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Showing results for tags 'parallax'.
Parallax Parallax is a custom terrain shader for Kerbal Space Program that combines tessellation and displacement mapping to create realistic planetary surfaces. Watch the trailer here: Features Overview Parallax completely replaces the terrain shader used in the normal game in favour of more and better features, including: Tessellation Self-shadowing Accurate lighting Accurate normal mapping Support for multiple lights Reflections Specular highlights Metallic materials Influence mapping Collisions
As the tilte suggest I made a config for JNSQ and I am releasing my first stable-ish configuration. This is the first config I have ever written for KSP. It´s stable-ish version but not the final version as I am still configuring some settings, there are still some known and unknown issues. [If you find any issues let me know, I will try to fix them, may take some time]. [Also working on custom textures, may take a while though] Currently known issues: Planets turning into a silver mesh thing ,I assumme this was caused by my old config [Fixed as I haven´t encountered it a
Hi everyone! I got good news and bad news, which do you want to hear first? I suppose I'll start on the good news. GN: I got parallax with some super-hard studying (asking @Spaceman.Spiff for some tips) and seeing if my pc was compatible, and it was! So I went in and got it. Let me tell you, that mod is INSANE! (with the krakens too.. that leads us to the Bad News..!) BD: Like I said, there is quite the bored kraken caused by something I think is fixable, but not working. I got parallax 1.2.1, which has collisions, which is AWESOME for my duna rover that had the collisio