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  1. I have an idea for a simple KSP board game, and I think it would be pretty cool.... (<-- Yes, of course I am biased...) Basically, the point is to be the last space program with any funding. There would be a deck of part cards (and maybe cool little connectable models too), Funds, science tokens, and special dice. Each card would have a picture of the part, its name, its cost, its return cost, its mass and depending on the type: its resources, thrust, et c. At the beginning of the game, everyone starts with the mk1 capsule card, the basic fin card, the rt-5 flea card, 25,000 funds, and five science tokens. Also, shuffle the deck! Every turn you could turn in science tokens and draw cards (5 tokens = 3 cards, 10 = 6 cards, 15 = 9 cards, et c.), build a rocket, launch a rocket, or do nothing. If you can only do nothing, you lose. When launching a rocket, you find its success rate by checking a chart for its mass and thrust, and then use the corresponding die to check whether it succeeds. The lowest success rate would have a die with five fail sides and one success side, and the highest would have five success sides and one fail side. If it succeeds, you get funds back for the total return cost of the final stage. When building a rocket, you array the cards in such a way that it looks like an expanded blueprint of a rocket. For symmetric parts you multiply the cost by the amount used in symmetry. You would only be able to build rockets within your funds. You get 1 token for every science unit on the final stage. And yes, you need to do math to figure everything out, but that's good, right? P.S. Ideas and comments would be appreciated, I want to know what other people think. Thanks!
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