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  1. What parts are the best for tail of Mk3 SSTO? Currently I'm using the engine mount, but it seems that it causes lots of drag on the middle mk2 size node. Also, does a draggy tail make a plane stable? Then mk3 engine mount would be acceptable.
  2. The River Runner challenge is a stock and modded air race that goes along the river northwest of the KSC. You must stay below one kilometer at all times. The starting line is the second bump/ridge (the one at ~0:44). You must be under a kilometer by that time. Sorry if that was unclear. See video below for more info. Stock Leaderboard: theAvenGuard - 218 Aero Gav - 3:07 KrogTV - 3:25 Fireheart318 - 3:55 Modded Leaderboard: ______ - ______ FAR Leaderboard: ____ - ____ My editing software was acting up, sorry for not having more to show. Either way, this video'll explain what's going on: And here's the map: http://imgur.com/PY7KE6C
  3. Are you tired of designing crafts that would fit in cargo bays? Need to haul them across Kerbin for some reason? Well, say hello to the Skyhook. Download from KerbalX: https://kerbalx.com/starleaf1/Skyhook * Rover not included Simply attach your cargo underneath the plane via anything that can decouple, slap some struts when necessary, and you're ready for take off. Features: Enough ground clearance to safely haul anything up to 2.75 meters tall. Four Wheesley engines, for taking off with heavier cargo. The wing design used in the Galactic Swallow. Capable of compensating for (reasonably) asymmetrical cargo. Tech specs: Part count: 40 Mass: 31.09t Dimensions (length × width × height): 21.2m × 20.1m × 9.7m After the seeing nice responses to the Galactic Swallow, I decide to share more of my contraptions online. If you're an aircraft enthusiast, you might notice that I draw inspiration from the real-life Skycrane helicopter for this design. This thing is quite stable, but when empty it is heavier towards the bow. So mind the center of mass while attaching cargo. The brake is linked with the thrust reversers. Hold brake to activate, tap to toggle. I haven't yet measured the ideal cruising altitude, range, max cargo weight, or even whether or not this thing is a good idea to begin with. If you enjoy KSP for the math, I'll leave those things for you to figure out. Fly safe.
  4. What's the difference between using a shock cone, stack ramp intake or one of these diverter less intakes? There's not much info on the info panel. I've been using shock cones for SSTOs up to now since they look really cool! But are there benefits of using a ramp intake or diverter less intake? A possible benefit of a diverter less intake is that you can put a more heat-resistant part in front. So, I want to hear what you guys have to say!
  5. SWIFTBIRD A useful holiday gift for the average kerbal The Swiftbird was originally built as a plane that flew around the rocket in "The Asteroid Sentinels" as a "news aircraft", but it proved to be an excellent aircraft on its own. The design was inspired partly by the ERJ-145 and flies even faster than it, reaching 300 meters per second (~Mach 0.87)! The Swiftbird lives up to its name, capable of executing high g-force turns. Despite the small fuel load, the Swiftbird has a range of 600 kilometers, enough to safely traverse the ocean that the KSC sits on. If it runs out of fuel, it can easily glide for at least 30 kilometers. Additionally, a round trip between the KSC and the Island Airstrip the aircraft takes 7 minutes (including the time needed to turn around on the airstrip). When a significant portion of the wing was lost during takeoff at the Island airstrip, the craft still managed to safely land back at the runway at the KSC. Be careful of tail strikes though—the plane pitches up pretty quickly when taking off. However the only damage done is usually to the horizontal stabilizer. DOWNLOAD Swiftbird Version 2 The second version of the Swiftbird, with wing mounted engines. Just like the aft-mounted version, it has good speed, maneuverability, and range. (You'll still have to worry about tail strikes, unfortunately) DOWNLOAD More Pictures Thanks for viewing!
  6. Hello! I was developing some propeller plane, and encountered a problem with stability. When plane goes too fast, rotation speed decreases relative to the forward speed, decreasing the AoA of propeller elevons to negative causing unstable lift. It seems that the only solution is changing pitch of propellers. So, are there a way to have 3 pitch angles? Any way will be great if it is stable and reliable. Perhaps some small rotors could be configured for this? Or, is it possible to let landing struts push parts in the same ship? This doesn't work when I tried... Any ideas will be greatly appreciated!
  7. 4 new aircraft, all flyable and ALL stock Links! SU-25 Frogfoot (Like the one from Battlefield 4?) - YES. https://drive.google.com/open?id=0B_ZkNlM8j7rjRHdpa05xNFVzLWc Lockheed P-80 Shooting Star https://drive.google.com/open?id=0B_ZkNlM8j7rjTVpIUTB6OG9nc0U Messerschmitt ME-262 https://drive.google.com/open?id=0B_ZkNlM8j7rjTEp4MXRIYUhYYlE F86 Sabre >;3 https://drive.google.com/open?id=0B_ZkNlM8j7rjN0dHT0gzYWl4TnM Pictures! http://imgur.com/a/ki4Yy They're ALL STOCK and therefore require no mods to operate. They all fly, pretty well. If you'd like to see other aircraft, please don't hesitate to ask me in the comments. Have fun! - TheKorbinger
  8. Hi all, Got a problem. I have a simple plane/shuttle I use in early career for fulfilling basic tourist contracts. It works fine, but when I land it, I hit the brakes and it starts to slow down just fine, then suddenly will veer one way or the other and do a "power slide" turning a full 360 sometimes before stopping - like something straight out of an action movie. Of course sometimes this also involves wings or engines slamming into the ground, but Jeb don't care, he likes style points apparently. I added a couple of drogue chutes to the back of the plane to stop this from happening, but as this is a tier 1 plane/SPH, every part counts, and I'd rather have a couple of solar panels instead. I've tried altering my gear placement, setting the rear gear to 200 drag and the front to 50, disabling steering on the rear or both gears, nothing seems to help. Anybody else have this issue and found a way to fix it? Here's a link to a few pictures, any help would be appreciated. http://imgur.com/a/4Y55u
  9. Hello! I was designing a new prop. plane, which included a structural component(small cubic one) to hold a engine. So it files, but there seems to be one problem: speed. (It can't beat 50~60m/s ) I know that proplanes can't have very fast speed. The problem is, there is similar proplane I made which is much more faster. this one seems to be slower even with bigger thrust. The only differences I saw was: 1. The slower one used structural component to hold engines. 2. The slower one has bigger wings for prop. engine, which might have bigger drag. 3. The slower one has shorter cone, which would be more draggy. So how can I reduce drag in this situation? Are there some great techniques to reduce drag? If there is, please let me know and it'll be greatly appreciated! + Also I'd like to know which structural part with node attachment? This is necessary to offset parts far enough.
  10. A plane I made. It is essentially a modified gull, all stock, with two vector engines attached to the bottom. It can reach speeds of at least 1000 m/s at 100 metres. You will need to press 'S' (or whatever button tilts the engines downward) to unleash it's full potential. Dropbox link: https://www.dropbox.com/s/621ai7mq8d8b711/Something fast.craft?dl=0 Some pictures: Burning at speeds of over 1100m/s On the ground Taking off Flight and crash from cockpit
  11. The P-61 was a twin-boom heavy night fighter armed with a nose-mounted radar. It entered service during the later years of the war, and was recognizable by the low-frequency humming produced by its twin engines. This replica takes some liberties with the craft, but hopefully it's still recognizable. Because of a combination of technical unfeasibility and a fair amount of laziness, the top turret and the tiered cockpits are missing. Real deal: My knockoff version: As you can see, it has virtually no similarities other than the twin boom design and the propellers, which are completely stock by the way. It's capable of flying at 234 kph for infinitely long, and it has a set of flaps which prove beneficial very occasionally. It seats one, as opposed to the three it's supposed to seat, because you don't need a gunner in KSP (usually). Get your knockoff today! Instructions are available on the KerbalX page. https://kerbalx.com/WorkaroundIndustries/Orbitech-P-61
  12. I think the Mk1 crew cabin should have a top and side (and maybe bottom) hatches like the Mk2 and Mk3 cabins and be mountable on the side of a vessel. Yes, I know it's from a private jet, and KSP is (more or less) focused on realism, but the hatch is on the top of the Mk3 (also the Mk2, but that doesn't exist IRL (yet)) cabin! Aren't commercial planes (AKA non-military/cargo) supposed to be evacuated as fast as possible in an emergency? I know there's a mod that adds a top hatch, but I never use the part because I mostly build fighters, leaving it to just take up RAM and storage until that one time I need it. Recently, I've started playing career mode more, and I need that part for Jeb because he rides shotgun to Bob. Bob gets out mid-flight to reset the science containers (I place the Science Jr. right behind the Mk1 Command Pod to keep him from flying off. It's probably the most Kerbal thing I've ever done) and leaves the plane pilotless. I still don't want to use the mod because it is just that - a mod, and my career save is superstock - only should-be-stock mods like KER, RCS Build-Aid, and Hangar Extender. I guess the point I'm trying to make is there's no point not to have it, and it would make Mk1 planes a whole lot more useful for most things
  13. I have a very frustrating, recurring problem with planes. I cannot get a simple plane down the runway without it losing yaw control and crashing! This has been a problem for me across many versions of KSP. I try tweaking everything I can think of: types/number of wheels, steering on wheels enabled/disabled, wing shape/size/placement, control surfaces size/placement/authority control/deployment, reaction wheels setting/quantity, engine quantity/size/placement, ...and probably more. I've even tried with all three levels of runway; at level 3, the plane seems to take a little longer to start wobbling, but still does long before I reach a speed that will allow take-off. I'm using only stock plane parts (see list of mods below). AAAARRRRGH! I have a Career Mode game with several contracts that require flying around Kerbin, and I can't even get off the %&*@! ground. Specifically, once my plane exceeds ~35 m/s, a yaw wobble begins that only gets worse as my speed increases. Eventually, my SAS cannot halt the swerving, and almost immediately my own keyboard control cannot override the swerving. I swing off the runway and crash. Every. Single. Time. My KSP version is 1.2.1 (updated by Steam), and these are the mods I have: DMagic Orbital Science, Extraplanetary Launchpads, Firespitter (came bundled with USI mods), SCANSat, Tarsier Space Technology, TweakScale, and six USI mods (Asteroid Recycling Tech, Freight Transport Tech, Konstruction, Exploration Pack, Submarine Pack, and Modular Kolonization System). Also, below is a Dropbox link for my most recent plane design if anyone wishes to see it. https://www.dropbox.com/s/pfob9s7m77vrfsa/Exploration Plane.craft?dl=0
  14. Part count: 1048 Mods: infernal robotics, tweakscale Mass: 930t. Cost: 1 700 000 Link for DOWNLOAD craft: in description under video on YouTube
  15. Incoming.... The last jewel of technologie by Ender Inc... Tell me your expectations about stats and uses be free to say whatever you want Stay there for the official release
  16. How do I make a custom design plane (Made from wings)? I would like a video if you can make one, I would like one in depth, and I have yet to go ANYWHERE in space with a plane of my own.
  17. should they? this was a request found in a shadow zone youtube shuttle video.
  18. Futuristic cargo plane Flight tutorial: 1. wait until the plane reaches 90m/s to pull up. 2. the air breaks are assigned to 1 on your keyboard 3. Nothing else... Download link
  19. You know who you are. If FAR isn't installed, then it's not KSP. You've ripped the wings off a hundred planes a thousand times. You have PWM modulation for the pitch up key in muscle memory. Now, it'ts time to show off. Peg the g meter. The rules are simple, and the objective is even simpler. Objective: Build a plane that can generate and survive the highest gee-forces possible. Post an F3 screenshot of your plane (landed or flying) showing the max g-force as well as vessel mass. Short videos or even a gif of the attempt are always great too! Scoring is measured in kilonewtons, which is (the mass of your plane) x (your max g-forces survived) x (9.8). Rules- 0.) You have to have FAR installed, with all default settings. 1.) Your plane has to survive the attempt. (This is a flying challenge, not a crashing challenge) 2.) Your plane cannot have any stalling surfaces during the attempt. 3.) Your plane cannot have a TWR greater than 2. (This a plane challenge, not a rocket with wings challenge) 4.) You must perform your attempt in Kerbin's atmosphere. Other than that, have at it! All mods are in, nothing else I can think of is off limits. You get the spirit of the challenge by now I'm sure, which is pretty much make the most maneuverable plane possible. So far my best is 28 gees with a 1.2 ton plane, and after a bit more refinement I'll submit it! One submission per person on the leaderboard at a time, but feel free to one-up yourself as much as you want! Leaderboard: 1.) 2.) 3.) ...
  20. Some one gave me an idea the other night in Roverdude's stream SAS powered stock part Lightning. Built with a bit of EE Redux magic, however. Engine pulled out on the bottom there so you can see it, the SAS bits are fairly clipped in there but at least instead of using RTGs, they're powered by fuel cells so they're slightly less cheaty? https://www.dropbox.com/s/z2g7q5pdz6nv1ax/P-38 Lightning.craft?dl=0 How to fly, for those interested! Best to turn on SAS and the brakes first, then hit '2' to turn on all the fuel cells. Press '1' after to decouple the engines from the main craft. (They're attached by docking port jrs.) After that, switch to each engine separately and slowly trim them up to full, pausing in-between trimming to let SAS briefly stop the engine so lift doesn't start to drag the craft. Once you have both engines trimmed all the way up, quickly cycle through both engines and turn off SAS and the engines will begin to spin up to full power. Finally, swap back to the plane and turn off the brakes and have fun buzzing the KSC!
  21. Hi! I have designed a run-of-the-mill SSTO. Nothing special, gets Kerbals to orbit. Unfortunately, I noticed an issue: one of the fuel tanks does not provide lift, and only on one side!! http://imgur.com/a/M5wRF Craft file: https://dl.dropboxusercontent.com/u/1414175/ksp/jinxed-jet/Jinxed.craft I just don't get what is wrong with it. Can anybody help me out here? ps.: This happens both in 1.1.3 and in 1.2.
  22. Ilyushin IL-40 Brawny Imgur Album I made this plane in 1.0.5 and i'm pretty proud of it! Performs really sharp turns and fly very well!!! it was really hard to adjust settings to make it fly but now it fly like a charm! Pictures Download Link : https://kerbalx.com/Mordecai_Ender/Ilyushin-IL-40-Brawny Don't forget to leave a comment and I will love to have suggestions for other replicas -Mordecai_Ender
  23. Hello, I tried many times build some flying wing that really fly, but I've never force it to fly for long time without some emergency parachutes before big crash into ground. All my flying wing desings ended with some sort of big yaw rudder. So I decided to make this challenge for you! I'm looking foward to your amazing flying wings that can really fly. I searched challenge part of forum long time and haven't found and flying wings, so I decided to make this. It's my first challenge so don't be bad at me for problems/incomplete informations in topic. You can submit any plane within parameters! don't be afraid! It will be for sure still better than mine. Mods: Required: FAR BDArmory (you can have any of BDA addon) KAS ProceduralParts TweakScale P.E.W. Allowed: B9 Procedural Wings or Procedural Wings (I prefer B9) ProceduralParts Adjustable Landing Gear BD Mk22 Cockpits or AoA cockpits Bahamuto Dynamics Vectoring Engines Firespitter KIS KerbalJointReinforcment ModularFuelTanks Rules Rules? Who want rules...you can build whatever you want! Except... - It must be in 1.0.x version of game. - It must fly with FAR. - It must be flying wing....1 lifting body, tailness, no yaw rudders/wings(vertical stabilizers). - It must be able to take off and land again (safely :D). - It can be drone. - It can't have rocket engine, except R.A.P.I.E.R.S and SABRE(which isn't really rocket engines..) - Maximal number of parts are 100. - After submit of your plane, you can't change your submissions/plane. - You can build your plane with your friends, so it's not needed to build it on your own. - It must stay in air for 2 minutes without big stalls or spinning. Points There is pointing system, you get points for different areas of your plane. The best plane win! Categories are this: Speed(For max speed at 1km, 10km and 22km) Meneuverability(For max-G force, turning rate and ) Payload(For weight and size) Distance(Max flight duration, max distance) Stability(For no stalls, spinning, big sideslip) Military part - Additional points is for shooting down enemy plane and enemy ground radar. After I'll see first plane, I'll decide if for every subcategory and category will be 100 or 10 points....I plan to have 10 points for every subcategory... Submitting - The end of submission is April 30th - Your flying wing must be available to download on Dropbox, Google Drive or KerbalX - You can't submit more than 2 planes, but you must submit it in one post for clarity. FAQ Will add as soon asi possible. Good luck and be patient with crashing! Take it easy. Ave! Toonu
  24. Hello im new to the Ksp community but i played ksp since the beginning anyways i wanted to show u guys my plane that i developed its called Stearwing K600 its the most realistic plane out there i.... well i think its is i dont know, here are some pics ! http://imgur.com/gallery/4qQI1 http://imgur.com/gallery/c2m1A http://imgur.com/gallery/MHUPd http://imgur.com/gallery/o4Got http://imgur.com/gallery/C2O55 Hope u guys like it ^^
  25. I successfully developed a 4 part plane that flies! Although it doesn't fly very good, it still works! By the way, this is in 1.1.3 And people thought groundbreaking meant bigger. Does anyone know how to make it more stable with only 4 parts and no vertical stabilizers?
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