size of 250 km THIS MOD REQUIRES KOPERNICUS Screenshots : More screenshots : (thanks to kramken) SPACEDOCK License :
  2. What is your favorite planet/moon?
  3. Astronomers want to plant telescopes on the Moon. The lunar surface offers advantages for infrared and radio astronomy, despite the challenges. By Ramin Skibba, Inside Science | Published: Tuesday, January 19, 2021 Astronomers want to plant telescopes on the Moon | Astronomy.com (See the link there to a journal special issue exploring the idea.) I speculated about the possibility of detecting exo-civilizations optically in this Kerbal forum post: How large a space telescope do we need to see exo-civilizations? - Science & Spaceflight - Kerbal Space Program Forum
  4. Remember how creating fake mods was a thing back then? Now it's time to make even more fake KSP stuff! This time, it's fake celestial bodies, rocket/spaceplane parts, and manufacturers. Btw, you can do either or both, it's up to you. My examples: Fake Celestial Body - Gerris: A planet slightly larger than Kerbin but smaller than Eve, it has green oceans, a green atmosphere, and yellowish brown land. It has aliens living on its surface. Orbits between Kerbin and Duna. Fake Part - The AEM-293 Solid Rocket Booster: A SRB that was created because we always need more boosters.
  5. This article suggests you will be able to see the full disk Earthrise from the lunar surface: Earth Rising Earth as seen from the Moon is always in the same place – true or false? It depends. By Paul D. Spudis MAY 15, 2014 https://www.airspacemag.com/daily-planet/earth-rising-180951474/ While most locations on the Moon's surface would only be able to see partial disk Earthrises, at the lunar terminator (separator between far side and near side of Moon) and at the lunar poles, you'll be able to see the full disk Earthrise. Anyone want to do a try in Kerbal Realism mode to
  6. I wrote a tutorial for running an Earth-Moon Shamrock Cycler using Kerbal Space. I used the RealSolarSystem package so this really is Earth-Moon, not Kerbin-Mun. Here are links to the Wiki page and video tutorial. I wrote this because when I become a space tourist I want to visit the Moon in the comfort of a big cycler cruise ship. Yes, I'm willing to wait a few years. Tutorial: Earth-Moon Aldrin Cycler - Kerbal Space Program Wiki youtube KSP Earth-Moon Aldrin Cycler tutorial The tutorials are based on the Shamrock cycler from Aldrin's recent paper: https://nt
  7. I've often wondered what a lunar habitat might be like if it started growing itself with in situ harvested resources. Lunar soil and rock appears to consist mostly of metal oxides and silicates. So, probably one of the very first things a colony with aspirations of becoming self supporting can do, is start excavating additional habitable volume for itself, and constructing bricks and furniture items out of carved stone. In 16% gravity, they would not be particularly bothersome to handle. In terms of processed/man made materials, smelting the regolith to separate the metals
  8. This is spectacular. The visuals are amazing. Finally some producers understand what space is. Dark sky without stars in daylight, no ambient sound in vacuum, ballistic dust (no convection), and there is even electrostatic lunar dust, it's amazing. I'm just curious how is normal walking in the base explained, because that's not realistic.
  9. Knossos - A moon completely covered in a maze Knossos is a mod that I created while experimenting with various maze generation algorithms. I ended up successfully mapping a maze to a sphere, and imported the thing into KSP. And now, due to popular request, I'm releasing it for everyone to enjoy. Download available on GitHub: https://github.com/89Mods/Knossos/releases/tag/1.0 This mod requires Kopernicus to also be installed. You can download Kopernicus here: Description This mod adds a new moon into orbit around Kerbin, which is completely covered in a huge maze. The
  10. One thing that has always bugged me in discussions about colonizing the moon or Mars is the casual way everyone overlooks the growing of food. I have a fairly well rounded background in agriculture, and I have spent a lot of time learning about the complex symbioses that a lot of plants depend on to survive. I know that NASA has been growing salad greens and some types of wheat in a very small experimental area on the ISS, but I don't think it's enough to get a good picture of what agriculture will look like on space colonies. First of all, any system that has colonists reliant on it f
  11. ISRO launched Chandrayaan 2 (chandra=moon, yaan=vehicle) aboard a GSLV- mkIII on 22nd July. Youtube link here. Unmanned Orbiter-Lander-Rover mission to Moon/Mun's South Pole. All upper stage modules should be be solar powered, Orbiter must be in a low, circular and polar orbit. Lander (Vikram) carrying the rover must land in a crater near the south pole. Rover (Pragyan) should be housed inside the lander and must have a drill and seismograph.(EDIT: surface exploration & science parts) For those wanting a challenge: As it is an ISRO mission, bu
  12. I know the Soviets designed a spacecraft to do this, but it wasn't built do to funds. But is it actually possible to afford a direct accent mission to the moon, and if it is, do you think someone will actually use this method to get to th moon and back? Personally, I don't think they will, but I wanna see what you guys have to say about it.
  13. https://www.newscientist.com/article/2182158-moons-can-have-moons-and-they-are-called-moonmoons/ We all know about moonmoons. I think the article puts it best: "moons can have moons, and they're called moonmoons." This challenge is simple. Capture an asteroid, and give a moon a moon. It doesn't matter which moon in KSP is moon'd. Entrants will be sorted by mass of the completed moon. You're welcome to stitch asteroids together, too. Bonus points for far away moons. Winners get the badge below! If you want to make a better one, please do; I'm not very good at GIMP. ENTR
  14. Moho Moons Mod (1.7.3) Hello all, tired of spending all that fuel just to get to Moho with only a Mohole to explore? Well, do I have something for you. Introducing the Moho Moons mod! What Does this Mod Add? The Moho Moons Mod adds four moons and a submoon to the game's brown furnace. Moho: Same as usual, but with a larger SOI to accommodate the far out moons. Rotisserie: This moon is decently sized relative to Moho and grey in appearance, but boasts several impressive red craters. Honeybaked: This moon is a nice yellowish color and is a great co
  15. I use Ksp 1.4.5 RSS and some other mods. Whenever I Enter the influence zone of the Moon my game freezes about 5 minutes and then it crashes. It doesn't matter either I enter the orbit legit or via cheats. https://www.dropbox.com/s/hmh7jx4meppsapi/Crash_2019-01-12_102800.rar?dl=0
  16. I'm having issues setting up a Moon's ScaledVersion in Kopernicus, no matter what I do, I can't get the ScaledVersion to accurately portray the Heightmap of the moon. A gif of what I'm talking about is linked here. Help would be appreciated! Also, here's the Moon's Config: https://pastebin.com/kJNizR7k
  17. Hi all. Hopefully this doesn't count as self-promotion but I recently had the opportunity to do a lunar parallax experiment with fellow KSPF member @cubinator. We measured the Mun's Moon's parallactic displacement against the star Theta Lyrae. After some spreadsheet wrangling and triple checking my math, I finally feel confident enough to share our results; Between my location in New Mexico and Cubinator's location in Minnesota, we measured a lunar parallax of ~283.6 arcseconds. This gave us a topocentric lunar distance of 390,775.4 km from cubinator's location and a topocentric lu
  18. (Apologies in advance for opening a topic again on something that's been discussed a lot but don't want to reopen old discussions either...) Apologies also if someone has already pointed out what follows... S = 1/2 a.t^2 The concensus in the forum seems to be that the best way (no atmosphere) to take off and the most efficient way to land is expend the greatest percentage of work on the horizontal velocity component to either establish or eliminate orbital speed. This is in line with Newton's idea that if he could climb a high enough mountain and shoot a baseball toward the horizo
  19. I am working in a mod that adds huge parts for youtube videos. I am talking about facades that you cheat somewhere and make a video on that. First plate texture( very high, 4060x4060p, it can take some time to load on the post, if you have a slow internet connection)
  20. Hi guys!! Here's some work i'v beem on this weekends! It's some "compact" version of a moon base fully functional, with few parts and functional as hell!! Only have 3 models until now, an Science Lab, a Mining Facility and GreenHouse (because its pretty, that's all... ). This is the ESA concept for a moon base that i really enjoy and like how it looks! Modules: "Interactive Interiors": Science Lab: GreenHouse: Mining Facility: Ground Solar Panels: Altair Lander - "Big Boy"! (Up to 8 Ke
  21. A few months ago I was browsing through Atomic Rockets when I stumbled upon a passage from a blog discussing the idea of developing a base on the moon with the help of an international authority-type organization to lead it all. The blog itself is based on a report titled "Economic Assessment and Systems Analysis of an Evolvable Lunar Architecture that Leverages Commercial Space Capabilities and Public-Private-Partnerships"—or just Evolvable Lunar Architecture. Recently I took a thorough read through the second part of the report for a big project I was working on, the part discussing the idea
  22. After getting the space 1999 eagle mod I found one called Eagle One and it came with a landing pad like on the show. My question is how to get that sucker up on the mun? It's way too heavy for any boosters or combo of boosters I have and it's all one peace. So far it's stuck on the ground. For that matter once we get to the mun, how are we going to land it?
  23. This is an effective repost of my question If the Soviet manned lunar program succeeded, how would the missions be designated? on Quora. The only answer suggested I ask Roscosmos people. Unfortunately, there seems to be literally no Soviet space program/Roscosmos employees, present or former, on Quora. Hence, I re-ask this question here to show it to a wider audience, including people who may be super duper knowledgeable about the Russian Space Program. Comment in question source:
  24. I heard that orbit around the Moor are very unstable with exception of some orbital inclinations. I wonder why is this?
  25. Hi everybody. So, one of my hobbies in addition to KSP is the creation of a fantasy world, and I was recently inspired to make my world a moon of a gas giant instead of its own planet. However, after reading this thread I realized that I might have daily 50 foot tidal waves if I do that. So my question is, can I position my moon in such a way that it avoids this? I had planned to have five other large moons in the sky, with this world being the fourth of the six, but I'm open to changing that. Would placing it farther out lessen the tidal effects of the other moons? Would placing it closer to
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