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Found 25 results

  1. I'm back again with a new mod! This one updates the lonely Eeloo!! It adds and changes some things so let me show you!! It adds 2 new Moons to Eeloo! The bigger one is Navel and the smaller one is named Netis!! Navel Netis Netis is farther out but is smaller so it may be a bit harder to get to but I believe in you!! Navel is closer to Eeloo which seems to have slowed Eeloo's rotation down which means they always face each other! So you may want to land in the right spot to see Navel in the sky! But while looking up you can get a good look at the new atmosphere for Eeloo!! It is rather thin but still noticeable! (It does have scatterer support as well! :DD) But that is what it adds, Also with a slightly changed texture map for Eeloo!! I hope you enjoy it and please be safe everyone!! :DD It has compatibility with: Scatterer EVE Planet Shine Distant Object Enhancement Parallax SpaceDock Link!! https://spacedock.info/mod/3468/Revamped Eeloo! New Moons and Atmosphere Needs Kopernicus! :0 License: MIT
  2. With all these huge planet packs adding planets far beyons Eeloo and beyond, sometimes it's nice to focus on the closer things. My solution was devote my sanity to learning Kopernicus modding, and create these 4 moons. This is my first mod for KSP, so it might be a bit stinky and unpolished (especially the textures), but I am proud enough of it, and I will update it as I see fit. Requires Kopernicus download https://spacedock.info/mod/3273/ExtraKerbin#info Body list: Niermun: Small moon extremely close to kerbin, good pit-stop, or vacation spot, oddly green, the ground is NOT grass. It is theorized to be a chunk of Kerbin shot out from an asteroid impact long ago... (20Km radius) Igor: Tiny moonlet orbiting on the outer reaches of Kerbin's gravity, its unusual shape, size, and orbit suggests it to be a slow and icy comet captured by Kerbin (3Km radius) Ringer: Beautiful, large, rocky moon with a Beautiful ring, a true marvel, everyone is lucky to see it in the Kerbin system. (70Km radius) Oleg: Often confused for space junk, Oleg is considered to be a sister (brother?) moon to Igor, and likely came to be in the same way as Igor. Despite being smaller than Igor, it strangely has a higher gravitational influence, this hints to a high density, magnetic core, possibly classifying it as more than an asteroid. (2.4Km radius)
  3. In general I have been supportive of the game after launch, I have not criticized things that will surely be fixed by the devs.. it's all part of the EA process. This feedback looks past the technical issues and the lego building aspects of the game. Assuming the first EA release had no bugs and performed well.. what is there to explore in the game? Well, not a lot. The celestial bodies look good when seen from far away / high orbit, which really makes them unique and interesting. But when you get closer the terrain is not great. It will probably be improved with higher resolution textures and more polygons when the performance budget will be available. Anyway, I have done complete visual orbital surveys of all the planets and moons searching for anomalies or special terrain features that stand out. I have found very few. It seems that, at least for now, there is not much creative content in the game. I don't see reasons to hop a lander or drive a rover or fly a plane around looking for interesting stuff. It's just not there. You basically have 1.. or maybe 2 interesting and unique things to see on each planet or moon. Other than that, yes there are some biomes like craters, hills, valleys, mountains. But there is nothing special there, no interesting scatter, no fascinating natural objects. The planets and moons feel as barren and empty as KSP1... for now. And this is a surprise because the devs always said in the feature videos (paraphrasing): "the planets are great, everyone's gonna love the planets".. "exploration is a much bigger motivation now" .. "some of the things the creative team is cooking up.. it will blow you away" etc. It just feels like a great waste of space, with no real reason to go exploring over the next hill. There should be more "wow" moments than just arriving at a nice looking planet with beautiful music and landing once. Hopefully more content will be added (the Duna and Tylo anomalies are very high quality and the Vall place is very interesting). Also: please limit the camera zoom-out when in low orbit. We can basically zoom out and move the camera close to the ground anywhere. It kind of spoils the fun of landing and roving. The zoom is limited when landed, I think this should also apply in low orbit.
  4. Hello everyone! I know that the planet / moon roster for initial game release is probably already set in stone, but there is a lot of room for future expansion in the KSP universe. So I'm going to make a compilation / list of (mostly crazy and probably not possible IRL) planet / moon physics ideas. Any feedback and extra ideas are more than welcome! - binary system with a common atmospheric bridge (maybe generated by gasses from vulcanism like on Rask & Rusk) - that could maybe allow armospheric flight from one planet to another - planets with a lot of vulcanism without / with normal / very thick atmosphere (there are very big differences related to vulcanic explosions behavior) - solid clouds you can land on (like in Interstellar) - maybe above a gas giant, porous ice clouds - water world with huge tsunamis (like in Interstellar) - foam world (water world with oceans that have a thick layer of foam above, with only mountain peaks clear for landing) - classic half hellscape / half frozen planet (planet tidally locked to star, one half in perpetual darkness) - planet like Crematoria in Chronicles of Riddick, with extreme moving heat wave during daytime - planet with a lot of tornadoes and localized storms - rainy planet (serene or with howling winds) - spiky planet (like carbon spikes) with very few places to land on - furry shores planet with aluminum lands and mercury seas (check the chemical reaction https://youtu.be/IrdYueB9pY4 ) - Dune - planet with a lot of sinkholes and lava tubes - planet with dust streaming off of it - radiation and winds from the nearby star would blow off material from its circumference, there would be liniar winds - rogue planets - Europa / Enceladus like moons or planets, with very deep oceans under the ice, geothermal vents - very, very old planet - planets with unstable, varied orbits (like in three body problem) - swamp / mist world - merged double planet (with 8 shape) - metalic planet / moon - some kind of disk world - matte black planet (dark like charcoal) - egg shaped (gravitational pull) - planet surrounded by orbiting liquid bubbles that periodically fall back down - very cold planet with levitating quantum locked metal islands - planet or moon cracked / split in half (Doom vibes) - ice VII / X body - bromic acid seas, Belousov-Zhabotinsky reaction (video) - phosphorescence / triboluminescence - Mercury (II) thiocyanate / calcium gluconate (video) - ferrofluid lakes / volcanoes - climate / seasons! - very tight and fast orbit around a red dwarf - a pulsar with high radiation levels and you can see it's beams even when landed on a planet (like in Galaxies Unbound) - black hole with orbiting system - planet with two perpendicular orbiting debris disks, at different altitudes - giant impact crater or crack / trench / canyon which contains all the planet's atmosphere (like atmospheric density differences on Duna) - a desert where we can take our rovers and do high dune jumps like at Baja - 10+ km cliffs like Verona Rupes on Miranda (Uranus moon) so we can jump off it - celestial body with giant atmospheric or liquid vortex (let's say you could fly inside it and touch the bottom of the ocean) - N-ary star system - planet with a quartz crystal (of any type or even mixed for colourfulness) surface (Z.O.M.G) - planets with different oxides for different colours: copper oxide soil for a blue surface, bismuth oxide for yellow, chrome oxide for green etc. (Z.O.M.G) - brown dwarf (Z.O.M.G) I will add more...
  5. ^Model is not actually 8-bit After lots of research, lots more math, and lots more tinkering, I am proud to present this 3D model (version 2.0!) of the KSP solar system. This tool provides accurate visualization and measurement of KSP’s celestial bodies with respect to one another using GeoGebra, a free and open-source graphing software. Sure, it’s pretty to look at, but its real strength is that you, the user, can use it to model and/or measure just about anything in-game. All planets and moons are represented accurately in terms of scale, eccentricity, orientation, inclination... all of it. The base state of the model has all bodies located where they would be in-game at UT=0, and can be run forward from there to 1000 in-game years (and beyond if you really need). Scale is in megameters (1Mm = 1,000km = 1,000,000m). ^Applet screenshot All stock planets and moons are represented accurately on their orbits. Semimajor axis, eccentricity, inclination, longitude of ascending node, argument of periapsis, orbital period, phase angle, body size (including atmosphere), and sphere of influence are all modeled. All bodies start exactly where they would at the beginning of a game (UT=0), and can be run forward from there to 500 in-game years (and beyond if you really need). Scale is in megameters (1Mm = 1,000km = 1,000,000m). Some of the data have been extracted directly from KSP (v1.2). Everything else is calculated within the model using that raw data. See below for the code used for the extraction. To use: To use the base tool (a version that is not easily modified or customized), follow this link to view and use it in the GeoGebra web app. You can get the customizable version at this link. It is strongly recommended that users download and install GeoGebra to their computer, as it’s faster and more stable. You can download the source file for the model by navigating to the appropriate link above and clicking in the top right corner of the applet. Full Instructions on using/customizing the model are available at the wiki. This project was very much an adventure for me, so I would not be surprised if there are (still) things I've missed, inaccuracies, etc. Please don't hesitate to bring them to my attention, along with suggestions for how to fix them, if available. I'm also open to ideas about additional features. Licensing: Because I've published the model on geogebra.org, it is subject to the Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license. Keep in mind that Geogebra is something altogether different. I have had no part in developing it, and it is subject to its own licensing, terms, and conditions. Updates: 05/20/2017: Major update with updated/streamlined calculations, fixed mathematical errors, improved accuracy (thanks to a script for the direct extraction of data from the game), new basic/customizable versions, and a wiki! 04/08/2017: Addressed crowding of AN/DNs & Pe/Aps by replacing the checkbox for each with a drop-down menu, allowing users finer control over what is shown/hidden. Added hide-able stats pane for body in focus, displaying orbital/physical parameters and time to AN and Pe. Changed auto-zoom levels to depend on body in focus. Original 2D model updated/converted to 3D. Known Issues: Body in "Focus View" drop-down often needs to be selected twice in order to display the target body at intended zoom level. Suggestions welcome. When focusing view, viewVector should orient camera to particular angle. It does not. Commented out for now. Discrepancy between JS syntax accepted by the web app and desktop versions causing error in customizable version's web app at launch. Not sure of reason, no "proper fix" at this time. Works fine in desktop version. Simple workaround is here. ^Joolian system
  6. Dres Moons Mod (1.8.1) What Does this Mod Add? The Dres Moons Mod adds two moons to Dres. Pacito: A small, reddish brown moon that orbits near Dres. It is thought to contain a small amount of iron. Ceric: A small, bluish snowball with a bright orange crater and a very faint ring. Quite the curious world indeed, especially since it (like Eeloo) has no surface scatter. Pictures Download Dependencies: Kopernicus https://spacedock.info/mod/2328/The Dres Moons Mod?ga=+3102+'kerbal+space+program'> All Rights Reserved
  7. With Kerbal Space Program 1 the Planets and Moons generally feel relatively small to our real world counter parts. Will Kerbal Space Program 2 feature larger scaled planets and moons of the current Kerbal system or will planets and moons stay relatively the same size in Kerbal Space Program 1?
  8. Eve Moons Mod (1.7.3) What Does this Mod Add? The Eve Moons Mod adds two moons to Eve. Scarab: A world that is considered to be Eve's twin. Containing the same explodium oceans and a similar atmosphere, the only thing less vicious about this world is it's weaker gravity. Vurn: An orbiting ember, a cooling ball of Magma, formed from the collision that created Scarab. Before long it will cool entirely into a gray dud, might I suggest visiting its poles before then? Pictures Download Dependencies: Kopernicus https://spacedock.info/mod/2224/The Eve Moons Mod?ga=+3102+'kerbal+space+program'> All Rights Reserved
  9. The Anziephus System [1.7.3] More screenshots will come, but for now here's a 53 second video briefly showing each world. What does this mod add? The Anziephus System adds a ringed dwarf planet with rings and a fun moon system to the solar system. Anziephus and its moons reside just past Eeloo's orbit. Anziephus: An ringed with an enormous crater exposing some blue ice from underneath. Epam: This tiny moon orbits just outside Anziephus's rings. Its small size and blue coloring suggest it was formed from debris that gave Anziephus its rings and crater. Curious indeed. Ebenus: This darker colored moon sports an excellent view of the system and has high mountains and low plains to explore. Eiwei: This moon seems to be all mountain. Resembling a crumpled up piece of yellow paper, this moon is the go-to destination for all the mountain lovers out there. Pherph: This moon was likely captured sometime in Anziephus's past. It's vibrant color scheme doesn't fit in with the other moons, and its terrain is by far the most chaotic of the system. Science Definitions Surface Scatter Known Issues Due to a kopernicus bug, sometimes achieving too low an altitude will make the ground invisible. It only seems to be an issue on Ebenus right now, so I recommend avoiding the yellow regions unless you're good at landing blind. If you psot this issue on any of the other worlds please post about it in this thread. Pictures (More to come shortly) Download Dependencies: Kopernicus https://spacedock.info/mod/2205/The Anziephus System All rights reserved Thank You to @Mythical Donuts and @XenonMax for helping me with the science definitions and the terrain scatterers. I could not have done it without you! Also thank you to the Kopernicus Discord for teaching me how to make rings and providing the texture!
  10. Download The Varuta System (v0.3.0): https://www.spacedock.info/mod/2088/The Varuta System The Varuta System is a mod that adds the planet Varuta and its many moons to the game. Kopernicus is required for this mod to work! What are the planets and moons are included in the varuta system you ask? Well here they are: Varuta: Is one of the larger planets in the kerbol system, located between duna and dres. It is host to many unique and intresting moons, all of which should be explored Theonus: Is the closest and of the more intresting looking moons of Varuta. Its surface is partially similar to Varuta. It also has some extreme terrain, so be careful when trying to land! Niven Olten: Is the second and largest moon of Varuta, at almost 1/3 the size of its planet. Olten might look boring at first, but it has awesome views of Varuta and other moons from the surface. Deaphus: Is one of the smaller moons in the Varuta System. It has regions of blue, which might be filled with Apatite under the surface. Like Theonus, it has extreme terrain. Rebos: The smallest moon of Varuta, it has a relatively smooth surface and is most likely a captured asteroid due to its orbit and surface And Oltimos: Its intresting in the fact that it is a sub-satellite of Olten. It orbits at an inclined orbit around Olten, and has a SOI of only 14km and is only 5km across. If you have any questions about the mod or any problems/glitches you have, ask me below. LICENSE: MIT
  11. Moho Moons Mod (1.7.3) Hello all, tired of spending all that fuel just to get to Moho with only a Mohole to explore? Well, do I have something for you. Introducing the Moho Moons mod! What Does this Mod Add? The Moho Moons Mod adds four moons and a submoon to the game's brown furnace. Moho: Same as usual, but with a larger SOI to accommodate the far out moons. Rotisserie: This moon is decently sized relative to Moho and grey in appearance, but boasts several impressive red craters. Honeybaked: This moon is a nice yellowish color and is a great contrast to the scorched brown of Moho. (Get them screenshots!) Doroho: This moon is puzzling, and purple. It is thought to be a captured asteroid made from the same material as Eve. Antiopho: Nicknamed 'Sauna' this moon boasts giant lava oceans and an atmosphere 6% that of Kerbins. Despite the low pressure, flight can still be obtained there by ion gliders. Sohota: Antiopho's moon, Moho's submoon. This world is similar in shape to Doroho, only it is yellow like Honeybaked and has striped red like the moon it orbits. Landing will be easy, but finding a flat place won't. To-Do List New biome maps New color maps CTTP surface textures Science definitions Surface scatter Pictures Rotisserie: Honeybaked: Doroho: Antiopho: Sohota: Download Dependencies: Kopernicus https://spacedock.info/mod/2079/Moho Moons All Rights Reserved
  12. Hello, B14TC1-1 Just kidding, i'm currently planning a Jool 5 mission, but it's no ordinary Jool 5, it's a "no docking, no refueling, no MechJeb" landing mission, now i only got Tylo landing and return Stages here. the Laythe stages are too big so i had to return to this state, any suggestions that should keep the mission in this way ??? order type : Pol-Bop-Vall-Laythe-Tylo
  13. Does anyone have a table or list of calculator with the upper limits of the Delta-V require to go from say a 50-100km orbit to a safe landing. I get it wrong too often. I just landed a base segment on Minmus with literally 10 times the Delta-V it needed. I ended up just throwing away all that fuel because it was late at night and I had to get to bed. It would also help if the resource you supply me with also listed optimal acceleration figures for landings. That's been on of my problems in these 155 years too. Help me improve my game, please.
  14. This is where you browse for useful information for your planet/moon and some helpful tips to not die. Please share your own useful information, that would be so great!
  15. This mod includes version checking using MiniAVC. If you opt-in, it will use the internet to check whether there is a new version available. Data is only read from the internet and no personal information is sent. For a more comprehensive version checking experience, please download the KSP-AVC Plugin. Ever get bored with the stock system and wish someone would just move things around to make it (slightly) more interesting? That has become a reality with MoonReorganizer. A small Kopernicus config compatible with 1.3.x (at least) moves Minmus to Duna and renames it. It also puts Gilly in Jool orbit. Eve and Laythe swap, and Eeloo is moved to a binary relationship with Dres. Pol becomes a tiny moon to the Mun. All visual mods working with stock KSP should work with this- they are still the same planets, just moved. Please note that I am unsure whether this will work with saves where your ships are landed on Minmus. If you do not want to risk it, make a new save. One more thing- I have the bad habit of not testing mods before I release them. As such, this mod may have unknown bugs(of which, as far as I know, there aren't any), so be cautious and back up your saves. Seriously, a parts pack deleted my career save once. I was mad. And now, the moment you've all (or at least those of you who chose to stick around) been waiting for: Screenshots Album On Imgur (sorry, I tried to embed the entire album, it didn't work, and I'm too lazy to redo it now) Download@Curse: Download Link Dowload@GitHub: Download Link Download@SpaceDock: Download Link Also available on CKAN Recommended Mod: SigmaBinary SigmaBinary is made by @Sigma88 and will allow the binary relationship between Dres and Eeloo. Legal Information License: MIT This mod bundles Kopernicus, the mod required to modify the planetary system. Kopernicus is not licensed as MIT, and its license can be found here. Hope you like it! For Support: Either post in this thread or email me at [email protected]. Include the following: What version of MoonReorganizer you're running What other mods you're running and what versions Which version of Kopernicus you're running which version of KSP you're running
  16. I got this idea from watching a E sized asteroid get an encounter with Minmas, the Mun, and obviously Kerbin all in one pass by of Kerbin. This put it's orbit to where it could make contact with Jool at some point and it did. It actually ended up becoming captured by Jool by making a close pass by of Jool, then Tylo. The idea it gave me was instead of having several premade moons orbiting the gas planet of KSP, it would be more interesting to see randomly generated asteroids (possibly larger than the ones we have in game now) orbiting Jool as pseudo moons. With Jool's IRL counterpart (Jupiter) having 60+ moons and most of the being very small bodies this would make sense. it could also be neat to see Eeloo have very small moons (smaller than Gilly even) to have analogs for Pluto's moons Hydra and Nix. I actually decided to visit this new moon of Jool. I named it "The odyssey". I was super afraid of it being ejected from the Jool system so I moved it's orbit past that of Tylo's and below Bop's. It also was extremely annoying to visit as it orbits in the opposite direction that Jool rotates and the other moon's orbit. Also ignore the cloud mod I have for Jool in the 2nd image, I did not install any mods that changed the asteroids to spawn around Jool.
  17. In the Kerbal Grand Tour, you are to land on as many planets and moons as possible, and circumnavigate them on land/ocean/water. For Jool, an atmospheric circumnavigation is sufficient. Rules. All Stock parts except Vens stock revamp. (FAR, mechjeb, KER, and other informational mods allowed) KSP 1.2+ Video is recommended, although photo albums with enough pictures to document essentials are allowed No Alt-F12 or other cheats/hacks. No exploiting Krakens/bugs/glitches. Use part clipping only for decorative parts(lights, ladders, science parts, etc.), not for fuel tanks, engines, command pods, etc. Must be manned with at least 3 Kerbals. No external command seats. Up to 10 Quickloads, and 5 reverts are welcome. No more than 3 launches. Any other suggested rules, ask here! Points +6 per every planet circumnavigated +3 per every moon circumnavigated +10 points if no nuclear/ion engines are used. +5 points if no ISRU drills are used +5 points if no ISRU converters are used +10 points if your vessel cant hold ore +10 points for not using 3.75m tanks and engines +15 points for using only 1.25m tanks and engines. +10 points if 5+ crew are carried -5 points per Kerbal killed -5 points if a detachable rover is used for circumnavigation
  18. The Kerbol system alone is a bit boring. It's also relatively easy to get as far as Moho or Eeloo. We need a new challenge.
  19. Werner : "What do you mean, 'Inventory Problem' !" Gus: "One of our warehouse staff caught a bag of Nachos with his bar code scanner by mistake. Turns out they use the exact same SKU codes as the Rockomax Conglomerate. Threw our stock control all out of whack." Werner rolled his eyes. "So what do we actually have?" "Well doctor, we've just finished the manual audit. Four NERVs, two Rapiers, Two Whiplash, a Panther, and a Poodle, also", said Gus, rustling through some papers, " we found a some Twitch motors in the creche facility. They were being built into some kind of toy, but they still look serviceable". Mortimer pulled out his credit card, "What's the Rockomax sales number again? 321-800-800-?" Gene : "No time for that Mort, launch window in three days" Werner : "Well, that's it then. We'll just have to make do with what we've got. Tell your boys to keep everything small and light, if we follow good maths it should be possible" Gene : "We'll need a spaceplane for Laythe" Werner : "That too, just for goodness sake keep it light. The smallest wing you can get away with to reduce drag. Simple and quick to build". "At least they'll have plenty of Nachos" added Gus. The following morning, Gene stepped into the hangar with Werner. It took his eyes several seconds to focus on the towering leviathan in front of them. He read the stats off the sheet, "255 parts, 187 Tons.." Werner stood, ashen-faced. It seemed like an age before he spoke. A pen fell from his hand in slow motion, bounced once, then clipped through the floor and disappeared in a puff of smoke. He knew that near the singularity of a black hole, time itself was slowed by the intense gravity, but this is the first aircraft he'd seen to have that effect on its surroundings. "You'd better give the launch to Val", drawled Werner, his voice sounding like he'd just inhaled a balloon of sulphur hexafluoride, "She's been spending some time in the Kessna, and just got her PPL". "Private Pilots Licence?", replied Gene. "What about instrument rating, multi engine?" "Won't need it, clear skies forecast. And we're not planning on having any engine failures. Separations, maybe, but those are much easier." "I'll tell 'em to pack", said Gene.
  20. I was playing KSP yesterday and flying an probe to Jool (I called it Tekto), but because I can't get probe further out than to Minmus, I used infinite fuel Recent Juno Jupiter approach movie inspired me to do the same thing and take some print screens and then stack them together. Here it is: https://www.youtube.com/watch?v=-ttNNhgNe04 Then I changed my orbit a lot of times to flyby different moons: First Tylo flyby: http://i.imgur.com/SBJmggz.png First Vall Flyby: http://i.imgur.com/s2eDEtD.png First Laythe Flyby: http://i.imgur.com/QdPIXDR.png Pol Flyby: http://i.imgur.com/88VgNAl.png I didn't do Bop flyby yet, so here is my best image: http://i.imgur.com/UOIHa7D.png I used HullCam mod for photos, Bop was shot at biggest magnification I could get with KerbPro.
  21. I believe that KSP needs more moons than they have currently. It gets boring after a little while, and I already have OPM installed. I believe a potatoroid moon for Duna, a volcanic moon for Jool, and maybe a small ice and dust moon for Dres. That's just my opinion, though.
  22. A few members of the KSP community have been asking for new planets for a while, but the discussion was always around improving the old planets vs adding more. I personally would like to see both, however I'll get back to that. Currently, Kerbin has no clouds or weather patterns of any kind, which are a very real thing in the actual Spacecraft and Aircraft industry, launches are often cancelled or delayed due to poor weather conditions and planes have to take wind and turbulence into consideration when taking off and landing. Also I think weather would make a great visual difference to the game. The space center (and whole of Kerbin for that matter) always look the same, light or dark with the occasional sunset and sunrise, imagine what I'd look like with rain and thunderstorms. I'm not saying add tornadoes that damage your space centre or anything crazy, just weather patterns which make for variety in every launch. The weather system could then be applied to all planets and moons with atmospheres, imagine a probe trying to make a pin-point landing through a Laythe thunderstorm, a rover in the thick of a Duna dust storm, a probe measuring the intense winds in Jool's upper atmosphere, or even a space plane having to land on the KSC runway when dealing with freak wind conditions. And weather isn't the only thing planets could be enhanced by, geological features on far away worlds are what differentiate them from each other. Volcanoes on Io and Venus, moving ice sheets and subsurface oceans on Europa and Enceladus and aurora at the poles of Jool and Kerbin. What I'm trying to say here, is I think there should be more to do and more rewards for landing worlds far away, expending thousands of m/s of Delta V. Now I've been talking a lot about enhancing the current celestial bodies, but there is also the question of adding new ones. For a while a second gas giant has been proposed for the Kerbol System, along with possibly another large terrestrial planet in the outer solar system. The second gas giant would be an analogue of Saturn and have rings and an extensive moon system. This was discussed a while ago, and I hope that Squad is still interested in this implementation. While planet-packs are great and interesting to play around with, a stable, In-Game Saturn analogue and Ice-giant analogue I think is in order for a number of reasons. 1. A planet as far out as these two worlds would further encourage players to learn the concepts of gravity assists, which would be mostly necessary because of the Delta V requirements 2. A planet that far out would also encourage players to establish more permanent fuel outposts and mining establishments. From my experience, manned missions to Laythe's surface and back are possible with SSTO's and a greater challenge for Delta V requirements would, I think, boost the number of people using space stations and mining bases. 3. Rings are gorgeous, and would add a great visual element to the game. No-one can deny that a ringed gas planet in KSP would be beautiful and I think this planet would become the screenshot central of KSP 4. Rings also offer more opportunities for Science gathering 5. Two more worlds makes for more diversity. Those far away worlds make for a new class of long-haul mission that I think could be inspiring for new players and challenging for the older players. I fully acknowledge the planet packs out there that many people work long hours developing. I have tried them and had a lot of fun, but the stock planets, the ones which come with the game I download I think are incomplete in scope and in depth. I don't want just some coloured balls to plant a flag on, I want other worlds. Worlds which are wondrous, beautiful and unique. I want to send robots there to do Science, I want to set Kerbals on their surfaces so they too can take one more giant step for Kerbal kind. I know that Squad puts lots of time and effort into developing this game and every update has come with exciting things for me and so many others to enjoy. I have loved computer games before I went to school and I love Science and Astronomy with all of my heart and seeing those two things combine has been an awesome experience for me. I hope Squad will read this and get something out of it. As for the forum user who has read through this whole thing (thank you), what is your opinion on this topic? Are the celestial bodies detailed enough? Are they numerous enough?
  23. More Planets In The Kerbal System? I think there should be more planets in the Kerbal System, Zeng and Rhota, which will have there own moons like all the other planets. Zeng will be a little planet like Pluto, and Rhota Saturn. Maybe on Zeng there will be plant life?, which would be interesting. Rhota should have rings like Saturn which will make it hard because the rocks, ice and dirt of the ring will explode you. Zeng will be a very icy planet, as Rhota... You would need loads of fuel but it will be possible to get there. Zeng will have an atmosphere that takes 10 seconds at 45 mp/s, and Rhota an atmosphere that takes 90 seconds at 455 mp/s. Maybe these planets will be in the next version of KSP...? These are the moons of Zeng: Ulo. And these are the moons of Rhota: Cerv, Hita, Gope and Flie. . Pics: NOT HERE YET .
  24. https://www.youtube.com/watch?v=At0w3pnIVgc It's all the major moons and planets of our Solar System in scale to one another. For KSP reference, Kerbin is about the size of Eris (give or take a itty bitty bit).
  25. So, I bet you have been in the situation where you picked out a perfect landing spot, made a maneuver node, executed it perfectly, and then the moon/planet turns, and you miss it. This is the solution I came up with: Get into an inclined orbit that will go above the selected landing spot. *VERY IMPORTANT* When above landing site, switch your speed to Surface mode, and thrust retrograde until velocity is zero. (not most fuel-friendly) Land! This can actually help you land on that fast-spinning moon in the planet factory mod...
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