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  1. If you need to launch a craft when the station gets to a certain point in orbit on Kerbin, how do I rendezvous after returning from the Mun? I'm doing Science mode and launched a mobile processing lab for more science, and I want to flyby the Mun with another craft to get some science, dock with the station, and have a lot of science points, how does one do this? Or should I launch another station around the Mun?
  2. I have landed on the Mun before but I want better ways on Landing there. Anyone got any tips? Thanks.
  3. Hi, I'm new to the forums, I think my question could in this section since it deals with physics and experimentation. I'm trying to do some test on the Mun about conservation of energy, TLDR at the bottom So I'm applying a problem from a dynamics workbook, which is that supposing that a lunar module can safely land on the Moon if the magnitude of it's vertical velocity at impact is no greater than 5 m/s, at what height can the LM land if it has a vertical velocity of 2 m/s downward or vertical, I already have the answer for the workbook problem (6.4814 m )but when trying it out on KSP I'm having problem on the execution. For example I can't always get to the desired height or get the velocity of 2 m/s, I've installed Kerbal Engineer Redux to make this easier since the UI doesn't give an exact measurement of the height and vertical velocity, I have also tried to use MechJeb's ascent guidance to get the desired height but since it's for orbits it always flips the lander side ways. From seeing the mod section for command and control I guess I could install Time Control 2 and/or kOS to have greater control over the lander. Any help with solving my problem would be greatly appreciated TLDR: Is there a mod or a way in vanilla KSP to set a target altitude and vertical velocity?
  4. I'm still taking baby steps, but after landing my first probe on Minmus this morning, I'm happy to have put my first relay satellite in a nice orbit around Mun, this evening. I was more interested in the 3 hour period than being exactly circularised. Not a full network, but it will help a little while I learn how to insert others.
  5. So I was just looking at the Changes for The Mun on the KSP Wiki and it says "Removed the KSC on the Mun (don't ask)" for v0.14.3 (https://wiki.kerbalspaceprogram.com/wiki/Mun#Changes). This means it must have been added in v0.14.2 which is also the version The Mun's terrain was overhauled and changed from looking like this: To This If you have any images or know anything else about the KSC on the Mun, please tell me. (https://wiki.kerbalspaceprogram.com/wiki/Version_history#v0.14.3)
  6. I'm trying my darndest to get this thing complete. The requirements are: enough space for 5 kerbals, an antenna, a docking port, and the ability to generate power. So I built it (added a MPL because why not), landed, BUT forgot the docking port. luckily I had an engineer on it so I sent an unkerbaled supply ship up with a docking port jr. Welded the docking port on and...nothin'. I even made sure to have 5 Kerbals on board because the wording was iffy about whether they needed to be there or not. All notes checked off, but it won't complete. also I have a screenshot but it seems I can only add a photo from a url. Any advise on how to share the photo here is also appreciated.
  7. SCREENSHOT - https://imgur.com/a/rseThuo ANYONE PLEASE HELP ME IN THIS SITUATION
  8. Hi everyone! I got good news and bad news, which do you want to hear first? I suppose I'll start on the good news. GN: I got parallax with some super-hard studying (asking @Spaceman.Spiff for some tips) and seeing if my pc was compatible, and it was! So I went in and got it. Let me tell you, that mod is INSANE! (with the krakens too.. that leads us to the Bad News..!) BD: Like I said, there is quite the bored kraken caused by something I think is fixable, but not working. I got parallax 1.2.1, which has collisions, which is AWESOME for my duna rover that had the collision mesh dampen before it landed, not after. So I go along with by business, continuing the Kraken series rockets (coincidence..? I think not..) to the Mun! As I go below 100m, I realize that the collision mesh hadn't said "Damping collision mesh" or whatever it said. So as my legs sink through the ground like I was playing the old version, I realize it hadn't damped.. oh well, let's plant a flag, try out the EVA science experiment (after Danny 2462's golf vid) and go some other stuff and go home. Well, as I EVA, parallax decides "Eh, why don't we dampen the Collison mesh now?" So down goes Jason Kerman, stepping on the Munar soil and watching the kraken grab-and-run with my lander like me grabbing McDonalds. I am still scared by that lunar lander, so is there a reason why it didn't do the collision dampening before I landed? KSP Log: I am going to bed, I will respond tomorrow. Goodnight and thanks
  9. Can someone tell me what the hell this is? I didn't find any clues. Object just spawned in a near circular orbit around mun in career mode.
  10. Please spare me if there's a quick answer to this. Can the Mun turn red? I was on the Mun in an eclipse when I relized "Hey, the terrain scatters, my craft, kerbals, flag and Mun dust (not mun) all turn red, but not the actual terrain, I wonder why?" Is there an answer? And is there a possible fix/mod?
  11. I have a Munbase and a lander next to it, i need to remove a fuel line from the base and install it between 2 part on the lander My engineer has done EVA construction in this mission and it used to work, but since i loaded back into that mission today, when i press "i" i go in construction mode but i cannot change from "place" mode to "move" or "rotate" i click the button to change mode and it does blink and refuse to be activated, i am stuck in "place" mode (since my ship has no extra fuel line in storage i NEED to reuse the ones on the base , this is what EVA construction is for, i dont want to send an an entire mission out for one fuel line)
  12. On the way to Duna I saw a wonderful solar eclipse of Mun and Kerbol!
  13. THE MULLETEX MISSIONS A MISSION REPORT THREAD FOR THE LUNEX CHALLENGE THREAD I haven't played KSP since August 2019. My last mission was an Elcano of Duna, along with a Von Braun of Duna and fly by return to Kerbin via Eve. Given I hadn't booted up KSP in anger in well over a year (and its been a rough year or two) I trawled the forums and happened across the Lunex Challenge thread. Its something very familiar to me as a one time (Self considered) Shuttle connoisseur and I thought it'd give me a nice easy route back into playing the game again that wouldn't put me off, and hopefully brings me back to this great community a little. I probably like a lot of people need a little more support than normal, and this is one small way I can do that, by being a part of something I've previously enjoyed immensely. Without further ado, here's the first mission. Lunex Mission 1 and 2 can be flown as one mission, so I took the opportunity to knock both out at the same time. As usual the link to the full mission report (written up) is in the title, and I've pulled a few select pictures out so as not to clog up the page with too many images. Mission Log 1 - Lunex Missions 1 and 2: Full Mission Report Image captured by way-to-close-bodyne The nearly 700t beast lumbers into the air. Originally designed without fairings but too unstable to fly, the Mulletex is...interestingly shaped. None the less, fly it does. Probodobodyne drone-bodobodyne launch photography is dangerous, but exquisite. The rocket uses 3 stages to get to orbit. Firstly the solid boosters stage, followed by the core. At this stage the rocket is fully expendable apart from the Mulletex glider. That could change in later missions though. Finally the 3rd stage all but completes circularisation before being de-orbited. The 4th, kicker stage ignites briefly to complete the launch. Image courtesy of Mullet-Dyne Very standard operations set up the Mulletex for its trip to the Mun. On its way "up" we get a chance to see the revamped textures for the first time from any altitude. Image captured by Snapfan Kerman. Copyright Mullet Dyne 2020 all rights reserved. Yes that's right, I'm still in orbit since the last mission. Still here. Rescue me.....PLEASE! Once in the vicinity of the Mun, the kicker stage which did the grunt work getting the Mulletex to Mun is nearly expended. Its last act is to achieve capture before it is staged away to forever orbit the Mun. Future missions might well add enough fuel to make sure the stage can either crash into the surface, or kick itself out to a solar orbit. On the surface the Mulletex system is capable, and cutting edge. Auto levelling landing legs (lie) ensure the ship always remains completely vertical and stable. The rover lowers from the cargo bay on a telescopic piston, and apart from a small accident with the brakes on the rover not being set resulting in a chase, everything goes perfectly. Valentina visits two different science locations on the rim of the crater, and the base of the crater. Science is done, people are happy. Image captured by the latest camera offering from C7 Aerospace Image reproduced with kind permission of....wait, we don't need permission. Here's a photo. Look at it! Once the ground operations are complete its time for Valentina to return home. First the rover is stored back up inside the base for future use if anyone visits again. The base is capable of delivering long term power to the rover, as well as protecting it from damage by the harsh Mmunar environment. Then the Mulletex uses its RE-L10 Poodle engine to lift off and return home. Aerocapture is achieved, followed by 2 further aerobraking passes before EDL is performed. Once the final EDL is started, the Mulletex cannot re-ignite its Poodle engine, so it must complete a highly accurate de-orbit if it is to hit the runway at KSC. Luckily, everything goes well apart from a hair raising moment with a large explosion caused by one of the RCS ports letting go on impact with the runway. Dinkelstein Kerman likes low riders too much.... Over-all a highly successful return to KSP after more than a year out! What a joy to be playing this game again, and hopefully its not a year until I fly my next mission this time. Mulletex performed well, but as I get my eye back into the engineering side of things, there are already areas that I can see need some improvement. Ride height for one . Welcome back me !!! SM
  14. Do you guys have any tips and tricks to build a munar base as efficiently as possible? Recommendations? Tutorials?
  15. HI! In the forum we ask and try to answer questions about KSP2? What planets will there be? Is Minmus gonna have ice craem? Will Jeb return? Who knows! Will Jeb, Bill, and Bob return to KSP2???
  16. I have a bug that makes the game entirel unplayable. Ok so when i go to the mun, the closer i get, the more laggy it gets, and when i try to land, the altimeter at the top breaks around 2.5km above the surface, it just says 1, but mechjeb is fine so i continue. But about 20m above the surface, i just explode? I have all the indestructible cheats on and it still happens, i try minmus and duna and it still happens. On minmus and duna i also went through the ground amd exploded about 10m BELOW the surface. Whats going on? I thought it astronomers visual pack causing the lag, and the lag causing the bugs, but nope. I removed it along with eve and scatterer and its still just as laggy. The only other thing maybe is sigma dimensions. Im using 6.4x size with 9.6x distance, 0.3 terrain. Ive had this isse before with no way to solve it and wasnt using sigma then so i dont think its that either. Im using ksp 1.8.1, i have a ryzen 5 2600, a 2070 super, and 16gb 3200mhz ram.
  17. Rescuing Valentina from Mun! My discord server: https://discord.gg/4d7PSyG
  18. I prefer Minmus to land >:( My discord server: https://discord.gg/4d7PSyG
  19. I pressed space bar when jebediah was going out the spaceship... Discord server: https://discord.gg/4d7PSyG
  20. this challenge is for a fully reusable mun mission there will be a separate thread for entiers and contest winners. has to be 100% stock DLCS allowed
  21. you have lander a lander on the mun and return it kerbin it has to deploy a big mobile base or 100 tones. it can be built in 1.10 and later has to be 100% stock dlcs can be used. it has to also be able recover the mobile base.
  22. PS4, Radial preset, in career mode. For context to give some idea where I am: n00b, maybe a month-2 months in (they're still reviewing my posts I'm so new, ha), having a blast - flags all over the Mun and Minmus, one unmanned rocket currently stuck around Duna (in accidentally polar orbit, probably enough fuel, and ferreting out how to get back). So I'm on a mission that requires a surface sample from 3 locations on the Munar surface (Alpha, Beta, Gamma), being quite new to this still I don't yet have a rover and not yet dialed in on landing at a desired spot, so on a mission like this I'm on foot (from various too-far distances like 7 km, 4 km, etc.). I have seen this every time, reproducible 100% for me. Upon returning to my lander each time so far (4 attempts), I find the lander has left the surface and is slowly tumbling and floating up and away (straight up) at .2 m/s. On 2 of the occasions I had enough MP left to get up to the lander, grab on, board, etc., however nothing affects it in any way, 100% thrust does nothing, it seems to be 'outside of physics' at that point, and I'm wondering if I've just gotten far enough away from my lander (or away too long? Maybe time is a factor?) that it maybe behaves the same way spent stages do when they get far enough away, which I've read means physics are no longer applied to an object beyond some x distance away. No screenshot handy but it's just a lander floating upside down 20 or so meters off the surface. No human is apt to attempt to reproduce this but am checking to see if anyone else has run into this - it's obviously a bug, and I'm at the point where I am not sure if I should keep trying to land closer to see if it's the distance or if I should skip it and move on. Overall I am enjoying this immensely (perfect quarantine filler!), some platform-specific idiosyncrasies aside I think they've done a beautiful job porting the controls over. Porting a keyboard to a PS4 controller can't be an easy thing to do.
  23. Before I start, just wanted to say THIS IS NOT A STORY! It's my first mission that will land on more than one moon. I just felt like sharing. Our ̶s̶t̶o̶r̶y̶ mission begins as we join the crew in LKO. Crew: Jebediah, Bob, and Valentina. The ship burns for the Mun. Ditching the now empty stage. Burning retrograde to low Mun orbit. Captured and in low orbit! Undocking lander. Jebediah's already been to the surface, so this time Valentina's going. That crater is our landing site. Almost... Landed! Valentina next to the flag. It's kinda dark... Valentina doing SCIENCE!!! And she also found a rock... Funny thing is, I never actually got a screenshot of the lander taking off. Sorry...Here's the docking though. Docked! Remaining fuel in the lander is transfered to the Explorer 1. Burning for Minmus... Arriving at Minmus. Bob does Science! We will be landing at the Lesser Flats. Cool views during landing! We've landed! Bob becomes the first Kerbal (in this save) to step foot on Minmus. The whole crew is here! Bob does more Science!!! He also found a rock! For Science! Let's go home. Liftoff! Burning for home... ATTENTION! Re-entry T-30 Minutes! Almost home! Parachutes deployed! ? ! Parachutes fully deployed! We're gonna live! We survived!!! Mission accomplished! RESULT: 1092 SCIENCE!!! (60% reward) And Jebediah, Bob and Valentina all leveled up to 2!
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