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Found 1 result

  1. License: CC-BY-SA-4.0 Link: https://spacedock.info/mod/3114/Oblivion Bubble Patrol Craft Updated to 1.1.0 15/9/22 I have this working on the 0.1.3 version of "ModuleAnimateGenericEffects" it looks as though the latest version 0.1.4 has a glitch that is causing the animations to not work correctly. Hi. This is my version of the Bubble Ship from the movie Oblivion. It is all one piece and and it's electric engines are unlikely to run out of fuel in a game lifetime. It only operates in atmosphere and has an operational ceiling of roughly 15,000 metres. It can super cruise up to around 670 metres a second when in between 5500 and 6500 metres up. It can transition from VTOL to forward flight and it's landing gear fold back and up like the movie ship. It's doors open and it is possible for a Kerbal to walk through because originaly I was trying to make a command seat style, but due to the difficulty in trying to balance the Kerbal weight and the poor performance that caused, it is now an internal overlay cockpit. From the side and front when you have the ovelay turned on they should look like they are sitting in the actual cockpit. I expect that most people would use this in a sandbox game but I will put it at the end of the tech tree in case otherwise. It uses the small plugin from Linuxgurugamer called ModuleAnimateGenericEffects for 2 of it's animations and I will provide a link here. https://spacedock.info/mod/2345/ModuleAnimateGenericEffects I understand that some non windows set ups may not be able to use it so I will provide a second config file with the suffix txt and the title "Bubble2" in the main folder. If you need the version without sound effects for the animations then simply change the suffix of Bubble.cfg from .cfg to .txt and the Bubble2.txt from .txt to .cfg and it will use the stock system. Change Log 1.1.0 Made the no sound animation version of the bubble ship the default as am not sure what is happening with the plugin. Other is still in for those who have it working. Have added the Drone. When hover mode is turned on the sides with the guns sit out from the body revealing a blue glow when throttled up. Added my Kerbal version of the motorbike. Is fine when spawned directly but as per usual it becomes oversensitive when built by an engineer or after a kerbal has got off of it, The reaction wheel then needs to be adjusted down about half way. The wheels as always need to be rotated 90 degrees clockwise when attached in the SPH, have simplified it by making the spoke that should be pointing up towards the top of the bike black so that it is obvious if it is the right way up. This also helps when an engineer attaches in the field to see which way up it is. The Bubble ship now has an extra inventory slot and more weight capacity so that the bike frame and 2 wheels can be stored. When getting an engineer to assemble, the bike frame should be put down upside down and the front wheel attached first, (if you put the back on first the bike will flip and try to get away.) wheels when attached need to be rotated so the black spoke is pointing to what would be the top of the bike if it were the right way up. (e.g down if the bike is upside down.) Once completed switch view to the bike and get it to roll on to it's side, good time to adjust the reaction wheel strength down, so that a Kerbal can get on it. The bike is fully independent so you can stop it and bring it back when a Kerbal gets knocked off. There is an RCS ball for the Drone that snaps to its centre, only really needed when moving about in hover mode. When in flight mode it is best off, so that it doesn't over rotate your movements. Type bubble or oblivion for the parts to come up. I hope that covers it. Hope you get some fun from this, It is great for canyon running.
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