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  1. On December 5th 2014, a Delta IV heavy rocket thundered into the skies above Cape Canaveral, carrying a prototype of NASA's new Orion spacecraft. The mission was a success, but behind the awe of the launch, NASA was in shambles: It was building a capsule with no intended use, and a rocket to launch it to nowhere! During this period, it was doubted if the Space Launch System would ever even fly, lest do anything of note. However, this was anything but a sign of things to come - In late 2017, the leftover elements of past programs such as Constellation and the Asteroid Redirect missions, were collated and reformed under a unified program, one which gave a goal and a future to Orion and SLS, one which would achieve NASA's 50 year objective of returning Humans to the Moon. It's name? The Project In this Project, me and @Jacktical are aiming to recreate all the past present and future Artemis missions, Including: - NASA launches - Commercial partner launches - International partner launches - And more We are hoping to keep this semi-realistic, with the initial Artemis missions playing out as is currently planned by NASA, with later missions coming (hopefully) our own interpretations and hopes for the future of Human Spaceflight Posts should be regular enough, but we aren't gonna make a strict schedule for it It's time to return to the Moon! NEXT LAUNCH: CAPSTONE
  2. Introduction: In 2010 the Constellation program was cancelled with the only things to show for it was a prototype of the Ares I launch vehicle and a semi developed crew capsule, the Orion Crew Exploration Vehicle. The program had a quite a bit of lofty goals, having to develop new large launch vehicles using the knowlege gained from the Shuttle and Apollo programs as well as creating new crew exploration vehicles that could be used for LEO, the Moon and eventually Mars. It became an extremely costly effort leading to it's eventual demise. Thanks to KSP and a variety of totally rad mods from around the community, here is a somewhat Kerbalized set of events if the Constellation program continued into the next decade and beyond. Mods and stuff:
  3. Artemis Construction Kit | V1.4.0 | Stockalike Orion Spacecraft & Space Launch System Artemis Construction Kit contains parts inspired by NASA's Artemis program, specifically the Orion Spacecraft and Space Launch System Block 1, 1B & 2, as well as lunar lander parts based on the Lockheed single-stage lander proposal. Key features: Highly detailed recreation of the Orion capsule & service module in a Kerbalized style Space Launch System Core Stage, ICPS (courtesy of Bluedog Design Bureau), Boosters (courtesy of Photon Corp) & Main Engines (courtesy of Rocket Motor Menagerie) Exploration Upper Stage & other SLS Block 1B parts SLS Block 2 advanced boosters (BOLE) Modular abort system, including boost cover, abort motor, jettison motor and solid-fuelled attitude motor Lockheed lander-inspired Kerbal Landing System Full capsule interior Highly customisable, including multiple colour variants for the capsule and length variants for service module Adjustable sweep solar arrays with built-in 'selfie' cameras (requires Breaking Ground DLC) Waterfall support Neptune Camera support Craft files provided Adapters to standard sizes (2.5m, 3.125m and 3.75m) Capsule available in white, black and reflective silver foil variants Variable sweep solar arrays Fully functional Abort system with waterfall plumes Custom drogue and main parachutes - available both as combined parts to fit the capsule, and standalone parts for your own creations. Translucent shaders provided by Shaddy Detailed custom IVA Download: SPACEDOCK Secondary Download (GitHub) Dependencies: This mod has B9PartSwitch, Animated Decouplers, DeployableEngines, Community Resource Pack, Simple Adjustable Fairings and ModuleManager as dependencies, all of which are bundled with the mod. My mods Benjee10 Shared Assets and HabTechProps are also bundled - these contain the parts for the docking port/OMS engine and props for the IVA respectively. Waterfall is fully supported, so if you have this installed you will get much nicer plumes all engines/RCS parts included! Configs were created by Rodg88 - the abort motor FX are particularly spectacular! Shaddy and Shabby will give the parachutes much more realistic translucent shaders. Compatability: While this mod is designed for KSP 1.12.3, it should be backwards compatible with previous versions, though I will not be providing official support for any issues prior to 1.12. If you are using a previous KSP version you will need to find version-appropriate downloads of the required dependencies. This mod uses parts from other mods, namely Bluedog Design Bureau, Photon Corp, and Rocket Motor Menagerie. If any of these mods are installed a MM patch will ensure compatibility and prevent conflicts. You can safely install and uninstall any of these mods, as well as pruning parts of this mod out. Recommended mods: Conformal Decals for slapping that giant red worm logo down the side for some reason ^ amazing screenshots by @Pioneer_Steve - thank you <3 Future plans: TBC Credits: Orion Spacecraft by Benjee10 SLS core stage & EUS by DylanSemrau & Benjee10 ICPS & RL-10 engine by CobaltWolf & Zorg RS-25 Main Engine by EStreetRockets Waterfall configs by Rodg88 Additional mesh work by InvaderChaos Community Category Kit implementation by Lennon All rights reserved. Dependencies bundled under their respective licenses.
  4. reDIRECT | V0.10.1 | Shuttle-Derived Launch Vehicles Revival of my old Shuttle-Derived launch vehicle mod for KSP 1.4.1. The mod has been completely rebuilt from the ground up, with new models & textures. It will not replace older versions of the mod to avoid conflicts. Principally, the mod adds STS-style 5m fuel tanks, and 2.2m Solid Rocket Boosters. Adapters and decouplers are also included! These can be used to built Space Shuttle (STS) stacks, or the Jupiter rockets from the DIRECT proposal that this mod takes its name from. Screenshots: Part variants are included! PHASE I: Jupiter STS External Tank. Jupiter Stack Parts, including adapters, separators and thrust plates. Shuttle 4-Segment Booster Parts 5-Segment Booster 2 & 3-Segment Boosters (for SRB-X) Jupiter Upper Stage Parts. PHASE II: Orion Orion Capsule & Associated Parts. Orion Service Module Parts PHASE III: Constellation/SLS SLS Parts Ares I Parts CHANGELOG 0.10.1. PUBLIC RELEASE - Fixed broken normals maps for 1.8+ - Added normals to RL10, Orion LAS, Jupiter Upper Stage - Fixed SRB nosecone orientation (may break existing craft) - Fixed emissive on Orion capsule 0.10.0. PUBLIC RELEASE - Release to coincide with Shuttle Orbiter Construction Kit - Adjusted STS External Tank CoM offset 0.9.10. DEV RELEASE - Adjusted thrust transforms and values of SRB nosecone for cleaner separation - Adjusted decoupling force of SRB decoupler for cleaner separation - Increased fuel values of Ares I parts for better balance (will need to rebuild existing craft to see the effect) - Added stack node under Shuttle External Tank 0.9.9. MAJOR RELEASE. Warning: may break existing craft files. - Re-bundled craft files. - Fixed tags for multiple parts. - Fixed B9PartSwitch errors. 0.9.8. DEV RELEASE - Improved normal maps across all parts. - Added Space Shuttle External Tank Decoupler. - Added Space Shuttle SRB Decoupler. - Added PlumePart plumes to SRBs. - Added nodes to SRBs to allow attachment to SRB decouplers. - Added node to Jumbo External Tank to attach to ET decoupler. 0.9.7b. DEV RELEASE - Bundled Benjee10_sharedAssets. - Moved KJ10 engine into sharedAssets. - Reduced SSME mass to 1.2t. - Added gimbal to KJ10 engine. - Rebalanced Shuttle/SLS tank masses & volumes. - Added whitelist for ReStock SSME. - Fixed most NREs with texture switching parts. 0.9.7a. DEV RELEASE - Overhauled RL10-B-2 engine model. - Bundled DeployableEngines. - Tweaks to balance & SRB thrust curves. - Tweaks to node placements on various parts. 0.9.6d. EXPERIMENTAL RELEASE - Replaced all engine/RCS plumes. - Bundled PlumeParty. 0.9.6c. EXPERIMENTAL RELEASE - Complete rebalance of all LH2/OX tanks, engines, & SRBs. 0.9.6b. EXPERIMENTAL RELEASE - Added SLS ICPS part. - Added Orion Fairing Base. - Added short 5m orange tank to lengthen SLS. - Added RL-10B (fixed nozzle) - Modified RL-10B-2 (expanded nozzle) model/texture. 0.9.6a. EXPERIMENTAL RELEASE - Added SLS 4x adapter. 0.9.6. 1.6.0 update - Re-release for 1.6.0 compatibility. - Bundled updated version of B9PartSwitch. - Fixed some errors/typos in part descriptions/names. - Fixed UV-layout accidentally overlaid onto adapter texture. - Bundled craft files. 0.9.5. 1.5.1 update - Re-release for 1.5.1 compatibility. - Removed duplicate geometry on 5-segment SRB which was creating Z-fighting. - Removed fairing from Ares I upper stage engine plate's editor icon. - Added 5m -> 3.125m adapter. - Added 3.75m -> 3.125m adapter. - Added SLS-style 5m -> 3.125m adapter. - Bundled updated versions of B9PartSwitch and Community Resource Pack. 0.9.4c. Minor iteration on Ares I parts. - Finished textures for Ares I parts. - Added normal maps for Ares I parts. - Added built-in decoupler for Orion Launch Abort System. 0.9.4b. DEV RELEASE OF ARES I. - Added Ares I parts: - Small & Large LH2/Ox Tanks. - 3.125m thrust plate. - 3.125m->2.2m adapter. - 3.125m avionics ring. - 3.125m stack decoupler (with built in RCS). - 3.125m fairing base. 0.9.4a. DEV RELEASE OF PHASE III. - Added K-2X "Jackdaw" cryogenic rocket engine. 0.9.31. Hotfix. - Fixed model for inline STS tank not appearing in game correctly. - Added placeholder IVA to Orion to allow crew portraits. - Fixed incorrect gimbal transform on KL-10-B-II Engine. 0.9.3. - Added Orion Parts. - Rebalanced all tanks & engines to use LqdHydrogen/Ox. - Migrated all mesh/texture switch functions to B9PartSwitch for 1.3.1. compatibility (and for more features in the future). - Rebalanced all parts to be in line with stock. - Tweaked SRB thrust curves. - Updated .CFGs so that all parts now have consistent manufacturers & feature tags and a description. - Bundled B9PartSwitch & Community Resource Pack. 0.9.1. BETA RELEASE. - Added KD75k "Monsoon" five-segment Solid Rocket Booster. - Added KD25K "Thunderstorm" two-segment Solid Rocket Booster. - Minor SRB texture improvements. - Minor Tank Endcap texture improvements. - Added Jupiter Upper Stage parts (fuel tank and engine mount). - Added new upper stage engine, KL10-B. - Rebalanced to be closer to stock values. - Added placeholder KS-25B "Rainstorm" engine (uses Stock SSME model) to account for increased mass of fuel tanks. 0.9.0. BETA RELEASE. - Initial release of Phase I. Download link: SPACEDOCK DEV RELEASES SpaceDock is hosting only the last stable release. On my GitHub you will find the latest development versions: GITHUB This features the newest parts and updates but may not be properly balanced or stable, and will frequently be updated which may result in craft files breaking. Use at your own risk! This should work correctly with 1.3.1 and up. ACKNOWLEDGMENTS Special thanks to HooHungLow & Tyko for sponsoring the Orion section of the mod, and to Beale for allowing me to use his fantastic solar panel texture. If you like what I'm doing and you'd like to donate something to keep me motivated & well caffeinated, consider making a one-off donation via PayPal:
  5. V1.8.1 You've likely heard of Project Orion - the incredibly metal spacecraft propulsion concept from the '60s that involved surfing on the wake of serial nuclear explosions - but Project Orion wasn't just the eponymous engine; it was an entire vehicle concept study to construct a fleet of Orion powered spacecraft variants to explore and utilize the local Solar System - Luna, Mars, even Jupiter or Saturn and their extensive moon systems. What this mod does is bring Project Orion to KSP. Parts List: -5m Orion Drive -5m Medusa Drive -2 Payload Spines, Short and Long -3 external Size1.5 Pulse Unit magazines -5 external LF/O & MonoProp tanks -5 radial resource containers -2 radial Cargo Bays -4 Payload Spine adapters, 1.25m ,2.5m, 3.75m, 5m -7 Structural adapters, 1.25m, 2.5m, 3.75m, &5m -1.875m Command Pod -1.875m Crew Can, Living Quarters, and Lab -5m Cargo Bays -5m Uranium ISRU Processor -1.875m Metal ISRU Smelter Pics Download -SpaceDock -GitHub This mod is licensed under a MIT license. Includes CRP as a dependency. Kottabos review (version 1.0) Usage Notes: * Strut your stuff! If you think you have enough struts, you don't. Orion produces impulses, rather than continuous thrust. Make sure your vessel can survive the rigors of launch. AutoStruts (enabled via toggling Advanced Tweakables in the settings menu)are highly recommended, as is the Rigid Attach toggle. Kerbal Joint Reinforcement continued is also recommended. * 0.05kt yield pulse units don't seem like much, but are included for a reason. Dense atmosphere like Kerbin ASL boosts the impulse from the pulse units, and higher yields may very well straight up destroy a lighter rocket on launch. * Nuclear Pulse Units are nukes. it is recommended to not operate an Orion drive near any launch pads, lunar bases or orbital stations you particularly like. Replacing the Launchpad at the KSC can get expensive. * At present, due to ModulePulseEngine being a bespoke engine module, stock (or mod) dV calcs and readouts don't grab the Orion Drive; Orion dV calcs can be found in the Orion part action Window in flight. * Bring lots of RCS. Orion Vessels can easily reach kiloton masses, and will take forever to come about on just SAS; 1.875m LF/O and MonoProp tanks that will fit on the sides of a payload Spine are included for this purpose. Changelog:
  6. ► Download Chaka Monkey 161 ◄ Chaka the monkey supports Test Shot Starfish: https://soundcloud.com/testshotstarfish/tracks Chaka Monkey Exploration Odyssey is a space program based on NASA and Boeing proposals for future missions. Part models from a wide variety of authors have been licensed, and new original models made, then combined with all new textures, sizes and configurations, to create craft files depicting the proposed missions. This project is modeled at 75% real scale. ♦ Recommend installing this pack into a clean KSP install for the first time. ♦ Latest version of Raster Prop Monitor needed for IVA function. Link included in download. ♦ Copy everything in provided GameData to your GameData ♦ Copy VAB folder to Ships ♦ Copy Subassemblies to your save (optional) ♦ Please remove any previous version files before installing! Chaka Monkey Exploration Systems includes products commissioned or licensed from the following authors: Winston & Kickasskyle - KW Rocketry https://creativecommons.org/licenses/by-nc-sa/4.0/ Alexustas - A.L.C.O.R. Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Alexustas - ASET IVA for Monkey Rover and Mk1-2 Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Bobcat, Ind. American Pack - all rights reserved and belong to BobCat, expressed written permission from Bobcat for American Pack components to be distributed with Chaka Tiberion - NovaPunch https://creativecommons.org/licenses/by-nc-sa/4.0/ Kosmos Spacecraft Design Bureau - all rights reserved, expressed written permission from Normak and CardBoardBoxProcessor for components to be distributed with Chaka Lionhead Aerospace https://creativecommons.org/licenses/by-nc-sa/4.0/ Sumghai - SDHI Service Module System https://creativecommons.org/licenses/by-sa/4.0/ Alexey Volynskov (Keramzit Procedural Fairings) https://creativecommons.org/licenses/by-sa/4.0/ BahamutoD - RS-68 Engine - All rights reserved - expressed written permission from BahamutoD for components to be distributed with Chaka Sumghai / Fustek / Nothke - Habitats https://creativecommons.org/licenses/by-sa/4.0/ LandeTLS - SLS Block I fairings https://creativecommons.org/licenses/by-sa/4.0/ TALISAR - Talisar Large Upper Stage https://creativecommons.org/licenses/by-sa/4.0/ Porkjet - Habitat IVAs - https://creativecommons.org/licenses/by-sa/4.0/ and expressed written permission from Porkjet for components to be distributed with Chaka Blackheart612 - Aerojet Kerbodyne https://creativecommons.org/licenses/by-nc-nd/4.0/ expressed written permission from Blackheart612 for components to be distributed with Chaka Kommitz - Chaka Nuclear Thermal Engines https://creativecommons.org/licenses/by-sa/4.0/ Nertea - Octo-Girder Argon Segment https://creativecommons.org/licenses/by-sa/4.0/ NoOneSpecial - NOS Altair pod and lander https://creativecommons.org/licenses/by-sa/4.0/ Hanson Ma / xxhansonmaxx - CST-100 Parachute, Dock Port, and CST-100 pod IVA https://creativecommons.org/licenses/by-sa/4.0/ CXG2827 - CXaerospace Station Parts - All Rights Reserved (Models and Textures are permitted for modification and distribution by YANFRET in Chaka Monkey Exploration Systems) Chaka the Monkey would like to extend a special thank you to these developers. They worked very hard to make these parts and we have organized them for Monkey Exploration because they are excellent. Also, Chaka wishes to thank our awesome 1.3 beta test team: @Space Kadet , @OV-102, @Jarlgnarök, @davidewei , and of course @MeCripp for putting in many hours of science which made the quality of this release possible. Special thanks to @rsparkyc for updating Procedural Fairings to 1.3! Monkey Rover Wheels provided by: BMW, AG Chaka the monkey supports using Raster Prop Monitor by @MOARdV LICENSE Unless otherwise specified, all materials available for download on this page are copyrighted and released under the Creative Commons Attribution-ShareAlike 4.0 License. http://creativecommons.org/licenses/by-sa/4.0/ Included plugin licenses: Kerbal Joint Reinforcement is licensed to be distributed only with Chaka Monkey Exploration Systems on express written permission from Ferram4 due to specific critical requirements. Distribution of Kerbal Joint Reinforcement from this download is expressly prohibited: KJR License is GNU GPL v3 http://www.gnu.org/licenses/gpl-3.0.en.html For the latest version and updates to KJR, please visit http://forum.kerbalspaceprogram.com/threads/55657-1-0-2-Kerbal-Joint-Reinforcement-v3-1-3-4-27-15 KSPAPIEXTENSIONS is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/81496-1-0-2-KSPAPIExtensions-V1-7-4-Utilities-for-shared-mod-use-1-May CC BY terms (attribution) Procedural Fairings is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/39512-0-25-Procedural-Fairings-3-10-payload-auto-struts-%28October-11%29 CC BY terms (attribution) Animated Decouplers ( Starwaster ) is licensed via Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) https://github.com/Starwaster/AnimatedDecouplers http://creativecommons.org/licenses/by-sa/4.0/
  7. This is a parts pack that adds a stock alike version of the SLS in 5m size as well as a few Space Shuttle specific parts that will allow you to build the Block I SLS with the complete Orion Spacecraft (CM, SM, and LAS), as well as a full Space Shuttle stack with an External Tank and SRBs that are 5m and 2.25m respectively to be in scale with the Mk3 Spaceplane parts. Note: Delete your old ShadowWorks Install before installing all Updates. Version 2.0.5.1 Waterfall FX Compatibility Updated to Version 2.0!!! A whole lot has changed with this update. Since it took me so long to motivate myself to finish the Jupiter (DIRECT) and Altair Lander parts, and seeing the progress of a lot of other mods I decided that the mod as a whole could use a facelift. With the 50th anniversary of Apollo 11 I was inspired to finally finish the Jupiter and Altair, and complete a near total overhaul of the mod. Nearly every part has been remodeled and retextured, and I have made use of the stock Part Variant module for mesh and texture switching, throttle-based animations to animate the extending nozzle of the RL10B, and the new mapped specular shaders to provide a mirrored Orion capsule. I have also gone through and properly given most (if not all) parts an alias taken from the ancient Egyptian pantheon. I figured, you don't see that very often, so why not. Below is the Change Log for version 2.0, which is extensive, but I may have missed a couple of things. Changes 2.0.5.1 ------------- * Re-added the Connected Living Spaces compatibility patch after accidentally leaving it out of v2.0.5 Changes 2.0.5 ------------- * Added Waterfall FX compatibility patch - converts all engines and RCS thrusters except for SRBs to Waterfall FX. * Fixed texture issue with the 5m Amun-Ra (SLS) Fairing. The texture will now appear correctly in 1.12+. * Updated the SSMEMount part to use transform-based attachment nodes. Changes 2.0.4.1 -------------------- * Added Connected Living Space (CLS) Compatibility (will only work if CLS is installed) Changes 2.0.4 -------------- ISS SAW Fix thanks to @Hachiro * Re-exported the ISS SAW (Solar Array Wing) part * Now uses a single attachment node (no longer surface attach) * PAW text updated for easier readability and more informative operation * Deploying the Array plays the full deployment animation once, while the panels won't actually rotate independently and collect sunlight until they are activated. * Should remain deployed regardless of a packing/unpacking operation, so no more having to redeploy after the game packs and unpacks the vessel. Changes 2.0.3 -------------- Hotfix * Re-exported the following parts to add a basic flat normal as KSP apparently no longer gracefully ignores no normal map for "Bumped..." shaders. * EUS * EUSDecoupler * ICPS * DCSS5m * DCSS5mDecoupler * DCSS4m * DCSS4mDecoupler * AresI * AresIIU * AresIDecoupler * Pyrios * PyriosNoseCone Everything should be back to looking normal. Changes 2.0.2: ------------------------ * DDS texture encoding changed to DXT5 from DXT3, so textures should show up again! * Removed duplicate TGA textures that have DDS versions in the SRBs folder. * Removed the SLS Engine Mount as a separate part, as it really isn't needed any longer. Changes 2.0.1: ------------------------ * Altair Landing Legs will now show up in the career tech tree under "advLanding" Changes 2.0: --------------------- Removed: * External Tank Nose Cone * External Tank * External Tank End Cap * These three were replaced with two tanks (see Additions) * File: "_ShadowWorks_RealChutes.cfg" Removed * File: "_ShadowWorks_FSTextureSwitching.cfg" Removed * SLS 5m - 3.25 m Adapter (Orion can be attached to the EUS using the SLS 5m Fairing Base No Payload variant. Additions: * MOARdV Avionics Systems compatibility patches adding functioning MFDs and other controls to the Orion and Altair IVAs. Also adds a camera and docking radar to the NASA Docking System (NDS) 0.9375m docking port. * ModulePartVariant: * SLS Core Stage * Bare Orange Insulation * Black and White Painted * ICPS Decoupler * Bare Orange Insulation * Black and White Painted * EUS * Bare Orange Insulation * Black and White Painted * EUS Decoupler * Bare Orange Insulation * Black and White Painted * External Tank Liquid Fuel Tank * Bare Orange Insulation * STS-1 White * Jupiter (DIRECT) Liquid Fuel Tank with Engine Mount (Mesh) * External Tank Oxidizer Tank * Bare Orange Insulation * STS-1 White * Jupiter (DIRECT) Oxidizer Tank (Mesh) * Shuttle Orbiter Radial Decoupler * Bare Orange Insulation * STS-1 White * Orion Pod * Mirrored * White * EFT-1 Black * Orion CM Cap * Mirrored * White * EFT-1 Black * ICPS * ICPS (Mesh) * DCSS 5m (Mesh) * SLS 5m Fairing Base * Orion attach nodes to accommodate the Altair Lander * Orion attach nodes for no/small payloads * Orion attach nodes for tall payloads * Jupiter (DIRECT) Upper Stage Tank * Earth Departure Stage Tank * Jupiter Upper Stage Engine Mount (6x symmetry) * Earth Departure Stage Engine Mount (1 engine & 2 engine variants, uses ModulePartVariant) * Earth Departure/Jupiter Upper Stage interstage decoupler * Altair Ascent Stage (w/integrated RCS and ascent engine) * Altair Decoupler (w/airlock for crew EVA) * Altair Descent Stage (w/integrated engines) * Altair RCS Quad (rcs quads for the descent stage) * Altair Landing Legs (must set to "Gears" Action Group to use the "g" hotkey) * SRB Aft Separation Motor (mounts on aft skirt of 4-segment, 5-segment, and Black Paladin SRBs * 4m Delta Cryogenic Second Stage * 5m Delta Cryogenic Second Stage (ICPS without the Orion adaptor) * Delta IV Medium decoupler * RL10A * Shuttle Orbiter radial decoupler * 4-segment/5-segment SRB radial decoupler * External Tank Oxidizer tank * External Tank Liquid Fuel tank * Ares I Payload Fairing Base Updates: (Nearly Complete Overhaul) * Orion Launch Abort System was separated into two (2) separate parts, the Abort Motor, and the Jettison Motor. * Orion Pod: Remodeled to add detail. * Orion CM Cap: Remodeled to add detail. * Orion Heatshield: Updated model, given mirrored finish * Orion Chutes: Made into single chute part that is attached to the Orion Pod directly. * Orion CM Decopuler: Remodeled. * Orion Service Module: Remodeled to add detail. All RCS pods have been integrated with the SM, and attach nodes added for easier attachment of solar panels. * Orion Solar Panels: Added attach node for easier attachment to SM * Orion SM Decoupler: Remodeled to add detail. * Orion SM Fairing: Remodeled to add detail and improve staging of the petals. * ICPS: Remodeled, 5m DCSS is a variant of this part, added flag decals * ICPS Decoupler: Remodeled to add detail. * SLS Core Stage: Remodeled to add detail. Integrated the SLS Engine Mount. * Exploration Upper Stage: Remodeled to add detail. * Exploration Upper Stage Decoupler: Remodeled to add detail. * 4-Segment, 5-Segment, and Dark Knight SRBs: Remodeled to add detail. * SRB Nose Cone: Remodeled to add detail. * Pyrios Nose Cone: Remodeled to add detail. * Delta IV CBC: Remodeled to add detail. * RS-68: Remodeled to add detail. * GEM-60: Remodeled to add detail, and a gimbal-able nozzle. * RS-25: Remodeled to add detail. * RL10B: Remodeled to add detail, and add an extendable nozzle. * RL10C: Remodeled to add detail. * F-1B: Remodeled to add detail. * J-2X: Remodeled to add detail. * Pyrios booster: Remodeled to add detail. * Ares I Upper Stage: Remodeled to add detail. * Ares I Adapter: Remodeled to add detail, added integrated separation motors. * 2.5m and 3.75m to Orion Adapters: Remodeled to add detail. * SLS Fairing Base: Remodeled to add detail. Added integrated decouplers, 1 for attaching payloads that is not activated by staging, and another for the Orion that is activated by staging the fairing. Added attach nodes for the Orion SM Fairing. * Delta IV Payload Fairing: Remodeled to add detail. Added a payload fairing for the 4m DCSS. NOTE: The 1.25m base of the PMA is a docking port, you do not need to attach a CBM to dock the PMA to other CBMs Download on SpaceDock: Also available through CKAN (or so I'm led to believe) A review of the mod by @jd9921 (Gemini10 Gamers on YouTube) Osiris Capsule showing off the mirrored finish Amun-Ra (SLS) Block I Amun-Ra Block IB Amun-Ra Block II Bastet IV Heavy flying EFT-1 Bastet IV Medium Amunet Space Shuttle Parts Hathor (Jupiter DIRECT)-130 Hathor-246 MOARdV Avionics Systems IVAs for Osiris and Horus Recommended Mods Bacon Labs Stockalike Ariane and More (Dead link) - I provided the Ariane and Vega launchers for this pack, and it uses a modified version of the Shuttle SRBs from this mod Tantares Stockalike Soyuz and Mir - a great mod by Beale adding Soviet/Russian spacecraft and launchers Bluedog Design Bureau - Stockalike Saturn, Apollo, & More - Awesome stockalike historic American spacecraft and launchers License: ShadowWorks is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
  8. Hey everyone! I'm SiriusRocketry, and this mission report came about after a corrupted save file killed my abortive Jool V attempt. I've been struggling with staying committed to stock KSP, as my litany of barely-started mission reports on the forum can attest, so I was looking for a fresh challenge. I'd heard of the JNSQ planet pack on the grapevine, and after a bit of inspiration from both @septemberWaves's Constellation mission challenge and @Misguided Kerbal's JNSQ and BDB modded mission report One Small Step, I decided to embark on a new quest; creating a Kerbalized Orion program to take kerbals to the Mun and Duna, in JNSQ's scaled up Kerbol system. This is your regular old sandbox save, etc, etc. THIS IS NOT A REPLICATION. Although the craft and missions may look similar, I am in no way, shape or form attempting to recreate the exact profiles of the Orion missions. Mods, in case anyone's bothered (running on KSP 1.8.1):
  9. Release v0.14 (Beta) Since I started to play KSP (i don't even remember when...) I really wanted to make some things on "my way", probably, like all modders do. So, I was working on this mod on my weekends for the past few months and now, i think it's "shareable". I am really grateful to all the people who helped me a lot with tips and shared the knowledge! This mod contains my understanding for Lockheed Martins MBC and some other features like: - MBC (Mars Base Camp) - MBC - Orbital ISRU - MBC - Orbital GreenHouse (WIP) - Orion (Capsule + parachutes +Service Module + Criogenic Propulsors) - SLS (boosters + core stage + petal adapter ) - Altair Lander - MMSEV (credits for NASA Modelers! Just worked on it to compile) MMSEV - Orbital config! Know Issues: Interiors are all WIP Orion Interior Kerbal Screens are all black (don't know how to fix it yet... ) - FIXED! MMSEV loses orientation on reload... (what a hell....) - FIXED! -Altair lander collider - FIXED! News: RealPlumes compatibility files on this release. Bug Fixes for 1.4 Other stuffs and info's: All config's are as close as I guess to stock, if you guys find some of them a little "cheaty", plz let me know! The suit model on MMSE and on the bridge from MBC are from @BobCat's mod! The MMSEV original model where downloaded from Nasa's shared content. All other one's are from my own work. Download Link (Space Dock - v0.14 is rdy to roll!!): https://spacedock.info/mod/1615/[1.3] Capsule Corporation Endeavour (Mars Base Camp) Next release's: - IVA's - Moon Village Project (WIP link bellow!) This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Hope you all enjoy!! You can follow the new parts and development status on this thread: - New release for CC - MADV (Mars Ascent and Descent Vehicle). You can get it here: - The LRE for long journeys
  10. I had a realization that if we can vary the yield on the orion drives, then we can precisely add the exact delta-v at the maneuver node. No more trying to evenly split the burn time around it!
  11. Hi guys!! Here's some work i'v beem on this weekends! It's some "compact" version of a moon base fully functional, with few parts and functional as hell!! Only have 3 models until now, an Science Lab, a Mining Facility and GreenHouse (because its pretty, that's all... ). This is the ESA concept for a moon base that i really enjoy and like how it looks! Modules: "Interactive Interiors": Science Lab: GreenHouse: Mining Facility: Ground Solar Panels: Altair Lander - "Big Boy"! (Up to 8 Kerbals) Almost there... solving the last bug (that I found...)
  12. is their any mods available for SLS and ORION for ksp 1.10.1?
  13. So, question 1/2 . Any good mods out there for 3.75m pods? I know about Near Future Spacecraft, Taurus MPCV and HOYO CSM and that's about it. Preferably I'm looking for something Orion or Starliner-syle. -Also, stockalike, please. And question 2/2 . How could I change all the tanks in Interstellar Fuel Switch to use stock and CRP resources instead of the KSPIE resources?
  14. Dunno if somebody published this before, but I made a little Mod that brings back the old Mk 1-2 Pod. I liked it's more modern Look than the Mk 1-3, especially the IVA, so I kept using it (you still found it when you know where to look) after it has been hidden from the TechTree and was disappointed when it was completely removed from the Game. The "Mod" is just the Part Files copypasted from an older KSP Version without any Changes, except setting "TechHidden" to false in the .cfg File. So it should run fine with any Game Version. https://spacedock.info/mod/2310/Mk 1-2 Pod To any new Players who don't know the Mk 1-2 anymore, it's a 2.5 m Command Pod for three Kerbals. It has pretty much the same Characteristics as the Mk 1-3 but is a bit havier. I'd guess that this is due to better Radiation Shileding in modern Spacecraft compared to the 60s. I'm not registered to any Photo sharing Sites so no Images but you can see the Mk 1-2 in Action here in this Video that I made: If I violated any Squad/Take Two Copyrights please warn me immidately. I am no Lawyer and don't see any Problem in bringing back old Parts to the Community but the Fact that I didn't find similar Mods like this gave me Concerns that this might be due to legal Reasons.
  15. Noticing the Huge lack of 4 kerbal pods and 3.75m command pods in the game I decided to start work on a mod. Its called the onion mpcv because it was 1am when I started this and that was the best thing i could think of that sounded kinda like Orion don't judge me. This is Orion: Ultimate goal is to make all the parts for the orion mpcv, possibly the SLS and eventually more 3.75m command pods and cool stuff. So far I've been able to get the command module into the game. Here's the OnionCM next to the 1.25 and 2.5 pods for comparison. Going for stock-alike when it comes to textures though those windows are really pretty bad i'll have to work on my texturing. Holds 4 kerbs so you can bring Val along Top is made to fit your standard docking port and stock heat shield fits pretty snug. I'm considering integrating parachutes into the pod similarly to the way the actual Orion pod functions. I've also managed to create a LES shroud for the command pod which manages to fit the docking port on top and I have confirmed that the stock LES can lift the onion far from disaster if needed. I'm currently lost as to how to make my models appear smooth other than increasing tri count which is obviously not the way to do things, If anyone can point me in the right direction It would be very much appreciated. (the command pod looks smooth because its somewhere in the range of 3000 tris and has a dark texture. I hope to bring that number down to the 2000 range if possible so I have more wiggle room to actually recess the windows like on the real pod.) Last thing that's worth showing off at the moment is this un-textured model for a 3.75m nuclear engine. (I've seen many mods that include 2.5m variants but not 3.75m) I have many other models that I've whipped up but ill show those off once they have textures and are a bit more interesting to look at. Any advice is welcome, since this is my first attempt at developing a mod.
  16. Continued from which is really continued from http://forum.kerbalspaceprogram.com/threads/28428-Orion-aka-Ol-Boom-boom I'm calling this Komplete (until it's not). This is basically a continuation of Nyrath's original Orion drive mod. The engine's been split up into different parts, basically so you can have pulse units loaded without the add-on magazines. Everything has been remodelled and reworked, but the plugin that drives the whole thing is basically the same beast as Nyrath's work. It's licensed via the standard MIT license, as per the original license file included in the original work. The cast of contributors is growing. To get this up and running in 1.2 @FreeThinker and @HebaruSan helped a lot. Which is to say, those two made it work. All I've done is tweak atmosphere effects and similar things. Prior to 1.2 it was a cast from what I shall call "before my time", but clearly involved @nyrath and a few others, the cerebrate/Alistair Young who obviously cleaned up and githubbed the code at some point (not sure if that's the forum's @Cerebrate or not) and anyone else who contributed over the years that I'm unaware of. To all of you, I thank you. Let me know if you're ever in Brisbane Qld, I'll buy you a drink. Anyway, after all that, this is an Orion drive, not an Orion capsule. It's a drive first envisioned by Stanislaus Ulam, and developed from some basic ideas into a well engineered concept by a team at General Atomics with Freeman Dyson (Mr Dyson Sphere, not Mr Vacuum Cleaner). As a first order approximation, it's a system for propelling a craft by firing nukes out the back. That's obviously not a good idea generally, so there's a huge metal plate on some long shock-absorbers involved, and changes to the nukes themselves to make it all work. But that's the basics. As did @nyrath, my primary reference for this was Scott Lowther's http://www.up-ship.com/eAPR/ev1n5.htm Many other sources of information were referenced as well, most of which can be found on @nyrath's website http://www.projectrho.com/public_html/rocket/enginelist.php#id--Pulse--Orion https://web.archive.org/web/20070704104944/http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770085619_1977085619.pdf contains original unclassified source info Download: https://spacedock.info/mod/149/Orion TD Edition And, pics or it didn't happen; A quick user guide. Orion Craft Building tip 1. You don't have enough RCS, add more. Orions are HEAVY. While regular rockets are doing their damnedest to strip weight off, extra weight on Orions just smooths the ride. This is great, except for RCS. Now, to get this mod to work, you need 2 things. A pusher plate (engine) and some bombs. Any arrangement will work, but there's the "correct" arrangement or things that will look a bit silly. The way it's intended to go together is an engine on the bottom, then some loader floors above that. Using the matching size of course. The 86 foot pusher plate fits all it's gases and oils in quite low, so you really need a few floors to cover the suspension shrouds. On top of the loader floors, you should add a payload interface. On the 10m (actually 7.8m in game) the choice of size primarily affects how many external magazines you can add in the frame, and how much 2.5m parts you'll need to stack before you're past the framework. The 80foot payload interfaces are basically the same, but one has a fairing. Then there's the upper stages, and if needed extra magazines of bomb. Generally, with the 86foot Orions, I just use the loader floors, as there's quite a large number of pulse units per floor. And if it's reasonably heavy, you'll mostly just be using the 1.4kt yield and upwards. But the loader floors on the 10m only have 138 units each, so I usually stack some more up. So, super quick craft build. You'll need a pod, some mono and RCS. Preferably all 2.5m, as the small Orion joins with 2.5m Then, attach a payload interface, A loader floor or more; Then, an engine AKA pusher plate, Note, you can stack up external stackable magazines and they don't need to match the yield on the loader floors. In fact, unless you have too few of that yield, you're better off using those external magazines to add variety; And then add some more RCS. NOTE: The pulse yield, aka how much push you get, is highly dependent on atmospheric density. In the opposite way to a rocket. The "thrust" at sea level is roughly 12 times what it is in a vacuum. So, those different yields will come in handy as you travel upwards. To change what yield units you're using, right click the engine to bring up the interface. "Kill" means stop loading those pulse units. "Start" means start using those. Usually all but one yield should be Killed with only one Started. Or you'll get uneven pulses. Start small.
  17. Happy Star Wars day! my challange is going to be themed like the movies so if you haven’t seen them, this ‘shallange’ may not be for you. bronze: build an X-Wing Silver:build a TIE fighter gold: Build the millennium falcon! Iridium: build a lightsaber! if you are crazy enough to do this, good luck, fly safe! -Orion
  18. I’ve never tried but, can anyone make a rover that can JUMP THE DRES CANYON? I’m new here, so I’ll consider it another challenge. Please try at home, and send me videos. Even if you fail. I like explosions.
  19. Welcome to the second KSP challange! the challange for this Saturday is as follows: Bronze: Go to the Mun Silver: Go to the Mun, and then go to Minmus Gold: do it without refueling or using ISRUs Good luck, fly safe!
  20. From here on, I think I’ll make KSP challenges every Saturday. this week’s challenge: build a seaplane, BUT, it also is a submarine! Bronze: make a seaplane Silver: make a submarine seaplane gold: on Laythe. Good luck, Fly safe!
  21. My Delta IV Heavy replica with Orion Spacecraft replica. The craft has approximately 7000 of Delta-V. I was very excited about this creation. https://imgur.com/a/GwLbYpC
  22. Are there any up to date mods that introduce either ambient air breathing nuclear jet engines, the kind of things that could be used on Eve, and/or a mod that introduces nuclear pulse propulsion parts in the style of the original Project Orion, not the dinky little capsule. And I prefer mods with as few dependencies and new parts as possible, and no new resources.
  23. THE ORION CREW MODULE CONSTRUCTED BY HUMMINGBIRD AEROSPACE This beauty is my take on the Orion Crew Module, a next-generation orbiter capable of Mars/Duna orbit. Of course, the Orion Crew Module in real life can handle 4 crew, Hummingbird Aerospace had to sacrifice an extra seat for a souped-up herbal entertainment system, with all the KerbNet channels. That way, your Kerbals will be able to make year-long journeys to the red planet without getting bored for a single moment! This baby has 3,372 m/s of that sweet, sweet Delta-V, and weighs a hefty 30t. It is filled to the brim with Liquid fuel and Oxidizer to keep your campfires burning long enough. It is made out of 35 parts and is 13m in height. Although it has the Delta-V to reach LKO without a launch vehicle, it does not have nearly enough TWR to get off the ground. Warranty void if used without compatible launch vehicle. Here is the freshly-baked craft file, warranty void if craft is eaten. https://kerbalx.com/Hummingbird_Aircraft/Orion-Crew-Module See you on Duna!
  24. UPDATED 29/04/18 FINAL PATCH WHILE WORKING ON NEXT MISSION! This is a basic mission that let's you head up to the International Space Station with the new Orion Module, not yet operational by NASA yet, transfer crew and return safety back to the KSC. I hope you all enjoy! DOWNLOAD HERE! Rookie
  25. Mod is @Sobol's SLS mod. Go check it out.
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