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Found 2 results

  1. Currently, I'm working on a few engines for KSPIE, one of them is a request for model of antimatter engine. If you had checked out the newly updated KSPIE 1.25.13, you'll found something like "FusionBeam", "CentralBeam", "AMBeam" and "AMRadiation", don't try them out, they DO NOT WORK! I'm a beginner modder, I knew about modeling and texturing (although learned recently), but I don't know how engine plumes work. I added an empty object in Unity, titled it "plume" and then added KSP Part tools and a "position" empty object as it's child, then applied a particle system, with KSP particle emitter, and a lens flare as texture. the material was using KSP particle shaders too. For better effects, I used particle size of 0.1-0.25, and applied the "trail" effect. After I compiled and wrote cfg, I find only tiny particles are showing up, horizontal to the direction of thrust, and the trial of each particle is completely gone. how to fix this?
  2. Hello to whoever may be reading this. As you may know by the title, I would like some help in installing a mod, or updating the mod to use myself. It is a rather old mod under the name of HotRockets! Particle FX Replacement. This mod was an engine effects replacer, and has not been updated since 1.1. This mod was one of my personal favorites, and it broke in version 1.2 and upwards. Whenever i try to install it, either i get permanent engine effects showing in the wrong location (E.G. Jet engine thrust effects firing sideways from the engine) or no effects at all. As i stated, this is one of my personal favorite mods and i really would like to use it again. I tried editing the game files a little to try and get the mod to work, but, while i know a good deal about computers and hardware, coding is not my strong suit, and as such i was unable to get it working. There are also no revisions of the mod to help get it working in newer versions like i have seen with some other mods.. If somebody could help me with this, I would be extremely grateful.
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