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  1. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition is live! This patch contains bug fixes and improvements, particularly regarding performance optimization, among other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: Kerbal Space Program Enhanced Edition 01.07 +++Improvements *Improved performance when scrolling through the Parts List in the VAB/ SPH. *Reduced frame rate drop in the VAB/SPH when pointing the
  2. Hello Kerbonauts! Kerbal Space Program 1.11.2 is live! This small patch focuses on fixing a few remaining bugs from the last update that were causing some headaches to players. Check out this patch's Changelog for further details: ChangeLog: =================================== v1.11.2 ============================================================ +++ Bugfixes * Fix craft can wobble or even have some parts destroyed when interacting with parts and inventory slots during EVAConstruction in Flight. * Fix NRE on returning to physics range of RCSFX on command pods causing ga
  3. Simple RSS Patch RSS Patch (all KSP versions) download from SpaceDock latest version: v1.11 (11-04-2021) Unless Squad renames their engine modules, this patch will work with any KSP version. This patch is aimed at the stock KSP players, or lazy players like myself, that want an introduction to the huge scale of the Real Solar System (RSS) but who find extra mod packs like RO/Smurff too daunting for now. Simply install RSS, add this patch and you are good-to-go with the stock parts and other parts mods you have already installed. Fly around the massive Earth, explore the
  4. Please see new thread here: I am very new to modding, this is my first ever KSP "mod" of sorts. All it is supposed to do is change four lines of code, but I went further and made the LF/Air-powered robotic rotors available earlier in the stock tech tree. I even have an MIT license bundled with it, even though it's copied from another tiny modlet. Basically, I made a biplane using the small Breaking Ground turboshaft, and it ran out of gas before it could fly a km away from the space center, and then I realized that it used fuel 6.25 times AFP (At Full Power) faster than the small je
  5. So the KSP store has been down for a couple of days and I'm stuck with 1.11.0 and now way to download the updates for the game and DLCs. Any ETA on when the store might be back online?
  6. heeeyyyy so how do i update ksp???? i'm confused.
  7. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition and the History and Parts Pack is live! This patch contains many bug fixes and improvements for both the base game and the History and Parts Pack, including various performance upgrades, the introduction of a toggle launch sites option in the Tracking Station, among many other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Ed
  8. 各位坎巴拉宇航员,大家好! 已通过中华人民共和国国家新闻出版署审批的《坎巴拉太空计划》,于今日在WeGame 平台上线更新补丁,方便玩家与社区成员分享自己的飞船。 本补丁包含了用于分享用户创作内容的UserSpace中心,为游戏和WeGame平台添加可 查看和分享制作飞船文件的支持功能。 本作于上个月登陆WeGame,首发折扣价25元(二五折),优惠截至3月23日。 谨在此热烈欢迎新玩家们加入我们的全球模组制作社区。 祝您欢乐起航!
  9. Hello Kerbonauts! Kerbal Space Program 1.11.1 is live! This patch includes a few improvements to the base game, such as the ability to use multiple kerbals to assist engineers moving heavier parts in EVA Construction Mode. Additionally, the construction panel now shows the manipulation weight limit and the assistants count, which will be useful to embark in larger in-situ engineering projects, plus several other cool things - like a revamp to the MK1 and Mk2 spot lights. The patch is also packed with bugfixes, mostly related, but not exclusively, to the 1.11 Some Reassembly Requi
  10. Next time, if you're gonna give a really low rating, please comment why so you see higher quality posts in the future....
  11. Guys, I'm a new player, just bought this game on PS4 Pro. I'm having "An error occurred" 2-3 times an hour. Is it me only, or the company knows the case and has a plan to fix it? I report the problem via the PS4 menu as usual. Do I need to do anything more? P.S.The fun fact: I bought it because I've got lags on my latest Macbook Pro with the Steam version. It's almost impossible to play on Mac because of it. So I decide to buy the PS4 version. And now I have this issue.
  12. first time I have run KSP in months used my usual patch technique. Copied 1.9.1 directory to a 1.10.1 one, and the attempted to patch the new directory All I get is "directory not valid" errors - any ideas what I have done wrong? 1.10 folder ready to be patched - ksp runs from it fine trying to patch it Computer says no :(
  13. Hello everyone! Kerbal Space Program 1.10.1 is live! This patch contains several bugs fixes related to the 1.10 update. Check out this patch's Changelog for further details: =================================== v1.10.1 ============================================================ 1.10.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Improvements * Fairings now get rebuilt when changing the number of sides in the PAW. +++ Localization * Fix issue with Italian translation of drill action. * Fix grammar error in MPO part description. *
  14. I wrote a couple of config files that make OPM stable with Principia. You can get them here. What the configs do: Reinstate the stabilized Jool system that is usually provided by Principia (using planet packs causes Principia to ignore stabilizing the Jool system). Moves Ovok into a high retrograde orbit around Sarnus, preventing it from causing a Principia error around year 15.
  15. This a patch for BD FPS work in the lastest version of KSP. For those who dont know BD FPS is a very old mod that adds weapons to the game like m4, m16a4, etc... Disclaimer:use RCS when equipping a gun. Link:https://drive.google.com/open?id=1O1UFmrBjgbe-aqQyIjWSLGQ7q-fpz0tk
  16. Hello everyone! Kerbal Space Program 1.9.1 is live! This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions. Check out this patch's Changelog for further details: =================================== v1.9.1 ============================================================ 1.9.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Localization * Fix Drain Value Resource Names Localization in PAWs. +++ Bugfixes * Fixed an NRE when the warning "Warning No Control!" and
  17. Download on SpaceDock or Github or Curseforge. Also available on CKAN. Stack Inline Light Patches (SILP) by @zer0Kerbal Adds Stack Inline Lights to parts all with full color and brightness setup and in any sizes! Adds SIL to the following mods: SimpleCargo by Axial Aerospace Most stock (round) docking ports PicoPorts Shield Pico Ports KerbodynePlus Making History Cabin notes by @zer0Kerbal: Please, leave your comments and suggestions. It is very important to me. You can tweak values by editing
  18. Download on SpaceDock or Github or Curseforge. Also available on CKAN. B9 Stock Patches (B9P) Created by @zer0Kerbal email with continued support from the community. This mod uses Module Manager patches to add an assortment of B9fuelswitch tank types to stock and DLC fuel tanks. Do not bother @Blowfish with support requests for this mod. Installing this adds a selection of B9 tank types to most stock tanks Liquid Fuel & Oxidizer Liquid Fuel MonoPropellant Battery Installing KGEx (some need CRP) and/or SimpleConstruction will al
  19. Download on SpaceDock, Github or Curseforge. Available on CKAN. by zer0Kerbal Docking Port Descriptions (DPD) This is the new thread. Original thread here. Adds to the description of parts with docking ports in Kerbal Space Program Patch adds docking port size/gender(if gendered)/and shielded (if) to part descriptions in editor for all docking ports. Parts: none adds docking port size / gender(if gendered) / and if shielded to description in editor for all docking ports. adds vfx and sfx to docking ports
  20. Hello everyone! Kerbal Space Program 1.8.1 is live! This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions. Check out this patch's Changelog for further details: ===============================v1.8.1================================ 1.8.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Localization * Fix missing Chinese characters on main menu. * Fix missing units in the Maneuver editor UI in Chinese. * Fix a few dV KSPedia slides showing corrupted charac
  21. Hello everyone! A new patch for Kerbal Space Program Enhanced Edition is live! This patch contains some bugfixes for both the base game and the Breaking Ground Expansion. If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker or Private Division’s customer support platform. Check out this patch's Changelog for further details: KSP EE Patch 1.10 +++Bugfixes * Fixed parts duplicating in the research and development building when unlocked with funds in the VAB/SPH during gameplay * Fixed various old
  22. Hello everyone! Kerbal Space Program 1.7.3 is live! In this patch we focused on taking care of additional details of both 1.7 and the Breaking Ground Expansion. We’ve fixed nearly 40 bugs for this patch, and we added brand new features based on your feedback as well as some other elements to enhance the KSP experience. With substantial improvements to the KAL-1000 Track Editor, and the addition of new parts like true propellers, grip pads and turbine engines, we can't wait to see what crazy contraptions you will come up with! Check out this patch's Changelog for further details
  23. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition is live! This patch contains bug fixes and improvements, particularly regarding performance optimization, among other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: Kerbal Space Program Enhanced Edition 01.07 +++Improvements *Improved performance when scrolling through the Parts List in the VAB/ SPH. *Reduced frame rate drop in the VAB/SPH when pointing the
  24. Hello everyone! Kerbal Space Program 1.7.2 is live! In this patch we focused mainly on improvements and bug fixes for the Breaking Ground Expansion. We’ve included an animation for Kerbals when they interact with Deployed Science experiments, added sound effects to Laythe’s Geyser and the Cryovolcano on Vall, and some new color variants for the robotic parts. Additionally, now it will be easier to encounter surface features on celestial bodies. However, there’s a very remote possibility that some of the newly generated surface features could appear where an existing craft is position
  25. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition and the History and Parts Pack is live! This patch contains many bug fixes and improvements for both the base game and the History and Parts Pack, including various performance upgrades, the introduction of a toggle launch sites option in the Tracking Station, among many other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Ed
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