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  1. WIP Track here. Issues here. Discussions here. Download prerelease from CurseForge (or use their app). The Elephant Engine (NBEE) A 75% 'Mammoth', consisting of 3 Vectors in a 3.75m base. Mode switching for Elephant-Plume effects! For Kerbal Space Program. By zer0Kerbal, originally by Orvidius @NecroBones adopted with express permission and brought to you by KerbSimpleCo This add-on adds one engine part The Elephant Engine is effectively a 75% "Mammoth". It consists of three "Vectors" in a single 3.75m housing, for when a Mammoth is just overkill. As a side-bonus, mode switching in-flight will allow you to emit a plume of elephants, instead of fire. light on memory usage because it uses existing game textures and models adds (optional) custom FX and SFX Multi-Mode LFO Engine S3 KS-25x3 "Elephant" Liquid Fuel Engine TechRequired = veryHeavyRocketry entryCost = 86250 cost = 29250 Physical Characteristics bulkheadProfiles = srf, size1 mass = 18.5 maxTemp = 2000 crashTolerance = 22 breakingForce = 400 breakingTorque = 400 minThrust = 0 maxThrust = 3000 heatProduction = 192 ISP sea level: 295 vacuum: 315 propellant: LiquidFuel + Oxidizer Alternator: 9.0 EC/s Gimbal gimbalRange = 10.5 gimbalResponseSpeed = 8 ModuleTestSubject See More Discussions and news on this mod: See Discussions or KSP Forums Changelog for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages: See Pages Youtube video by Orvidius NecroBones Localization Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program Supports TweakScale Suggests GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks Orvidius @NecroBones for creating this glorious mod! see Attribution.md Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licenses All art assets (textures, models, animations, sounds) are distributed under their own licenses Original (0) - Author: @Orvidius @NecroBones Forum: Thread - Download: SpaceDock - Source: Server License: How to support this and other great mods by zer0Kerbal Inspiration:
  2. Animated warp effect: Inroducing a new, stand-alone Alcubierre drive for KSP! What does it do? The Alcubierre drive works by moving space around your ship, not through accelleration. In KSP we do this by changing your vessels position based on the engine throttle controls for the warp engine. Speeds of up to 16 times the speed of light are possible. How does it work? Use massive amounts of electric charge to create Exotic Matter. Point at your target. Use Exotic Matter and Xenon Gas (the latter is for the maneuver thrusters) to go straight to the target. Note that since your velocity does not change, only your location, you will have to compensate for any orbital speed differences. This can be excessive (15K+ DV) or, with proper planning, next to zero. To be clear. This is NOT just a fast, efficient engine. There is no acceleration (other than a tiny amount from the maneuver thrusters). It works through translating the ship's position (simulating how a real Alcubierre drive might work). What's the catch? How is this not OP? You will still need either very careful navigation or excessive DV changes to achieve orbit. Also, because of the destructive nature of the warp bubble, parts outside of it (both on your own ship and others) will be destroyed. Warp bubble collapses are also destructive, and maneuvering at excessive warp speeds can be very dangerous (everything from losing control through parts of your ship slipping outside of the bubble and exploding). What other mods do I need? None. Really. The only dependency is Regolith which is needed for it's converter (used to make Exotic Matter from EC). What other parts do I need to support this? Stock only. Really. Near Future Technologies reactors, or reactors from the USI mods will make some things easier, but you can get away with a completely stock warp ship with just the addition of this part. Can this support [mod X]? If you want integration with other mods, tell your favorite modders to ping me. I am very open to collaboration LICENSE: Configuration files and code are licensed under the GPL v3 license. Assets, including Models (*.mu) and Textures *.png/*.dds) are All Rights Reserved. If you wish to use any of these assets in your project, just ask nicely Download Here: https://github.com/UmbraSpaceIndustries/WarpDrive/releases
  3. Mk3 Expansion pack This is a parts pack intended to flesh out the stock mk3 parts lineup with new engines, cockpits, fuselage parts and more, to give players more options when building spaceplanes. parts almost exclusively use MODEL nodes and stock textures, so RAM footprint should be almost non-existent. -Command Mk3 Cupola Mk3 Hypersonic cockpit Mk3 Drone Core Mk3 Inline Cockpit -Propulsion C.L.E.A.V.E.R. Mk3 Dual-mode Engine 'Cyclone' Concentric Toroidial Aerospike 'Fulcrum' gimballed Linear Aerospike 'Firestorm' Air-Augmented Rocket 'Buffalo' 2.5m Thrust-Reverser equipped Turbofan 'Hurricane' 2.5m Propeller Engine 'Nyx' Ion Engine 'Wellington' Mk3 basic Jet 'Wyvern' TurboRamjet 'Coxswain' Orbital Maneuvering System 'Hades' Nuclear rocket 'Sievert' Nuclear Jet Taurus Solid Booster Minotaur Solid Booster 'Atlas' Mk3 SRB 'Elephant' Mk3 VTOL Jet -FuelTank Mk3-1.25m adapter Mk3-mk2 tricoupler Mk3-1.25m tricoupler Mk3-1.25m quadcoupler Mk3-Inverted Mk2 Mk3 Service Tank Mk3 Hypersonic nosecone Mk3 rounded nose cap OMS shoulder tank -Control Chine Cap w/ RCS Chine Segment RCS Fuselage Extension RCS cap Fuselage Extension RCS segment Heavy RCS thruster Mk3 SAS -Structural Mk3 Decoupler Mk3 T-Hub Mk3 X-Hub Mk3 L-Hub Mk3 Structural Tube Mk3 Structural X Tube Mk3 Structural T Tube Mk3 Structural L Tube Radial Fuselage Extension/saddle tanks, 5 variants(endcap, 2m, 4m, intake, 1.25m adapter) Radial Fuselage Extension crew cabin Truncated Fuselage Extension for Mk3 cargo bays Mk3 Endcap Mk3 Radial Mount -Aero: Chines in three flavors; short, long, endcap Big-S class wing boards - square, rectangular, and triangular Mk3 Circular Intake Mk3 Shock cone Mk3 Ramp Intake Mk3 Precooler Big-S Airbrakes -Utility Mk3 Service Bay Mk3 Inline docking port Mk3 shielded docking port Mk3 Aligned Docking port Mk3 Nuclear Reactor Mk3 Nose Cargo ramp Mk3-Mk2 Adapter Cargo Ramp Mk3 flat Cargo hatch Mk3 Cargo Container Download from Spacedock or GitHub Changelog: Licensing The contents of this mod are distributed a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License http://creativecommons.org/licenses/...legalcode' This mod uses the B9 Part Switch plugin Feel free to post comments/critiques/feedback, and if any of you have ideas for parts that you simply have to have to flesh out your mk2/mk3 experience, speak up! Ideas for new parts are welcome.
  4. WIP Rover Pack (V2LR) Rover parts seeking to fill a kerbal's need for thrill and adventure by way of exploration with little to no safety guidelines By zer0Kerbal, originally by @MichaelV2.0 adopted with express permission and brought to you by Version 2.0 Industries (V2I) Preamble by @MichaelV2.0 See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Youtube review by Kottabos Gaming Help Wanted Localization Installation Directions Use CurseForge/OverWolf App (currently does not install dependencies) [^1] or [^1] Dependencies Kerbal Space Program [^2] Either Firespitter Firespitter Core Supports Either Module Manager [^3] Module Manager /Ll [^3] On Demand Fuel Cells (ODFC) [^3] GPO (Goo Pumps & Oils') Speed Pump (GPO) *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @MichaelV2.0 for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) Current (1) - zer0Kerbal Forum: Thread - Source: GitHub License: Disclaimer(s) All bundled mods are distributed under their own licenses All art assets (textures, models, animations, sounds) are distributed under their own licenses Original (0) - Author: @MichaelV2.0 Forum: Thread - Download: SpaceDock - Source: SpaceDock License: I have granted @zer0Kerbal permission to adopt Version 2.0 Industries Rover Pack mod with the understanding that he will keep the Version 2.0 Industries brand, and proper attribution to the original author (myself). Any Significant changes to models and codes, along with new parts, textures, models, and functions are permitted as per agreement and approval at such time as changes maybe needed. The license is to be CC BY-ND 4.0. Express revocable permission is granted to use the assets, code, copyrights, and trademarks. supporting link: How to support this and other great mods by zer0Kerbal
  5. This is a probe expansion pack inspired by real missions from the mid-1960s to now. Including probe cores, engines, solar panels, and new science parts! Parts are inspired by (Including some replicas of) Voyager, Pioneer 10, Venera, Cassini, Mariner, Kepler, New Horizons, Juno, And more! Current working on the Viking Mars lander. IMGUR ALBUM To prevent issues, please remove any previous versions of the mod before updating CURRENT Branch - Github Repo Please be sure to download the latest BETA branch repo for best compatibility. See changelog for a list of recent changes Need Support? Please read the FAQ Requires: Firespitter or B9, DMagic ScienceAnimate and ModuleManager Older Beta v0.16.1 Download: Mod configs included: Remote Tech by @rakol Tweakscale by @Jso SCANsat by @akron Sample Crafts v0.3 for BETA v0.16.1: (Two Barquetta Communication Satellites, Barquetta-Odyssey, Deep Space 1, Landvermesser, Mariner, Quetzal, Tatsujin, Tatsujin-Express, Torekka, Vorona, Vorona-SAR, Meridiani-Draco, Explorer Telescope) Nerva HT Engine 1.0 Released! Link to release thread or download below: Spacedock Dropbox Real Plume config by @VenomousRequiem. Module Manager required for RealPlume configs. License: CC-BY-NC-SA 4.0 Please let me know if you release anything based on my work. I'd love to check it out! Want to support the mod? Check out below, and thank you! Paypal
  6. Now with over 50 steampunk parts! Required Plugins: NADDA! Thanks to @Kerb-fu and his Vertical Propulsion Emporium for the inspiration for this mod.Thanks to @Beale and his modding tutorial He's responsible for this.And thanks to all the fans of Maritime Pack! I hope you enjoy this one as well. ____________________________________________________________________________________________ License: Modified CC Attribution-NonCommercial-NoDerivs. Code Source - MPUtils - Fengist Anim - FSResizer ____________________________________________________________________________________________ Known Issues
  7. ProbiTronics (PT) ProbiTronics is all about specialized probes and parts that help with reusability of rocket stages. For Kerbal Space Program. This add-on adds eighteen (18) probe and reusability focused parts to the KSP game. By zer0Kerbal, originally by @tdubic adopted with express permission and brought to you by KerbSimpleCo Part Catalog SP-1 - reusable sample probe for bringing samples back to Kerbin. LA-1m and LA-2m - Leg Adapter give you ability to use stock legs on longer engines. RB-721 - more than just a rover body Service Modules Mk0 0.625m Command Pod Mk I MkI 1.25m MkII 2.5m Command pod MK1-3 MkIII 3.75m thermometer sensor barameter sensor Probe Reusability Stack 0.3125m, 0.625m 1.25m, 2.5m, 3.75m probe, decoupler and parachute compartment in one With these parts you can make your rocket much more reusable Ball Probe small probe for taking data from planets atmosphere Science: Barometer sensor Advanced Atmospheric Research (AAR): custom science experiment Put ball probe parachute on top, and heat shield on bottom G-probe probe Science: measuring gravitational and magnetic fields Magnetic Field Scanner (MFS) Includes communication antenna (Jeb insisted) SAS Xenon Gas tank Automatic Transport Vehicle (ATV)) is used for transporting resources and supplies (like: food, oxygen, fuel and other stuff) to space Don't forget to attach some engine, thrusters, and solar panels. See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 Supports Either 3 Module Manager Module Manager /L On Demand Fuel Cells (ODFC) 3 GPO (Goo Pumps & Oils') Speed Pump (GPO) red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @tdubic for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩ ↩2
  8. Hi there everyone! Raidernick, who is the maintainer of the KOSMOS SSPP mod, was kind enough to give me permission to join the Kosmos Team to help. I'm currently in the middle of rebalancing the SSPP parts for KSP 1.0.5-1.1.2. This will be release 0.16 when complete. To be clear, this pre-release should work with KSP 1.0.5 and is definitely intended to work with KSP 1.1.2, 1.1.1, and 1.1.0. You can find the dev branch of my fork at https://github.com/Bezzier/KOSMOS/tree/dev where I'm looking for people interested in testing the stock balance of some proposed changes. It feels right to me, but now I'm at the point I would like to see some people using Kosmos SSPP with stock to look at it and see if they're happy or not, before we proceed with another release. The direct link to the pre-release is at: https://github.com/Bezzier/KOSMOS/releases/tag/v0.16-prerelease.3 The official released version (currently 0.15) of the KOSMOS SSPP mod is and will continue for the foreseeable future to be released at https://github.com/raidernick/KOSMOS, but there is no new release thread in the forums as of now. Changes are: Added tags to parts for editor searching gave APAS-69 the size apasSize1 instead of size1, so it won't try to dock with the stock CoT removed animation from APAS-69. This results in the fins constantly being deployed ready to dock, and also in fixing the docking axis problem that has plagued the part since the mod was released. Hope to re-integrate this animation and add a soft-dock animation in the future, but at least now there is a working docking port Added a functional radiator to the TKS monopropellant tanks adjusted drag/strength values for parts to be inline with stock adjusted entryCosts, and techNodes to more closely match stock adjusted maxTemp, cost, mass to keep maxTemp about 200K above stock Brought monopropellant engines slightly closer in Isp to stock monopropellant engine Adjusted monopropellant quantities in tanks to match volume of tanks ***** THIS IS A MAJOR NERF OF MP CAPACITY Added MP tanks internally to FGB and TKS Command Section to attempt to claw back some capacity for TKS/VA and TKS-derived ships (MIR/Zarya analogues) Changed FGB's always-on-generator to a switchable monopropellant fuel cell Adjusted center of mass for VA Command Pod downward Please give me some feedback if you think the balance needs work, or if you think you can suggest a fix for the animations on the APAS-69. KOSMOS SSPP and KOSMOS URM and their derivatives remain the property of the KOSMOS Team, and are, as always, distributed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported license. You are permitted to redistribute the parts in their original form, so long as this disclaimer is bundled with them. You may not modify Kosmos parts without verified permission from Kosmos Team, and you will not be permitted to sell Kosmos-derived work. For more information on this license, please visit this page: http://creativecommons.org/licenses/by-nc-nd/3.0/ Thank you all in advance for the help. I'm looking forward to a bright future for Kosmos.
  9. Stockalike Mining Extension SME adds a number of mining and ISRU-related parts in a variety of form factors. Currently a Work-In-Progress Current Part List: -Mining 0.625m stack mount Drill 1.25m stack mount Drill 1.25m Inline mount Drill 1.25m aircraft Inline mount Drill 2.5m stack mount Drill 3.75m stack mount Drill Mk2 inline Drill 1.25m Stack Oceanic Extractor 1.25m inline Oceanic Extractor 2.5m Oceanic extractor 1.25m Atmospheric Condenser 2.5m Atmospheric Condenser -Processing 3.75m ISRU converter Mk2 ISRU converter Mk3 ISRU converter 0.625m ISRU converter -Storage Mk2 Ore Tank Mk3 Ore Tank 0.625m Ore Tank 3.75m Ore Tank -Power 0.625m Fuellcell generator 1.25m Fuelcell Generator Mk2 Fuelcell Generator 2.5m Fuelcell generator -Utility 1.25m Superheavy-Duty landing Legs Deployable Rover Wheels 0.625m Klaw Radial Klaw Anchorable Docking Port Asteroid Crew Can -Propulsion 1.25m Mass Driver 2.5m Mass Driver 0.625m Mass Driver RCS Download from SpaceDock or GitHub Kottabos Review (Version 0.8) Changelog: Licensing The contents of this mod are distributed a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode' This mod uses Module Manager. Currently a Work in Progress; feedback and suggestions welcome.
  10. This is a simple modification I mostly made for myself to bring the classic Mk1 cockpit back into the game without being a carbon copy of the new Mk1. To that end I've buffed it slightly, moved it up the tech tree, and changed the flavor text. New in Version 2: Working crew lights, detail lights, and a prototype decal. I thought I'd make it available for anyone else who misses the old style but doesn't want 2 identical cockpits cluttering up the part list. Any comments, suggestions, questions, or concerns are welcome! Changelog- Version 1: First release, updated stats, description, and tech tree node. Version 2: Working cockpit light/detail lights, "prototype" tag, and an internal antenna added. New download link. Download- https://spacedock.info/mod/1664/Mk1PrototypeCockpit (Also available on CKAN) Instructions- Toss it in your "Gamedata" folder. Future Plans- -WindowShine support? -IndicatorLight support? -Texture variants? License under spoiler: Special thanks to @Chaos_Klaus for providing the files for the old model. Here's a link to his download for the classic cockpit with no changes: OldMk1Cockpit (Sadly it seems the link is depreciated for the time being.) Extra special thanks to @swjr-swis who did the modeling work that made the cockpit lights possible! He also added an internal antenna while he was in the .cfg; what a guy! I won't name them all here, but of course, I also want to thank everyone who offered advice, ideas, or just encouragement. This is something I've wanted to update for a while and it wouldn't have been possible without a lot of help from the great folks here on the forums. So thank you!
  11. Pirates of the Keribbean v0.2 Where there is space there are space pirates. This is a fun mod, it adds parts for creating pirate spaceships. So far, there are only dozen or so parts, enough to create simple spaceplanes and rockets. Pirates have unique high-tech (magic) propulsion system, so they never run out of fuel (always active fuel generator). So raise your black flags and off to explore Kerbol system. Instalation: 1. extract PoK.zip to GameData folder 2. have fun! Legal stuff: Pirates of the Keribbean by GagaX is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  12. DESCRIPTION: This mod adds parts made of rusty metal. The goal of this mod is to let you build rockets/spaceplanes that have completely different look than stock parts, and most of the other mods. If you like aestetics of Firefly, Red Dwarf, Fallout, Mad Max, you might like this mod. Most of the parts have stats comparable to similar stock parts. Some are maybe slightly OP. So far, there are more than 100 parts from all categories. Mod dependencies: none! SCREENSHOTS: Links to IMGUR albums: http://imgur.com/a/M1HX0 http://imgur.com/a/R9sZ0 Instalation: 1. extract RustyStarRockets.zip to GameData folder 2. have fun! Legal stuff: Rusty Star Rockets by GagaX is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  13. Nuke's Tiny Girders (NtG) Tiny part addon that adds Nuke's Tiny Girders for Kerbal Space Program. By zer0Kerbal, originally by @Nuke adopted with express permission and brought to you by KerbSimpleCo See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes: See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages YouTube review by Kottabos Gaming Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 Nuke's Unlimited (NU) agency, flags, and common files Suggests Also by Nuke Nuke's Tiny Parts (NtP) Nuke's Tiny Girders (NtG) Nuke's Tiny Experimental (NtX) Supports Either 3 Module Manager Module Manager /L GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) TweakScale Tags parts, config, resources red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @Nuke for creating this glorious parts addon! see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) DONATIONS: How to support this and other great mods by zer0Kerbal and it is true. Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  14. DaMichel's Spherical Tanks (DST) Spherical Tanks (DST) adds spherical tanks in multiple sizes for Kerbal Space Program. By zer0Kerbal, originally by DaMichel, and then by Bezzier adopted with express permission and brought to you by KerbSimpleCo View full album Have you ever needed a set of spherical tanks of various capacities, to use for a refueling depot? an interplanetary mothership? A resource extraction base? Have you ever wanted a different tank options? DaMichel's Spherical Tanks might just be for you. For Kerbal Space Program. Contains Contains five 1.25m spherical tanks: Mark 1 Spherical Fuel Tank 0.55m radius - 612.5L 0.70m radius - 1250L 0.88m radius - 2500L 1.11m radius - 5000L 1.40m radius - 10,000L Comes with player supplied patches: B9PartSwitch fuel patches TAC-LS Kerbalism SNACKS! Karbonite along with other user supplied patches See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Youtube review by Kottabos Gaming Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 DaMichel Ltd (DM/L) Suggests DaMichel's AeroRadial (DAR) [DaMichel's SphericalTanks (DCB)][DCB] DaMichel's Fuselage (DAR) On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale Supports Either 3 Module Manager Module Manager /L GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale Resource Switchers: Firespitter Core B9PartSwitch Life Support TAC-LStac-ls] Kerbalism Snacks Modular Fuel Tanks Karbonite RealFuels Tags parts, resources red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks DaMichel for creating this glorious parts addon! Bezzier for the picking up where DaMichel left off see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  15. Fuselage (DMF) Adds seven (7) stock-a-like flat fuselage parts. These parts are rectangular fuselage pieces meant to be radially attached. By zer0Kerbal, originally by @DaMichel, and then by @Bezzier View full album Forward by @Bezzier Contains seven (7) stock-a-like flat fuselage parts tank [normal, long] air inlet terminal piece flat to 1.25m adapter radially attached tail boom slanted cone Cabin Notes by @DaMichel Usage of FerramAerospaceResearch is strongly recommended. The parts have some values for stock aerodynamic parameters but i have no idea if they are reasonable nor will i take the time to balance for stock. In contrast, FAR figures this stuff out automagically. See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Youtube review by @Kottabos[ Kottabos Gaming ] Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) or Dependencies Kerbal Space Program 2 DaMichel Ltd (DM/L) Suggests DaMichel's CargoBays (DCB) DaMichel's Fuselage (DAR) DaMichel's SphericalTanks (DST) DaMichel's Fuselage (DMF) GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale Supports Either 3 Module Manager Module Manager /L GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale Active Texture Manager (ATM) Include a configuration which scaling in general and compression of the normal map If you like a more aggressive configuration - delete Compatibility/ActiveTextureManager.cfg Advanced Jet Engine (AJE) The inlet has a configuration for AJE Based on the Sp+ rectangular inlet and made the inlet larger Ferram Aerospace Research (FAR) Firespitter Core If you have the Firespitter DLL and no RealFuels it will use it to give the parts swappable tanks Chose between LF, LF+OX and MP variants Real Fuels configs are included Tags parts, resources *red box below is a link to forum post on how to get support* Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @DaMichel for creating this glorious parts addon! @Bezzier for the picking up where DaMichel left off see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!
  16. AeroRadial (DAR) AeroRTG! All of the power, none of the ugly. A parts addon adding two streamlined radially attached parts: one RTG and one Fuel Cell. By zer0Kerbal, originally by @DaMichel, and then by @Bezzier adopted with express permission and brought to you by KerbSimpleCo Forward by Bezzier Contains two radial parts PB-NUK : A Aerodynamic Radioisotope Thermoelectric Generator and contains a small battery PB-ZAP : A Radial Aerodynamic Fuel Cell Generator (LF+IA) and contains a small battery; intake sold separately. Images View full album See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Youtube review by Kottabos Gaming Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 DaMichel Ltd (DM/L) Suggests DaMichel's CargoBays (DCB) DaMichel's Fuselage (DMF) DaMichel's SphericalTanks (DST) On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale Supports Either 3 Module Manager Module Manager /L On Demand Fuel Cells (ODFC) GPO (Goo Pumps & Oils') Speed Pump (GPO) TweakScale Tags parts, resources red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @DaMichel for creating this glorious parts addon! @Bezzier for the picking up where @DaMichelleft off see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  17. Shielded PicoPorts (SPP) Adds shielded PicoPorts to Kerbal Space Program. Requires PicoPorts part addon. An original parts addon zer0Kerbal and brought to you by KerbSimpleCo Parts Shielded PicoPort Basic Shielded PicoPort Female Shielded PicoPort Male Shielded PicoPort Plus See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See [Known Issues][MOD:known] GitHub Pages : See Pages Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 PicoPort Suggests Either 3 Module Manager Module Manager /L ***NEW*** Inflatable PicoPorts (IPP) Docking Port Descriptions (DPD) GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) Supports TweakScale ReStock Connected Living Space Tags parts, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List this isn't a mod. ;P↩︎ may work on other versions (YMMV)↩︎ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date!↩︎
  18. Inflatable PicoPorts (IPP) Adds Inflatable PicoPorts to Kerbal Space Program. Requires PicoPorts part mod and Making History (DLC). An original parts addon zer0Kerbal and brought to you by KerbSimpleCo Parts Inflatable PicoPort Basic PicoPort Female PicoPort Male PicoPort Plus See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization See More Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See [Known Issues][MOD:known] GitHub Pages : See Pages Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Making History (DLC) PicoPort Suggests Shielded PicoPorts (SPP) Docking Port Descriptions (DPD) GPO (Goo Pumps & Oils') Speed Pump (GPO) On Demand Fuel Cells (ODFC) Supports Either 3 Module Manager Module Manager /L Connected Living Space ReStock TweakScale Tags parts, config red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks see Attribution.md for more Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  19. WIP - needed link. Goodspeed Aerospace (GOOD) This parts pack add-on is an assortment of vaguely stock-alike parts, many tweakable, most requiring no additional texture memory. They mostly have unique models, but reuse stock part textures to save memory and achieve a stock-alike look. For Kerbal Space Program. By zer0Kerbal, originally by @Gaius Goodspeed adopted with express permission and brought to you by KerbSimpleCo Preamble by @Gaius Goodspeed Parts Catalog Seven command pods Seven fuel tanks A bipropellant RCS block Three hexagonal truss pieces for constructing deep space craft Two radial decouplers Two radial attachment points. Nosecone ZAP-01 RTG, a radial RTG that only weighs 10kg, supplied 4.8 ec/min Three actual nuclear reactors, delivering 100kW, 200kW, or 400kW of power. A larger Xenon tank Docking ports with lights Test weights Rocket parts tank and warehouse Radial science storage container Orbital ore detector See More See our Parts Catalog for part pictures For more images, see our Marketing Slicks Discussions and news on this mod: See Discussions or KSP Forums Changelog Summary for more details of changes : See ChangeLog Known Issues for more details of feature requests and known issues : See Known Issues GitHub Pages : See Pages Help Wanted Localization Installation Directions 1 Use CurseForge/OverWolf App (currently does not install dependencies) Whilst I agree CKAN is a great mod for those that can't use zip tools. I take no part, nor am I interested in maintaining the CKAN mod metadata for my mods. Please don't ask me about it but refer to the CKAN mod thread if you are having issues with CKAN or the metadata it maintains. Beware, CKAN can really mess up though it tries very, very, very hard not to. or Dependencies Kerbal Space Program 2 Supports Either 3 Module Manager Module Manager /L On Demand Fuel Cells (ODFC) 2 GPO (Goo Pumps & Oils') Speed Pump (GPO) Firespitter for fully functioning wheels. may invoke bouts of dizziness. NEAR-FAR Restock red box below is a link to forum post on how to get support Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date Credits and Special Thanks @GaiusGoodspeed for the creation of this glorious parts add-on, along with TweakScale and GPOFuelPump see Attribution.md for more comprehensive list Legal Mumbo Jumbo (License provenance) How to support this and other great mods by zer0Kerbal --- Connect with me Track progress: issues here and projects here along with The Short List Footnotes this isn't a mod. ;P ↩ may work on other versions (YMMV) ↩ ↩2 Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date! ↩
  20. West Germanic Rocketry -- Development thread for the West Germanic Rocketry mod. -- I'd like to thank @DeltaDizzy and @DylanSemrau for teaching me the basics of Unity and KSP modding. Introduction The ultimate goal of this part pack is to introduce the often neglected rocket history of the large land mass between the US and Russia/USSR to KSP. Most of the parts in this mod will be based on old German and Austrian spacecraft - both real and imagined. While some of the adaptations will be more or less true to life in function and purpose, others will include a deal of artistic liberty to make it more practical in-game. The art-style takes heavy inspiration from the style of Tantares, so these part packs will likely fit together nicely. Planned Content: Noordung Space Station Friedrich Schmiedl's Mail Rocket (reusable) 3 Staged liquid fueled rocket based on the drawings of Johann Schmidlap Actually usable Zucker Rocket (maybe) Something based on the rocket from Frau im Mond (maybe) Some kind of simple early tech space capable manned vehicle. Either based on the Magdeburger Startgerät or the capsule drawn by Von Braun in this document Mohr Rocket: Roadmap page
  21. Includes a 5m USAF Orion as well as a 5m Medusa variant. Download Link: https://github.com/UmbraSpaceIndustries/NuclearRockets/releases Post bugs and whatnot Configuration files and code are licensed under the GPL v3 license. Assets, including Models (*.mu) and Textures *.png/*.dds) are All Rights Reserved. If you wish to use any of these assets in your project, just ask nicely
  22. This is a bundled release of the USI nuclear reactors and the various kontanier types that are used accross many USI mods - tossing this out as a separate bundle by request (and to version this separately for ease of distribution) Uses KSP-AVC. Configuration files and code are licensed under the GPL v3 license. Assets, including Models (*.mu) and Textures *.png/*.dds) are All Rights Reserved. If you wish to use any of these assets in your project, just ask nicely Download Link: https://github.com/UmbraSpaceIndustries/USI_Core/releases
  23. Figure I would get this particular topic rolling With lots of modders using custom categories, we're starting to bump into each other. Is there interest in establishing, similar to CTT and CRP, a Community Category Kit (CCK)? If so... What categories are you currently using? How are you placing your parts in those categories? (Paging @Angel-125 and @Nils277 since those are two off the top of my head where we may have conflicts). Discuss [Heads up - will move this to a proper release thread, but here's the current Github link for interested parties :)] https://github.com/BobPalmer/CommunityCategoryKit/releases
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