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About me



Found 5 results

  1. Description The 2020 Parvati 990 LRV (Light Reconnaissance Vehicle) 2 Custom Wheels with full rim capable of stable 15 m/s (do not turn super sharply around 20 m/s) 2 Kick stands with hide away dust cover (press G to lower stands and 1 to toggle cover) Stable control (will go straight and stay stable and can turn very sharply) Can be painted fully (using a mod like DCK or other texture replacer) 1 Dock Jr for transport. KerbalX: https://kerbalx.com/InterstellarKev/Parvati-990
  2. Jeb took part of his experimental pilot bankroll and splurged on a new motorcycle. It's not like his insurance can get any more expensive. He lives for thrill. It's got a working v-twin (landing legs) with a clutch and a drive shaft and custom wheels. He's gonna need your help balancing and steering, though. It's pretty tall, so he's gotta jump to get up on the seat . I don't think I'm going to go into full detail on this one. If you have questions about a particular function or process, or have problems lemme know. All the comments on kerbalx so far have left me feeling pretty good, so thanks everyone. KerbalX
  3. Does anybody know of a mod that includes a powered wheel that is not designed to be attached to the side of a vehicle, but instead underneath or in front? An example would be a powered wheel for a unicycle or motorcycle. What I have in mind is something like the stock landing gear with a drive motor built in. Thanks, DB
  4. One thing that I have been interested in with KSP is making machines for ground use. Among these ill-fitting machines to a space game, I have begun making motorcycles. Anyone out here make any motorcycles? It would be nice to see what others have made. Let us know what mods you have used for your motorcycle, and try to post a pic of it. Motorcycles are perhaps useless in KSP. I have found that using both reaction wheels and motorized wheels tend to be problematic, causing me to use jet engines for propelling the motorcycle. I have constructed one for use on the Mun and Minmus using the stock Xenon thruster, and that was nice for ground travel, until I crashed it. But I think my favorite was constructing the Mach Fenrir. I had to use Tweakscale, and it has been known to reach 67 M/s (150 MPH). Nice for Kerbin use. A link to it is below. https://kerbalx.com/Core/AAA-Mach-Fenrir
  5. I did my best to make a functioning akira bike to test the wheel physics and it turn out pretty great in the end. Needs those little training wheels there so it can actually turn without spinning out, other wised it drives pretty great at high speeds and can even drift. Unfortunately the file was lost with the pre-release so I need to make it again. The actual Akira bike looks like this for comparison
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