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  1. Hello Kerbonauts! Kerbal Space Program 1.12.2 is live! This patch focuses on fixing over 90 bugs and adding a few improvements to the game, such as a locking functionality to docking node rotations that allows autostruts to cross over docked nodes. We are also adding revamps for the LV-T30 Reliant and LVT-45 Swivel liquid fuel engines. Additionally, and more importantly, 1.12.2 includes the previously-teased Ground Anchor - a brand new element in KSP, that when paired with EVA construction, will give players the ability to anchor their vessels to the ground or create a solid foundation for bases. Even though we still may release a minor patch here and there when needed, with this patch we are officially completing the 1.12 update, as well as the sustained development of the original KSP, as we are now shifting gears towards the development of KSP2. Check out this patch's changelog for further details: =================================== v1.12.2 ============================================================ +++ Improvements * Set the default value of Override Safety Check to false, in both cheats. * Implement Steam folder for subscribed craft. * Add locking functionality to docking node rotations allowing autostruts to cross over docked nodes that are both locked. * Add the current game name to the directory browser Current game label. * Selecting the same target body in the maneuver tool dropdown forces the tool to recalculate. * Add a Loop mode of None-Restart to the KAL. This will play once and stop, if play is pressed once the sequence is complete it will restart and play once. * Remove unnecessary warning log messages from DirectoryController. * Ring type fireworks orientation is now randomized, not simply vertical pane. * Expose the kerbal end of ladder setting in the in-game settings. * Make parts able to surface attach to structural flags and include checks and balances for child part attachment and size/variant changing. * 'Disable Staging' PAW option in editor scene now affects all symmetry counterparts for decouplers. * Add some randomness to the firework bursts to improve the look. +++ Localization * Fix when discovering a new launch site the facility name was only displaying in English. * Fix the localization tags for ground deployable parts that are stock. * Added autoloc code to Cheat Menu for Set Orbit Override Safety Check. * Fix maneuver tool circularization UI string in French. * Add localization of timescale suffixes for alarm date time fields. * Add localization of maneuver alarm error messages. * Fix Steering Adjustment string in PAW in Russian. * Fix new game KSC welcome message in Japanese. * Make the repair all parts cheat button wide enough for all languages. * Craft browser search options 'subfolders' and 'all games' localized. * Picking up deployed parts without Breaking Ground expansion installed - strings now localized. * Localize cheat option 'Override safety check' in the Set Position menu. * Fix Craft Browser missing Enter text... localization. * Fix Craft Browser missing Cancel button localization. * Adjust text size of ActionGroups text to fit asian font characters. * Craft browser search text placeholder updated from 'Enter Search...' to 'Enter Text...' +++ Parts * Fix OX-10L solar panel break/repair functionality. * Add a variant to the Clamp-o-Tron Sr. Now you can turn on and off the yellow stripes. * Revamp LV-T30 Reliant and LVT-45 Swivel. * Add Pitch and Rotate to the Small Work Lamp. * Fix the MK 1-3 pod flag. * Changed display name of RCS tanks to better order and name them relative to each other, and similar to the FL-T series. FL-R10 , FL-R25 and FL-1 become FL-R20, FL-R120 and FL-R750 with the number indicating resource amount. +++ Bugfixes * Fix Linux Scrollwheel direction. * Fix spacing on Current Game, Stock and Steam folders. * Fix ESA Mission not playing in base game when Breaking Ground DLC is not installed. * Fix the MK2 Clamp-O-Tron's control point orientation. * Fix Comet module subscribing to events multiple times. * Fix Craft and Part persistentIDs being duplicated when launching the vessel using a craft file. * Fix KAL losing part references when using craft files or when reverting to the VAB. * Fix KAL being unable to control another KALs playspeed and play position. * Fix KAL Presets not working for other KALs. * Fix issue not dropping held parts when exiting construction mode. * Fix compound parts losing their connections when edited in EVAConstruction mode with dropped parts. * Fix for certain parts getting blank icons when placed in inventories and changing variants. * Fix the ship engine volume setting not being applied in flight. * Fix handling of non-matching system timezones (EG Hong Kong). * Fix Craft names with special characters not saving correctly. * Fix Player-saved craft in Missions not showing thumbnail correctly. * Fix docking port errors when manipulating them in EVA construction mode. * Fix Root part visibility when hovering over it's PAW in the editor scene. * Fix vessel mass being incorrect when drilling has removed mass from attached asteroids. * Fix intercept trajectories in patched conics when in relative mode. * Fix Input lock getting stuck on when you open the action groups app. * Fix an NRE when staging a docking port when it's not connected to another part. * Fix SAS autopilot skill checking in sandbox and career games against kerbal experience and full SAS in sandbox game settings. * Non-surface placeable items can no longer be dropped or placed while intersecting other parts during EVA Construction mode. * Fix cargo container inventory duplicating on detaching and attaching the cargo part in EVA construction mode. * Fix missing stored parts in cargo containers after attaching/detaching/dropping cargo part. * Fix NRE occuring with Alarm Clock in Scenarios and Training games. * Fix NRE occuring with KerbalInventory in Scenarios and Training games. * Fix Maneuver Tool showing up in Scenarios and Training games. * Fix Cargo settings for SmallHardpoint and StructuralPylon - They were reversed. * Fix Mission Clock masking issue on warp to sunrise when CommNet is not enabled. * Fix NextAlarm UI in Mission Clock when CommNet is not enabled. * Fix Add Burn time setting being cutoff in the Alarm Clock details pane. * Fix maneuver alarm time not updating when its not the active vessel. * Fix some alarms firing immediately when initially created. * Fix maneuver alarms getting stuck if the maneuver is removed. * Fix Maneuver Tool error when initially loading flight scene. * Fix Maneuver Tool calculation when making first selection in flight scene. * Fix Maneuver Tool clearing the information text when it shouldn't. * Fix Maneuver Tool inclined Same SOI transfer calc being inconsistent. * Fix shaders on new slim suit. * Non-retractable parts will now still be able to be toggled in the editor, even after saving and reloading or switching editors. * Fix initial transfer window calcs shown in Maneuver Tool top window. * Fix NRE when attempting to use the middle mouse set position cheat. Force camera out of map view when using this option to avoid vessel exploding. * Fix Color Picker causing Crashes. * Fix Color Picker alignment in PAW. * Fix engine FX scaling issue. * Fix part being deleted when closing Construction Mode UI while the cursor is holding a part. * Fix the R&D's level 3 floor shading. * Fix landed and deployed vessels coming off rails positioning, particularly on slopes. * Fix NREs could fire when detaching first a compound part from a vessel and additional ones after it. * Fix audio issue happening when enabling infinite fuel cheat. * Fix the map view rotating with vessel orientation when mouse is over the alarm clock app. * Fix the actiongroup app locking the camera controls. * Fix the KerbalEVA incorrect collider name in boundsignorelist - EVAStorageSlim_flagDecals. * Fix BinkRate not being set properly in Deployable Light configs. * Fix parts dropped in EVA Construction do not play their deploy animation when a game is loaded and could get stuck. * Fix for wrong shortcut letter in KSPedia EVA Construction mode Slide. * Fix debris not becoming a controllable vessel when attaching controllable parts in EVA Construction. * Fix the camera being locked when the actiongroup app is open. * Fix the camera toggle being active when the actiongroup editing is active. * Fix Contract Map Nodes firing an NRE on mouse over. * Fix fairing staging options being inconsistent with symmetry setup when staging toggled. * Fix text overlaps in the Next Alarm UI element. * Fix Z fighting between deltav indicator for a stage and the Time warp UI element. * Fix NRE when date entry fields are empty in the alarm clock. * Fix Day field converting incorrectly when editing a manual time alarm. * Fix Alarm message not firing when no active vessel and set to display if not this vessel. * Fix Manual Alarm changing the linked vessel when editing an alarm. * Fix the blue maneuver directional arrow blurriness when texture quality set to eighth res. * Fix maneuver node dragging between patched conics, and refocuses camera as required. * Fix unable to drag maneuver nodes that are in the past. Can now drag them forward in time again until they are past the current game time. * Fix issue disabling hotkeys when cargo panel was open in the editor. * Fix grapple errors when disarming from same vessel grapple. * Fix grapple errors when lock PAW option is clicked when it shouldn't be available to the player. * Fix parts being able to attach in construction mode when colliding with ground. * Fix Easter Egg Launch sites ladders were unusable for EVA Kerbals. * Fix Manual Alarms always being linked to a vessel regardless of the chosen settings. * Fix the variant selector buttons ignoring locked variant options. * Fix RCS being left on when a Kerbal exist construction mode after welding when in space. * Fix picking up a strut or a fuel line and attaching it caused the endpoint to enable a collider, and moving around the target could cause undesired collisions in EVA Construction mode. * Fix the firework trail particles lasting for the entire duration of the explosion delay. * Fix rare CTD using the Maneuver Tool App. * Fix Manuever Tool App calculations when calculating transfer from future maneuver nodes (not current orbit). * Fix the save confirm dialog prompting for overriding saves when special characters in vessel name and saving while editing an existing craft. +++ Modding * Adjusted AppUIMember Initializers to ensure attributes get setup correctly in the right sequence. * Expose ModuleRCS.EPSILON which controls the minimum latch for thrust. * Expose ModuleSAS.targetSASServiceLevel so that modders can override the parts SASServiceLevel. * Expose UIApp.IsShowing so modders can see if an apps frame is showing. * Expose AlarmClockUIFrame.IsDetailsShowing for visibility of the details window. * Expose AppUIMemberDateTime.DateFormatter for date input fields in ManTool and AlarmClock. * Exposed the state of the nextalarm visibility in flight on FlightUIModeController Singleton. FlightUIModeController.Instance.NextAlarmShowing bool. * Fix DoubleCurve initialize and evaluate method. * Add attachRules to PartVariant so different variants can have their own attachRules setup. =================================== Making History v1.12.1 ================================ +++ Parts * Fix M1-F wheel radius. * Changed display name of RCS tanks to better order and name them relative to each other, and similar to the FL-T series. FL-R5 becomes FL-R400 with the number indicating resource amount. * Fix the Onion, Pea, and Pomegranate instantly turning black during reentry effects. +++ Bugfixes * Fix Meet me In Zero G mission. * Fix test grapple node errors when not in flight scene. ====================================== Breaking Ground v1.7.1 ============================== +++ Bugfixes * Fix deployable parts don't always launch at frame 0 of their animation when they start retracted. * Moved fan shrouds sooner in the tech tree. You can still help us find bugs/issues by reporting them into our bugtracker, but keep in mind that we’re shifting our attention to KSP2 development and bug fixing for the original game will be slowed down significantly from now on. Happy launchings!
  2. Hello Kerbonauts! Kerbal Space Program 1.11.1 is live! This patch includes a few improvements to the base game, such as the ability to use multiple kerbals to assist engineers moving heavier parts in EVA Construction Mode. Additionally, the construction panel now shows the manipulation weight limit and the assistants count, which will be useful to embark in larger in-situ engineering projects, plus several other cool things - like a revamp to the MK1 and Mk2 spot lights. The patch is also packed with bugfixes, mostly related, but not exclusively, to the 1.11 Some Reassembly Required update, among a handful of other neat surprises. Check out this patch's Changelog for further details: =================================== v1.11.1 ============================================================ +++ Improvements * Extend Science results UI delay for Dzhanibekov EVA experiment so player can see the effect better. * Enable smaller SEQ parts to be usable in construction mode so they can be moved and adjusted. They cannot be stored inside inventry modules. * A screen message will now appear when a non-engineer kerbal attempts to repair a part with the repair kit. Also, a Screen Message will also show if the repair kit amount was insufficient. * Cargo parts filter now includes researched but not purchased parts, even allowing purchasing them from the filtered view. * Added Thrust Limiter field to Kerbal Jetpacks so finer control is possible. * Kerbals can now assist an Engineer in construction to move heavier parts. * Construction panel now shows manipulation weight limit and assistants count. * Reduce the wait time between dropping a part and when physics kicks in. * Action group edit name button can now be accessed with arrows and axis inputs. * Allow pickup of debris parts in EVA construction mode. * Playing a science/sandbox game in which Kerbals are restricted to class traits but all probes have access to all SAS modes is now possible. +++ Localization * Numerous KSPedia fixes in multiple languages. * Fix EVA Construction Mode KSPedia slide text overlap in Japanese. * Fix Cargo Mode KSPedia slide title for Russian. * Fix for a range of construction contract vessel names for all languages. * Fix missing Japanese translation for Engine Stops Under in part description. * Fix Spanish translation for vessel part requirements. * Variable correction in spanish for Engineer on vessel requirement. +++ Parts * Place Anywhere 1 Linear RCS Port now has a shrouded variant. * Revamped MK1 and Mk2 spot lights. * Added new white variant for MK1 and MK2 spot lights. +++ Bugfixes * Fix background icon not appearing when first picking a part from inventory. * Fix when detaching a part from a vessel keep it's orientation and don't reset it's orientation to the default position. * Fixed some NREs when using menu navigation with directional arrows on the Action Groups panel. * Fix waypoint marker for rover construction contracts disappearing. * Fix orientations of parts in EVA construction mode including surface/detach and attachnode attach. * Fixed issue causing parts to highlight red while cursor is on inventory PAWs. * Fix UI in editor scene not showing that part autostruts are forced to grandparent when they are attached to dynamic nodes. * Fixed bug causing weld animation to not play in some situations. * Fix parts being anchored above the surface if lifted by robotics parts. * Fix Editor getting stuck if you delete the root part when in cargo mode. * Fix part stacking key from affecting all parts picked from the toolbox after its use. * Fix Inventory part tooltip getting stuck when storing a part in the inventory from the Editor work area and immediately summoning it. * Fix the editor cargo UI not scrolling when the mouse positionis in between slots., * Fix attaching parts in EVA construction mode within the range of a robot arm scanner. * Fix AttachNodes not displaying when the root part of a vessel is outside the construction range, but the part is and shoudl be valid as an attachment. * Fix partdatabase.cfg handling when running KSP from an alternate folder/location. * Fix issues with parts that have trigger colliders when rotating/moving them in EVA construction mode. * Fix deadline to include CB multiplier on vessel repair and construction contracts. * Fix placed flags falling down. * Fix extended tooltip not being updated on variant change for cargo part mass. * Fix exploit that allowed to produce infinitely many stackable cargo parts using the stack logic. * Fix for inventories for kerbals on command seats coming up twice in the Construction/Inventory UI in flight. * Fix EVA kerbals on ladders generating phantom forces. * Fix CoL marker positioning in EVA Construction/Flight Scene. * Fix EVA construction losing detached parts and invalid highlighting when exiting EVA Construction with a detached part on the mouse. * Fix Repair contracts not completing if they use the same craft as a previous contract of the same type in the same save game. * Fixed an issue that locked up the game when kerbal tourists were passed out in command seats and the game was saved after landing. * Fix satellite construction stock craft being created as debris, they will now be probes. * Fix errors when using the rotate and move tool in EVA construction mode on wheels and landing legs. * Fix EVA kerbals unable to use static ladders (Ladders on Launchpads and buildings, etc). * Fix crew transfers out of a part does not update its PAW. * Fix parts with variants in construction mode reverting back to the base variant when attached. * Fix issue that occurs with Plant Flag being active during construction mode. * Fix trajectory changes during rotation caused by MinRBMass being too high * Fix error caused by symmetrical parts in KAL action set if parts get decoupled individually. * Fix Jetpack andf EVACylinder refill only working with EVA Propellant. * Fix Smoke FX on twin boar engine. * Fix bug that caused individually dropped parts to slide on the ground. * Fix Actions from Symmetry counterparts showing multiple times in the ActionGroup Editor. * Fix an NRE and partial loss of VAB/SPH functionality occuring when selecting a Subassembly after placing the original part in any symmetry mode while the Save Subassembly window is open in the editors. * Fix discarding merged craft throwing an NRE in Editors. * Fix dropped parts being teleported to the ground when dropped in the air above the ground. * Fix NRE when placing a part buried in the ground in EVA construction mode. * Fix Placing wheels past the collider for the ground (half buried) will cause the craft to bounce uncontrollably during EVA construction mode. * Fix Construction Mode Parts dropping causing immediately large physics effects on vessels. * Fix parts during Eva Construction mode beingpicked up, dropped, or attached when a UI element is blocking the pointer. This was resulting in unwanted click-through. * Fix Kerbals not falling off the bottom of the ladder when the Kerbal stop at the end of ladder option was set to false. * Fix where activating the staging would fail if the vessel had no stage available and gained one after a new part was attached in EvaConstruction during flight. * Fix kerbal jump force scaling to use their combined body mass and inventory mass and prevent death-inducing high jumps. * Fix NRE that caused the game to lock up when a cargo container was the root part and it was re-rooted. * Fix the deploy animation being played when taking a deployable part out of the inventory in the VAB/SPH. * Fix the Communotron 88-88 appearing unbroken in satellite repair contracts. * Fix Contract strings to clarify Base contract, Satellite Contract, Station Contract and Grand Tour contracts and specify that the new vessel must be built and launched complete (cannot be built in parts using EVA construction). * Fix cargo parts being inconsistently rendered as 2D icons with no transparency when hovering the cursor over PAWs and Construction Panel. * Fix selected cargo parts as icons getting stuck when hovering between cargo panel and a PAW inventory in the Editor Scene. * Fix selected cargo parts during EVA Construction mode that were taken out from an inventory slot not being returned when closing the Construction mode while still holding them. * Fix selected cargo part as a stack icon not blocking actions on other cargo part while holding the stack. * Fix EVA kerbal occlusion inside fairings and cargo bays. * Fix hatches being obstructed by the robotic arm range trigger, or it's front border. * Fix lights playing their on/off animations when activating the "Turn Light On" and "Turn Light Off" action groups and the light was already in the target state. * Fix shift-key bleed through to thrust the jetpack when placing or adjusting a part in construction mode. * Fix out-of-context screen message when a part is attached to a dropped part in construction mode. * Fix selecting color on lights placed in symmetry only affects one of the lights. * Fix changing scenes resets light color. * Fix lights reset to white after configuration. * Fix light color doesn't persist on saved craft when the lights are Off. * Fix lights emmisive textures do not update when adjusting RGB values with action groups or the KAL in flight mode. * Fix the Clydesdale engine nozzle shining in the VAB. * Fix attachment node size on SEQ-24 container. * Fix node attach issue on Aerospike. * Fix weld aim hitting the node instead of the attachment point when welding. * Fix being unable to assign the Undock Action on Docking Ports. We have reverted the 1.11.0 fix in favor for a different solution in the future. +++ Modding * Allow reload of Tech Tree via static methods in any scene via cfg file reference or Database config nodes. LoadTechTree is now static. * Ability to have Cargo parts be Construction-able. Note that ModuleCargoPart needs to be before ModuleInventoryPart for this to work. * Added reinitResourcesOnStoreInVessel in moduleCargoPart and applied to Jetpack and EVAFuelCylinder. This flag controls whether the resources in the part will be reinitialized to full when the part is stored inside a vessels inventory modules. * For parts using ModuleLight, the light turning on/off is controlled by code now, instead of using an animation. * Fix setting light color via part cfg was being ignored. =================================== Making History v1.11.1 ================================ +++ Bugfixes * Fix the servicemodules shielding antennae on launch when the shrouds are turned off. * Fix KAL being unselectable in action pane in the mission builder. * Fix the missing Robotics icon category in the action pane. * Fix surface attachment issues with the LV-Tx87 Bobcat. =================================== Breaking Ground 1.6.1 =================================== +++ Improvements * Added screen message when dropping Deployed Science parts in EVA Construction mode to clarify how to deploy. +++ Localization * Added translation and fix for message that appears when repair kit quantity is not enough. +++ Bugfixes * Fix issue impeding Kerbal to fall after picking up ROC sample. Tonight at 6PM EST EJ_SA will be hosting @JPLRepo and @Maxsimal on his stream! Tune in to take a look at the 1.11.1 patch and have some fun Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. Happy launchings!
  3. @Vanamonde Do you think it is appropriate for you to like a comment suggesting that the KSP community has done something deserving a game-breaking bug going unfixed?
  4. Simple RSS Patch RSS Patch (all KSP versions) download from SpaceDock latest version: v1.11 (11-04-2021) Unless Squad renames their engine modules, this patch will work with any KSP version. This patch is aimed at the stock KSP players, or lazy players like myself, that want an introduction to the huge scale of the Real Solar System (RSS) but who find extra mod packs like RO/Smurff too daunting for now. Simply install RSS, add this patch and you are good-to-go with the stock parts and other parts mods you have already installed. Fly around the massive Earth, explore the real planets and moons. A super simple patch that tunes engine thrust and ISP so that you can use stock parts in a bare install of Real Solar System without needing Realism Overhaul or other complicated setups. This does not re-scale your rockets to actual real-world size like RO does, but keeps all components as they are out of the box. Also comes with a patch to move the launch location to Alcântara in Brazil which is near the equator. Thanks to José Eduardo for the tip! note: SSTU, BDB or similar mods are highly recommended to get a wide variety of engines and modular fuel tanks that scale up to anything you could need in RSS. SSRSS Patch Download file [v1.2 13-06-2017] Unless Squad renames their engine modules, this patch will work with any KSP version. A simple patch for SSRSS to balance thrust/ISP so that you will need to build larger, more realistic, ships to do the things you would normally do. This will get rid of the short, chubby, gumby-looking ships in stock game play and requires you to use larger tanks and thus get more realistic looking rockets. Best used in combination with SSTU. Can be modified to run with stock system as well by removing the NEEDS[SSRSS] part.
  5. Hello Kerbonauts! Kerbal Space Program 1.11.2 is live! This small patch focuses on fixing a few remaining bugs from the last update that were causing some headaches to players. Check out this patch's Changelog for further details: ChangeLog: =================================== v1.11.2 ============================================================ +++ Bugfixes * Fix craft can wobble or even have some parts destroyed when interacting with parts and inventory slots during EVAConstruction in Flight. * Fix NRE on returning to physics range of RCSFX on command pods causing game to become non-savable or usable in some cases. * Fix the Place Anywhere 1 linear RCS part thrusting the wrong way. * Fix same part collisions invalidating valid EVA construction placement on some parts. * Fix Resource App resource totals UI display for EVA kerbals carrying multiple resources including EVA propellant total on every resource. Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. Happy launchings!
  6. Hello! The release of the console ports has been a bumpy road to say the least. Porting pc games to consoles is an enormously complex task and although we've encountered many issues while doing so, we've learned a lot in the way. We are aware of the frustration that many players encountered when acquiring the console ports of our game and apologies are not enough to amend this. We have to prove ourselves to the community by taking action and solving these issues, so that the players get the game that they deserve. We're glad to announce that we've taken a step forward in the right direction and we've finally released an Xbox One patch that solves the save file issue that players have been experiencing. We also want to let players know that we haven't forgotten about the PS4 port and its european release. We're focusing our efforts to solve the issues as soon as possible. Right now we have a QA team dedicated to test the latest PS4 patch that Flying Tiger has been developing. Unfortunately, this patch isn’t ready for certification yet, but we will keep you informed about any advancement regarding its release. Thanks for your comprehension and support! The KSP Dev Team
  7. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition is live! This patch contains bug fixes and improvements, particularly regarding performance optimization, among other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: Kerbal Space Program Enhanced Edition 01.07 +++Improvements *Improved performance when scrolling through the Parts List in the VAB/ SPH. *Reduced frame rate drop in the VAB/SPH when pointing the camera to specific areas. *Optimized code for the green Marquee highlight. *Reduced hitches while editing fairings in the editors. *Fixed memory leaks. +++Bugfixes *Fixed category with names missing space when filtering parts by resources in the VAB. *(Xbox) Fixed buttons not working in main controller when two controllers are connected. *Fixed subassemblies menu appears briefly after reverting to the VAB/ SPH during gameplay. *Fixed RB+Y can't be used to focus on the tutorial window while in cursor mode. *Fixed incorrect button prompt in the 'Getting Started and Basic Construction' tutorial. *Fixed camera rotating when opening the UI Region Selector in Flight Mode using the Simplified Preset during gameplay. *Fixed title hitching when reverting vessels to the VAB. *Fixed user losing functionality when double clicking a vessel while the "Change Flag" screen is open in the Runway or the Launch Pad. *(Xbox) Fix Toggle Sites icon in the Tracking Station not displaying correctly. *Fixed Altimeter region stops responding when navigating to the top of the region while flying in Simplified mode. *Fixed multiple maneuver nodes can be placed around in Map using Left or Right on D-Pad. *Fixed title becomes unresponsive when using the Cheats window to set the player's orbit to "0". +++ 31/06/19 Hotfix *fixed performance issue Thank you and happy launchings!
  8. Please see new thread here: I am very new to modding, this is my first ever KSP "mod" of sorts. All it is supposed to do is change four lines of code, but I went further and made the LF/Air-powered robotic rotors available earlier in the stock tech tree. I even have an MIT license bundled with it, even though it's copied from another tiny modlet. Basically, I made a biplane using the small Breaking Ground turboshaft, and it ran out of gas before it could fly a km away from the space center, and then I realized that it used fuel 6.25 times AFP (At Full Power) faster than the small jet engine AFP, implying turbojets are better than turboprops at low speed, which is just wrong from an engineering standpoint. Turboprops typically average about half of the specific fuel consumption as turbojets, according to a chart from MIT (and my Aerospace Engineering degree). It's not because of how fast it spins or anything either because this engine is kinda meh even for turboprop standards AFP (though for early career purposes is still quite useful). [source: https://web.mit.edu/16.unified/www/FALL/thermodynamics/notes/fig3BPRTrends_web.jpg] [source: https://medium.com/war-is-boring/stop-disrespecting-the-turboprop-c00acd3fff3a] So then I set out on my quest to make my very first MM patch. https://spacedock.info/mod/2725/Breaking Ground Propeller Rebalance source: https://github.com/Autolyzed-Yeast-Extract/KSPStockPropRebal
  9. So the KSP store has been down for a couple of days and I'm stuck with 1.11.0 and now way to download the updates for the game and DLCs. Any ETA on when the store might be back online?
  10. heeeyyyy so how do i update ksp???? i'm confused.
  11. Hello everyone! A new patch for Kerbal Space Program: Enhanced Edition and the History and Parts Pack is live! This patch contains many bug fixes and improvements for both the base game and the History and Parts Pack, including various performance upgrades, the introduction of a toggle launch sites option in the Tracking Station, among many other things! If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker. Check out this patch's Changelog for further details: ========================= KSP Enhanced Edition Patch 6 ======================= +++Improvements *Fixed leaks while changing scenes *Updated terrain shaders *Rebaked VAB/SPH illumination *Improved performance in VAB/SPH *Improved performance for scrolling in Apps *Improved performance in staging related code *Added Toggle launch sites option in Tracking Station +++Bugfixes *Fix an issue allowing pause menu to be brought up multiple times in the Tracking Station. *Fix user losing control of a Kerbal when exiting to EVA after transmitting data from the Mystery Goo container. *Fix surface and orbit speed text displayed incorrectly in IVA. *Fix several categories and filters icons appearing blurred in the VAB/SPH. *Fix named categories displaying as “Unknown” when hovering over them with the cursor within the Editor. *Fix selection resetting when attempting to add the last option of a part action to Action Group while in a cursor mode within the Editor. *Fix Material error message when placing or removing a node during flight. *Fix selection tool gets stuck after highlighting the FL-T400 Fuel Tank inside the VAB. *Fix subcategories missing from Advanced Mode within Editor. *Fix subcategory icons listed three times in Advanced Mode within Editor. *Fix ground parts' Part Action Window contain placeholder text when viewing them in gameplay. *Fix error generated when changing Kerbals suits in the Astronaut Complex after entering through the Launchpad. *Fix Fuel Tank Adapters with the Black and White variant have texture seams and inconsistent shaders when viewed during gameplay. *Fix error generated when selecting "Save and Quit" in the Mission Failure menu. *Fix stats in the UI on Play Missions does not update when progressing through Missions during gameplay. *Fix error generated when selecting a subassembly with the "Simplified" preset in the VAB. *Fix fuel only transfers to one tank when multiple PAWs are open at the same time during flight. *Fix Duna shader has a pink/orange color *Fix error generated when using RCS thrusters after reverting flight in various game modes. *Fix error generated when switching between vessels in Orbit when RCS is enabled during gameplay. *Fix error generated when the user enters the Tracking Station in Science and Career mode. *Fix error generated when opening the Subassemblies when a vessel is saved in any game mode. *Fix The Sun appears dim without additional light rays when viewing it during gameplay. *Improved stability when playing in Sandbox or Scenarios. *Fix title fatally crashes after soaking and ending a scenario in the training tutorials. *Fix the launch pad remains destroyed when the user repairs it and launches a vessel from the VAB in all game modes. *Fix biomes do not display specific names when viewing them in the R&D building in Career and Science modes. *Fix the shadows and lighting effects are corrupt when viewing the level 1 and 2 VAB and SPH during gameplay. *Fix the stacking stages lose functionality after adjusting the staging stack upward before a launch at the Kerbal Space Center. *Fix the controls app is unable to be scrolled down when using a cursor in flight mode. *Improved performance when placing parts with higher symmetry in the VAB/SPH. *Fix the game can automatically select a craft immediately when entering the Launch New Vessel menu. *Improved performance when progressing through the Asteroid Redirect Mission, Pt 2 Training tutorial. *Fix mountain texture issues when viewing mountain areas without snow texture on Kerbin. *Fix an incorrect Mission tooltip appears when using the Recover Vessel option within the altimeter during flight. *Fix the Abort Action Group is unable to be accessed when using Simplified controls when a vessel is in motion during flight mode. *Fix the incorrect part becomes rooted when using the Re-Root tool in the VAB/SPH. *Fix the User can open the pause menu again in the Controls menu in the Tracking Station and lose functionality during gameplay. *Fix sections of grass appear completely black when viewing the KSC in gameplay. *Fix errors are generated when recovering various parts in flight during gameplay. *Fix error is generated when reverting the "Kerbodyne ADTP-2-3" structural adapter in gameplay. *Fix error is generated when the user Reverts their flight in any game mode. *Fix buildings are unable to be accessed when launching a vessel or returning to the KSC through the Pause Menu while the flag selection menu is open in the Editor. *Fix the user is unable to return to flight mode after entering Map View during gameplay. *Fix the user loses all part functionality when re-entering the VAB/SPH after exiting to the KSC screen using the pause menu while the Change Flag menu is open during gameplay. *Fix the Map Mode does not open when holding the correct button in flight. *Fix Editor-specific module fields are missing in the parts Part Action Window in the Editor ---History and Parts Pack--- *Fix a shader issue in the “new” badge in the main menu. *Fix players cannot return to the VAB using the Missions App in the "Simplified" preset. *Removed debug text present when viewing an experienced crew member in the Astronaut Complex after assembling a spacecraft in the VAB during a mission *Fix error generated when selecting "Choose Launch Site" after adding DLC entitlements on PS4. *Fix error generated when completing "Release Mystery Goo" objective in "To the Mun Via Minmus" mission. *Fix missing upper-right region highlight when using Simplified to change regions in Missions. *Fix title crashes when creating an anti-normal predicted trajectory with a maneuver node in "Munar 1." *Fix error generated when switching crafts in Missions. *Fix error generated when loading into Soy-Ooze 10 Part 1 during the Sally-Hut 1 Mission. *Fix error generated when completing the "Release Mystery Goo" objective in the "To the Mun Via Minmus" mission. *Improved stability when playing in Missions. *Fix landing and fly-through targets are not visible when viewing them in Flight mode. *Fix the Launch site icons will disappear when the user toggles different icons in the tracking station or in the map during flight in any game mode. *Fix Acapello does not explode when loading a quicksave in the "Acapello 13" mission. *Fix the mission does not trigger completion after reverting the flight then landing anywhere on Kerbin during the Meet Me In Zero G Mission. *Fix the Agena vessel will not explode after a quicksave is loaded during the Meet Me in Zero G mission. *Fix Mun launch site buildings are not present when creating a new Sandbox game after having a previous Career or Science save with the Mun launch site still locked during Gameplay. *Fix probe controlled vessels and communication relays fail to have connectivity when launching in gameplay and in Missions. *Fix user will lose functionality when exiting to the Main Menu in Missions when manipulating the Missions tab in Simplified Mode. *Fix error is generated when reverting the mission back to the Vessel Spawn during the Sally Hut 1 mission. *Fix vessels cannot be recovered when landed on the Mun Launch Site in gameplay. Thank you and happy launchings!
  12. 各位坎巴拉宇航员,大家好! 已通过中华人民共和国国家新闻出版署审批的《坎巴拉太空计划》,于今日在WeGame 平台上线更新补丁,方便玩家与社区成员分享自己的飞船。 本补丁包含了用于分享用户创作内容的UserSpace中心,为游戏和WeGame平台添加可 查看和分享制作飞船文件的支持功能。 本作于上个月登陆WeGame,首发折扣价25元(二五折),优惠截至3月23日。 谨在此热烈欢迎新玩家们加入我们的全球模组制作社区。 祝您欢乐起航!
  13. Next time, if you're gonna give a really low rating, please comment why so you see higher quality posts in the future....
  14. Guys, I'm a new player, just bought this game on PS4 Pro. I'm having "An error occurred" 2-3 times an hour. Is it me only, or the company knows the case and has a plan to fix it? I report the problem via the PS4 menu as usual. Do I need to do anything more? P.S.The fun fact: I bought it because I've got lags on my latest Macbook Pro with the Steam version. It's almost impossible to play on Mac because of it. So I decide to buy the PS4 version. And now I have this issue.
  15. first time I have run KSP in months used my usual patch technique. Copied 1.9.1 directory to a 1.10.1 one, and the attempted to patch the new directory All I get is "directory not valid" errors - any ideas what I have done wrong? 1.10 folder ready to be patched - ksp runs from it fine trying to patch it Computer says no :(
  16. Hello everyone! Kerbal Space Program 1.10.1 is live! This patch contains several bugs fixes related to the 1.10 update. Check out this patch's Changelog for further details: =================================== v1.10.1 ============================================================ 1.10.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Improvements * Fairings now get rebuilt when changing the number of sides in the PAW. +++ Localization * Fix issue with Italian translation of drill action. * Fix grammar error in MPO part description. * Add missing localization on the ESA Collaboration mission pack. * Several ESA-related vocabulary improvements in multiple languages. * Fix localization tags appearing in debug console/log when playing ESA missions without Making History DLC installed. +++ Bugfixes * Fix players of ESA missions being able to access the VAB and SPH. * Fix invalid attachment references in flag parts when attached/detached/reattached in VAB/SPH. * Fix spawn probabilities for comet types. * Fix issues when contract expires that was regarding a comet that expires. * Make opaque flag parts actually opaque when not placed over other parts. * Fix Mk2 Lander cans open door action being missing. * Fix crew icons update when changing suits with the suit picker. * Fix broken merge button on craft load dialog. * Fixed missing spacing in ESA Bepi short mission dialog message. * Fixed overlapping buttons in main menu. * Attaching a single flag on the fairings now updates the editing capabilities on the fairing's PAW in the VAB and SPH. * Fix bug where comet sample contracts were not updated if a comet was renamed. * Fix mirror symmetry when using rotate and move tool. Same as we fixed it for placement tool. * The magnetometer now weighs 50 kg. * Fix Thrust Alignment on Poodle. * Fix deployable panels and antennas no longer breaking from air pressure. * Fix reentry VFX not showing when large comets hit celestial body atmospheres. * Fix radial drill not working on comets. * Fix KSPedia page Aircraft/Basics breaking in every language except Portuguese/Brazilian. +++ Mods * Fix ModuleProceduralFairing to allow mod override of base transform name and null check. * Add file path to SelectConfigNodeCallback which is called when a craft file is selected from the CraftBrowserDialog in the VAB/SPH. * Fix callback to OnFileSelectedCallback from the CraftBrowserDialog in the VAB/SPH. * Fix loading of mod Fonts. =================================== Making History 1.10.1 =================================== +++ Localization * Fix typo in "Show map node" option in some nodes in Mission Builder. +++ Bugfixes * Werner character not showing up in mission dialogue boxes. * Fix description of comet class localization bug. * Fix engine plate parts drag settings. * Fix Sally Hut 1 - space station disappears during mission. * Fix To the Mun via Minmus - mission stalls trying to get to the Mun. * Fix Dawn of the Space Age - mission stalls at Jebnik 1 Reach Altitude 1 node. * Fix Meet Me in Zero G - Atlas Agena is not present when launching Gemini 8. =================================== Breaking Ground 1.5.1 =================================== +++ Bugfixes * Fix unmotorized hinges returning to their build angle when locked in flight mode. Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. Happy launchings!
  17. This a patch for BD FPS work in the lastest version of KSP. For those who dont know BD FPS is a very old mod that adds weapons to the game like m4, m16a4, etc... Disclaimer:use RCS when equipping a gun. Link:https://drive.google.com/open?id=1O1UFmrBjgbe-aqQyIjWSLGQ7q-fpz0tk
  18. I wrote a couple of config files that make OPM stable with Principia. You can get them here. What the configs do: Reinstate the stabilized Jool system that is usually provided by Principia (using planet packs causes Principia to ignore stabilizing the Jool system). Moves Ovok into a high retrograde orbit around Sarnus, preventing it from causing a Principia error around year 15.
  19. Download on SpaceDock or Github or Curseforge. Also available on CKAN. B9 Stock Patches (B9P) Created by @zer0Kerbal email with continued support from the community. This mod uses Module Manager patches to add an assortment of B9fuelswitch tank types to stock and DLC fuel tanks. Do not bother @Blowfish with support requests for this mod. Installing this adds a selection of B9 tank types to most stock tanks Liquid Fuel & Oxidizer Liquid Fuel MonoPropellant Battery Installing KGEx (some need CRP) and/or SimpleConstruction will also add: Support (EC + MP) Xenon Gas Ore Argon Gas H20+Water Oxidizer RocketParts Metal Combination RocketParts + Metal + Ore Cabin notes: Tank sizes are automatically determined by existing parts existing capacity (thank you to @JadeofMaar) Default tank type should not change, if it was MP it still should be MP If Near Future Exploration is installed, will switch (silver) LFO tank to LF and (metal) LFO tank to Oxidizer. If KGEx is installed, several more combination tanktypes will become available. You can tweak values by editing the part.cfg or using but beware, these are complicated and advanced multi-pass patches. Have a request? Glad to have them, kindly submit through GitHub. Full Changelog: See ChangeLog for full details of mod changes Known Issues: See Known Issuues for any known issues Installation Directions: Use Dependencies Kerbal Space Program may work on other versions (YMMV) Module Manager [^1] B9PartSwitcher Recomends KGex adds more tanks types Community Resource Pack Suggests (other fun mods by zed'K): On Demand Fuel Cells {ODFC)} Field Training Lab (FTL) Field Training Facility (FTF) Docking Port Descriptions(DPD) PicoPort Shielded (PPS) Transparent Command Pods Repressurized)(TCP) Stork Delivery System (SDS) Biomatic Oh Scrap!: ScrapYard: DaMichel's AeroRadial DaMichel's CargoBays DaMichel's Fuselage DaMichel's Spherical Tanks Stork Delivery System (SDS) SimpleLogistics! SimpleConstructon! Not So SimpleConstructon! TweakScale Supports Kerbal Change Log SimpleConstructon! Near Future Exploration Near Future Construction Conflicts none known red box below is a link to forum post on how to get support License aka Legal Mumbo Jumbo Source: GitHub License: All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses Original Author: @zer0Kerbal Thread Download Source: GitHub License: v1.0.0.0 original: 11 Aug 2018 0K updated: 26 Mar 2020 zed'K [^1]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
  20. Hello everyone! Kerbal Space Program 1.9.1 is live! This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions. Check out this patch's Changelog for further details: =================================== v1.9.1 ============================================================ 1.9.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Localization * Fix Drain Value Resource Names Localization in PAWs. +++ Bugfixes * Fixed an NRE when the warning "Warning No Control!" and player was able to click another facility while the dialog is open. * Fix altimeter dropdown in flight from being locked under certain incorrect conditions. * Fix some issues on Kerbin texture atlas for Ultra Detail Shader. * Fix broken propellant tooltips for abbreviated propellant names in stage icons. * Reverted Wheel Friction and Brake changes to 1.8.1 behaviors. * Fix Ground physics material settings for EVA kerbal interactions. Stop that sinking feeling. * Fix for kerbal helmet safety not being applied after cheating a vessel to airless world * Fix unable to drag maneuver nodes on future patched conics. * Fix Set position cheat overheating vessels set into position within an atmosphere. * Fix error in Intake air resourceDefinition config that marked it as drainable. =================================== Making History 1.9.1 =================================== +++ Localization * Fix unlocalized text in the Intermediate Tutorial. +++ Bugfixes * The VAB and SPH should not be open in the stock Meet me in Zero G mission. =================================== Breaking Ground 1.4.1 =================================== +++ Bugfixes * Fix non-motorized robotic parts being free moving. Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. Happy launchings!
  21. Download on SpaceDock or Github or Curseforge. Also available on CKAN. Stack Inline Light Patches (SILP) by @zer0Kerbal Adds Stack Inline Lights to parts all with full color and brightness setup and in any sizes! Adds SIL to the following mods: SimpleCargo by Axial Aerospace Most stock (round) docking ports PicoPorts Shield Pico Ports KerbodynePlus Making History Cabin notes by @zer0Kerbal: Please, leave your comments and suggestions. It is very important to me. You can tweak values by editing the part.cfg or using a ModuleManager patch. Installation Directions: Use CKAN Changelog Summary See ChangeLog for full details of mod changes Known Issues See Known Issues for full details of feature requests, and known issues Dependencies Kerbal Space Program may work on other versions ]/YMMV/ Stock Inline Lights Module Manager [^1] Recomends Kerbal Changelog Docking Port Descriptions(DPD) Suggests PicoPort Shielded (PPS) On Demand Fuel Cells {ODFC)} Field Training Facility (FTF) Field Training Lab (FTL) Transparent Command Pods Repressurized)(TCP) Stork Delivery System (SDS) Biomatic B9 Stock Switches (B9S) Oh Scrap!: ScrapYard: DaMichel's AeroRadial DaMichel's CargoBays DaMichel's Fuselage DaMichel's Spherical Tanks Stork Delivery System (SDS) SimpleConstructon! Not So SimpleConstructon! TweakScale Community Resource Pack Bulb Evolved Supports PicoPort Shielded (PPS) Axial Aerospace SimpleCargo PicoPort KerbodynePlus Kerbal Changelog Making History Expansion Conflicts none known Tags mod, ksp, docking port, parts, CC, light red box below is a link to forum post on how to get support License aka Legal Mumbo Jumbo Source: GitHub License: *** All bundled mods are distributed under their own licenses*** *** All art assets (textures, models, animations) are distributed under their own licenses*** Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date v1.00.0 original: 01 Oct 2019 zed'K | updated: 10 Apr 2020 zed'K [^1]: Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date
  22. Download on SpaceDock, Github or Curseforge. Available on CKAN. by zer0Kerbal Docking Port Descriptions (DPD) This is the new thread. Original thread here. Adds to the description of parts with docking ports in Kerbal Space Program Patch adds docking port size/gender(if gendered)/and shielded (if) to part descriptions in editor for all docking ports. Parts: none adds docking port size / gender(if gendered) / and if shielded to description in editor for all docking ports. adds vfx and sfx to docking ports that are missing them (stock sfx vfx) Supports Near Future Construction docking port sizes Installation Directions (assumes basic KSP mod installation knowledge): Use CKAN Changelog See for full details of mod changes Requires: Kerbal Space Program v1.8.x, may work on earlier versions Depends: ModuleManager Suggests: Shielded PicoPort On Demand Fuel Cells (Refueled) KGEx Mk2Y KGEx DuoPods SimpleLife MoarKerbals SimpleConstruction) Not So SimpleConstruction (NSSC) SimpleLogistics Biomatic B9StockPatches Hot Beverages Irradiated DaMichel's AeroRadial DaMichel's CargoBays DaMichel's Fuselage DaMichel's SphericalTanks Supports: Kerbal Change Log all sizes of docking ports Near Future Construction PicoPort = PicoPort for all sizes Konstruction Flexible Docking kerbodynePlus License (aka Legal Mumbo Jumbo) Source: GitHub License: CC BY-NC-SA 4.0 DockingPortDescriptions (DDD) is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license, which in layman's terms means: You are permitted to use, copy and redistribute my work as-is. You may remix your own derivatives (new models, alternative textures, etc.) and release them under your own name. You may not use the material for any commercial purposes. You must use the same license as the original work. You must credit the following people when publishing your derivative: riocrokite (Stork Delivery System). All bundled mods are distributed under their own licenses All art assets (textures, models, animations) are distributed under their own licenses Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date v1.0.1.0 original: 01 Oct 2019 zed'K | updated: 2020 03 06 zed'K
  23. Hello everyone! Kerbal Space Program 1.8.1 is live! This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions. Check out this patch's Changelog for further details: ===============================v1.8.1================================ 1.8.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog) +++ Localization * Fix missing Chinese characters on main menu. * Fix missing units in the Maneuver editor UI in Chinese. * Fix a few dV KSPedia slides showing corrupted characters in Russian. * Fix autoloc instead of vessel name appearing in target set screen message. +++ Bugfixes * Fix game settings being reset every time game is started. * Fix Linux mousewheel scroll direction. * Fix bug with interstage fairings not occluding everything within. * Fix the mk3 shuttle cockpit lights. * Fix duplicating module info on part extended tooltips in editor and RnD scenes. * Fix shroud shading on disconnected sub-assemblies in editor scene. * Fix FloatEdit and ScaleEdit UI prefabs. * Fix KSC vessel markers becoming too persistent and not leaving the game when switching between buildings at the KSC until game is restarted. * Fix NREs in Portrait Gallery when kerbals die in flight. * Fix T-100 fuel tank clipping on surface attach node. * Fix kerbal helmet/heads becoming unclickable when on ladders. * Move the CB cast shadows game setting to the graphics section of settings where it should have been. * Fix Easter eggs, monoliths, randoliths not receiving CB shadows. * Fix parts still being considered shielded from airstream after deploying a fairing in some use cases. * Fix Action groups icon not appearing in Editor scene when switching between facilities with different upgrade level. * Fix Altimeter and Staging tumblers disappearing at some scale values. * Fix walk paths around Level 3 R&D building. This includes texture artifacts for the Linux version. * Fix material artifacts in level1 and level 2 grass tiles. * Fix error when pressing undo while holding a radial symmetry part. * Fix Ocean on Eve. * Fix DragCube generation discrepancies in partdatabase - was affecting drag and thermals. * Fix NRE in editor scenes when reverting from flight and using transform gizmos. +++ Mods * FloatEdit and ScaleEdit PAW prefabs fixed. Making History 1.8.1 +++ Bugfixes * Fix unable to select "Create new mission" button on Mission play dialog the very first time. +++ Missions * Fix mission "Meet Me in Zero G" does not complete in certain conditions when landing back on Kerbin. * Fix Manufacturer name on engine plates and tubes. Breaking Ground 1.3.1 +++ Bugfixes * Fix items in PAW switching positions in a group depending on state of fields. * Fix generation of free Electric Charge for robotic parts if stopped with the PAW closed. * Fix setting robotic part motors to disengaged in editor and then persisting that way when vessel is launched. * Fix bug related to being able to delete endpoints on KAL-1000 tracks by disabling ability to delete them. * Fix bug when removing parts from vessel and they have multiple actions mapped in KAL. Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. Happy launchings!
  24. Hello everyone! A new patch for Kerbal Space Program Enhanced Edition is live! This patch contains some bugfixes for both the base game and the Breaking Ground Expansion. If you want to continue helping us out by providing us with feedback and bug-reports, you can do so through our Bugtracker or Private Division’s customer support platform. Check out this patch's Changelog for further details: KSP EE Patch 1.10 +++Bugfixes * Fixed parts duplicating in the research and development building when unlocked with funds in the VAB/SPH during gameplay * Fixed various old models and parts appearing in the parts list when viewed in the VAB/SPH throughout gameplay * Fixed updated parts reverting back to their old versions when launching the vessel during gameplay * Fixed the go to astronaut complex prompt losing functionality when switching tabs in the VAB/SPH * Fixed parts being duplicated in the research and development building when unlocking parts then saving and loading into the saved game during gameplay ---Breaking Ground--- * Fixed corrupted textures on the scanning arm preview animations when previewing scanning range in the VAB/SPH * Fixed deployable science experiments displaying science messages every ten minutes when deployed throughout gameplay Happy launchings!
  25. Hello everyone! Kerbal Space Program 1.7.3 is live! In this patch we focused on taking care of additional details of both 1.7 and the Breaking Ground Expansion. We’ve fixed nearly 40 bugs for this patch, and we added brand new features based on your feedback as well as some other elements to enhance the KSP experience. With substantial improvements to the KAL-1000 Track Editor, and the addition of new parts like true propellers, grip pads and turbine engines, we can't wait to see what crazy contraptions you will come up with! Check out this patch's Changelog for further details: =================================== v1.7.3============================================================ 1.7.3 Changelog - BaseGame ONLY (see below for Breaking Ground changelog) +++ Improvements * Added same vessel part collisions advanced tweakable. * Adjusted KerbalEVA Action messages to be above center screen. * Made KerbalEVA screen position configurable via Game Settings - EVA_SCREEN_MESSAGE_X,EVA_SCREEN_MESSAGE_Y * Add ability to switch secondary docking ports (docked) to primary via the PAW. * Add advanced tweakable to docking ports that allows the user to set the attraction force percentage as they are docking. * Convert same vessel docking connections to real docked connections whenever the vessel undocks or decouples elsewhere on the vessel. * Remove from symmetry functionality added to all parts. * Add capability for text entry on float fields in the Part Action Window. * Clear some references on returning to the main menu to release memory. * Add ExternalCmdSeat Ejection Force (advanced tweakable). * Add Leave Seat KSPAction. +++ Localization * Fix Contracts using Greek alphabet from failing to display when game set to Russian Language. +++ Bug Fixes * Fix maneuver node tabs being interactable in flight mode even when tabs are hidden. * Fix temperature renderer messing with child part renderer parameters. * Fix EVA portrait when launching a vessel with Kerbal in external command seat. * Fix kerbal highlighting during mouse over. * Fix radiator panels not rotating properly. * Fix loss of axis and extended action group data when copying parts in the editor. * Fix assigned action/axis bindings not highlighting in action group editor when action sets are enabled. * Fix part positioning errors on vessel spawning far from Unity Origin. +++ Mods * Part class now has isVesselEVA property which handles when vessel is null. * Add ability to override default flow mode on ModuleResource. * Add activeEditor attribute to BaseAction to allow these to be disabled. * Add GameEvent onPartActionNumericSlider when Numeric Slider button is pressed on a PAW. * Add GameEvent onSceneConfirmExit, runs after user input to leave scene prior to FlightState saving. 1.7.3 Changelog - Breaking Ground 1.2.0 DLC ONLY +++ Improvements * Deployed Science Parts will appear under Deployed Science filter and have map nodes if not connected to a Control Station. * Add Seismic Science Screen Message even if in sandbox game mode. * Add grip pad Parts. * Add Propeller Parts. * Add LF/Air Rotors. * Add Nose Cones. * Changed compound part editor behavior to follow robotic parts. * Changed Rotor Torque to now affect strength and not RPM. * Re-balanced all rotors. * Add Extra animations for interacting with Deployed Science. * Add Surface Features VFX - apply forces. * Add Kerbal taking rock sample animation. * Add priority value to KAL - highest priority wins, equal priorities the values are averaged * Add ability to assign axes controls to KAL. * Add axis Functions to KAL: Move Up, Move Down, Copy/Paste Row, flip Axis vertical/horizontal, align ends, clamp values. * Add resize/scale function to KAL. * Add play speed slider. * Add additional KSPActions for all servos - engage, disengage, lock, unlock, etc. * Add shadows LOD settings on Surface Features. +++ Localization * Fix for piston showing variant names in English for all languages. * Fix Action Groups KSPedia page in Japanese. +++ Parts New Parts with Variants * GP-004 Grip Pad. * GP-036 Grip Pad. * GP-156 Grip Pad. * GPS-025 Grip Strip. * GPS-156 Grip Strip. * EM-16S Light Duty Rotor. * EM-32S Standard Rotor. * EM-64S Heavy Duty Rotor. * R121 Turboshaft Engine. * R7000 Turboshaft Engine. * Propeller Blade Type A. * Propeller Blade Type B. * Propeller Blade Type S. * Helicopter Blade Type A. * Helicopter Blade Type B. * Helicopter Blade Type S. * Tiny Nose Cone. * Very Small Nose Cone. * Fixed 36P Hydraulic Cylinder colliders. +++ Bug Fixes * Fix kerbal transfer being blocked by scanner arm. * Fix input locks on EVA kerbals if they ragdoll whilst playing the deployed science part interaction animation. * Fix EVA kerbals speed when they interact with a deployed science part whilst running or walking. * Fix Science Completed percentage on deployed science experiment PAWs when they are deployed in an invalid situation. * Fix Deployed Science experiments continuing to generate science after their Control Station is terminated in the tracking station. * Fix pistons not starting in correct position at launch when locked in the editor. * Fix collecting Surface Features failing due to kerbal movement caused by animation. * Fix excessive EC draw by scanner arm when time warping. * Fix hinge rotation when using mirror symmetry. * Fix piston drag not changing as extension changes. * Fix Deployed Science parts appearing too high above the surface in some situations. * Fix WCoM math of parts with servo rigidbodies. * Fix SAS cancelling angular velocity of rotors. * Fix Robotic Parts Resource information in extended tooltips. * Fix EVA kerbal speed when interacting with Deployed Science parts. * Fix default science display in Deployed Science Experiments in invalid experiment situation. * Fix default 3P6 Hydraulic Cylinder has a noticeable gap when attaching parts to it. * Fix misspelled word in the description of the Grand Slam Passive Seismometer. * Fix texture seams are present on Hydraulic Cylinders, Pistons and Servos. * Fix an NRE is generated when pausing the title at the Space Center after crashing a vessel with a Deployed Seismometer. * Fix keyboard keys still manipulate gameplay when changing the name of the Track Editor of the Kal-1000 in flight mode and the Editors. * Fix Geyser and Cryovolcano force is not synced with audio and particles. * Fix deployed science parts missing 3rd animation. * Fix Kerbals lose their ROC-hammer after quick loading. * Fix PQ celestial bodies shadow casting option is not enabled when "Celestial bodies cast shadows" setting is on. * Fix Rotors not able to reach maximum RPM when un-motorized/motor disabled. * Fix KAL controlling parts across vessel. * Fix KAL controller being affected by space bar. * Fix stage manager display having empty headers in Chinese. * Fix kerbal Ragdoll with future suits when they stumble. * Fix rotor joints when node attaching parts to rotors. +++ Miscellaneous * Added colliders to the Communotron Ground HG-48 dish. * Added unfocused capability to CtrlSurface PAW to reinstate easy access for KrakenTech. +++ Modding * Changed servo current values (extension/position/angle) to be float fields for mod support. Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible. Happy launchings!
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