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  1. Nice MKseries Body Made by: Kerbal Battle Field & Icecovery Studio & Kerwis Team Our members: Models: @Kernowden Kerbin Textures: @Kernowden Kerbin @Icecovery @Johnny005611 IVA: @Kernowden Kerbin @thedawm Import: @Kernowden Kerbin @thedawm Configs: @Kernowden Kerbin @thedawm Technical Support: @Acea @ladeng @flywlyx @Icecovery @BF2_Pilot All members come from Kerwis team DOWNLOAD: SpaceDock Recommended: RPM BDArmory Continued AEST AARS Complete experience need: JSI ASET License: Nice MKseries Body was released under CC BY-SA 4.0.
  2. Similar to the "What is your favorite rocket" thread, just about your favorite aircraft. Mine are the Boeing 777 and 747, the Antonov AN-72 and AN-225, F-14 Tomcat, and, of course, the Sikorsky Skycrane ( I believe it is the S-64). I couldn't narrow it down to just one, you don't have to either (Just try and keep it under 10 aircraft)
  3. The Kerbal Air Force Rearmament Challenge The Kerbal Airforce is in dire straits (not the band, although they are amazing). A recent strategic attack on their hangars and airfields has wiped out all of their combat-related assets, and we need YOU to design an aircraft (anything that flies, anything.) as a measure that will give us the material advantage in future combat situations. This challenge allows mods, they are so far limited to: Airplane Plus, BDArmory, North Kerbin Dynamics, Infernal Robotics, NAS, SXT, KTech, OPT, NMB, Interstellar Fuel Switch, Cold War Aerospace and Tweakscale (Others could be considered as well). DLCs are not allowed because everyone should get a fair fight and some people may not have either DLC. You may build an aircraft for any of these classes, or, a multirole aircraft that conforms to multiple: Air Superiority Fighter: Relatively fast, more maneuverable than average, Sufficiently capable of taking down other aircraft by any means necessary. Must be equipped with a radar for air-to-air radar locking, 2 x .50 cal MG's minimum. Interceptor: High speed, high climb rate with decent maneuverability, must be able to quickly scramble and climb to altitude to engage multiple of singular hostile targets. Must be armed with at least 4 x Air-to-Air missiles. Naval Fighter: Same rules as an Air Superiority fighter, but must be carrier-operable and with a low stall speed. Ground Attack Fighter: High Survivability with decent speed, must be armed with at least 4 x .50 cal MGs or two 20mms or a single 30mm, must be able to deliver targeted strikes and secondarily assist in controling the airspace. Preferably equipped with both an Air to Air and an Air to Ground radar system set. Must carry at least 2 ton of ordinances. Bomber has multiple subclasses: Heavy: Must be suited to high (4km+) altitude, carry at least 25 Tons of ordinances, minimum cruising speed of 100 m/s. Minimum range of at least 10,000km. Medium: Must be suited to high altitudes, carry at least 15 Tons of ordinances, minimum cruising speed of 120 m/s. Minimum range must be at least 6,000km. Supersonic: Must fly above 3km, at least reach Mach 1 in a straight line, at least 10 tons of ordinances. Minimum range of at least 7,000km Light: No minimum altitude restrictions, at least 5 ton of ordinances, no more than 2 propulsion systems. Minimum range must be at least 4,000km Naval: Must be fully carrier-based, have a low stall speed and should be able to stow away it's wings for a reduced deck footprint, at least 7 Tons of ordinances (can be Mines, Depth charges, Bombs or Torpedoes). Minimum range must be 5,000km. Stealth: Must be stealthy and have a notable reduction in detection range, time and probability as compared to it's contemporary counterparts. Must be able to deliver at least 5 tons of ordinances. Minimum range must be 5,000km. Reconnaissance: Must be a high altitude, kerballed or unkerballed aircraft that should be equipped with an Air-to-Ground Radar and/or a camera pod(s). Range must be at least 5,000km. Airborne Warning System: A plane equipped with an omnidirectional Air-to-Air Radar system that is not designed for active combat, but rather for surveying remote airspace. Range must be at least 7,000km. Naval Airborne Warning System: A naval variant of the AWS, must be carrier based and have a low stall speed (<70m/s). Range must be at least 6000km. Unkerballed Reconnaissance: Must be unkerballed, minimum speed must be above 60m/s, must be equipped with a targeting pod and at least 2 Air-to-ground missiles or bombs. Military Transport Aircraft: Moderately-high survivability, must not be reliant on paved landing strips, Should be able to take off with at least 35 Tons of Cargo. Range must be at least 8,000km. OPTIONAL: Should be able to airdrop cargo if required. Helicopter has multiple subclasses: Attack: Must be armed for Air-to-air and Air-to-Ground engagements with a variable ordinance layout. Must have a main gun as standard. Range must be at least 150km Transport: Must be able to lift at least 10 Tons of cargo externally or internally. Must be able to carry armed Kerbals and deploy them under enemy fire in hostile territories. Minimum range must be 300km. Maritime: Must be able to operate from a carrier, can be either in a Transport, Surveillance or Attack role. Minimum range must be 200km Surveillance: Must be light, quick, and equipped with a targeting pod. Minimum range must be 250km. -BONUS- Flying Gunship: Must be armed with at least 2 Howitzers, conforms to a Ground Attack fighter role with appropriate concessions for speed, size and armaments. Seaplane-Fighter: Must be able to directly take off and land on water, must conform to rules for an Air Superiority fighter with concessions for armament. Rocket-powered Interceptor: Must be powered by a rocket motor, Minimum straight-line speed of above 400m/s. Must be armed with at least 2 x .50 Cal MGs. More TBA. Award: Those whose aircraft have been selected shall get to wear this badge I whipped up in all of 2 minutes, I'll beautify and make it a proper badge later, sorry. Enjoy, and I'll be waiting to see what this community can whip up!
  4. Hello! I am using the Thrustmaster T.Flight Stick X and I want to battle with it! I can fly but I want to fire guns/missiles (BDArmory) But I do not know how to set a button on the joysick to do that! Well I do but not how to set it to LMB(fire)! Thanks in advance! (KSP 1.9.0)
  5. Welcome to the KSP Original Design Competition, brought to you by @Servo and @HB Stratos! The Idea Servo came up with a challenge for his own to build an original design for each jet fighter generation. I was inspired by this and in collaboration with Servo we made background information/guoverment contract for each jet plane generation. The Contracts 1. Generation 2. Generation 3. Generation 4. Generation 4.5. Generation 5. Generation 6. Generation Transport Aircraft form various times Few rules Part clipping is allowed Craft File Editing is allowed Stock craft only No Making History Expansion How to win I can´t really say there will be a definite winner, but I will probably make a video on my YouTube channel featuring the 3-5 best aircrafts of each generation. How to submit your Planes You are allowed to submit as may planes as you want, but just one is also fine Template for submitting stuff, coupy this and replace with content to contribute. [contact no. xy] [generation] [author(s)] [craft name] [description] [pictures (max 3)] [Download link (if possible KerbalX)] HB Stratos over and out
  6. I worked on a series of airplanes, that are capable of landing on water with their hull. But they should also look cool and resemble real Flying Boats as much as possible. Here are some of my results. Some designs had trouble with lifting of the water. I found that the alignment of the thrust vector is critical and that not all parts survive the impact into the water Most of this planes can be landed on the sea just like on the runway with a normal speed, only the smallest 'Boatplane S' flips when I don't slow down enough. What do you think? Have you done similar crafts? Boatplane XL Boatplane L Boatplane M Boatplane S
  7. Features Speed control Maintain altitude Maintain heading Maintain climbrate Autonomous takeoff Autonomous landing Fly a pre-programmed route Fly to a pre-programmed waypoint Also works in FAR What it is This is a project I've been working on forever. Programming an atmospheric autopilot can be very, very hard, but I've came up with an acceptable result, at least in my eyes, and wanted to let you guys be able to check it out! There is much to be optimized which I will do in the future as well as add new features, but for now, the results were quite good in my opinion, which is why I'm releasing it now. Installation Install kOS https://github.com/KSP-KOS/KOS/releases Download the script https://spacedock.info/mod/2346/KK's Airplane Autopilot Put all the files inside your KSP Main/Ships/Script folder How to use Attach a kOS unit to your aircraft If your craft has thrust reversers, put them on action group 4 Launch the craft Open the kOS terminal Enter the following: switch to 0. run auto307. Once the gui is built, you can hop into the settings menu and adjust all your parameters there. For some more detailed information, you can also hop into the script, I've added some comments there explaining the different variables, but it should be pretty much self-explanatory. You can also choose to add a new "airplane" to the database, simply copy an existing one (do not copy the last aircraft, copy one of the first) and adjust the parameters. Enjoy! To create new waypoints, simply copy an existing one (best if you copy the first one), give it a new name and enter it's latlng position. You can do this two ways: log the current geoposition of your craft to a file and then copy the logged coordinates into the waypoint OR enter the coordinates from the cheat menu "Set position". The same procedure for navigation / flyroute mode. Copy an existing one, add the waypoints and end with a runway. This script could be extremely handy for career mode where you have to fly to certain waypoints, gather some data etc. Now you can just enter the heading you need to fly to, select the speed and altitude and lean back! Bus / Known issues: You might see some severe wobble / oscillation of the craft shortly after you activate a mode for the first time. The script will automatically try to reduce the oscillation but this might take a few seconds. If the oscillation is really bad, try to reduce control authority on the rudders in the beginning and steadily increase it. Some more action: @Mods, I hope this is considered to be an Addon and thus is in the right subforum!
  8. I used to have this amazing mod with lots of stockalike cargo plane and fighter jet cockpits, but can't find it anywhere. I know it worked in 1.10 - 1.11. Some of these cockpits include a C130, Dassault Mirage F1, F-14, and lots of other European fighters.
  9. I wanted to build some sort of Duna Science unmanned space plane, to visit multiple biomes on Duna and send data back to Kerbin. I think a small Ion powered plane makes sense, but I’m not sure. Do you guys have any tips, suggestions? Has anyone ever tried this?
  10. so i'm using a xbox 1 s and I've been building many planes. On some of these planes when i try to roll to the left, it rolls me to the right and even if i roll to the right it goes to the right. Any solutions?
  11. I would like to see some heat-resistant aerodynamic parts for the leading edges of shuttles and SSTOs, which tend to overheat. A shuttle nose cone and medium-sized elevons with a resistance of 2600K would be very useful.
  12. KSP Version: 1.8.1 Craft Download: A-10 Warthog I tried to make the A-10 as realistically as I could, and I think it turned out pretty well. Some issues: The shading on the two engine nacelles break a lot, but that's just visual, and it may be a problem with some other mods I have, or with my version of PRE. Mods: (most mods 1.9.x are backwards compatible with 1.8.x btw) -BDArmory continued 1.8.1 -PhysicsRangeExtender 1.8.1 -AirplanesPlus 1.8.1 -KerbalFoundries (tracks and wheels) 1.8.1 -ProceduralParts 1.8.1 -Pwings 1.8.1 images:
  13. How to I get airspeed, as opposed to surface speed, data so that I know when my plane is going to stall? Is there a way to do this in stock KSP?
  14. How do you make a hypersonic jet, like an https://en.wikipedia.org/wiki/Aurora_(aircraft), fly level at high altitude and speed? Whether it’s flying with SAS on or off (only control surfaces, no RCS or torque), when its pitch is level it wants to keep climbing until the engines flame out from lack of air, and speed drops.
  15. WW2 Defence Contract/ Warbird Build Challenge Is anyone interested in a WW2 aircraft build challenge using BDarmoury and airplane plus? I was thinking maybe in the style of companies battling for the defence contracts after an invasion similar to the WW2 arms race. We could build aircraft for classes such as Fighters, Attackers and Bombers and score them based on performance for its class and look/realism (I love warbirds made using command seats and custom made cockpits for realism) I don't know how to make one of these fancy looking pages with nice pictures and everything but if anyone is interested and wants to help me set it up let me know.
  16. select plane size
  17. Stock Glider Catalogue Although KSP lacks wind and thermals, or indeed any means to actually maintain altitude in a glider without self-propelling, I have still found a tremendous amount of fun in building "sailplanes", aircraft with very low stall speeds and very good glide ratios. I think there's a lot of fun to be had in throwing them off cliffs and seeing how far it's possible to go, or what dangerous aerobatics you can perform. Thus, I present the Greenhayes Aircraft Glider Catalogue: four different sailplanes, each with their own handling characteristics and visual appeal. General Advice As a rule of thumb, the best fun can be had when you launch your gliders off a large hill or mountain. A good starting point is the mountain range east of the Kerbal Space Centre - you can use the new "Set Position" cheat to place your craft on the perfect peak. All of the gliders in the catalogue come equipped with three glide extension rockets (or a reusable self-sustaining rocket on the "Stork"), mapped to the space bar. These are to be used at your leisure - to gain speed before maneuvering, or to gain a little bit of altitude and go further, or even to take off from level ground - the choice is yours. An important difference that the gliders show from normal KSP aircraft is their tandem landing gear - they will rest with one wingtip on the ground before takeoff. Thus, it is very important to keep the wings level on takeoff and landing, to avoid any crashes. Remember to start trying to level out as soon as your aircraft begins to move! Greenhayes Model 16 "Cumulus" The Cumulus is a fairly docile, easy-to-handle two-seater with three pairs of Glide Extension RocketsTM strapped to the side, so that you can get yourself out of a pickle, or self-launch in a hurry. Recommended for beginners and for long, calm flights. The wheels don't retract on this one - no need to remember to put the gear down. Greenhayes Model 33 "Vulture" y The Vulture is a single-seat, tailless glider with excellent acrobatic potential - it is highly maneuverable on the pitch axis, and will flip around quite easily due to its wing configuration. It is Be gentle on takeoff and particularly landing, as the fragile fuselage is easily damaged. Not recommended for beginners, but good fun in experienced hands. Greenhayes Model 05 "Seagull" The Seagull is one of the first gliders built at Greenhayes, and its handling reflects its age - very stable, with a good glide ratio and a low top speed. The rudder on this glider is particularly powerful - use it in your aerobatics, or to keep your turns coordinated. Greenhayes Model 15 "Stork" The Stork is a durable, high-performance single-seat sailplane which can be put to just about any use the pilot wants. This is the only glider of the catalogue to feature permanent self-launch engines and flaps, allowing experienced pilots to control their approach speed and angle. Flaps are mapped to Action Group 1. Download link for all four gliders: https://drive.google.com/drive/folders/10FbzVH22yt68R8dIGcphNB6VCL_8YvcM?usp=sharing
  18. Hey guys , I know there are already a lots of tweets but i watched already a lots of tutorials etc... Well i tried to built a big cargo-SSTO. On ground it is good to turn left right but i have the problem that it cant take off I have built also another one but it has exactly the same problem. I can built planes i constructed the SR1-Blackbird and it worked well but SSTOS ... are not working ^^. One Problem i could imagine, is that the center of lift is not at line with the center of mass but I am still a noob in planes. I started 4 days ago to build planes xD. kind regards PS: i hope the pictures are there https://imgur.com/PG1H2RQ https://imgur.com/GmihCbH
  19. This plane which I call the Giupen 1 is one powerful and manoeuvrable boi. With its dual Panther engines, it can easily reach speeds of probably up to 1000m/s and is extremely agile, able to do sharp turns. (Going too fast may cause it to overheat and explode though) Ask if you want more pics.
  20. A Bell X-1 replica, sans B-29 launch vehicle. KerbalX link: https://kerbalx.com/OlMuskiBoi/Bell-X-1
  21. SPARROW HT-101 and LT-101 Custom Cargo Lift DropshipCustom cargo lift. use L and J to control lift and drop.Use I and K to control VTOL tilt4 standard rotors controlled by main throttleAG 10/0: Controls Panther Engines.AG 5: Toggle R.A.P.I.E.R EnginesAG 9: Switch Mode Panther EnginesAlso Bonus: comes with a free emergency rover tucked underneath top cargo bayHT- 30.34m / cargo lift (HEAVY) KERBALX: https://kerbalx.com/InterstellarKev/SPARROW-HT-101-VTOL-CUSTOM-CARGO-LIFTSTEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=2051297280LT- 22.84m / cargo lift (LIGHT) KERBALX: https://kerbalx.com/InterstellarKev/SPARROW-LT-101-VTOL-CUSTOM-CARGO-LIFTSTEAM: https://steamcommunity.com/sharedfiles/filedetails/?id=2051302109
  22. Our Soviet Russia Engineer Vadim was expermenting with vodka air pressure sealed engines, yet he is genius! He was deeply involved into our past prototype machines! While he was expermenting he thought "wait a minute i can unseal it push air into engines and use cable management aha!" so he invited his neighbor Prakapenka that specializes in rzhavchina and locked in position these Vodka/air engines! Such holding quality surppasses Long-term Lada rzhavchina ȍbrūč! Our team in conclusion present you first ever Sputnik XI VodkaBoosted V8 RocketPlane with 8 engines runned by pure Vodka with injected air! Be careful one bad turn and all goes sideways! Enjoy Comrads! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2011304978
  23. Our Soviet Russian spy just found this star wars spaceship blueprint and enhanced it with our oldest fuel Vodka just one drop of this magic juice makes your ship fly with sonic speed in no time! Enjoy comrads it is now avaliable worldwide to public use! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2010033216
  24. 2020 is year of inovation, our Soviet Russia engineers combined 2 best catalysts of Soviet Russia Engines and VODKA, we proudly present you one and only rebranded vodka fueled engines JETplane that get you to your fellow comrads in no time! Enjoy! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2006339085
  25. SilverWolf Aerospace is reopening its doors! After mulling it over for some time, I have decided to re-release this project. So, what is it? It is a humble collection of things I have wanted over the years. A more attractive, familiar cockpit for airliners and small freighters. Something a little more iconic when economy gives way for haste, and something completely new for exceeding the boundaries of sanity and atmosphere. I've also paid attention to the back of the plane, too, adding tail connectors I have longed for. Auxilliary power units included. Finally, I have a bad habit for mounting my wings low; so wing boxes of varying lengths with various cockpit and tail adapters have been thrown it; because an aircraft just looks better when it's streamlined. What's next, I have no idea. Download: https://kerbal.curseforge.com/projects/silverwolf-aerospace As a friendly reminder, All Rights Reserved.
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