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  1. Hello! Welcome To The First What I've Done So Far in Career Mode, where I share with you what ive done so far in my new career mode! If you haven't looked at the previous 2 posts I made about the career mode, I suggest you read those posts first before reading this one, so you will know what has previously happened. Post 1: Post 2: Ok, so now that you have read those 2 previous posts or have already read them, lets get started! So, starting this off, the first thing I did after completing the minmus flyby, was doing a mission to orbit it (for some more science), as seen
  2. I am relatively new to the game, and after logging in about 40 hours, I have finally managed to land on the mun! It was especially hard because it was a dark side landing and I only had 6 lights to keep me for destroying all my (un-quicksaved) work. And without further ado, here are some of the screenshots that I took. I would also like to see any first mun landing post that you may have
  3. So, I'm building up a mining colony at Minmus, but I'm trying to make it as efficient as possible. I am using Kerbal Attachment System mod, just for reference. Would it be more efficient for me to process minerals on minmus and then ship it to orbit, or to ship minerals to orbit and process it there?
  4. I think I found an American landing site on the mun. It's a large obliesk with an American flag with a small lander. Anyone know the history of it, why its there? Thanks in advance :) Also to confirm finding it was an accident. I've never heard about it before, and happened to stumble across it on my second mun landing
  5. Hi, I class myself as an advanced ksp player who has gone to most reaches, but I have hit a problem with my current ideas of where I want to go. My game is modded but causally using stock ideas. My problem is: I have a landing craft that I want to land on the mun from Kerbin. It has a landing structure that surrounds the launching device that contains stuff I want to leave intact on the mun. The entire craft needs to land, then detatch the surrounding doughnut-like structure completely as it was built (but maybe without fuel). I cant return and re-assemble the part with doc
  6. In this thread, you can post your first ever Mun landing, your proudest Mun landing or any landing of that type. RULES: - It has to be a manned vessel. - You have to have an image. - It has to be YOUR photo and landing Listen, this thread was not made for me as no matter how hard I try, I either crash on the Mun or do not have enough fuel to return... I wish I could land on the Mun, and maybe someday I'll be able to, but for now, this thread is for the amazing Kerbal Kommunity and not me. Some people might know about my tries, such as @Orb8Ter , @Monkey Taylor and @Eveeloo ,
  7. Hi, I hadn't played KSP for more than a year before I decided to pick it up again yesterday. Today I decided to send a very small lander to the Mun. I managed to land it very smoothly (at like 1 m/s). As soon as I landed, the landing legs compressed and then extended like a spring. Since then, the lander keeps bouncing, reaching less than one metre in the air and then falling back down. As it touches the ground, there is an instant in which it is basically still, allowing me to time warp. However, as soon as I go back to real time, the bouncing continues. If I exit the game and reload the craf
  8. I was bringing new kerbals to my Mun base. But when I came too close to the base, the base, rovers and landers around it exploded. After that I reloaded my save and looked carefully at the base by zooming out. I saw That the base was in the ground. and now (also when I swithed to the base) when I come too close it explodes every time How can I fix this?
  9. I've just landed a Mobile Processing Lab on the Mun and I've just realized that I forgot to put any antennae on it, I did remember to put a relay satellite in orbit at least. Is there a way for me to add an antenna to the Lab if there are no docking ports?
  10. A Kerbal Apollo - An individual take on manned Apollo missions Since the Apollo program is my favorite part of historical manned space exploration, I have decided to play some Apollo missions on KSP (You might be aware of this if you have been following the What did you do on KSP today thread, but I am redoing this, this time with pictures and somewhat more detailed descriptions). I only intend on playing the manned missions, so flight tests like Apollo 6 will not be included (This means that I will begin with Apollo 7) and also, these missions will not be exact recreations, albeit I
  11. Comrades, it's time to join the space race. The N1 stands ready. Let's land on the Mun and show all of Kerbin what we can achieve. https://www.dropbox.com/s/udod72znlzzcgbc/Mission-N1-L3 Mun Landing.zip?dl=0 Admittedly, this is my first mission, so I tried to keep it as simple as possible to avoid mishaps. I hope it will be enjoyable.
  12. here it is my little rovy ready to explore https://imgur.com/a/6bD9l1i
  13. **Before I start, a little about me; I've played KSP for a long time, I can't remember exactly which version, and I got into it thanks to Robbaz' YouTube series. I've restarted several playthroughs and been a part time lurker on these forums, but now that's changing. With this career I've decided to become more active, particularly with the Mission Reports and general conversations, I might even take on a few challenges within my career. In my entire time with this game I haven't left Kerbin's SOI, but again, I'd like to change that. My mission reports may be inconsistent in their formatting a
  14. While playing KSP, I wanted to know how far is the Mün from kerbin... ...Do any of you know?
  15. (A.K.A. BILL AND JEB'S EXCELLENT ADVENTURE) TL;DR: TODAY I LEARNED THAT "CHECK YO' STAGIN'" APPLIES TO DOCKING PORTS. I am new to Kerbal Space Program and going through career mode. After the crew of my second Mun landing returned to Kerbin with 1,859.6 science on board, I decided to get ... ambitious greedy. I started by unlocking Very Heavy Rocketry, its associated fueling needs, the long-awaited NERV, and Composites. Initially I just wanted to use the NERV as any upper stage, since it was so efficient. But there was a contract for mining ore, and I already wanted to lan
  16. My First Space Station, and Misadventures Related Thereto PART 1 In which mistakes are made I was waiting for various maneuver nodes to come up on my first manned trip to Minmus, initiated almost at the same time as the consummation of my first unmanned trip to Minmus (my first mining-refining vessel, on the Mun, decided to have some mission creep). In the meantime, I decided to accept a bunch of contracts regarding putting a space station into orbit, which I had never done before intentionally. (There was an early-game derelict spacecraft—a crossfeed error made it run out of fuel
  17. For me honestly the first Kerbal Space Program Easter Egg I found was the Monolith near the KSC (smaller and floating in 0.18.3). Here's an image of it: What was your first Easter Egg you found and what was the date?
  18. I have a mun station all setup on the moon, but whenever i try to aproach it with a rover that i made, it keeps randomly shaking and ripping it self apart. It also happens when i just land with a lander next to it, It isn't happening directly when i land, I happens like 30 seconds / 1 minute later. I dont know if this is a bug, i use a modded install but before, i didn't have this poblem and i didn't install any mods after it. I use Windows 10 64 bit and use a modded installation of KSP
  19. So I'm pretty new to Kerbal Space Program (haven't even really left the kerbal system yet even though a probably could, because I just love mun/minmus missions), and for a while I've been messing around with stock Apollo replicas, and just general stock replicas of real life missions. Making an apollo lander in stock KSP, without any of that fancy DLC is naturally a pretty big challenge, but I'm really proud of this one and felt like sharing It houses 2 brave kerbals, and although the video below was made very lazily using cheats, I can guarantee its ability to land on the mun and then re
  20. This is a simple mission designed around doing a free-return trajectory with the Mun, with a few tips to guide them along. See if you can get to low Mun space and low Kerbin space with no maneuvers from when you reach the Mun's SOI onwards! I suspect there's something wrong with the mission logic somewhere, but I figure that it'll only be discovered by getting it out and tested. Download link For those having trouble with maneuver placement etc., here is a hint at what a good free-return node looks like: https://imgur.com/uGcr9QC
  21. So I was just looking at the Changes for The Mun on the KSP Wiki and it says "Removed the KSC on the Mun (don't ask)" for v0.14.3 (https://wiki.kerbalspaceprogram.com/wiki/Mun#Changes). This means it must have been added in v0.14.2 which is also the version The Mun's terrain was overhauled and changed from looking like this: To This If you have any images or know anything else about the KSC on the Mun, please tell me. (https://wiki.kerbalspaceprogram.com/wiki/Version_history#v0.14.3)
  22. So I'm in career mode and I've sent a couple of missions to the Mun. Only one probe was able to soft-land due to a bug I've had with my landers. For some reason they want to bounce back up, usually flipping over in the process. I have had this issue with both the smallest and the medium sized legs. I've also played a bit with the leg springs and dampeners. I lowered their tweakable settings. During that landing, the craft sank into the surface of the Mun and one of the legs exploded, requiring a revert. Mods in use: CKAN, Science Checklist, several flag mods, Contract Configurator with all of
  23. So Explore the Mun seems to be broken. I can't seem to complete it. I have orbited at all heights. Looked at the mission requirements and attempted orbits from other directions. Is this a bug or is this user error?
  24. So I’ve landed kerbals on the mun and I’ve decided that the best “next step” for my space program would be to send a rover to the muns poles or somewhere else but then I realised. What’s the point? Will it give me more science or money or what. Apart from being realistic what is the point of rovers on ksp if you arnt using them for base building/maintenance. Please tell me what you think rovers are good for. Also mods if if this isn’t in the right place,then please move it to the right forum.
  25. I did the flyby mission, then accepted the next one for going into orbit of mun (while my ship was stil on a flyby), I switched back to the vessel, circulised my orbit and... well.. nothing happend: Next try, next fail:
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