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Found 8 results

  1. Nuke's Tiny Girders (NtG) Tiny part addon that adds Nuke's Tiny Girders for Kerbal Space Program. By zer0Kerbal, originally by @Nuke adopted with express permission and brought to you by KerbSimpleCo See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes: See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages YouTube review by Kottabos Gaming Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 Nuke's Unlimited (NU) agency, flags, and common files Suggests Also by Nuke Nuke's Tiny Parts (NtP) Nuke's Tiny Girders (NtG) Nuke's Tiny Experimental (NtX) Supports Either 3 Module Manager Module Manager /L GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) TweakScale Tags parts, config, resources red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Nuke for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  2. Nuke's Tiny Pods (NtP) Tiny part addon that adds Nuke's Tiny Pods (okay, just one for now but it has an IVA!) for Kerbal Space Program. By zer0Kerbal, originally by @Nuke adopted with express permission and brought to you by KerbSimpleCo See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes: See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages YouTube review by Kottabos Gaming Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 Nuke's Unlimited (NU) agency, flags, and common files Suggests Also by Nuke Nuke's Tiny Experimental (NX) Nuke's Tiny Girders (NtG) Nuke's Tiny Pods (NtP) Nuke's Tiny Parts Pack(NtPP) Supports Either 3 Module Manager Module Manager /L GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) TweakScale Tags parts, config, resources red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Nuke for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  3. Nuke's Unlimited (NU) Adds Nuke's Unlimited agent, flags, and common files used in all Nuke's Unlimited's add-ons for Kerbal Space Program. By zer0Kerbal, inspired by @Nuke An original creation of KerbSimpleCo See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes: See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 Suggests Also by Nuke's Unlimited by Nuke Nuke's Tiny Parts (NTP) Nuke's Tiny Girders (NTG) Nuke's Experimental (NEX) Supports Either 3 Module Manager Module Manager /L Tags agency flag config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Nuke for the inspiration to create this mod see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  4. Working on... SURVEY LINK SURVEY (Android Tested): https://docs.google.com/forms/d/1acNoGsqV_RoJuOQByyf_K8d_vY34YkODPzFkVreuwns/edit?usp=sharing XLS File (Android Tested): https://docs.google.com/spreadsheets/d/1-4SE_CGTRtYdPhifQYCKKyTnjlo3ZNFMmESbkErxQJU/edit?usp=sharing Current parts Baker test Bomb Katyusha Rocket M-65 Nuclear cannon Uranprojekt-1 (Heisenberg Gërat) Uranprojekt-3 Uranprojekt-4 AN-11, First French nuclear bomb Fatman, nuclear bomb Little Boy, nuclear bomb FritzX, Radio guided anti-ship missile Norden bombsight, Targeting Camera Ruhrstahl RX-4, AAMissile Uranprojekt-2, pedant Dirty Nuclear Bomb Thin Man, Dirty Nuclear Bomb Davy Crockett, Tactical Nuclear Rocketcher (wip) Grand Slam Earthquake Bomb Tallboy Earthquake Bomb T-12 Cloudmaker Earthquake Bomb Mark 5 Nuclear Bomb Mk108 MK 214 50mm cannon request MG 17 MG 151/20 Disney Bomb Projected Parts Pak 40 Torpedo Missile turret Karl Mortar request MachineGuns/turrets (WWI, Vickers, Lewis, Villar-Perosa, Becker 20 mm, M1917 Browning, MG14, Fokker-Leimberger, ...) WWI "Special" Early turret Bofors 40mm Getter robo LD: Drill missile, Strong missile, Getter Beam. Cowboy Bebop: WDF Armory M3C Devastator-class heavy plasma cannon. Evangelion: N2 bomb "inline" warhead and missile. Escaflowne: Basram's doomsday weapon. Ghost In The Shell: Fuchikoma cannon, Standard Issue Big Gun (in a turret), Sniper turret Flamethrowers Recoilless rifles Navy cannon a very little one, not a big turret (data taken by me from a real cannon) 1-inch Nordenfelt gun Canister cannon 380 mm RW 61 rocket launcher L/5.4 (Sturmtiger main weapon) Bouncing bomb request (Maybe impossible) Tzar bomb Mirv Castle bravo Download: Release Thread Thank you for your attention
  5. Hello. 1.4.5.2243 I was using quad nuke engines for large craft long range travel. previously all using liquid fuel as only fuel source, and suddenly before landing i activate new stage and my engine flames out? tanks full of liquid fuel i was puzzled, then i suddenly realised the engine required LH2 as a fuel source? what even is this? I recently added new things to my tech tree to extend science collection but cannot see why that would mean all my nuke engines would need a different fuel source? Can anyone suggest what to do? my ship is stuck dead in orbit with a tank of useless fuel. Thank you kindly. Nick
  6. Greetings! This is a showcase of all the various aircraft designs that Genesis Industries has come up with. Inter-Continental Ballistic Missile [ZEUS]: A converted MinuteMan III (MMIII) missile that has been retrofitted with a single 25 MT warhead as opposed to 8 of 350 KT warheads. The single warhead re-enters at 2200 m/s and impacts at near 1700 m/s without the aero brakes being engaged. Should the optional brakes be engaged, the warhead will slow down tremendously, use with caution. Inter-Planetary Ballistic Missile [MM-III]: A converted Minmus Rocket carrying 8 Nuclear warheads to targets not exceeding Duna. (Unless Scott Manley). Designed with automatic guidance for warheads. Simply assign one a GPS and fire, and continue doing so or all at once on one target. Warheads will only strike their assigned targets if the descent trajectory is within 5km of the target. (Blast radius about 800m).
  7. Greetings! It is no secret that Duna's technology is far superior to that of Kerbin. Kerbin posses great booster technology but lacked the weapons to deploy on the rockets. A scientist finally unlocked the power of the atom after reverse engineering a LV class Nuke Engine. Once the nuclear warhead design was perfected, Kerbal Space Center mounted six of them on a rocket. The rocket is able to travel from Kerbin to Duna and all other celestial bodies in between to carry out a strike. The 340Kt warhead is able to destroy large amounts of territory and irradiate it for a hundred thousand years. General Information: Game Version: 1.0.2 Vessel Name: M.M III Vessel Version: Mark 1 Vessel Parts: 49 Part(s) Vessel Mass: 962.1 Tons (KSP Units). Stage Count: 4 Stages Not all used. Weapon Class: Mass Destruction Description: It is no secret that Duna's technology is far superior to that of Kerbin. Kerbin posses great booster technology but lacked the weapons to deploy on the rockets. A scientist finally unlocked the power of the atom after reverse engineering a LV class Nuke Engine. Once the nuclear warhead design was perfected, Kerbal Space Center mounted six of them on a rocket. The rocket is able to travel from Kerbin to Duna and all other celestial bodies in between to carry out a strike. The 340Kt warhead is able to destroy large amounts of territory and irradiate it for a hundred thousand years. It's basically a 4 stage rocket with enough fuel in the first stage to get to an apoapsis of 130Km. The two stages following have enough fuel to send the payload towards Duna with real ease. However as the missile is relatively new, it does not possess RCS thrusters or fuel at the moment. In the near future the rocket will be able to make complex maneuvers through advance RCS jets. Currently it can lift more than 30 tons of payload into orbit and about 15 tons to another planetoid. The warheads are GPS guided by a targeting pod fitted into the final stage, which zooms into targets. Once the warheads are armed, targeted and ready all that is left to do is to deploy them 1 by one or all at once. Thus it can take out 6 different positions on a planet or 1 single position with 6 consecutive warhead strikes. Screenshots:
  8. Would it be feasible to have a dockable engine section with an expendable, replaceable fuel section, or a reusable fuel section, with refueling spacecraft. What are your thoughts?
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