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Found 4 results

  1. All of my contracts are either rescue someone from orbit or to launch a satellite in some incredibly specific orbit. The satellite part seems impossible at my current tech level so im left with rescue contracts but im not sure where to even start.
  2. This is the result of me trying to match the requirements for this mission The heights are pretty much correct. The only thing i can Imagine is that its the wrong direction. The thing is though, that the other direction who hit directly into the moon or be thrown out of orbit by the moon. Edit: Thanks. I was going the wrong way.... I guess the contract actually specifies flying directly into the mun........... Luckily enough, I had enough fuel to reverse my orbit. did the contract and am just going to do a less dangerous route since I cant put this one through the atmosphere.
  3. Hello there! I am Vysionone! I am relatively new to Kerbal Space Program, and I just wanted to say hi! I'm bad at this game (Haven't even landed on the Mun), and I just want some tips on how to build a lander that can acutally land on something other than Kerbin, and how to get to the specific planet that I want to land on! Cheers!
  4. First, still learning at this, and I have been asking some questions around here, hope I am not getting annoying. So, I am trying to use MechJeb information to help build a better rocket ship, but am finding it opaque. Here are three pictures of a launch rocket with different types of stages. Tell me if my understanding of what I am reading is correct. Note that I am mostly interested in the lifting stage designs, and will be talking about "in the atmosphere" stages exclusively. Pictures behind spoilers because they are large. OK, here is a simple rocket. Weight: 80 tons, down to 48 tons when lift stage is empty. Sea Level Thrust starts at 1.75, which is good enough for leaving Kerbin. Atmosphere DV is 1423, which is less then half of what I need. If this stage were in a vacuum, the DV would have been 1548, which is only a bit better. So needing more DV, I add 3 side tanks, made to be ditched during the accent. This changes the numbers. Weight Question: Why does stage 7 have an ending mass of 106.8, but stage 6 has a start of 80.1? Do the three tanks/engines/crap weigh 26 tons, and it goes down when we decouple them? SLT: Our thrust at launch is down to 1.41, which is the low end of OK. DV: We added over 1800 DV, which is nice, but 1800 + 1400 is still not enough to go all the way up. Still needing more power to get out of the atmosphere, I add 6 med. sized SRB set to full thrust. Weight: We are up to a total of 252 tons. Weight Question: Why does ending mass of stage 8 say 175 tons and not 202 tons? Is it because we burned about 25 tons of fuel while the SRBs were also firing? SLT: We are up to 1.74 thrust from 1.41, a good number. SLT Question: SLT of Stage 7 now says 1.77 as opposed to 1.41, which it was before the SRBs. Is this because of the liquid fuel we burnt while Stage 8 was running? DV: We now have 860 in stage 8. When stage 7 starts, we now have 1201. I assume that its 1201 and not ~1800 because of fuel spent during stage 8. 860+1201= 2061, so adding the 6 SRB gave us about +200DV Overall, 2061 + 1423 = 3484, which is the bare minimum to get into orbit. Since I am not very good at this yet, I will need more. OK, that's it for pictures. Does anyone see something I am missing, or understanding incorrectly? Last question I asked , I received an answer that, after thinking about it, is confusing me more and more. The comment was: Specifically, I do not understand this: "...SRBs was going to do for you is increase thrust, which isn't going to help you. Now... if you had added fuel so the SRBs had something to lift, you would've noticed a dramatic increase in DV." I don't comprehend how you can increase thrust without increasing DV. If Dv is a measure of the total amount of acceleration your ship can output, how can increasing thrust not really increase DV? Thanks for time spent on this stuff, still trying to wrap my head around it.
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