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  1. KSP: 1.3.1 Problem: Massive lag spikes at varios places Mods installed: https://www.dropbox.com/sh/vuzgq6kbri0duwt/AAAfZwSOka2M86JrZw328-G0a?dl=0 (btw. are .ckan mod lists allowed?) Reproduction steps: Just play the game. At game menu/open the deltaV map/sometimes scrolling in build menu/placing blocks/ etc. Log: https://www.dropbox.com/sh/vuzgq6kbri0duwt/AAAfZwSOka2M86JrZw328-G0a?dl=0 Hardware: Graphics Card: Radeon software version - 19.9.3 Radeon Software Edition -
  2. Hi guys! Hope everyone is doing great today! I am writing to try and solve an increasing doubt I've been having lately: how on Earth to improve performance in KSP? I have a super-heavy modded install (100+ mods, +100,000 MM patches) and I'm not willing to let any of the installed mods go. Loading time is roughly 15 min. Game works just fine with small vessels (<100 parts) but gets sluggish when exceeding that limit. Given that I play with RO, RSS, Principia and the sorts, a normal Moon rocket with a payload usually consists of 100-150 parts. Space stations, surface bases and compl
  3. Hey there, when I'm in the flight scene, I have a massive fps drop when turning reflectionshader settings on for every frame. My mods are (KSP1.8.1): EVE Scatterer Planetshine Distant Object Enhancement Reentry particle Effect Real-Plume AVP (8k and 43k textures) Texture Replacer Chatterer My rig: [email protected] singlecore, 4.6Ghz allcore Gtx1660ti 32GB of Ram I wanted to know whether this is only for me the case or if it's a general problem. I know that these are mods which are heavy on GPU load, but I think whet
  4. Pretty much this: https://bugs.kerbalspaceprogram.com/issues/24221 I'm sure that I'm not the only one experiencing this, you can pretty much see this on every stream on twitch from time to time. I'm not the expert in Unity, but is there really no way this can be done? I highly doubt that.
  5. This is just a rant about KSP's memory and GPU/CPU usage. How good/bad do you think it is?Can it be improved? KSP isn't, by a long way, the most graphically taxing game out there. Compared to the kinds of graphics demands we see in other modern games - even on their lowest settings - the graphics demands in KSP are minimal by comparison, especially in vanilla. Which makes it so frustrating how this game can grind to a virtual halt just because you wanted to install one or two mods, or because you happened to have been playing for 5 hours straight. Even though my PC is at least 7 years old
  6. I'm playing KSP 2 years already and I always thought that only stock KSP can load faster then 5 minutes. My modpack was loading 15 minutes until yesterday. Now it loads in 5 minutes. The same modpack. What changed? I shrinked almost all addon textures in half! I had some issues and need to take a look at addon resourses and I was shocked. People, are you serious? 2k textures??? I mean, it's not Star Sitizen! 2k textures even for a tiny parts!!! That's beyond good and evil. I'm in 3D modelling for games since 2001 and I'm always asking myself "how large will be an object on the screen
  7. I play KSP at 3440x1440, modded, near max settings. GSYNC monitor. Usually it's fine, and I get upwards of 60 frames per second and it runs perfectly; however, at random points during play the FPS will tank down to 10-20 fps (as a side note, it always tanks the frame rate if I alt-tab out and back into the game). Every time this frame rate drop occurs, a scene change will fix it (i.e. switching from active vessel play to tracking station, or from VAB to space center view). I've tried uninstalling and reinstalling different mods and uninstalling mods completely, but I haven't found a specific m
  8. Hi, I've been wondering about my game's performance. The main things that are bothering me (in order) are the loading times between scenes, garbage collection stuttering, and low FPS at ground level. I know I have a lot of mods installed. I am wondering if this is a case of just being too greedy or if there is something else at play? If it is a limitation of the game at this time, then ok (although it is sad, because there are so many good mods ). The game uses up about 9GB of RAM on start up. I am using memgraph. I have SVE installed with Scatterer. I have my antivirus set to e
  9. Does the Scatterer addon have an adverse effect on the performance of KSP when it is running on a Mac? Does it slow the game down?
  10. Okay, I asked this once in Tech Support, and got no response over several days. I then concluded that the issue was probably a performance setting on my computer, but it turned out I'm already optimized on that front. So I'll try again here. I'm running KSP 1.3.0 on Ubuntu MATE 16.04.3 LTS on my Thinkpad T430, with Core i7 (dual core, 2.9 GHz nominal, turbo up to 3.5 GHz), 8 GB RAM, platter hard disk, and on-board Intel graphics. I have more than 100 GB free space in the Ubuntu partition on the hard disk. I'm playing on AC power, and have the system's clock management set to "performa
  11. I have throughout KSP history ever since 1.0 had a performance issue in KSP. While performance on 1.4.1 is much better than it has been I still experience one specific thing which I think is related to a mod, but I have been unable to isolate the mod. Every few seconds it's like the game freezes for just an instant and then continuing - making the experience just a little less smooth than I could wish for. As stated I think it's one of my mods, since I have not recreated it in KSP unmodded. So my quetion to you (the community) is, does anyone else experience this, and have anybody be
  12. Hi -- Boy do I love this game. However, my most up to date machine is struggling to run it. Motions are jerky, sometimes I have to repeat actions because they fail to 'take', and my laptop vent is burning my leg. Note, I am running KSP via Steam on a Linux box (Slackware Linux, for what it is worth). This laptop is ca. 2012 -- a bit old, sure, but has a core i5-3210M CPU @ 2.50GHz and 16gb of ram. Should this not be adequate to run the game well? What else should I be considering? I just installed the Making History expansion. Could that be causing problems (I didn't think this
  13. Hello Fellow Pilots, I have a little maybe known problem. I have annoying microlags every 10 seconds. a little freeze frame for maybe quarter a second. the length of the freeze extends with the progress in the game (more spacecrafts, satellites.. etc) I heard this is a RAM issue. But do you guys have other solutions for me? Its really anoying. Thanks alot H0FF1
  14. Hello there, I am running into a interesting issue lately and I was wondering if anyone has experienced (and hopefully solved) something similar. I run a heavily modded game in an HP Omen with i7 processor and Nvidia GPU. Been playing the game for years, mostly problem free. Since a few days the following happens: - I start the game, go through the loading screen, all seems good but when the game actually starts the FPS are painfully low. - I restart the game multiple times (sometimes once, sometimes twice... ) and then the game will be running again on its desirable FPS.
  15. I am curious if anyone has experience serious performance issues when upgrading to Nvidia 390.65 drivers on Windows 10 64bit. I'd been away a lot in January and only got to updating my windows rig at home last weekend. After the upgrade I experienced some pretty serious performance issues with framerates as low as 10fps in any situation. ie in the VAB, at the KSC screen and in flight. At first I thought it might have been a mod update I did within CKAN but moving to a fresh install of 1.3.1 I still experienced the 10 fps problem. Reverting back to the Nvidia 388.71 drivers immed
  16. So, I just installed A LOT of mods: BDArmory CameraTools Chatterer Stock Visual Enhancements Pack Kerbal Engineer KerbalX PhysicsRangeExtender Targetron TweakScale And Vessel Mover Quite the shopping list, eh? So that means that it'll take a big hit on my FPS, but that's kinda unfair, since I have 8GB of RAM. So how do I give KSP more RAM?
  17. Hello everyone. Is the current version of the game with similar performance on masOS vs windows? My install on macOS is running into a few issues, not sure if it's something I;m not doing or that they perform (FPSwise) differently on these platforms. Thanks for your time.
  18. These are the top processors in the server and enthusiast class of processors for my motherboard. If I'm using a dedicated 1080 nvidia gpu, which would I see the better performance out of general gaming, and Kebal specifically? I am thinking that without the need for the on-board GPU the Ceon may be better. Appreciate your feedback/input.
  19. I sure hope I didn't miss somewhere that this got suggested already, as usual, because as soon as I thought of this it seemed like an obvious thing for someone to have suggested. ANYWAY. Software like the Unity Engine and Minecraft have "profilers" or "debug screens" which show nifty graphs of what the game is doing every frame so that users can diagnose where the lag is coming from: In Minecraft's case there is a nice pie graph on the side with sectors illustrating how much of each frame is being used on lighting, rendering, terrain generation, etc. In the Unity Engin
  20. I would like to know if the 16mb of cache on a Ryzen CPU (which is shared, so all 16mb can be used with a single core if need be) will improve frames on KSP over say a equal IPC intel processor. Basically, will the extra onboard cache improve performance of KSP, or will it not matter?
  21. As you may guess from the post title, i have a problem with timewarp causing me to los performance. Whenever i engage timewarp, FPS drops down to 1ps, in the highest gear. I have about 5FPS on 1k timewarp. This coincidentally met with deepfreeze telling me i dont have enough electricity on my craft ot keep one kerbal frozen, despite having 20k EC and a reactor from USI. Does anyone have any idea, if that is the issue? Before i do anything drastic and purge my KSP directory. Modlist in file and screenshots below http://imgur.com/K95mJPn https://pastebin.com/usecMkWb
  22. Hi all, I've got a fairly strong gaming desktop, and I can get >100 FPS on average even running a few mods (KER, MJ, KIS, and KAS) on my main career save. The problem is that I'm now reaching the point where I want to launch large ships (All-in-one Stations, Motherships, etc.), and my FPS is dropping to literally 7 FPS on average starting from pre-launch and continuing into orbit. I'm running: Intel Core i7 6850K (not overclocked other than the standard native OCing that happens under load to about 4GHz) NVIDIA GeForce GTX 1080 16GB RAM SSD 1920x1080
  23. I wonder if reducing number of portrait slots to 0 actually removes IVA and kerbals from processing. If it is not, it should. I tried it when I was desperate for even a small increase of framerate, but got none whatsoever.
  24. Im thinking about getting a computer, specifically for running KSP with RSS full resolution, RSSVE, and any other combination of mods I may desire. I currently use a.... Mac mini (Late 2014) Processor: 2.6 GHz Intel Core i5 Memory: 16 GB 1600 MHz DDR3 Graphics: Intel Iris 1536 MB Explain to me just what exactly would be ideal to run KSP comfortably with RSS, RSSVE, and anything. What type of computer, OS, performance. Whats Ideal for this?? Cheap, or not, just tell me what would be ideal. Because I'm telling you, my current computer can't run it very well at a
  25. Hello, fellow Kerbonauts, I've sold my old gaming laptop and bought a MacBook Air instead (could get one for cheap and needed that battery). Problem is, KSP now runs nowhere near as smooth as it used to. It's the 2016 MBA (Skylake I5 @1.8GHz, 2.4GHz turbo boost, 4GB RAM, 128GB SSD). Meaning that it's pretty much the bare minimum of what can run KSP. Do you people have any idea how to improve my framerates?
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