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  1. Wabi Sabi - Perfect Imperfection The Overview: Wabi-Sabi. A word that has held prevalence in Japanese culture for centuries. A word that holds so much meaning and depth, it lacks a proper translation into English. It means the acceptance of transience and imperfection, and appreciation of beauty that is imperfect, impermanent, and incomplete in nature. Wabi-Sabi holds an appreciation of both natural objects and forces of nature, appreciating austerity, modesty, intimacy, asymmetry and roughness. Our planets easily fit this brand. Instead of embracing perfect spheres, habitable planets, perfect and balanced solar systems, we have a different unique approach. Each of our bodies has something unique to offer. In this mod, you won't cheat orbit around each body, or just observe from afar in tracking station, but be motivated to say "I want to go there for myself", and furthermore, "I want to stay here and keep coming back". Planets are unique experiences. They shouldn't be one off screenshot generators, but full of worth, value, and creativity blended with realism. Everything from a super-kerbin with exotic ammonia based life, to a lonely vacuum planet should have a relatively similar amount of value and unique content. If you want solar systems crammed with content, uniquely hand crafted planets, with plenty of gameplay, offering new challenges and reasons to explore, then this is it. Quality > quantity. No filler. In-depth lore and story that will send you on an odyssey spanning the small cluster of stars you find yourself in, somewhere between galaxies. Coming soon™️. Incompatibility Screenshots: https://imgur.com/a/HYZcvaK (Check back occasionally, I will be updating this! Also also, stuff is heavy WIP so it might not be great as of now, please be nice lol) @Bendy SnowballCo-Developer @Caps Lock Sunflare The Kopernicus Discord Server - Being a great help to me. I can't list all the names individually, but thanks @TheOrios system help/making, concepting @Weak Player 3D Modelling @Clonos Crater generator, concepting, etc. (also being funny lol) @Mangu Kerbin lore help @R-T-B Maintaining Kopernicus @TheProtagonists Aurora textures, and (some) EVE textures specifically from the The World Beyond, going to be added in the full release of this mod. (The license has shifted to allow usage of assets.) @RJVB09 Lightcurve Calculator @OhioBobAtmosphere calculator Soon This mod is licensed under CC-BY-NC-ND. Any reuse of my/Wabi-Sabi team's assets is strictly forbidden. Contact me at smushanoob#4556 or the discord server if you have questions about the mod.
  2. Precursors Overview The discovery of mysterious SSTV signals originating from Duna was a monumental leap in the search for intelligent life. Deciphering the signals revealed The Ignotum System, a previously undiscovered solar system 3 light years from Kerbin. Having recently mastered interstellar travel and hibernation technologies, the Kerbals were quick to launch an expedition to this new system. The trip ran smoothly, but upon arrival.... … Alone among the stars, you are the future of the expedition. Rediscover ancient rocketry and flight technologies as you explore a vast, handcrafted solar system. Uncover the secrets behind the SSTV signals and the alien race that created them. Precursors is a planet pack designed to provide a fresh and exciting experience to players. Stranded on a cold and barren world, traverse highly detailed celestial bodies and never-before-seen environments. Each planet and moon has a distinct challenge and appearance; hike across scalding volcanic mountains, maneuver through massive forests, and battle against relentless gravity on your journey across The Ignotum System. Collect custom science reports and unearth extensive lore in this continuation of the KSP story. Version: 1.2 Changelog (See SpaceDock) Dependencies KSP 1.9.x-1.12.x Kopernicus Stable Branch 1.9.x-1.12.x (https://forum.kerbalspaceprogram.com/index.php?/topic/200143-181-1122-kopernicus-stable-branch-last-updated-august-13th-2021/) Recommended mods Scatterer (https://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip19-112-scatterer-atmospheric-scattering-00772-18062021-test-version-for-multi-sun-support-inside/) Mods included in download CTTP (Community Terrain Texture Pack) Sigma LoadingScreens Unsupported Mods Strange New Worlds seems to have problems (1 report) Download SpaceDock: https://spacedock.info/mod/2869/Precursors Planet Pack?ga=<Game+3102+'Kerbal+Space+Program'>#info Updates Bug patches and new content will be added in the coming weeks. Precursors is a one-person project, so I do not know how frequently updates will arrive due to real-life obligations. See SpaceDock for all past releases! Support If you want to get support, please include a detailed description of the problem, your KSP logs, and—if applicable—screenshots. If you do not include these requirements, you will not receive support. Known issues Floating terrain scatters Terrain scatters not obeying latitude/longitude spawn ranges Occasional terrain bugs Screenshots (SPOILERS) System overview (SPOILERS) License Precursors Planet Pack is licensed under All Rights Reserved. That means you cannot... Copy my work Create derivatives of my work Use my work in other projects If you have a question regarding the license, please send me a message through the forums. Thanks! Proper credit has been given to mods and textures not created by me. These mods are exempt from this mod's All Rights Reserved license. Thank you everyone for the support!
  3. About Real Exoplanets Real Exoplanets (REX) is planet pack that adds several confirmed exoplanets into KSP. As the name implies, all of these exoplanets are real, and all of the planetary systems are located exactly where they are in real life. All of the planets have accurate characteristics and the visual appearance of all exoplanets are based off of our current understanding of planetary science (as well as some artistic license when necessary ). Real Exoplanets is compatible with both Real Solar System and the stock, default solar system. With RSS, REX is properly scaled by a factor of 10. DOWNLOAD ON SPACEDOCK OR ON GITHUB Exoplanet List Below is a list of all of the exoplanet systems added into the game by Real Exoplanets. Screenshots Sources Changelog Credits Squad for KSP of course @Thomas P. for Kopernicus @NathanKell for Real Solar System @Pkmniako for being my original inspiration to begin planet modding @ProtoJeb21 for helping me for ages to recreate real life exoplanets that have accurate characteristics Check out this video of someone traveling to Proxima Centauri in Real Exoplanets: License: All Rights Reserved
  4. Welcome to the development thread for the Precursors Planet Pack! PRECURSORS IS OUT! DOWNLOAD AT https://spacedock.info/mod/2869/Precursors Planet Pack#info Mod Overview The discovery of mysterious SSTV signals originating from Duna was a monumental leap in the search for intelligent life. Deciphering the signals revealed The Ignotum System, a previously undiscovered solar system 3 light years from Kerbin. Having recently mastered interstellar travel and hibernation technologies, the Kerbals were quick to launch an expedition to this new system. The trip ran smoothly, but upon arrival.... ... Alone among the stars, you are the future of the expedition. Rediscover ancient rocketry and flight technologies as you explore a vast, handcrafted solar system. Uncover the secrets behind the SSTV signals and the alien race that created them. Precursors is a planet pack designed to provide a fresh and exciting experience to players. Stranded on a barren but habitable world, traverse highly detailed celestial bodies and never-before-seen environments. Each planet and moon has a distinct challenge and appearance; hike across scalding volcanic mountains, maneuver through massive forests, and battle against relentless gravity on your journey across The Ignotum System. Collect custom science reports and unearth extensive lore in this continuation of the KSP story. Dependencies This mod is compatible with KSP 1.9.x-1.11x and maybe 1.12.x (to be confirmed). Precursors uses Scatterer to enhance the player experience. While Scatterer is not necessary, I highly recommend you download it for the full experience. Updates I will frequently discuss new content and post in-game screenshots of my progress. Most of these screenshots are taken from orbit and shouldn't be huge spoilers. Mod plan (SPOILERS) Screenshots (SPOILERS) RELEASE DATE: late August / early September Please note that this mod is currently being overhauled. See page 2+ and the spoiler box for up-to-date screenshots!
  5. EXTRASOLAR License: Creative Commons Attribution-NonCommercial-ShareAlike DESCRIPTION: The Extrasolar mod adds the red dwarf star "Valentine" in orbit around Kerbol. Orbiting Valentine are several new planets and moons to discover. Because Valentine is so far away, you will probably have to download some mods in order to make the trip easier. DO NOT INSTALL THIS FROM CKAN! LIST OF CELESTIAL BODIES: SCREENSHOTS: DOWNLOAD ON SPACEDOCK CHANGE LOG:
  6. Oh hai. This is a basic planet pack so far that adds a Near-Kerbin binary asteroid, Doppler-Dyva, a Pallas-like two-toned potato, Quazen, and four binary Jool trojans. Basically asteroids not filled by niches such as Minor Planets Expansion. Download here on SpaceDock. This was the old picture of Doppler, once named Onor (please don't deadname it). It's a relic of my past and how I've improved. Requirements: Kopernicus ModuleManager A good computer
  7. This system is a work in progress. When I first began this star system, it began with an idea to make it Mayan. And as you can tell from the date of the original OP and to now, that's what the system's names for the star and planets consisted of. But along the way to now, I felt that it would be better to repackage it and give everything names that sound a bit more Kerbal. This project began as an attempt to teach myself how to create a planet pack. But I also wanted to do something neat with it to make it different. One of the television shows of the late 1970s and early 1980s that led to my fascination with astronomy was the show Cosmos with Dr. Carl Sagan. One particular episode was about the life cycles of stars - and how as a star dies, one of two things could happen - the star could go supernova OR the star could expand, shed its photosphere, then collapse back on its core and form a white dwarf. This project picks up the stellar saga after the ejection of the photosphere. Hioffpo was believed once to be a yellow star, much like Kerbol. As it aged, it became a red super giant, consuming the inner four rocky worlds. Its photosphere collapsed and parts of it was ejected into space in an orbit around the newly emerging blue-white dwarf (an intermediate stage before becoming a white dwarf). Some of the ejected solar matter coalesced into a tidally locked small rocky world (the above image). Remaining matter didn't form a planet but is rumored to have formed a series of rings intermingled with a few moderately sized asteroids. Current mod development progress and release notes 0.1 27/08/2017 Initial release. Nohochacyum only 0.1.1 03/09/2017 Added various light curves. 0.1.2 01/06/2022 Revived and initial re-release of the mod with assistance of @AtomicTech. Star and planet names changed to be more "Kerbal" sounding. New planets added. To Install: Copy the entire folder (adsii1970/Hioffpo) into your GameData folder. Do not remove any folder contents or rename the folders. Working download: https://www.dropbox.com/sh/9bz92533tm0xt06/AADd29GxVQckJae8G5bbQtCOa?dl=0 Required mods: Kopernicus Recommended mods: Outer Planets Mod Distant Object Enhancement Compatible with other planetary packs I use: ExtraSolar (Valentine System) by @AndrewDrawsPrettyPictures Known issues with this mod pack (by version of KSP): Note: This planet pack is a work in progress. Use with caution. Plans for this mod pack: Thanks to co-contributors to this mod: @AtomicTech Special thanks to the following forum members for their advice and encouragement: @SamBelanger - providing tutorial videos that helped me get this mod started. @AndrewDrawsPrettyPictures - allowing me to dissect his ExtraSolar mod and understanding what works under the hood, so to speak. @JadeOfMaar - Providing ongoing answers to my never-ending questions about modding in KSP. @JustJim - being a good friend, allowing me to bounce frustrations, ideas, and everything else towards him. @OhioBob - being paitent with me and actually redoing my messed up calculations dealing with my light curve issues.
  8. Overview After over 2 years of improving and learning, hopefully it is worth the wait to those who watched along the way. I started this project as an innocent curiosity, then a personal project that meant something to me. I wanted to set this one apart from the majority of planet mods. I wanted this to be good; as good as I could make it, and did the best I could with my lil' Macbook; with TextEdit and GIMP. I’ll see to even better as updates come. I hope you all enjoy what I have to share! This pack adds a whole new high-quality star system, Polaris, for you to explore, situated directly above the home system at 4.3 kerbal light years! The system is based on Polaris, but also has inspiration from WASP-12, Mu Arae, and our own Sol. It primarily adds giant planets and their satellites, with more to come in the future. The objects feature various scatters on their surfaces, so they’re not so barren! No pre-1.8 terrain shader either. For those with lower end computers, don’t worry! You won’t need visual mods to see wonderful worlds. I’ve designed it partly with no visuals in mind, but it’ll look even better with them! If Kopernicus Expansion is installed, wormholes will appear that can take you to and fro! SCIENCE NOTE: This is not a fully realistic recreation of the real Polaris System. The real system is quite young, has no detected planets so far, and the outermost star is an F-type, not an Alpha Centauri A analogue. Sorry Star Trek fans! This isn’t a Trek-themed pack. Celestial body list Delta-V map courtesy of @WarriorSabe! Gallery Thanks to @Clonosand @ballisticfox0for taking these wonderful pictures! Required mods --Being a mod that adds celestial bodies, it requires Kopernicus and its own prerequisites. Recommended/Optional mods --Arthur's TiltUnlocker will make Gyro sit on its side! Beware: You may run into some bugs with this. One such is its misbehavior with scatterer. --If you want to take a way of getting there that's less of a hassle, try wormholes with Kopernicus Expansion Continued-er! So far I have the stock system (and by extension JNSQ), Beyond Home, Whirligig World, GPP, Alternis Kerbol Rekerjiggered, and GEP primary. --If you want to get there the old fashioned way, I recommend Blueshift, KSPIE, or Far Future Technologies with Calvin's buffed ISP patch. Oh, and Better Timewarp for your convenience. --If you want a nice home that meshes well with this system, try Beyond Home. If you want to give the lone Polaris system some friends, you cannot go wrong with Extrasolar and Galaxies Unbound. Regarding errors If you encounter a problem, provide a snapshot of your GameData and your logs. I can't help you if I don't know what is wrong! See this thread on how: Mod Support —EVE —Scatterer —Most planet mods. Being a mod that adds a whole separate star system, it does not intrude upon any system replacers, system accessories, or other system adders. Download Github Spacedock Being a first mod and first release of said mod, there might be issues. So just report them and bear with me. FAQ -Is there a way to make the system closer? Yes! There is an optional patch I've included to make the distance 10 times closer than normal -I switched back to the KSC and everything looks all glitchy! What can I do!? The KSC will appear all wonky and glitchy if you switch back to it from a long distance. A simple scene change, like going into the VAB and then back, will fix it! -Is this a system replacer? What's the homeworld? This is not a system replacer, but instead a system adder. There are rough plans for a homeswitch in the distant future. Discord It is not my home server, but you can contact me and say hello on the Kopernicus Discord server! https://discord.gg/XmVp23s Changelog Credits @Exo's Lab - For being an all around wonderful person and very supportive of my endeavor. Seriously, thanks a ton. @WarriorSabe - For extra support, remembering lotsa useful things, being a major science wiz, and dropping in logical input @GregroxMun - For his amazing star tutorial and making me feel at home in the planet modding community shortly after I joined. @Adstri - For inspiration, support, and camaraderie. @SnailsAttack - Supplied useful references and resources in the creation of this mod. Also gave a few pointers. @TheGhastModding - Helped create Oceanus' initial texture. @OhioBob - For being an all around great guy, providing documentation, and helping out with temperatures/atmospheres. @StarCrusher96 - For occasional pointers, interest, support, and being one of my sources of inspiration! @Clonos - Great support, nice shots, and hunting bugs! @ballisticfox0 - For taking great shots and helping find problems for me to iron out! @R-T-B - For keeping Kopernicus alive and keeping the line of communication open! @Vabien - For keeping Kopernicus Expansion alive! @Snark - For answering questions about the forum! @Arekva- For making the glorious TiltUnlocker mod! License Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License If for some reason this has become dead or I've gone inactive/left or whatever, go ahead and remind me to look at P.S. I'm a sucker for big ol' spaceships! So send pics of your starships! Not spacex starships, ew. I require true starships!
  9. Endless expanse: DOT-33 is the first part of an eventual galaxy. The current system (DOT-33) is a binary star system consisting of a yellow dwarf and an orange dwarf, each with their own system. So, will you be able to survive the endless expanse? https://spacedock.info/mod/2936/Endless Expanse: DOT-33 To all of the people who supported me during development, thank you. -TheOrios CC-BY-NC-ND
  10. CORELIAN - 1.0.5 RELEASE A new home for Dres The system: This mod adds a new ringed gas giant, the eponymous Corelian, to the Kerbal system. It sits right where Dres used to, though with less inclination and eccentricity to make it less inconvenient to travel to. The worlds: Corelian: A pink, ringed gas giant a bit smaller than Jool. 4700km in radius with a gravity of 0.84g; 64% the mass of Jool Thale: a dense, lumpy, Pol-sized body with a fast rotation rate and a close, somewhat irregular orbit. Baseline radius of 52km, with some areas nearly 30km above that. Baseline gravity of 0.113g, though near the highest points on the equator the apparent gravity can be as low as 0.012g due to a combination of elevation and spin rate Pras: a rocky, barren world between Duna and Laythe in size. It has a relatively thin but oxygenated atmosphere, at datum it's 26% of Kerbin's sea level pressure and only 173 kelvins (-100 degrees celsius) in temperature. Radius of 391km, gravity of 0.37g Atraxi: a rocky, Mun-sized world with a relatively high density and large canyons on its surface. Radius of 213km, gravity of 0.246g Dres: the same Dres as before, just now orbiting Corelian with its same eccentricity and inclination. Rotated so that Corelian is visible from the Dres Canyon The mod: Requires Kopernicus Continued. For 1.8.1, instead use the original Kopernicus, and set useAtraxiScatters to false in the settings config. There are no other dependencies apart from those of Kopernicus/Kopernicus Continued, but several mods are supported: Resource configs for Community Resource Pack and Rational Resources Radiation, resource configs, and science reports for Kerbalism Scatterer atmospheres Science reports for SCANSat, SSPXr, and DMagic Orbital Science Configs for Planetshine and Distant Object Enhancement Jool re-patch and tested stability for Principia And a reparenting for if you decide to use this with Beyond Home despite the clashing styles Download: From Spacedock (yes, this mod has actually been around for a while. I just now decided to take a break from developing my next, much bigger mod to give it a touch-up and proper release) From Github Screenshots:
  11. The Vulture System The Vulture Star is a main sequence star similar but more massive to Kerbol. It holds 6 planets, all with individual backstories. The Vulture System is my first ever full Kerbal Space Program project, taking about a month to complete. Github Repo Donate Bodies The Vulture System has 6 planets and 13 moons, making for a total of 19 celestial bodies in total. Features 19 detailed bodies with their own individual stories and high amounts of care put into creation. Two gas giants with detailed moons. Hints toward life and the previous existence of it in the system. Scatterer / EVE support. DistantObject support. PlanetShine support. Installation Requirements: Kopernicus (Should also work with the Bleeding Edge however unrecommended). The Mod Itself (Download Latest Release Here) Scatterer - Not technically requied, but due to an unfixable bug with Kopernicus is extremely recommended to prevent this from appearing. You simply need to install Kopernicus (and it's dependencies) + the Vulture System into your KSP's GameData folder. Vulture should work with 1.9.1+ Recommended Mods: EVE - Adds clouds to both Palleo and Desolation. Make sure to get the stock configs (BoulderCo Folder) for this too! Planet Shine - Makes your vessels reflect the colors of the planet. DistantObject - Makes the planets visible from a distance. Interstellar Extended - Interstellar travel parts. These mods follow a similar installation process. Credits Kopernicus Discord Server - Main place I went to for help and feedback. Great community. @Caps Lock - Made Vulture's sunflare and gave a lot of feedback. Support The best way to get support regarding Vulture is to make a reply on the forum thread (where you are now), or to make an issue on the github repo. Cool Screenshots Licence Squad requires all addons be released with a licence. Vulture is licenced under Apache License 2.0. For a basic rundown you can go here.
  12. This planet pack is an attempt to create a Planet 9 analog for Kerbal Space Program. FAQ: What does this mod contain? This mod contains one Gas Giant, 3 moons, and one moonlet. How Do I install it? 1. Make sure you've downloaded all this mod's dependencies, (Below) and put them into GameData. 2. Download the .zip file from SpaceDock 3. Drop the folder Planetxpack, NOT HytharaPlanetPack v0.0 into GameData. The correct installation should be: Kerbal Space Program/GameData/PlanetXpack 4. ?????? 5. PROFIT! What does this mod Currently have? The 5 worlds, custom textures for each of them, and biomes for almost all of them. What do you plan on adding next? Science Definitions, better atmosphere's for Hythara, better textures, and more! What Version does this support? 1.8.1. Dependencies: Kopernicus, MIT by Thomas P. ModuleFlightIntegrator, MIT by Sarbian. ModuleManager, CC-SA by ialdaboth, currently maintained by sarbian and Blowfish. Promo Pictures! Hythara, the central gas giant of the system. It has faint rings and is around a third of the size of Jool Riaz, the closest moon to Hythara, the black sooty ring is from ring debri settling onto it's equator. Niran, a once habitable world similar to Laythe now completely frozen over. Gaul, the largest moon in the system, around a quarter of Hythara's size. It has one moonlet, Nemesis. Nemesis, the brownish-reddish moon orbiting Gaul, it's just larger than Gilly. The view from Riaz's Soot biome, Lowell is visible in the background. Niran's islands from the surface. Nemesis from the surface, Lowell is visible in the background. You can view the whole gallery here: https://imgur.com/a/xUzNtoV KNOWN ISSUES Thanks to Kottabos Games for the showcase of my Mod! DOWNLOAD (SpaceDock) License:
  13. Ambient Stars "Scope Creep at its finest" Ambient stars is a galaxy mod that intend to add new stars along with its planets It was heavly inspired by @StarCrusher96 Galaxies Unbound RoadMap https://docs.google.com/document/d/1h9dNlIn_g5f-M2v4vz2AFXk3NTuwzKD-m0UMhQ9SwzM/edit Screenshots FAQ If you have more questions, pls go to the discord server bellow https://discord.gg/GsSPxSJmGU
  14. Welcome to Lazarus. A galaxy entirely from my imagination. Coming soon! [Click image] TRAILER ROADMAP https://docs.google.com/document/d/1Gcio4zoCganeWupOl5CfWUquvX93POIsGKJL4FQ6Wpk/edit?usp=sharing
  15. This mod adds the kerbalized version of the Gargantua System from movie Interstellar to your game! The main feature of the mod is the proper black hole/pulsar effects providen by a separate from Kopernicus plugin. So, let's take a look at the system! Kargantua - a supermassive black hole at 1573560320km distance from Kerbol. Gravity - 100g Radius - 80 000km Limmer - a large tidally locked Laythe-like planet. The 90% of the surface on this planet is covered with vast ocean, only The Great Volcano is exposed. Gravity - 1.4g Radius - 480km Namm - an icy planet without oxygen atmosphere but surprisingly covered with pine trees... Gravity - 0.62g Radius - 339km Pantagrool - a rapidly spinning pulsar Radius - 30km Gravity - 35.8g Admun - a desert planet with oxygen atmosphere Radius - 280km Gravity - 0.125g Jopa - a small asteroid that sometimes passes very close to Kargantua Radius - 5km Gravity - 0.0001341g Included mods: -Kopernicus -Scatterer -EVE DOWNLOAD: The mod: https://spacedock.info/mod/1255/Kargantua System [WIP] The volumetric disk patch: https://www.dropbox.com/s/bdsfwedxv5c25ji/VolumetricDisk.zip?dl=0 The license is CC BY-NC-ND 3.0 The DiskController plugin source: https://www.dropbox.com/s/dicbc5wfrhlay2j/DiskController.cs?dl=0 If you like my mods then you can leave a small donation, it really helps me out! Changelog: Hope you liked it
  16. NEW FORUM PAGE UP NOW Project Pile turns to Galaxy Mod 8 months ago, I set out to create an ambitious project known as Trilogy, to which I became very burnt out creating. As an escape from working on the same thing daily, I created Flamed Out, which became my first released mod. After that I began creating new projects and announcing them near daily. It began to get repetitive. Start a new project, cancel a project. Everything fell through. I took a break for a couple weeks. And in an attempt to streamline, I present to you; KIP Systems. My take on a GU style mod. *EXTREMELY EARLY WORK IN PROGRESS* Now, you may be wondering; Where did the name Lazarus come from? Many months of motivation getting less and less eventually caused me to quit modding for a while. I eventually came back with this mod, which is comparable to the story of Lazarus, a person who died and came back to life. "First Look"/Teaser: NEW TRAILER: The Roadmap https://docs.google.com/document/d/1Gcio4zoCganeWupOl5CfWUquvX93POIsGKJL4FQ6Wpk/edit?usp=sharing Discord https://discord.gg/RB5WbrGVar
  17. THE MINOR PLANETS EXPANSION - 1.0.7 This One's for the Little Guys! I have worked on this mod for a few months now. It all started after I failed to find a mod that added analogues to various minor planets that was on par with something like OPM, or at the very least compatible, and the few mods I did find were all outdated. I took it upon myself to make a mod myself that would fill in these missing niches in the Stock+OPM system. Particularly, asteroids, comets, centaurs, and dwarf planets. I wrote down a list of nine objects, and now, four months later, I have now created my first planet pack! All of these new worlds were made from hand-drawn maps, with very little reliance on stealing from real world objects to ensure a stock-alike feel. This mod is made to be used along side OPM, think of it as an unofficial, fan-made expansion pack for OPM. The analogue list: Edas - Eros Vant - Vesta Zore - Psyche Lint/Mikey - 67P Crokslev - Chariklo Geito - Halley's Comet Havous - Haumea Kal - Namaka Ki'KI - Hi'iaka Mracksis - Makemake Flake - MK2 (not really, but it's a moon around a Makemake analogue) Ervo - Eris Archae - Dysnomia Soden - Sedna Lon - No Real-World Analogue Images: SpaceDock Link: https://spacedock.info/mod/2383/Minor Planets Expansion?ga=<Game+3102+'Kerbal+Space+Program'> This mod can also be acquired through CKAN! License - MIT (No new objects will be added, those will come in the eventual sequel) MPE 1.0.8 "Scientifically Accurate Enhancements" Havous rotation speed adjusted to better reflect shape, thank you to WarriorSabe! Edas surface terracing mitigated Stock magnetometer definitions added Atmospheric analysis definitions for Ervo added If you have a bug? Report it! GitHub Coming Soon
  18. Kerbiting System This planet pack, which has officialy released, is a planet pack that rearranges all the planets in the stock Kerbol System. In later versions more planets and moons will be added and a lot more will come! This is what I let you guys decide. I like to make a planet pack which makes people as happy as possible. For that to happen I need your advice on what to do/add/edit. Very important to know is that this is my first work. So if any bugs are encountered, report them immediately! Let me know what you think and give me some advice on what to do next! I'll make a poll to know what you guys want to see next. Changelog: Release v1.0: Bugs fixed Official release Beta v0.2: Fixed a major bug by changing rearrangement of the planets Changed science values More bugs fixed Beta v0.1: Added descriptions for all the planets Added some small things Bugs fixed Alpha v0.2: Added correct science values for all the planets Alpha v0.1: All stock planets rearranged Given some different properties/orbit settings for some of the planets PICTURES: Pictures Kerbiting System STRAWPOLL: Poll Installation instructions: Just place the "Kerbiting System" folder inside the "GameData" folder. DOWNLOAD: SpaceDock CurseForge DEPENDENCY: Kopernicus Module Manager Thanks for downloading and have fun with my work! Big credits to the developers of Kopernicus and ModuleManager of course! Please give me some feedback and comment what you think of my first work!
  19. EVE aurorae ^ All four moons visible Ariel aurorae + xamion aurorae Ok so this is the release thread of my very first mod . I have put in 4 moons and one planet, very far. It has texture like the stock terrain shader Downloads SPACEDOCK DOWNLOAD Here are some mods that can get you to Xamion : Creative Commons License
  20. Edge of Eternity The stars have come and gone, but eternity has only just begun Trillions of years ago, the ICS Mercury departed to set up the first extrasolar colony. As it was en route, it encountered a temporal wormhole, into which it was pulled, hurling it both into the far future and untold distances away. In order to avoid the unstable wormhole's imminent collapse, the crew had no choice but to press forward on a journey far longer than the Mercury was ever meant to travel. Over the decades, more and more of the ship had to be cannibalized until they finally reached their destination: a binary system consisting of a red dwarf and a blue dwarf, hosting several planets including one that could possibly sustain them. Unfortunately, due to the ship's state of disrepair, the landing was hard and much was lost, sending them back to the pre-industrial age. While Haven was habitable, it was only barely so: UV radiation was abundant, it had no native life, the oxygen content was only 60% of Kerbin normal despite the denser atmosphere, and the temperature was low enough that major settlements were restricted to near the equator. Despite this, over time, they managed to regain their technology, and are now ready to look upwards to the unending abyss once again. Edge of Eternity is a WIP planet pack set near the end of the stelliferous era of the universe. Most stars are dead, and those that remain are low-mass red dwarfs (and the blue dwarfs they evolve into); Terminus is one of these blue dwarfs. The system favors flyby missions and probes due to the positioning of Haven in the system, and science is balanced against roughly 30% of stock for most worlds besides Haven (with a boost around Eterna and particularly Apep to respect the minimum tech requirements of getting science from there) At its current state of development it is highly WIP, with many worlds having only placeholder noise-based textures and no custom biomes, and there are doubtless a good few more bugs than you'd see in a completed planet pack. Everything, particularly balance-related things, is subject to change Beta download for those still interested: On Github Requires Kopernicus and Kopernicus Expansion (Regional PQS specifically) Uses either Sigma Replacements - Skybox or Texture Replacer for the starless void of the end-times (really rather immersion-breaking without it), and Custom Barn Kit to rebalance the DSN (including adding a fourth level) for a better antenna range progression (note: due to issues with how CBK handles configs, disabling the rebalance through the settings.cfg won't disable the CBK configs). Kronometer is also recommended for synching the clocks to Haven's day and year, as is Transfer Window Planner for planning transfer windows (some can be rather unusual) Built-in option to increase scale to 2.56x or 10x (no need for Sigma Dimensions). Atmospheres of planets from other mods currently will not get rescaled. Also contains CRP and SpaceDust resource placement definitions (including resourcs used by Rational Resources), Kerbalism configs, PlanetShine configs, Scatterer compatibility (note: requires v0.0822 or newer), and EVE clouds/aurorae/lava glows. Tested Principia-stable to at least 7000 years (computer gave up before any signs of instability). Credit for the artwork in the loading screen image featuring Zephyr goes to @Exo's Lab Diagrams and dV map: Future plans: long term (at some point before release) - science definitions, proper maps and biomes for all remaining planets, higher quality maps for all planets, kspedia, terrain scatters, more thorough balance testing, whatever other miscellany I discover I'll need to add post-release - (might remain a side project to my next system replacer, depends on reception) EoE: Phoenix Cluster, an addon with a few extrasolar destinations to visit since many other extrasolar packs don't fit thematically. (not very likely but maybe) Prelude to Eternity, set when the system was half its current age and Terminus was main sequence, homeworld of Revenant.
  21. What is this? The sequel to the planet pack Low light levels Red. The pack adds in two binary stars and 11 planets and moons. Bodies: Rubo: A white dwarf that was once a mighty star like Kerbol. Loth: A fiery world with oceans of lava that are slowly cooling in the dim light of Rubo. Ufgo: A tidal locked desert with old dried up oceans and ice on the farside. Crof: A small world even more forgotten than Dres. It has a cratered cold surface. Giza: The biggest gas giant in the system, but still small. Most of its mass got lost in the past. Micry: The only moon still orbiting Giza. It has a cratered dead surface. Zec: A gas giant with strong winds and two very clear bands. Thesi: First moon of Zec, it has a thick atmosphere and small oceans of liquid methane. Pece: An extraordinary asteroid, it is in a binary dance with its partner Poco. Poco: The other asteroid roughly the same as Pece, also orbiting the barycenter. Wilco: One of the most mighty objects in the universe, with the size of the KSC and the name of a scientist his dog. Ria: A cold icy world with a beautiful view of Wilco. Qen: A small asteroid orbiting at big distance from Wilco. The series -3LB - You are looking at it right now... -3LR - The other part of this series which adds 2 brown dwarfs. -B2L - A pack that adds in two blindingly bright stars. Download Github: https://github.com/RJVB09/Low-Light-Levels-Blue/releases Dependencies Kopernicus: (optional) Sigma Binary (to make Wilco and Rubo binary): https://github.com/StollD/KopernicusExpansion-Continued (optional) EVE: https://github.com/WazWaz/EnvironmentalVisualEnhancements/releases (optional) scatterer (not the 1.8 go to change log and download the latest 1.6 one): https://spacedock.info/mod/141/scatterer Trailer/Kottabos review Note: The trailer may differ from the real mod due to updates Screenshots VE album: https://imgur.com/a/dEWyqwm Contact/Bug reports For development updates on my mods, questions and other things, join my discord server! https://discord.gg/gHGupT8 Please report bugs here: https://github.com/RJVB09/Low-Light-Levels-Blue/issues License Most of my mods are just licensed by this. https://creativecommons.org/licenses/by-nc-nd/4.0/
  22. Description This mod adds one small gas giant, the titular planet Helvica, and its moons to the space between the orbits of Duna and Dres. While it may not be as far from Kerbin as Jool or gas giants added by other mods, Helvica does have one trick up its sleeve: It orbits in a retrograde direction. Because of this, you will have to carefully plan your trip in order to get an encounter. It has a few other features as well, including large rings, three moons, one submoon, PlanetShine and DistantObjectEnhancement support, and multiple science biomes for each body. As for compatibility with other planet packs, as long as you don't use mods that add planets between the orbits of Duna and Dres, or that entirely replace the existing stock system (Beyond Home, Galileo's Planet Pack, etc.), you should be good to go. Note: Helvica is my first planet mod, and it is very much a work in progress. Do not expect to find zero bugs. Updates may or may not arrive periodically. Installation Instructions Recommended: Install using CKAN. CKAN will detect compatibility issues and install any missing dependencies if needed. Manual: 1. Download and install the dependencies if you don't already have them. 2. Extract the contents of Helvica_(vX.X).zip\GameData to your KSP GameData folder. 3. Enjoy! Download from SpaceDock Dependencies Kopernicus Stable Branch (1.12), OR Kopernicus Bleeding Edge (1.10.x - 1.11.x) Supported Mods PlanetShine DistantObjectEnhancement Q & A Q. Is Helvica compatible with other planet mods? A. Yes, as long as they do not replace the existing stock system, and do not add a planet between the orbits of Duna and Dres. Q. Is Helvica compatible with Principia? A. Helvica is not compatible with Principia. Q. Is Helvica compatible with Rescale or Sigma Dimensions? A. There is currently no support for Rescale or Sigma Dimensions. Q. Where do I report bugs? A. You can either reply to this forum post, or send me a public or private message on my forum profile. Please remember to do a proper bug report. I will try to find a fix during my free time. If the bug is caused by a separate mod with no stated compatibility, I may not be able to fix it. Q. Why does it orbit the wrong way? How do I get to it? A. One of Helvica's primary features is that it is in a retrograde orbit, unlike most other planets. This is intentional. You can either spend enough Δv (delta-v) to put yourself in a retrograde orbit around the Sun, or if you like taking risks, try to get an encounter with Helvica as it is coming towards Kerbin and either aerobrake or use gravity assists (very difficult). You can also use a combination of gravity assists and engine power to easily invert your orbit once you have a very high Sun apoapsis, which has the upside of requiring less delta-v, and the downside of taking many months. Q. Can I make suggestions? A. Of course! Feedback and suggestions are very welcome. I need all the help I can get. I might not take suggestions that ask to add X moon, although I will consider it if it is a good idea. Helvica System Blue = Complete Green = Released Red = Unreleased Changelog Known Issues Ruse may have strange terrain, particularly around its poles. Borders between biomes may not be well-defined on certain moons. Large file size due to the use of .png textures for Neus Nadavo. Licensing This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  23. This mod is no longer under active development. Do not download this mod. If you wish to download the component bodies, visit the original mod: The new bodies previously part of this mod (Doppler, Palloocus, etc.) are now part of their own planet pack.
  24. So @Misguided Kerbal made the original Valor mod but it has died and he put the mod up for revival, after a while i decided to take it and revived it SpaceDock: https://spacedock.info/mod/2866/Valor Planet Pack Revived?ga=<Game+3102+'Kerbal+Space+Program'> No pic, no click, here you go Screenshot with scatterer System plan/system arrangement To do list Dependencies Kopernicus and its stuff Anyway lets go to the Q&A Q: Is Valor compatible with OPM? A: Yes! Q: Is Valor compatible with MPE? A: Yes! Minor Planet Expansion is compatible and recommended! Q: Is Valor compatible with (Insert Planet Pack Here that's not listed above) A: I don't know. Test it out yourself! Q: How can I help? A: Anything is appreciated! Q: Can we stop with the questions now? A: Um.... sure, I guess. Valor Revived is licensed with GPLv3 Change logs Special Thanks to: @Misguided Kerbal for creating the mod in the first place, @The Minmus Derp for fixing the OPM patch, @Kerbal Productions, making the scatter images
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