Jump to content

Search the Community

Showing results for tags 'pad'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

  • Developer Articles

Categories

  • KSP2 Release Notes

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 3 results

  1. So we know that there was a launch tower in the original KSP but it was removed because wide craft clipped into it or sometimes collided into it and we're getting destroyed on liftoff. Nate said that in KSP2 the tower is back and it is automatically placed at an appropriate distance away from the craft so as to not interfere. 1. My request is to also have umbilical arms (could be just visual, not solid) that retract when we initiate the launch sequence. 2. Also having a short ~5 second countdown + animations and sounds for engines igniting / turbines spooling up would be great. 3. Frosting on rocket, ice falling off, venting, sparks, birds flying away, dirt on tower to show it's age? 4. I would love to have the possibility of replaying launches with images seen from multiple camera angles. 5. Modular Launch Pads mod had a lot of cool designs for launch towers and pads. I would like to see this type of diversity in KSP2. 6. I love launch clamps, they're very useful. Would like to see some diversity in this area also. We have seen the orbital versions, but how about some that retract by rotating, like the umbilicals? Also explosive bolts animations? 7. The smoke from the launch looks good and decelerates true to physics but the puffs could be blended better together. 8. Are we also getting working crawlers and an actual animation of the rocket moving from the VAB to the launch pad? 9. Launch tower custom design? Catch arms? Cranes? 10. Also what other details about the runway (longer and no more hitting the lights at the end of it), VTOL launch pad and launching sea craft? Please make launching rockets look spectacular!
  2. it krakens when i use [] to switch vessels. soimetimes also, my rockets are "stuck" on the pad. http://steamcommunity.com/sharedfiles/filedetails/?id=692108590 http://steamcommunity.com/sharedfiles/filedetails/?id=692108493 also, occasinal blackscreen http://steamcommunity.com/sharedfiles/filedetails/?id=692108679 log: https://drive.google.com/file/d/0B8EAjKTlkqEqVnJ3aFktX1RaSVU/view?usp=sharing line 68952 is where the krakening happens
  3. I watched the rocket landing by SpaceX and got inspired to do something like that in KSP. Is there any mod that adds a landing pad near the coast of KSC which could fulfill that kind of request? Please don't suggest KerbinSide because it isn't what I am looking for. Thanks!
×
×
  • Create New...