Search the Community
Showing results for tags 'persistent'.
Lots of thanks (and cookies) to the following people: @White Owl, @MK3424, @xXIndestructibleEVAXx - for giving the mod a name. @BahamutoD, angavrilov, SilverFox, darklight - for helping me getting started with KSP modding and answering lots of dumb questions. @MK3424, @Unknown Venom - for helping me test my mod and becoming friends @Heretic391 - for creating a video featuring my mod @whale_2 - for contributing and maintaining the mod Virindi-AC - for fixing lots of bugs dkavolis - for cleaning up the code Please leave comments on your experience!
Hello my fellow Kerbals, I wanted to create this thread to test the waters and get an idea of the amount of people who would be interested in taking part in a persistent shared space program. For years me and my two brothers (all early to mid-20s with various career paths from engineering to accounting) have conducted joint space programs together in the standard KSP manner of coming up with mission ideas and passing around the share file. We have traditionally made our space program a USSR themed Soviet era type space operation for kicks. I thought it may be fun to make this more formal
Hello there! I've been working on my mod, PersistentRotation, for quite a long time. If you never heard of it make sure to check it out, to know what I am talking about. The mod is currently saving it's data into a custom made cfg file. Every time the game quicksaves or switches scenes, a new file is generated. While I have added code to clean up deprecated versions of the file, I still have the feeling that it isn't the optimal solution to store the data. A while ago, I have heard about saving mod data to the game's sfs files. This would of course be a a lot more effective
Hello. I am have some strange result after trying to update the plugin Kerbanomics for 1.1. When I have the plugin present contracts get broken upon going into the editor and back out to the space center. Contracts will no longer be active and will have disappeared and must be accepted. This prevents any progress and completely breaks career mode. Here is the contract Scenario from my persistent.sfs file. Notice the repetition of some contract types. I believe this is what leads to contracts breaking. I have no idea how my plugin would cause this. Logs or any other info will be pro