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Found 10 results

  1. <mod list to be added> KSP Version: 1.3.1 A Twilight Epic Revival, Names, and Ulterior Motives After installing The World Beyond, I decided to make a Space Station around Kerbin to serve as a jumping off point for voyages to Duna. It was also my attempt to get back into KSP after an absence of a few months. Chapters with a # next to the title were originally posts in "What did you do in KSP Today?". Index: Book 1 Book 1 - On Fire and Gateways Part 1: Twilight Power# I don't even know anymore. Twilight Station
  2. About. This is the new thread for the Version_2.0 Industries Rover pack, the old thread can be found here Version_2.0 Industries Rover Pack. This pack seeks to fill the kerbal's need for thrill and adventure in the way of exploration and little to no safety guidelines. The pack consists of a variety of rover parts to tackle the gap in planetary scientific exploration as well as cargo and passenger transportation. Leading the pack in these endeavors is the R32M Puma vehicle parts which give the perfect platform for light transport solutions and scientific exploration.
  3. Hello. This is where I will post albums of missions, maneuvers and designs I design and fly in a custom Real Solar System install. To keep things clean, simple and to do things a bit differently than other mission reports, the albums will be wordless. All details will be shown through the HUD. There are no characters, no story or overarching objective, but I will respond to questions and engage in discuss after each report. Report 1:
  4. About This Thread was Created in The wrong place you can find the real Thread here, my apologies. Link - [1.3] Version_2.0 Industries Rover Pack
  5. Ive been trying to install all the Near Future mods, in addition to cryo rockets, kerbal atomics, and a few other mods by Nertea. With near future propulsion, engines show, but none of the fuel or fuel tanks that accompany. Some of them show while loading, but i can't find them at in the game. Please help
  6. Alright folks, I used to love perusing the old B9 creations showcase and as far as I know one for NFT doesn't exist yet. In the NFT thread it was suggested to me that I start one myself. With the release of 1.3 NFT I think it's the perfect time. There are no requirements other than that your craft use an NFT part or mechanic. Can be current or old, I don't care. I'll update with a few more when I get home today, but I'll start this off now - This craft was designed in pieces and assembled in orbit for one of my many grand tour ideas. Back in .25 I was using Kra
  7. NFS "Intrepid" In Mid-April 2017, a disaster destroyed the NFSS Intrepid. Now a new station has been commissioned to replace it. It is very similar, but with lessons learned as well. It is made in KSP 1.2.2 with many mods. Core Module First version of the Crew Vehicle, made for the escape pod challenge. Going to the station Docked FURTHER IMAGES IN PROGRESS
  8. NFSS "Interim" (Formerly KSS Intrepid) This is a continuation of my space station originally built for the Space Station Week challenge(ON A 4GB LAPTOP), which can be found here. An album: -Delta
  9. After playing with Nertea's fantastic Kerbal Atomics and Cyogenic Engines, I have fallen in love with liquid hydrogen as a power source and I find myself wanting more. And of course Nertea is busy maintaining more amazing mods than I would think is possible, so I've been wondering (hoping) if there are any other mods which expand his selection of LH2 engines and tanks. Of course there is KSP Interstellar but that is very complicated and I don't really need everything it add, although I can't say I've looked into it very deeply. If there aren't any extensions, how difficult would it be to
  10. Hi. I am trying to create a simplified mechanic for nuclear reactors and engines. The objective is a straightforward, configurable, unified-balance mod with minimal RAM consumption. Mechanisms: Reactor are based on RTGs, with an optimal temperature based on size. Reactors and engines use Thermal or Electric MegaWatts. Reactor and generator efficiency depends on temperature. Integrated into the stock thermal control system (radiators). Features: Unified balance, configurable for different solar system sizes. Allows multiple great mods to work together
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