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  1. Xingniao Aerospace What is it? Xingniao* Aerospace is a mod intended to introduce parts for the Chinese space program, primarily focusing on launch vehicles, crewed spacecraft, and their space station program, ranging from the earliest satellite launchers of the 1970s to present. Stylistically, it's intended to be a blend of a stockalike and Tantares (which has been a huge inspiration/help with this project in general, go check it out) with a nice "lego-able" design that can be mixed and matched. These parts are being balanced against a 2.5x Kerbol system, so they may be overpowered
  2. KNSA Pictured: DF4 second stage A stock-a-like chinese rocketry mod aimed to provide replicas at a stock scale Currently working on parts for DF2, DF3 and C1
  3. As they developers of KSP2 release pre-alpha footage gameplay the Communitron 88-88 seems to make an apprentice in the game. Watch the pre-alpha game play and you will find it. Look closely. Here is the video I found it in: And here is the time I found it at: 5:43
  4. Greetings to all of this forum. During my ksp adventures i find myself wanting certain parts that no mod had created as of yet. I want to be able to create more creative rocket designs, which aren't in the wholy kerbal style of strapping on moar boosters. Such part ideas include, radial, surface attached heat shields. Kinda like the curved solar panels from Near Future Solar. And maybe an upgraded version of the mk1-3 command pod, I would like to see one with more kerbals crammed in as the current internals allude to lots of space available. I had the idea for the upgraded mk1-
  5. I have done some reaserch here and I have found a part with a a name. The Protective MK7 Nose Cone. It’s not confirmed that this part will be in KSP2 but here is the link to the fandom wiki page below (I made this page): https://kerbal-space-program-2.fandom.com/wiki/Protective_Rocket_Cone_MK7 Here is the image of the description of the nose cone. It looks like the (Mamoth size fuel tanks) nose cone used for caping the mammoths sized parts. https://sites.google.com/view/protectivenoseconemk7/home In this image we notice that it looks like that using parts uses r
  6. A little idea, i would want sensors so i can activate certain action groups when they detect things like distance, preassure or temperature :DDD (i'd love if this was added in both KSP and KSP2)
  7. Disclaimer: I'm asking something that may be beyond my current understanding But let's boldly go ... Is there any sort of guideline or requirement or standard for a part that will contain ModuleScienceContainer? Asked in another way ... if I was dreaming of a part mod that would have that module in it, are there physics-types of constraints on the part design that I should keep in mind?
  8. West Germanic Rocketry -- Development thread for the West Germanic Rocketry mod. -- I'd like to thank @DeltaDizzy and @DylanSemrau for teaching me the basics of Unity and KSP modding. Introduction The ultimate goal of this part pack is to introduce the often neglected rocket history of the large land mass between the US and Russia/USSR to KSP. Most of the parts in this mod will be based on old German and Austrian spacecraft - both real and imagined. While some of the adaptations will be more or less true to life in function and purpose, others will include a deal of
  9. I need some outside the box thinking Have tried almost everything and I do mean everything 8, 9 or 10 have not had any textures works fine otherwise and I've installed no mods. please help please please please help!!! https://imgur.com/a/A5hJeHh https://www.dropbox.com/sh/2lkfnpltzuysexv/AABtDkX84gedBCdbaUpBsrmHa?dl=0 [config] build id = 02917 2020.06.29 at 15:18:37 PDT Branch: master language = en-us distribution name = Steam
  10. The Adventures Of JSA II is a continuation of the Adventures Of The JSA, which was created back in 2019 and had a total of 11 parts before ending due to problems. In this multi-part series, the Johnster Space Agency continues in a new career save in KSP 1.10, with missions being told in a mission report/story telling style (like how it was done in the original, although with improvements). I'm hoping for JSA get a lot further this time with more being accomplished (such as exploring comets or sending crewed missions to Duna), but if the worst happens and this series also gets problems, I'll tr
  11. Download from SpaceDock or Github Tired of throwing away your rocket every time you launch? Look no further! This collection of parts will help you build reusable rockets, SpaceX-style. @EmbersArc created this wonderful mod but due to busy times had a hard time maintaining this mod. I am honored to continue this legacy in its current state and making sure to keep this mod we all know and love up-to-date! Includes: Falcon 9 Landing Legs in three different sizes. New Glenn Landing Legs in two different sizes. ITS Landing Legs in two different sizes.
  12. I have just found that some old parts variant (like srbs and probes) are still in ksp 1.10, and I found that cool so I make a topic . But I am still confused.. why didn't ksp team remove them ?
  13. Version 2.4 - Released 2020-06-25 Compatible with KSP 1.0 - 1.10.x [ ] NOTICE TO KLPH USERS This is a re-release of @CaptainKipard's Low Profile Hubs. Original forum thread. ABOUT Low Profile Hubs is a collection of station hubs in various sizes and shapes useful for the construction of stations and outposts. PICTURES AND VIDEOS TODO DOWNLOADS via CKAN - automatic updates and dependencies (recommended) GitHub - always the latest release. Also access to the source code, pre-releases, the bug-tracker, and the Wiki. Spacedock
  14. A while ago there was this excellent discussion on air intakes and drag in KSP: This is still an important topic (would be even more so if the dev's could give us some larger airbreathing/jet engines, so spaceplanes are actually useful without massive engine-spam!) and I wanted to continue to draw attention to the idea, discuss it, and see if anything has changed. Also, there were some nuances to Right's graph (re-posted below for convenience) that I don't think really got any proper discussion- and couldn't be discussed there now without nero'ing a very old thread... Note
  15. Is there a mod that allows players to manufacture new parts on a base outside of Kerbin? The best way to do this would be to convert ores into metals using factories, and then having factories convert these metals into parts. Along with KAS and KIS, this would be really useful. Any ideas of plugins I can use?
  16. I present to you my first parts mod, Bumblebee! A (re)stockalike mod based on NASA's Dragonfly drone, designed to explore Titan-like worlds! Includes a black colour scheme too: album: https://imgur.com/a/lFNv9dI Build Guide: https://github.com/Rodg88/BumbleBee/wiki/Build-Guide Video review from Kottabos: Features include: * Small electric propellers that use @Angel-125's KerbalActuators to give them spinning blades, mirroring, prop blur, and a hover mode. * An antenna that tracks the homeworld (in one axis at least)
  17. Remember how creating fake mods was a thing back then? Now it's time to make even more fake KSP stuff! This time, it's fake celestial bodies, rocket/spaceplane parts, and manufacturers. Btw, you can do either or both, it's up to you. My examples: Fake Celestial Body - Gerris: A planet slightly larger than Kerbin but smaller than Eve, it has green oceans, a green atmosphere, and yellowish brown land. It has aliens living on its surface. Orbits between Kerbin and Duna. Fake Part - The AEM-293 Solid Rocket Booster: A SRB that was created because we always need more boosters.
  18. Download on SpaceDock or Github or Curseforge. Also available on CKAN. Stack Inline Lights (SIL) by A.S.E.T. Stack Inline Light' with full color and brightness setup and in any sizes! Adopted by @zer0Kerbal, originally by @alexustas Cabin notes by @alexustas: Thanks to XanderTek, and Kreuzung for their help! included 2 samples of welding with Stock battery banks, FOR "StackInlineLightsRGB-v0.6" ONLY Lights, welded with stock Docking Ports, by XanderTek Please, leave your comments and suggestions. It is very important to me.
  19. V1.8.1 You've likely heard of Project Orion - the incredibly metal spacecraft propulsion concept from the '60s that involved surfing on the wake of serial nuclear explosions - but Project Orion wasn't just the eponymous engine; it was an entire vehicle concept study to construct a fleet of Orion powered spacecraft variants to explore and utilize the local Solar System - Luna, Mars, even Jupiter or Saturn and their extensive moon systems. What this mod does is bring Project Orion to KSP. Parts List: -5m Orion Drive -5m Medusa Drive -2 Payload Spines, Short and Long -3 external Size
  20. Pteron (PMV) Micro Shuttle and Rescue Vehicle by Fruit Bat Industries Texture and Logo work by Blackheart CC 4.0 BY-NC-SA Download on SpaceDock or Github or Curseforge. Also available on CKAN. Pteron (PMV) Micro Shuttle and Rescue Vehicle for three (3) kerbals. by Fruit Bat Industries Texture and Logo work by Blackheart Preamble by @Sage Sagan: Youtube Review by @Kottabos Gaming Support @Kottabos on Patreon Some of the amazing modeling work of Daemoria More inspiration Fruit Bat
  21. Download on SpaceDock or Github or CKAN, or Curseforge Solar Science (SS) Adopted by @zer0Kerbal, originally by Snoopy 20111 (@Snoopy20111) Salutations! May the sunlight always be upon you! A science part mod that adds two Deep Space Solar Experiments to Kerbal Space Program. Preamble by @Snoopy 20111: This small mod adds a couple new scientific instruments (such as the one pictured here) which do science specifically around the most wondrous body in the Kerbol system. Both of these instruments are based upon instruments currently aboard the SOH
  22. Download on SpaceDock, Github or Curseforge. Available on CKAN. ScrapYard (SYD) This is the new thread. Original thread here. The Common Part Inventory Preamble by @severedsolo: So you may have heard that @magico13 is giving up modding KSP. I've got the honour of taking over support for ScrapYard, because it makes sense as I have my own mod that depends on it (Oh Scrap!). I want to take this opportunity to thank magico13 for all his hard work and contributions to the community over the years, as I know that my own KSP experience would be much
  23. Download on SpaceDock, Github or Curseforge. Available on CKAN. Shielded PicoPort (SPP) This is the new thread. Original thread here. by zer0Kerbal Adds four (4) stock shielded docking ports to Kerbal Space Program Parts: 0.625m Shielded PicoPort Basic 0.625m Shielded PicoPort Female 0.625m Shielded PicoPort Male 0.625m Shielded PicoPort Plus Installation Directions: Use CKAN Changelog Summary See for full details of mod changes Requires: Kerbal Space Program v1.8.x, may work on earlier versions
  24. UNDER CONSTRUCTION Download on SpaceDock, Github or Curseforge. Available on CKAN. Mk2Y - Two Kerbal Command Pod formerly Yarbrough08's Mk. 1-1 A2 Two Kerbal Command Pod A mod that adds three parts - two versions of a two-kerbal pod, and a matching RCS enabled heat shield *** Author Mk2Y [M2Y] adopts Yarbrough08's Mk. 1-1 A2 Two Kerbal Command Pod for curation by zer0Kerbal*** Originally created by Yarbrough08 Description This is a 2.5m to 1.25m, 2-kerbal, command module. Yarbrough08 used the dimensions of kerbals to determine thi
  25. Download on SpaceDock, Github or Curseforge. Available on CKAN. DuoPods (part duex) (2xP) formerly DuoPods This is the new thread. There is no original thread. zer0Kerbal adopts for curation the mod known as DuoPods. created by @duopods A stockalike parts mod that supplies up to three two occupant command pods with minimal performance impact Author DuoPods [2xP] adopted for curation by zer0Kerbal Originally created by duopods Description So you got that first rescue contract but where to put your passenger? If you like to play stoc
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