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Found 11 results

  1. After some study of the history of rockets (and playing some RP0), I noticed that the most common storable oxidizer in the late 1950s through the early to mid 1960s seemed to be nitric acid. However, by the late 1960s and beyond, nitric acid had been supplanted in most applications by N2O4. Why did this switch occur? Was it motivated by ISP, corrosiveness, handling characteristics, density, boiling/freezing point, or something else entirely?
  2. After numerous complaints from construction workers at the Kerbal Space Centre, the Kerbal Construction Union has successfully campaigned for a total ban on Oxidiser created on Kerbin. Despite the R&D Department's best efforts to convince the strikers that their recent breathing difficulties were simply due to a bad case of "The Sniffles," the workers believe that the abundant use of oxidizer in ascent stages has caused a lower oxygen concentration in Kerbin's atmosphere. Without the ability to create oxidizer using Kerbin's oxygen, the KSP has turned to a new source: Laythe. Your cha
  3. Got a math question for those more intelligent than me. I am trying to transfer fuel from my refueling station to another vessel. I don't want to "fill er' up", I just want to transfer enough to get to where I am going. I also don't want to over or under estimate the amount of oxidizer I need compared to the liquid fuel. Can someone give me the math, or direct me in the right direction, to figure up the liquid fuel to oxidizer mix ratio?
  4. I'm building an aircraft in Mission Builder that will fly on Laythe. I'm using the Fat-455 large wings. They hold a lot of fuel, but only liquid. Is there anyway, therefore, to have other tanks be oxidizer only? I realize I can drain liquid fuel out of tanks to save weight, but that still leaves me with a lot of bulk. I'd like to get the most oxidizer in the least amount of space--approx 1200 units--to match what the wings will carry. Also, it needs to be stock, because I hope to share this mission and want to make it simple for others to use.
  5. Hi! Just when you need that extra oxidizer on your spaceplane..... Spacedock:https://spacedock.info/mod/1778/Mkerb Inc. Oxidizer Tank This mod can be localized if you are a volunteer :-) More stuff follows :-) Just want to put it out there... Update: Added Licence text.
  6. If one simple part could be added to stock KSP to dramatically improve gameplay, it would be stock balloon tanks. Characteristics: Spherical 10:1 propellant to structure ratio Two varieties (LO and LF); no bipropellant tanks Ideally procedural/scalable; if not, then four sizes (tiny, small, large, and extra large) Only a single attachment node Low impact tolerance (~3 m/s), low heat tolerance (~1000K) Same skin as the ROUND-8 for the LO variety; zero-saturation grey skin for the LF variety Stock currently lacks any options for LO-only tanks, e
  7. Hi all in this forum. I search in Internet how config oxidizer and liquidfuel in commonresources.cfg but i don't find.I have question:What is name in CommonResources.cfg this 2 resources.I just want they to become lighter. Thanks
  8. I have been toying around with different long range rockets in the Interstellar mod, and i just cannot for the life of me find a comprehensive guide to the different types of fuels and how they interact with the engines. I have seen notated here and there in the forums that things like Hydrazine provide extra thrust? But i also see some places that Hydrogen is used often for first stages, and most engines have "higher base isp" for Hydrogen; yet, when i compare hydrogen to LiquidFuel for example, i come out with FAR less dv according to KER. Unfortunately, i cannot find a definiti
  9. Good evening to you all. Hopefully I have a simple question here. I have built an early tech plane, and, in order to make it long range I added a Terrier rocket engine to it so I could get it off the ground with all the extra fuel it's carrying for the Juno engines that are on it. I set the thrust limiter on the Terrier to 20, just enough to get the plane off the ground, and then I shut it down once I have enough speed to keep the plane in the air. My question is, does the oxidizer burn at the same rate no matter what you have the thrust set at? When I do activate the Terrier in flight it
  10. So , my most recent creation was based off @lodger 's Xkos. https://kerbalx.com/AeroGav/ASES-SP2-Xkos-Dual-Nukes It weighs about 30 tons, and it's a 3 holer. My rule of thumb is that you want one Rapier or Whiplash for every 30 tons and 60kn Closed cycle power for every 15 tons mass (if nuclear) or every 10 tons mass (if chemical). So, it's got about the right amount of jet engine power by my book. In rocket mode, we have an embarrassment of riches. With 120kn nuke power in a 30 ton ship, that is sufficient by itself. But it also has a Rapier producing 180kn in
  11. Sometimes, specially with the "Mainsail" engine, I run out of oxidizer when there is a lot of liquid fuel remaining, so it is a waste of resources and increases weight. I couldn't find an oxidizer-only tank. Is it planned in development or something?
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