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Showing results for tags 'part skins'.
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DCK Features - 42 alternate skins for Stock, Aviator Arsenal, BD Armory Continued, BDMk22 Cockpits, SM_AFVs, Mk2 Expansion, QuizTech, KAX, Airplane Plus, BAD T Props; ALG, AoA Tech, RvB, SXT and Procedural Parts as well as most of @SpannerMonkey(smce)'s mods having built in support for DCK - DCK Paintshop courtesy of @TheDog ... Now you don't have to switch textures on each part one by one (see video below) - Transparent/Invisible Aircraft Armor ... protect that new paint job from scratches, bullets, missiles and even high speed impact against other craft (Armor models courtesy of @SpannerMonkey(smce)) .... now compatible with FAR by making the armor invisible to FAR's aero calculations ... MM patch included in download - Courtesy of @SuicidalInsanity - DCK Wheels ... If you've ever wanted to change the stock wheels to something with a little more pizzaz then DCK has you covered (see video's below ... Contributions by @Wrench Head) Be advised that the Transparent/Invisible aircraft armor DOES NOT affect the drag on your craft or its flight characteristics and only adds weight and an armor rating - for use in conjunction with BDAc ... Be sure to not block your weapons with the armor [DEPRECIATED ... Now a DCK add on] Please, do not overwrite DCK when updating ... Delete the previous version and any DCK add-ons from your Gamedata folder before installing the new version DCK Github download link: https://github.com/DoctorDavinci/DCK/releases/tag/v0.4.1.0 DCK Github issues link: https://github.com/DoctorDavinci/DCK/issues INSTALLATION INSTRUCTIONS RECOMMENDED ADD ONS PLEASE NOTE: DCK requires Module Manager DCK contains code adapted from Default Action Groups, USITools and Firespitter ... Please see spoiler below DCK is licensed under the GPLv3 License:
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- camouflage
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SHORT VERSION: FULL VERSION: I'll be honest, as much as I love the look of the new revamped parts, I kinda feel sad that SQUAD is killing off the old part's junk-like art style. I mean, I understand all of KSP's rocket parts had mis-matched styles and designs, since rocket parts were added/implemented at different times during the game's development, but I feel that worked in the game's favour. The way rockets were assembled using mis-matched parts gave the impression that Kerbals just dug up some random junk and just slapped some bits of metal together into something that resembled a rocket (hell, the item descriptions for several parts state they came from a junkyard or were found by the side of the road). Much in the same way players would build rockets through trial and error (at least before DeltaV tools and mods were available), it felt like the Kerbals knew nothing about space flight either, and were just putting something together in the hope it'll make it to space. As for the new art-style, it's sleek and modern. The colour palette and designs are consistent, and it gives a very professional NASA-esc vibe. Now, if you like the new revamped rocket parts, that's perfectly fine, but I feel the style of these modern revamped parts don't fit well with KSP (I mean, KSP is SQUAD's IP, they can do what they want with the art-style, but to me the new style doesn't feel right). Like, maybe this is just me, but I cannot envision the Kerbal-race designing something professional or sleek like the Saturn V. They're very clumsy/primitive (if the game's trailers/writing is anything to go by), so - to me - slapping something together using scrap seems like the sort of thing they'd do. As a result, it feels weird to me that SQUAD would switch to a more realistic/sleek new style (although A. that's just my thoughts, and B. for all we know SQUAD might be moving KSP towards a more serious/realistic tone). This brings me to my suggestion: In the future (perhaps after a few bug-fix updates/patches, *cough cough*), I think there should be a new skin group for most rocket parts emulating the game's original inconsistent junk-like style. I'm a bit iffy about whether to say that a "junk" rocket part skin should used by default in Sandbox/Science, but players can still switch to the three newer skins if they prefer them. Heck, there could be a game mechanic included in Career mode (preferably one you can enable/disable in the game's options) where all rocket parts use the Junk skin by default and you can pay Funds to upgrade parts to use the more professional/sleek skins. That way, you start off career mode with rockets that look like they were assembled from random scrap, then progressing to shinier modern-looking rockets. Obviously, it's a bit early to be discussing this, since not all of KSP's rocket parts have been revamped to the new style, but I'm thinking this suggestion could be implemented after the release of 1.6, or further into the future. Just at a point where more than half of the game's rocket parts (at least, the ones that need to be redesigned) are revamped. ... ...am I just complaining about something that doesn't matter? I don't know. What do y'all think about this suggestion? Do you think it's stupid/a waste of precious development time or...?