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Landing Gear of Doom
ShmackedSloth posted a topic in KSP2 Bug ReportsAfter the 0.1.1 update I flew a small space plane to orbit. Circularized and deployed the landing gear (All were the medium airplane type) only for when the gear went to “lock” at the end of the extension animation it vaporized my craft. I’ve done this several times before the update and never had this happen.
KSP Version: 0.1.1.0 Operating System and version (Windows 10, Windows 11): Windws 10 CPU and GPU models, any other system information which could be relevant: CPU, Intel i7 @3,6Ghz, GPU, Nvidia RTX 4070 Ti, 16 GB RAM Description of the bug. I have the bug that since the patch the radial decouplers no longer hold on the main body of the rocket. I use 6 XL decouplers in the asparagus system. Even with struts the whole thing does not hold and the structure fails. A list of ALL mods. If the list is long, please consider using a spoiler window. I don't use MODS, and the joint strength is on stock.
Hey short Idea, I hope there is not add-on like this. I am planing a big Space Station with shipyard in Orbit of Kerbin. Therefore I need a lot of storage transports to the station. My idea: I build a test Rocket with an "Payload Container" on it. The Payload Container carries for example 1t of Cargo and has a specific amount of Space in it. Before I start the Rocket I have to Click record on an GUI. Then I fly the mission. If I reach the goal , I have to stop the recording. The Plugin saves: Stating place Amount of cargo ( e.g. 1t) How much fuel was used ( e.g. XX Lf+Ox, XX Monoprop) Assembly costs Target of the Cargo (Altitude, inclination,..., Docked/Landed,...) Target of the Rocket Amount of recyclable parts --> lower assembly Costs or deassemble by a Kerbal to get Material Kits Travel-time After that you can easily transport exactly 1t of cargo to the specific destination by clicking the saved flight. It will be delivered after the Travel time was counted down. I prefer, that before you can use the delivering support you have to fly a amount of missions with the same vessel. For Example: Runway to Kerbal ground (North Pole) with radius of 1Km by plane, unload the cargo, fly back an land, recycle 100% of the vessel (min. 2 successful missions) Launchpad to docking at Station at (120 Km hight and 0° inc), unload the cargo, fly back to Kerbal and land, recycle the landed stages of the vessel (min. 4 successful missions) Fly with a glider from Duna Station (With shipyard) to Duna ground, deassemble the ship, Cost will be payed from the MK and SK Cargo of the station (min. 2 successful missions) ... The costs of the service will be the Median of all manual flown Missions.
Jonfliesgoats posted a topic in KSP1 DiscussionI got my first contract to place a satellite into a Molniya orbit. Is this a new contract or have I just missed them until now? Also, how cool is it that KSP is actually getting us to experiment with practically useful orbits beyond geosynchronous and semi synchronous orbits?