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  1. Note that this thread may be frequently updated with new content. Redesign:
  2. Hello all! I have a problem and was hoping one of you much more KSP talented people could help. I have a aircraft that I absolutely LOVE (its an f-35 STOVL craft). However, the problem is it requires quiztech aero, BDArmory and adjustable landing gear to work. However, I cannot find a version of adjustable landing gear that works with 1.3. I already tried setting my KSP back to a later version using the preferences inside steam however then BDArmory and quiztech aero don't work. All I need to do is somehow remove those landing gear and the craft will function perfectly. I have also tried editing the craft file to no avail. Any help is greatly appreciated.
  3. Here are some pictures, help would be appreciated http://i.imgur.com/iyDMH6C.png http://i.imgur.com/CseKTS9.png http://i.imgur.com/79XUh8J.png
  4. DOWNLOAD crafts: in description in YouTube
  5. The KF-105 "Banshee" Light Fighter is an advanced stealth fighter designed to operate from improvised runways and in groups. The Banshee is often used when heavier fighters either aren't available or cannot operate from a certain location for some reason. Armament: -2x Vulcan guns -2x AIM-120 "AMRAAM" -2x AIM-9 "Sidewinder" Technical Specifications: Parts: 75 Mass: 10.604t Height: 2.8m Weight: 8.7m Length: 12.8m Engine: 1x J-404 "Panther" Afterburning Turbofan Notes: The unique aerodynamic properties of the Banshee means that it is capable of flying and maneuvering with one or even two wings missing (tests courtesy of Object Thrower) Craft File: https://kerbalx.com/MDS_Dan/KF-56-Banshee-Armed Well? Thoughts? Suggestions? What did you like? What did you not? I'd welcome feedback, this is the first craft I've decided to post on here.
  6. For a long time in Kerbal Space Program, I have been wondering, is it possible to get into orbit in an SSTO in Real Solar System? I have done it myself with some certain mods, and I think that it is possible, but just barely. RULES: No Alt+F12, No Hyperedit, No editing the Save file Vacuum TWR cannot be greater than 0.8 for all possible engine combinations. (I want you to use Jet engines to get into space) Must Have Apoapsis and Periapsis above 140Km. Solid Rocket Boosters are allowed, but only to get you off the launchpad You may also have up to six radially detachable fuel tanks, but they must be decoupled before leaving the atmosphere. Proof that it is possible to get into Space in RSS with a plane SSTO: Edit: I actually have made it into orbit before with this, I just had some problems with it this time around. SCORING: 500 Points - Getting Into Orbit 300 Points - Bringing a Payload Into Orbit which weighs more than 1/3 Ton 500 Points - Bringing a Kerbal Into Orbit -400 Points - Dropped any parts over the course of the mission (An SSTO should not have any staging) 200 Points - Landing again +100 Points - Landed within 100 Km. of KSC +500 Points - Landed on Runway 500 Points - Getting into "High" Orbit 400 Points - Flyby of moon 1000 Points - Landing on moon +600 Points - Returning From Moon +700 Points - Planting Flag on Moon 300 Points - Escaping Kerbin's SOI 1000 Points - Per other Planet's Soi Entered 2000 Points Landing on another Planet +1000 Points Returning from another Planet 400 Points - Using Realism Overhaul Parts (The whole package including limited Ignitions) 601 Points - Using FAR (Aerodynamic failures are a hard workaround) 1000 Points - Using Stock Balanced Parts 2500 Points - Not having any mods except RSS If you do anything else that I consider point worthy on your mission, I will give you a variable amount of points based on how hard what you did was. HIGH SCORE BOARD: Me: 100 points MODS ALLOWED: RSS or any other planet packs that add to RSS (Duh) Realism Overhaul and all parts that come with it (Don't use it with other part mods though) Instell Incorporated Experimental Technologies B9 Aerospace Firespitter (Like you'd Need it) Mech Jeb or Kerbal Engineer (Flight Guidance is allowed on Mech Jeb) Venn's Stock Revamp Tweak Scale RLA Continued Raster Prop Monitor (Used For Iva Runs) KW Rocketry All Near Future Mods Ferram Aerospace Research Any other Part mod that is Stock balanced, and doesn't add any engines or fuel tanks that are more efficient than already existing parts. NOTICE: If you think any of the Rules should be changed, or that a new mod should be added to the list post it with your reply.
  7. Briefing: A recent poll showed that 60% of kerbals in the middle class are dissatisfied with their current means of transportation. Many of those who were polled had no way to reliably get from their house to an underwater base meeting or a meeting in a sky city within 5 days. Your job, as the head designer for a little-known company named KerbTekh, is to make a vehicle that can fly, swim, and take off a runway, all in one. Objective: Make a vehicle that can fly, go underwater, and take off a runway, and is completely reusable (if going to Laythe or Eve, reusability is not required) Rules: 1: No mods allowed except for Kerbal Engineer. (Texture mods are obviously fine) 2: I'll take your word for proof, but pictures or videos would be great 3: There must be room for at least one kerbal. 4: No cheats of any kind. No debug menu, no anything like that. Points: can fly (10 pts) (required) can go at least 5m underwater (5 pts) (required) can take off from runway (5 pts) (required) can land after flying without exploding (10 pts) can break Mach one while flying (10 pts) can break Mach two while flying (15 pts) can go at a speed of over 10 m/s underwater (5 pts) can go at a speed of over 20 m/s underwater (10 pts) can go at a speed of over 30 m/s underwater (15 pts) can go over 50 m/s underwater (25 pts) done on Eve (60 pts) (no cheating to get there) done on Laythe (150 pts) (no cheating to get there) can go above altitude of 20K (10 pts) can go above altitude of 30K (15 pts) can reach space (10 pts) can float (5 pts) can sink (10 points) sandbox mode (5 pts) science mode (10 pts) career mode (20 pts) room for 1 kerbal (5 pts) (required) room for 2 kerbals (10 pts) room for 4 kerbals (20 pts) room for 10 kerbals (30 pts) can reach orbit (15 pts) Under 10,000KG (15 pts) Under 15,000KG (5 pts) Over 80,000KG (5 pts) Over 250,000KG (20 pts) Bon chance! Extra points may be awarded for a particularly creative design. I'm trying to post a picture of my ship but Microsoft edge is being weird.... I'll get a picture up as soon as I can
  8. Slowest Aircraft Challenge The era of Jeb flying supersonic spaceplanes is in its prime, but the new generation of pilots are a little less, well thrill seeking. Your challenge is to design the slowest possible aircraft, without leaving the atmosphere, and maintaining this speed for at least 30 seconds, and be able to land! Rules: Remain below 70,000 m Sustain flight for 30 seconds to qualify No rocket engines Stock parts only No autopilots Engines must be running at full speed during 30 second testing, and have a stable-ish speed. Must provide video proof of feat, launching from ksp, to landing (OBS Studio is free) Must be decently controllable Must have a prograde at horizon No Hovering Scoring: Lowest speed during 30 second testing multiplied by average altitude during 30 second testing Lowest score wins Bonus scores are divided by 2 Bonus: Preform at eve! Must fly to eve from Kerbin(rocket engines are allowed during transfer)
  9. DOBELONG'S FLYING EXPERIMENTS AND ETC.TM So after wandering the endless wastelands of the KSP forums, I've decided to make my first (official ) entrance into the thread base. And unfortunately, it is not in the fanfiction thread. Instead, I will be uploading various craft that I have built, and maybe place them up for download. This thread in particular is meant for aircraft that don't exactly conform to standard construction boundaries. Most of these use the goliath engine simply because of its high thrust and insanity value, and each aircraft has its unique quirks. One thing's for sure though; these planes certainly aren't boring! Packer X3 This is a fairly conforming design, but still manages to carry a fairly big payload size, thanks to its aerodynamic shell. I recommend it as a "starter aircraft," as it isn't too insane and is pretty good at its job. Download:https://kerbalx.com/Dob23/Packer-X3 Wow, you've reached the end. This thread is pretty small for now, but more downloads will be coming soon!
  10. Ayy!! Long time since I've been here! anyways, I've built 2 new aircraft, that have been through some extensive testing, and i'm ready to release them. Boeing 787-9 Dreamliner : https://drive.google.com/open?id=0B_ZkNlM8j7rjcUpBVWZNOXY0MG8 4 engines CONTROL GROUPS 1. Flaps 2. Speed breaks (Have problems with direction of deployment) 3. reverse thrusters 9. toggle lights _______________________ 265 parts 162 tons 13.6m high 45.5m wide 49.1m long Embraer ERJ-145 : https://drive.google.com/open?id=0B_ZkNlM8j7rjU0lOM2o2d1RVZ3M 1. Flaps 2. Speed breaks 3. Reverse thrusters ___________________ 106 parts 44 tons 4.8m high 20.2m wide 24.3m long Pics :
  11. Hello Kerbanauts! I have a challagne for all of you! The highest current world absolute general aviation altitude record, propelled aircraft is 37,650 metres (123,520 ft) set by Alexandr Fedotov, in a Mikoyan Gurevitch E-266M (MiG-25M), on 31 August 1977. One of the leading test pilots of his era, Aleksandr Fedotov was a Major General in the Russian Airforce, he graduated from Flight School Stalingrad in 1950. He was a pilot in the air-force from 1950 to 1957,graduating from the Aravmir School for Military Pilots in 1952 and worked then as an instructor pilot. In 1958 he graduated from testpilot school and worked for the OKB Mikoyan. In 1965 he worked for the Moscow Aviation Institute (MAI). Between 1961 and 1977 he achieved 18 world records, including three absolute records on E-166 and MiG-25-jets. He held since August 31, 1977 the world altitude record for planes that take off under their own power (123,524 feet). Between 1976 and 1978 he was involved in the EPOS "Spiral"-Program. In 1977 he performed the maiden flight of the MiG-29. He died in a crash of a MiG-31 (together with V. S. Zaytsev) in 1984. He became a Hero of the Soviet Union in 1966 and in 1969 a Meritorious test pilot of the Soviet Union. So what's this got to do with the challenge? Well, all you have to do is build and fly a Plane to the highest peak the fastest, there is also a land category except I would only expect you to climb the mountains by the KSC. Rules : Well the rules are as follows ; No engine mods, Stock propulsion only. Wing mods are fine, wings don't add speed, just control. The plane or Land thing must be MANNED, if not expect to be added to the "skrub list" I want some form of proof as I will be making a badge, video is better but screenshots will do I want the plane's take off and a few mid flight ones too and finally the flight report with the landed plane. Yes you heard right you gotta land too! Here is the formula to work out score :Max altitude / Parts * 100 = A score so for instance, 400 / 90 * 100 = 444 Badges are won so to be given a shot you gotta be one of the leaders (in top 5) of a weight classes below, (I will make a leader-board as the entries come in :D) Feather = Under 5T Light = Under 10T Medium = 11-15T Heavy = 16 - 30T Behemoth = Over 31T Safe Flying, Kenji Info found here on Aleksander - http://thetartanterror.blogspot.co.uk/2009/04/aleksandr-vasilyevich-fedotov-1932-1984.html
  12. Get a plane into a low flight on Jool or a modded gas giant and post starting mass:fuel/oxy:cost Low flight is 20km No cheats or Hyperedit. Video of entire journey is required Leaderboards: 1) 2) 3) 4) 5)
  13. Hello All! I have decided to build a propeller plane. (shamelessly stealing the technology invented by MrNuclearTurkey) (Apparently the tech isn't his either. However, the prop I used was an exact copy from his tutorial) Not just any propeller plane, a stock propeller plane. And not just any stock propeller plane either; it has four propellers, and can drop bombs! The Electrical Ellen Mk VI A My finest creation here, as shown by my video: Anyway, if you want to download this thing, I have a link on dropbox here https://www.dropbox.com/s/7id7gt4kqtlhkun/AC Electrical Ellen VI A.craft?dl=0 Instructions: 1: Decouple all the propellers from the plane 2: Hold down Alt + E on the propellers on the right, make sure they're fully powered (as shown by the roll meter on the bottom left) 3: Repeat on the left side of the plane, but with Q instead of E 4: Decouple the plane from the "Rocket Stability Enhancer" (The Big Red Supports) 5: If done correctly, the plane should lift up on it's own when reaching 50+m/s ----------- Anyway, I'd like to see your propeller planes, big or small! Thanks for reading! Passenger and cargo versions of this planr coming soon! Hopefully, not in Valve Time like how I normally post.
  14. Can someone please explain to me my plane's TWR chart as provided? I used KER to find the TWR in every Mach Number. Here it is:
  15. Ok, this is a really complicated question, but I'll do my best to make it clear. I've built myself a plane with a downward facing cargo bay (called henceforth carrier). It's purpose is to carry a few probe cores, outfitted with parachutes, a small battery, and some science gear, and drop them into different biomes for data collection (called henceforth pods). The idea being I can record data and collect science from many biomes with fewer missions launched, and also very quickly, since the carrier pushes right up to the edge of mach 1, fully loaded. So far so good. I fly off with one pod in the carriers belly, and an action group to detach the pod, deploy its chute, and turn off its hibernation all at once. I let it go at about 3,000m, everything looks peachy. I can't switch to the probe, since I'm flying in atmosphere, so I watch its altitude and speed from map view. It holds at about 175m/s all the way into the ground. After much tinkering with drogue chutes, differing altitudes and states of probe hibernation, I decide that what needs to happen is I need my control to follow the pod when it detaches instead of the plane. That way I can see what's really happening with the parachutes, and once its landed I can switch back to the plane and keep flying. I had toyed a little with the Stratolauncher (stock), so I figured this would work well. I converted all my action groups into a staging setup, since that's how the Stratolauncher (stock), is set up, and I thought it would work. Same deal as before. How do I get this to work? How can I designate to the editor that I'd like the staging to follow the probe pod out the belly, instead of the plane all the way? Or is there another solution I'm not seeing? I'd include the .craft file of the carrier as it stands right now, but I'm not sure how to attach a .craft. I'd appreciate a concise explanation of that as well if you feel the need to see the plane. Thank you!
  16. Planes not flying right? I can help turn your Christmas Bullet into a Spitfire. Post a screenshot with all three SPH indicators on (like below) as well as a short description of what it's doing or not doing, and what you want it to do. I'll read it over and do my best to offer some tips and tricks to get it flying purrrrrfect. Some other examples of my planes:
  17. I was wondering if someone figured out a formula that would predict fuel consumption in a flight around the world. I already have the required numbers needed (0.30/s fuel, ~200/ms, Altitude of 2,000 m). Is there any available formula or technique for finding the required fuel?
  18. this is a user desired challenge where people will take there favorite plane they have already built and turn it into a vtol. rules: 1. it has to be a plane you've already made 2. it can't be one just perfect for a vtol conversion 3. you have to have a craft file of the original and of the vtol. 4. if you do not have a craft file then just record the original and it flying and the vtol with it flying normal and vtol mode (with it switching between them mid flight) 5. it has to have a vtol mode AND a normal mode. how the competetion will work: you will do whether rule 3 or 4 (preferably 4). and after a week or two I will de-side on the best 10 converted crafts. and then I will make a pole with pictures of all of the crafts and a brief description of how they fly and then the craft with the most votes will be crowned: THE VTOL CONVERSION KING!!!! my attempt: P.S. making a vtol from a normal plane is very hard, so you don't have to make it look as original as possible, but do try to. contenders: drtricky with: https://kerbalx.com/drtricky/ABH-17-Rapture it is a modded super weaponized plane and the original https://kerbalx.com/drtricky/A-15-Big-Eagle Torquimedes Grumman F-14 Tomcat Numerlor with https://www.youtube.com/watch?v=dZZiPRFTeHw Ozelui with https://www.youtube.com/watch?v=PlNmHfNSEc8
  19. Though I meant to finish my 0.235 rescue mission before letting myself get started on 1.2, I couldn't help myself. Just starting career, and haven't unlocked much in the way of super-sonics. This one on the Wheesly barely breaks the sound barrier. It does run a little hot. As you can see Jeb is literally glowing with black body radiation.. Doesn't help I've got the cockpit adjacent to the engine. Maybe I should add some radiators. Here's the craft file with the added radiator (not yet Stock). If you want to give Jeb back that healthy glow, just remove the radiator panel (below the cockpit). If you want to give the thing quite a speed boost, remove the parachutes so it'll hit (almost?) mach 2. P.S. I don't think Jeb can get back in once he egresses. The rear stabilizer blocks the port. That's fine, I haven't unlock ladders yet, so he can't even get back up. I've got a probe core in the trunk. Shoot, I just realized I made this for testing my autopilot, so the current craft file has the kOS scrip module, so you'll need kOS. I'll upload a version without it later.
  20. Hello everyone! I have not really been interested in spaceplanes/ssto's,but today,i built my first fully functional spaceplane! I present: Mk1 "Arrow" Spaceplane It has airbrakes,it has ladders,it has everything! Here it is in action: I hope you enjoyed it!
  21. Inspired by the Blackshape prime BS100 : Craftfile: https://kerbalx.com/Triop/KS-100-Trainer It takes off superfast...
  22. What parts are the best for tail of Mk3 SSTO? Currently I'm using the engine mount, but it seems that it causes lots of drag on the middle mk2 size node. Also, does a draggy tail make a plane stable? Then mk3 engine mount would be acceptable.
  23. After several days of testing, I've finally decided to release the C-17 as per request to build a STOCK cargo plane @rkarmark C-17 Globemaster III SPECS : (Data based on a 1 hour flight @ 6.6-7.5 km) 773 km/h - 480 mph - invalid (Got this number using math, but 480 mph translates into 214 m/s which I can only reach in a dive =/) 12.8 km/min 2,872 L (758 gallons) 0.633245383 mpg 3,292.87599 miles range w/ 20,000 liters of fuel (Estimated) Action groups; 3 - Flaps (having some difficulties with the direction of deployment) 5 - Toggle thrust direction (reverse/forward) DOWNLOAD: https://drive.google.com/open?id=0B_ZkNlM8j7rjM0pka2c2cTNxd2M 300+ parts, takeoff speed ~50 m/s can drop 50 ton loads no problem Quite maneuverable for such a large craft.. <3 PICTURES!: I flew it with a rover to ascend the highest mountain on Kerbin, non-stop - - and back with a lot of errors and overshots http://imgur.com/a/99TcX ~side note - Could not upload all the pictures (?_?) Imgur kept giving me errors, sorry Have fun! I spent a lot of time on this! I WANT SUGGESTIONS ON WHAT TO MAKE (STOCK ONLY) ( ͡° ͜ʖ ͡°) pls. i really need suggestions, and a girlfriend LOL kappa -TheKorbinger
  24. So I just started down the tech tree and got to planes. I decided to create a car to run around the main complex and gather science like I saw a guy doing on a YouTube video. I have the first set of plane science with the starter wheels. I created a car with science gear, a rocket cockpit, small engine, and the starter wheels. The car will not stay in one place. It rolls down hill when I launch. I apply the brakes from the brake group and nothing happens, the car continues to roll. So I fired up the engine and started down the runway then killed the engine and tried the brakes again. No joy. I looked at the specs and that first set of wheels are supposed to have 2km brakes. What am I doing wrong?
  25. Are you tired of designing crafts that would fit in cargo bays? Need to haul them across Kerbin for some reason? Well, say hello to the Skyhook. Download from KerbalX: https://kerbalx.com/starleaf1/Skyhook * Rover not included Simply attach your cargo underneath the plane via anything that can decouple, slap some struts when necessary, and you're ready for take off. Features: Enough ground clearance to safely haul anything up to 2.75 meters tall. Four Wheesley engines, for taking off with heavier cargo. The wing design used in the Galactic Swallow. Capable of compensating for (reasonably) asymmetrical cargo. Tech specs: Part count: 40 Mass: 31.09t Dimensions (length × width × height): 21.2m × 20.1m × 9.7m After the seeing nice responses to the Galactic Swallow, I decide to share more of my contraptions online. If you're an aircraft enthusiast, you might notice that I draw inspiration from the real-life Skycrane helicopter for this design. This thing is quite stable, but when empty it is heavier towards the bow. So mind the center of mass while attaching cargo. The brake is linked with the thrust reversers. Hold brake to activate, tap to toggle. I haven't yet measured the ideal cruising altitude, range, max cargo weight, or even whether or not this thing is a good idea to begin with. If you enjoy KSP for the math, I'll leave those things for you to figure out. Fly safe.
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