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  1. A OPM-esque modpack that expands the solar system. Still OPM compatible, hopefully. - Tervin, a GP2 esque saturn analog, with a uranus-esque color, larger than jool. Multiple ring systems, and seven major moons: Tok, A heavily cratered metallic world, mainly made of iron and nickel compounds, as a mimas analog Eeloo as an enceladus analog Sila, A world with massive nitrogen ice glaciers, with large darker areas from mountains jutting out of the ice as a tethys analog Kolmas, A brownish rocky world with minor glaciers that appear like frozen lakes, tall mountains, escarpments and the occaisonal deep sinkhole as a dione analog Tim, A mix of corot-5b and triton, a cold, carbonaceous planet with large crystals made of diamond, covered in an occaisonal patch of snow as a rhea analog Toltin, A titan analog with a thick atmosphere, seas of an unidentified liquid and dried up rivers and plains, as well as eroded mountains. A mountain range running north to south on the moon gives it a unique appearance. The mountain range's highest peaks have alpine lakes of liquid methane even on the equator, where most methane seas dry up. Kontra, An Iapetus analog with bizzare ridges, escarpments, and color changes as if it was assembled badly from parts like a spacecraft. - Tubal, Orange/yellow gas giant that is an analog of (real life) gas planet five, similarly sized to jool, with five major moons Fezan, A world that rotates so quickly that at the highest mountain peaks on the equator, one can jump to orbit Kiv, A "blue mars", being composed mostly of copper compounds. Potash, A world with terrain and coloring like rock salt. It has a thin atmosphere about half the size of duna's. Aur, a mysterious asteroid with precious metal deposits... Termin, a rocky world with the occasional steep mountain, with a ring system and a submoon. Hiper, a hyperion analog, a rapidly spinning spongy asteroid that is barely too small to be spherical. - Kanla, Uranus analog with purplish-blue coloring, tilted on its side, in between the sizes of Jool and Tervin, with six major moons. Ezon, A barely spherical grey rock with less gravity than gilly. a puck analog. Flake, A small world that is extremely mountainous, save for one valley covered in lava flows. A miranda analog. Koltia, A world that has a slightly thinner than kerbin atmosphere and is barely able to support ammonia lakes at the poles and equator. An ariel analog that is light blue. Mesin, A world that is butter-colored with many smooth craters that are like dents and darker valleys. Considered a sister moon to minmus. An umbriel analog. Its binary partner is a titania analog. Meslo, The binary partner of the umbriel analog. A world with a magnetic field that is dead on the surface, but an easter egg reveals the kraken civilization within an underground nitrogen sea. Their failed colonization attempts at Bop have caused them to hesitate to colonize other bodies or make their presence known beyond a few "accidents" with kerbal ships. A titania analog. Hemat, A world with a rusty orange color, like a less intense duna, with no ice caps and few craters. Some of the mountainous regions are grey. An oberon analog. Ned, a neptune analog which is deep red in color, smaller than jool, with stormy clouds. It is in a distant binary with Prot. It has four major moons: Aster, an adrastea analog that is just as red as its parent planet, orbiting extremely close to the planet, barely above the point where it would break apart. A little smaller than gilly. Telm, a triton analog with frozen nitrogen glaciers and frozen oxygen snow. It has a tenous atmosphere of nitrogen. Blas, a super-venus with a 50 atm carbon dioxide atomsphre and lava seas. The new final boss. Met, inspired by Mez, a lens shaped planet spinning extremely quickly. Volta, a vulcan analog, a tidally-locked heatblasted world barely hanging on. Has a trail of material behind it. Harvest, a theia analog, with many easter eggs as tribute to @HarvesteR and Squad Prot, a planet nine analog, a super-kerbin that is extremely cold and has no ice, with mysterious surface features and a strange eccentricity and inclination. It is in a distant binary with Ned. It has three moons. Bek, a frozen world with quartz crystals across the surface. Tink, a Bennu analog, a chondrite asteroid with valuable resources. It is a trojan of Bek. Tonk, a near kerbin-sized moon with large amounts of ejecta from neighboring bodies on its surface. I would love to hear what people think
  2. I am wondering if anyone has any planet packs they could recommend to me that work with the ones I have already included in this list. I also would like to recognize some of the amazing planet packs that have been made for KSP here as well. Please note I have zero interest in system replacer packs. I currently have the following planet packs installed and they appear to be compatible in my game and work in 1.12.5 (they are listed in alphabetical order): Asclepius - Adds a rocky planet with thin atmosphere that gets dense enough to fly planes in it's canyons. Also has a moon. Custom Asteroids - Technically not a planet pack, but adds more bodies to the solar system Helvica - Adds one small gas giant and its moons to the space between the orbits of Duna and Dres. The gas giant orbits in retrograde. (no longer maintained and author is looking for someone to take it over) Janet's Minor Planets - Adds a few asteroids along with some Jool trojans. Kcalbeloh System Planet Pack - Adds an interstellar distance system that orbits a fantastic looking black hole. Kerbol Origins - Adds in planets that aim to recreate the SQUAD planet ideas that did not make it into the game. Minor Planets Expansion - Made to work alongside Outer Planets Mod by adding asteroids and dwarf planets. Muniant - Adds a Dres-sized planet with a highly elliptical orbit. Shows Dres' description and the planet's name is not capitalized. Near Kerbin Objects - Adds three asteroids with orbits that bring them near Kerbin Other Worlds - Adds an orange dwarf star called Cercani along with it's systems. Intends to be a story based pack. Outer Kerbin - Adds a new moon and sub-moon to the Kerbin SOI Outer Planets Mod - Expands the outer edge of the Kerbol system to include bodies that resemble those that appear in our solar system. Quackpack - A fantastic planet pack that adds a few sun grazers and sub-Moho planets, filling in a very under used portion of the Kerbol System. Silan - Adds a trans-Joolian gas giant with rings along with its moons. Snazzy's OPM - Adds a gas giant called Gorgis along with seven moons. Xubol - Adds a sub-Moho planet based on an unimplemented idea from SQUAD. Zive System - Adds a star with five planets and some moons. A brown dwarf also orbits the star. If anyone decides to download and use these mods make sure you read the mod description in full and install ALL dependencies or they will not work. Does anyone know if Galaxies Unbound would work with these? It looks great but I haven't tried it out. I will add compatible mods to the list as I find more or they are suggested to me. If I have missed one it's likely not on purpose except in the case of Grannus and Galileo Planet pack which are not compatible with modern versions of Scatterer and so I will not include them in this list.
  3. "Our Mission Is To Put Jeb... Far Away." - HELIX JebFarAway v0.3.2 / "Orbit" Note: JFA Is Still In Early Alpha! Expect EVERYTHING To Change, So Don't Judge The Bugs Too Harshly. DOWNLOAD FROM SPACEDOCK JFA is a planet pack that aims to add some stars around the Kerbol system as a way of making it feel like Kerbol is in a stellar neighborhood. Contains All Of Your Daily Vitamin Jeff. CONFLICTS Any Mods That Replace Moho REQUIRES Kopernicus Koperniucs EX Singularity All Their Dependencies CREDITS Thanks To @GalileoFor the mod Flare Replacer. License: MIT
  4. After around a year of development, I feel that it is finally time to open a Dev thread! Boundless aims to be a mostly realistic, expansive, and detailed interstellar planet pack. This is my first (of hopefully many) planet packs that I'm going to be releasing, and I've learned a lot during the development of this pack. Development started wayyy back in February 2023, and has been steadily undergoing since. The home system includes 8 planets, ranging from the scorched Koron to the far-off ice giant Oura. The homeworld is the 3rd planet from the Asterai-Mikra binary, being more massive and larger than Kerbin, and hosting thin rings and 4 moons. A major point in this pack is focusing on all types of bodies, ranging from binaries to dwarf planets, which I find very little in other packs. There will be a total of 6 dwarf bodies in the home system, and some will even have moons. These will range from small asteroids to mun-sized icy bodies. The system in total will have 41 bodies. I will not be releasing any of the interstellar systems as of 0.1, only the main system. See below for details. A bit of clarification in regards to the soon-to-be 0.1 release: What will be in 0.1: - Most major bodies/moons in the Asterai (home) syste, - Full EVE/Scatterer support (no volumetrics atm) What will NOT be in 0.1 Parallax support (1.0/2.0) Volumetric support Interstellar destinations (I promise I wont do an intercept games with this, lol) Biome maps for all bodies Science Defs (In need of creative writers) Future plans 12+ total systems, 3 of which will be detailed to the level of the main system Homeswitch Full parallax 2.0 support Volumetric support Lore (?) Full list of bodies in 0.1 (And some plans for 0.2/0.11) Images (Spoilered in case you want to go in blind upon release!) p.s. We have a discord! https://discord.gg/pA5eFFhSyA
  5. As part of an assignment for graduate school I created a planet for KSP and its Kopernicus mod, which I have dubbed Hira. Beyond the orbit of Eeloo, between where Sarnus and Urlum orbit in the Outer Planets Mod, Hira is suspected to once have been a rogue planet that was captured in the last few thousand years by the combined gravitational influences of Kerbol and Jool. It includes five custom biomes and a number of unique Science reports. With low gravity, a moderately high rotation speed, and no atmosphere, its surface is relatively easy to visit once the planet's SOI is reached. I make no claims about this being an exceptionally interesting or elaborate planet pack, but since I made it I figured I'd share it, so if you are looking for a new planet to visit, here it is. Let me know what you think or if you have any questions or issues Prerequisites: Kopernicus Installation is the standard procedure for any planet pack and most mods. Extract the ZIP archive and either copy the GameData folder into your installation directory or copy the problemecium folder into your GameData directory. Download
  6. Greetings fellow Kerbonauts! Kerbal Space Program has always been one of my favorite video games. And after finally learning how to mod, I present to you: Oprissmians Kerbol Expansion (very creative name I know) This planet pack will add a bunch of new worlds for you all to explore. With a total of 6 gas giants, 3 terrestrial planets and as-of-yet undecided number of moons currently planned, there will be a lot to explore. This early alpha version adds three out of the five gas giants (with as-of-yet placeholder atmospheres, so don't fly into them) as well as a moon for one of the gas giants. These gas giants are named Reatu, Thalmo and Tharko, with the moon being a moon of Tharko called Ulcme. Reatu basically is a "Super Jool", being nearly twice in radius as the green giant. Its colored in magenta-ish hues and boasts a decent ring system. Thalmo is slightly larger than half of Jool's radius and has a pretty red color. It has a gas giant "moon" called Tharko, which (excluding the storms) is almost perfectly white. Ulcme is a rocky small moon located in orbit around Tharko, where you can see both Thalmo and Tharko in the sky if you're at the right position! Supported Mods currently include Sigma Binary (which makes Thalmo and Tharko into a binary gas giant), with support for more mods being planned. Mods required Kopernicus (version depending on KSP version) Module Manager Community Terrain Texture Pack Supported & Recommended Mods Sigma Binary (to make Thalmo and Tharko into a binary system) JX2Antenna (for communication reasons unless you want it harder to return science) Better Time Warp (to reduce waiting time during transfers) KSP Community Fixes (higly recommended as it removes lag spikes during timewarp at very distant planets) If you find any bugs and/or have any suggestions/ideas how to fix them, please let me know. You can also suggest ideas for the moons of the gas giants (except Tharko as Ulcme is its only moon and the two terrestrial worlds as their moons are already planned), other celestial bodies for the Kerbol System or any mods that you want to see supported if you want. Without further ado, here are the download link and screenshot album link: Screenshot Album Download Link for v0.0.1 Version 0.0.2 is planned to release at latest in the second half of February, depending on how much time I can spend on development. Until then, have fun!
  7. Stars are everywhere in KSP planet packs, and I wanted to get a database for a bunch of star templates I have for modding reference. I will edit the page as I make the templates. Each will have a spoiler. I will be doing a basic M, K, G, F, A, B, and O type star. I decided to make the database public so anyone could use it, and created this forum page. Posting templates for non main sequence stars will have to be for the replies: this is my first planet pack project.
  8. SUPERPLUTO126 PRESENTS…… DISTANT SKIES:A KSP MODPACK. What is Distant Skies? Distant skies has been a long dream of mine, this project was inspired by several other mods, such as ‘Galaxies Unbound’ ‘Infinite Discoveries’ and ‘Interstellar adventure revived’. Distant Skies seeks to add a Truly Significant amount of TRUE star systems to the game. Not only that, but it is also based heavily on real life solar systems. The Closest Star is Alpha Centauri, and I also have granted myself more artistic liberties here and added extra planets and moons when possible that are within the confines of realism. There are no habitable worlds in the nearest stars to kerbol, and even the atmospheres are scarce at best. You will have to get Crafty if you want to engineer craft to go here. How many Stars/Systems does this mod intend to add in the end? Yes, I dont even have a solid figure lol, I have an entire doc for a to-do list and half of it is systems i intend to add. You are free to make suggestions in the Discord for interesting stars with planets (Or even those that dont!). Of course I will be adding Tau Ceti, Epsilon Eridani and Trappist. I will also be adding more obscure systems, such as L-59 and Kepler 444. Why are the planets low quality?Where are the scatterers and Eve Atmospheres? Why are the Red Dwarves not red? I am new to planet modding, thus, don't expect starcrusher level stuff from me yet. Sunflares, clouds, better atmospheres are something I want too. There are no Biomemaps yet or Rational resources support, this is a VERY wip mod. Also before you ask I am aware of the issues on Proxima D, a Revamp of the planet is WIP. How Can I Help this mod in development? Playing it, making suggestions, and engagement. That is both very much a morale boost and helpful to diagnosing issues, making changes and improving all of our experiences. Download: https://spacedock.info/mod/3544/Distant skies#info Mod Dev Discord: https://discord.gg/GhxD5pF5 PAGE TO BE REVAMPED SOON mod ver.0.6
  9. Introducing Kerbal Star Systems 2 - Embark on a Galactic Journey! Greetings, fellow space enthusiasts! It's with immense excitement that we unveil the next chapter in our cosmic odyssey: Kerbal Star Systems 2! A universe of infinite possibilities awaits you as we venture into the interstellar realm. Remember the thrills and challenges that Kerbal Star Systems brought to your screens? We've been hard at work over the past several months, crafting a spectacular successor that combines the best of both KSS and GU. While this isn't a mere continuation of those beloved mods, it's the culmination of everything we've learned and experienced in those projects. Prepare to take flight once again, with Kerbal Star Systems 2 as your vessel. Stay tuned for more updates and prepare to explore the cosmos like never before. The universe beckons, and your destiny among the stars awaits Kerbal Star Systems 2 © 2024 by StarCrusher96 is licensed under CC BY-NC-ND 4.0
  10. THIS MOD IS NOT COMPLETE YET!!! I have created this thread in advance, you can follow dev updates here. Photos soon!
  11. During the first waves of Interstellar Travel, some Kerbals were somewhat... stingier than others. The colonists of the good ship KSS Null Exception had ambition, setting out with no particular target system in mind, they sought to colonize the highest multi-stellar system possible. This didn't work out, they passed the six stars of the Mivel-Agranda System somewhere around three-thousand years ago, and out of frustration and a lot of internal arguments eventually decided to just take up residency in the first star system with more than two suns they could find. That's where they find themselves now, around the young blue-white star, Doe. In their desperation to settle someplace, they've ended up in a rather brutal system, hot off the heels of a local late-heavy bombardment, and some people are beginning to question if some of these stars are actually stars... Welcome to Planet Jam 3! Release has been, delayed quite a bit now, that's no secret. We wanted to have this out months ago, but life had other plans. For that I am sorry, but we're here now! Hopefully it will be worth the wait. The Tuft System After discussions with other members of the team, it was decided to go for a more "traditional" home planet this time around. Unlike Asite Par in WWPJ (which was small, heavily atmospheric, and had no moons) or Armstrong in PJ2 (which was large, lightly atmospheric, with a couple small moons), Tuft is very similar to Kerbin, only slightly harder, and has a proper system of decently large moons. Overall, this combined with system structure, makes Planet Jam 3 the most accessible pack of the trilogy. When starting out, playing Planet Jam 3 should feel very similar to playing in the stock system, at least until you start going interplanetary. Tuft and its Moons, Whitetail is the leftmost, Roe is the largest, with Muntjac right beside it. The asteroid moon Pudu is too small to be seen. Tuft itself is a battered and volcanic world, the land is entirely forged of large impact craters. The Cervine System is rather sparse looking from out here... Going inwards from home, you will find Andor, a large and hot gas giant, but beyond Tuft you will find a great divide until you reach the innermost brown dwarf Mustooine, and Dantafar is further still. The intention is to use Andor for gravity assists to fling yourself to the outer stars, but in all honesty, the way it works out means the deltaV to reach the brown dwarfs is not that bad, very similar to Jool in stock, and breaking once you get out there is easy. Travel times will be a bit long though, similar to OPM. Looks can be deceptive however, a closer look at Mustooine and Dantafar would reveal many, many worlds waiting to be explored! Complete System Layout: Planet Jam 3 DeltaV Map Made by Sabine (AKA WarriorSabe) Spoiler-Lite Astrophotos: In-Game Screenshots - Spoiler Warning: Additional Content Previous Planet Jams have come with their own custom alien skins for the Kerbals, with Parbles in WWPJ and a whole bunch of fun aliens in PJ2. Due to time constraints, we opted for something a little less technically intensive. You'll find some custom flags and three new color variants of the "Vintage" space suit packaged with this mod. These draw inspiration from *another* race of aliens that are prone to crash landings. Required Mods: Kopernicus v141 or later (and its prerequisites). https://github.com/Kopernicus/Kopernicus/releases/ Niako's Mitchell-Netravali Filtered Heightmap: https://github.com/pkmniako/Kopernicus_VertexMitchellNetravaliHeightMap/releases Kopernicus Expansions Continued-er: https://github.com/VabienArt/KopernicusExpansion-Continueder/releases Scatterer: https://github.com/LGhassen/Scatterer/releases/ Environmental Visual Enhancements Redux: https://github.com/LGhassen/EnvironmentalVisualEnhancements/releases/ Note: EVE and Scatterer are here for a handful of visual effects used across the system, and for the purposes of making multi-star lighting look good! I won't hunt you down if you go without them, but they really make a difference! Download *SpaceDock will only receive major updates and patches, GitHub is where you can find all of the latest changes, no matter how small. SpaceDock* - https://spacedock.info/mod/3493/Planet Jam 3 - The Cervine System GitHub - https://github.com/ExosLab/PJ3Assembled Update v0.9.1: - Fixed Graphical Bug on Muntjac's Surface - Fixed Skal Display Name on SpaceDock Branch - Fixed Config Formatting to Work with KSPCommunityFixes - Added New Scatterer Config for Arida Known Issues: - Performance on Tuft can get weird sometimes, particularly in timewarp and when loading into the Space Center screen. Should be fine in-orbit. - Sutapasu can throw a fit sometimes on certain versions of Kop and KopEx, please ensure Kopernicus and KopernicusExpansion are fully up to date in your install. - Tuft's clouds are not great looking, this was my first attempt at making EVE clouds! Luckily, we have some new clouds for Tuft in the pipeline, courtesy of Techo. - Planet Jam 3's stability on Linux Systems is unclear, Linux user experiences may vary Credits: Wolf-Rayet/Exo's Lab: Project coordinator. System layout planner. Doe, Tuft, Roe, Whitetail, Pudu, Muntjac, Sutapasu, Uldella. Loading screens, logo, custom suits, flags. Cloverdove: Arida, Biomemap Contributions The Orios: Veladris, Inda Techo: Mun Kon Wawa, Mun Kon Tawa, Mun Telo Tawa Kiwen Lete, Mun Lupa Mute, Mun Lete Kon, Blast, Ember, Peekon, Telavon, Waive, Inda, Blasteroid Belt, Visual Mod Help Mh: Agho Interplanet Janet: Farnsworth Marshall (Myth): Part of Mustooine Team Planning Luna/Gregrox: Andor Tholin: Harb, Rito and procedural elements on Indillo and Syme Caps Lock: Indillo WarriorSabe/Sabine: Antether, Rachess, Maaldach, Exakra Din, Vemeng, Skal ElectricPants: Syme Minmus: Veladris, Telavon Hubb/Cass: Roffulo Special Thanks to Adstri for the Mun Kon Wawa-Mun Kon Tawa System names, and Apollo for help on Sutapasu. Special thanks to Funnelton, KAL_9000, and Levana as well for providing play testing and screenshots to use as loading screens. License Please provide attribution both to Planet Jam 3, and to the modder whose work you are using. If you do anything to change the mod, at least promise me it'll be cool, don't make it boring. This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. CC-BY-NC-SA 4.0.
  12. What is More Real Exoplanets? More Real Exoplanets (MREx) is a series of mods that add confirmed exoplanets to KSP. Similar to Andi's Real Exoplanets (REx), MREx puts each star at their correct right ascension and declination, albeit with their distance from the Sun shortened to avoid game-breaking bugs caused by large distances. Each planet is based on their real-life properties with some artistic liberty. Series 1 adds two star systems, Kepler-186 (with Space Dust configs) and CoRoT-7. Series 2 adds two star systems, K2-18 and Luyten's Star. Each series will add two new star systems. Download: GitHub Follow the development of MREx at KerbalHub's Planet Emporium's Discord Server: https://discord.gg/hYTjzJzyFZ Thanks to: Squad: The developers of KSP @Andi K.: For inspiring me to make MREx @Pkmniako: For making Niako's Kopernicus Utilities, a dependency of all packs in MREx Kabram: For making the sunflares used in MREx's scatterer configs and making them free to use @AbnormalVenegrade: Space Dust configs for (now so far) Kepler-186 License: All Rights Reserved (ARR)
  13. Exactly as the title. I have been experimenting with an idea to revamp the inner system, like OPM does for the outer system, but add really crazy planets with eccentric orbits and unique ideas that are hard to get to, but rewarding when you get there. Some of my ideas are: - A blue mars due to copper oxides (not cold, actually hot) - A hycean Kepler 22 b with glass storms that can shred your craft - A carbon world that blends in with space with tons of exposed diamonds in an eccentric orbit - A yellow/green sulfur gas dwarf - A torus world - Vulcan analogue with lava - Dwarf Planets i.e Sedna, Eris etc... Analogues - Pure Iron Planet -Radioactive Moon of Eve, Binary with Poison moon, with rocky moon orbiting them - MonMonMon, the third moon of Kerbin - Salt Flats planet with Helium Atmo - Kerbal Rock? So yeah, those are my ideas. Any tips or suggestions on how to go about this?
  14. Little Big Planets "Everything's just a hop, skip, and a jump away" What is Little Big Planets? Little Big Planets is a collaborative project, seeking to replace the stock system, with a 10x smaller system, effectively at 100x smaller than real scale, creating a new an unique experience similar to that of the ancient Toy Kerbin mod. This pack is being made by a handful of developers with great experience in KSP modding, and hopes to establish a fun and high quality experience. Can I join the development team? Yes, you can! All you need is to know how to make a planet, a planet texture, and to make it work! We'll consider it based on your skill level, but the project is open to new and beginner modders getting their bearings. How do I get in touch and view active development updates? We have a development discord here! Is it out? No, but Alpha testing is open to people willing to find bugs in the mod, you can join the discord to find more details. Credits @smushanoob@Sushut @Womby @Mrpasta44 @Souptime@Derpistheword@ballisticfox0 @PicoSpace @Clonos@RevanX_LSR
  15. So for my first mod release I have made a mod that makes the Mun have life! This does add some new things for it! Gave the Mun a breathable atmosphere New Biome Map Gave the Mun an ocean There is Scatterer and EVE support for it too!! I really hope you guys will enjoy it!! If there is any issues then I will try my best to fix them! Be safe! SpaceDock Link!! https://spacedock.info/mod/3467/Habitable Mun Needs Kopernicus! :0 License: GPLV3
  16. Decided to attempt to revamp the stock system. ill update this topic with my process Dependencies: Kopernicus Kopernicus Expansion Niako's Kopernicus Utilities Downloads: Spacedock Github License: CC BY-NC-SA 4.0 Patreon: https://patreon.com/Techo589
  17. Download on Github (LATEST VERSION) (983MB) | Discord Server (Official) No issues have been detected with 1.3.1 yet! Download older version on SpaceDock (1.2.0)(735MB) REQUIRES KOPERNICUS, KOPERNICUS EXPANSION AND NIAKO UTILS. CKAN Indexed - Install Kopernicus Expansion as well. https://spacedock.info/mod/3462/LSR Scatterer Configs - scatterrer https://spacedock.info/mod/3460/LSR Rescale - Stock Scale - rescale to 1x DISCLAIMER: No support shall be given to players that do not provide the relevant part of ksp.log, or players that experience bugs already pointed out by someone else, including me. DISCLAIMER: Some of the moons do not have names. Open to suggestions in LSR Discord. Linbol System Rebirth is a new mod designed in the larger JNSQ (1/4 IRL Scale) size that aims to swap the Kerbol System to an unfamilliar yet remarkably similar planetary system to explore, with 21 new bodies to visit, and a lot more to come. The mod is a suitable challenge for seasoned players and yet there are patches and tips to make the planetary system more enjoyable for newcomers. A lot of players may come here from JNSQ, so this pack feels halfway between JNSQ and RSS, presenting much larger worlds with more realistic ascent trajectories and yet not making it too difficult to launch payloads in the super-low-twr engines and overly heavy LF-OX fuel tanks that stock provides. - Explore 4 new stars in two pairs of binaries, with the main one consisting of a 1.2 sun mass and a 0.3 sun mass star (Aa+Ab) and the secondary consisting of a 0.7+0.5 sun mass star (Ba+Bb). Classes are F7V, M3V, K5V and DA3.5 respectively, the last star is a super-dense, 73500g white dwarf! - 5 new gas planets to explore, two of which are in one system, with masses ranging from 4 to 600 Kerbin masses and colors from yellow-brown to dark blue. Many moons orbit these gas planets for probes to explore - Lots of planets/moons with atmospheres to land on and sample. Almost every body is unique from one another. - Hazardous bodies with solid surfaces for those that haven't had enough of a challenge - there are 3 of them, and one is a super-earth 16 times heavier than Kerbin. - Scatterer+Stock Scale Rescale configs downloaded separately - All bodies and atmospheres are realistic with much planning involved. - 8k textures to make bodies have high detail. Each pixel is about 4km^2 on kerbin with the 2k textures while on Revan (the homeworld) there are 8k textures that give a 2.2km^2 pixel. Homeworld The System (this is an essay I swear) Mod Compatibility/Requirements System Requirements Low quality celestial body size comparison Screenshots! Fun facts and tips FAQ Add-ons - Enhance Your Experience! LSR Utilities (Watermel00n) LSR Rescale (Stock scale) Homeworld Swap (WIP) For Noobs For those who want to experience the mod without dying
  18. Arcana Sidera The Arcana Sidera star cluster is a small star cluster in the Scutum-Centaurus arm of the Kerbal Galaxy. Located directly in the shadow of the galactic core and orbiting at a distance of 229.81 lightyears, the cluster went unnoticed for millennia until the exploration of the Sagittarius A system, where it was located by one of the scientists on board the expedition. Long thought to be a single blue giant star, upon further observation the cluster was discovered to actually be three stars orbiting a blue giant star - The binary system Quatuor and Temporum, a red dwarf named Rubrum and another unidentified star orbiting very closely to the blue giant star, which has received the name of Phoenix. Upon discovery, a single unmanned craft was sent to the cluster for research, being able to map the systems and identify the main properties of each star and planet in the cluster. Originally, you were going to start in the Quatuor Temporum system, but the starting system has been switched to the Phoenix system and Phoenix has received a size change for gameplay purposes Current functional celestial bodies in the mod: Remember, more are coming soon, these are just the ones that I have functioning Most of my other planets are either massively unfinished or too glitched to show, so it will be ended here. Whenever a new planet gets a major facelift or becomes functional enough to show here, I will edit the post. (this was originally posted in KSP1 Mod Discussions, I moved it here since I realized it was in the wrong spot) This mod is NOT ready for release yet. I might find some people for playtesting but it is not currently ready to be released to the public.
  19. This topic has been moved to the KSP1 Mod Releases section, go to here to see it:
  20. | Official Website | Official Discord Server | Download On SpaceDock | release thread Currently, there are few planet packs of the large scale being developed. This modpack aims to change that by introducing a new modpack that when completed will be the largest out there. However, this is obviously very very ambitious and will take place over a year or so. All the bodies have been planned and are pending the PQS and Heightmap/Color/Normal files. All planets, stars and moons are scaled to 2.67x scale to complement JNSQ and a very small handful of bodies are actually quite similar to those in GPP in nature. You spawn in Revan (provisional name, named after the title that i released this mod pack in), a super-kerbin (you could even say it’s a super nodens due to its similar buffing in stats), with a gravity, radius and pressure ASL 38%,30% and 190% greater than JNSQ kerbin (another mod pack of the same scale). This makes atmospheric flight easier (at least for large and less draggy craft), due to the firmer grip and better handling. Orbital speeds are so high that SSTOs are infeasible (combined with increased scale), and re-entry is deadly without heat shield- all for a more complex and difficult experience as well as the usage of multi stage launchers. A glider gliding above the surface of Heyu, pre-texture update, a tidally heated moon, with its massive gas giant and its rings shown. This was the logo of LSR. Current Version/Release Date: Key: First digit: Star system it is orbiting. Second+third digit:planet number of planet number of the parent from the host star. Fourth and fifth digit: Moon number from the parent. Last digit: Sub-moon order from the host moon. This is only 0 or 1 and there are no such examples in the 24 flagship bodies listed ahead. Most of the objects are pending naming (don't ask why) and we need your help to name them (over on discord). 24 Flagship Bodies: Linbol AA - F7V main sequence star slightly larger than Kerbol. Posesses metallicity comparable to Kerbol. Linbol AB - M3V main sequence star a third the size of Kerbol and fairly calm for its size. 101000 - a barren and scorched planet orbiting its host stars every two weeks. 102000 - a volcanic planet smaller than the earth with rivers of flowing magma. 103000 - a kerbin-sized desert planet with its characteristic yellow-orange tint. 104000 - a kerbin-sized habitable planet with a small set of rings and oceans. 105000 - the homeworld and also a habitable super-earth with oceans. 105030 - the furthest moon of 105000 that contains a thin atmosphere and deep canyons. (pending the unoriginal name Canyon from LS1) 106000 - a barren and inhospitable mega-earth 15 times the mass of 104000. 106020 - the much more habitable but still cold moon of 106000. The asteroid belt where future minor planets will be added. 109000 - a relatively small white water-cloud gas giant. 109030 - the tidally heated orange desert moon 20% the mass of 103000. 110000 - the largest gas giant with a large set of rings and 14 planned moons. 110060 - an dark blue ice giant moon or potential binary, the only of its kind (in this mod). 110070 - the largest moon in the system by far and possesses a toxic purple atmosphere like eve. 111000 - a pale blue gas giant a third the mass of 110000 with a smaller set of rings. 111010 - a tidally heated icy-carbonaceous moon with oceans. (This is the flagship moon of the system and is pending the name Heyu (named after the highest peak in the homeworld 105000 where it was first observed by astronomers). 112000 - a medium-sized ice giant known for its insane winds at the cloud layer. 112010 - a large ice world with a vast underground ocean over 49 kilometers deep. 114000 - a frozen ice-world with ancient lakes, cryovolcanism and 5+ kilometer spires. 115000 - a mysterious mega-earth in a distant and eccentric orbit with a dense and deadly atmosphere. 115010 - the tidally heated (but still frozen) dark moon of 115000. Linbol BA - K5V or K4V main sequence star slightly smaller than Kerbol. Linbol BB - DA3.5 white dwarf that used to be a star twice the mass of Kerbol just 100 million years ago. There are many more bodies planned but these are the 24 bodies that will be in the initial release. Currently work in progress are those in bold. Those italicised are complete and will be released. (The only really earth like bodies are 104000 and 105000). Linbol system's 24 flagship bodies are unique in their own way such as posessing a thick atmosphere and so on, and must meet the mass and radius requirements given by me. (all bodies are larger than Stock Kerbin and are at least 4% the mass of JNSQ Kerbin). The increased scale and (comparatively) large size of the homeworld (which is twice the mass of JNSQ Kerbin) makes take-offs and launches slightly harder as well as orbiting (SSTOs are probably impossible). The four gas planets (one with a gas moon) orbit in a roughly 3:5:8:12 pattern of Semi major axes, compared to OPM/RSS 1:2:4:6. This results in a much closer gas giant configuration and also a slightly unstable one over the course of billions of years. The furthest-out gas planet orbits roughly where Sarnus would be if the system was shrunked down to stock scale and the star down to stock size. That being said, the planet pack makes up for this by implementing three new bodies further out that orbit all the way out to where Eeloo would be in JNSQ (or roughly where Urlum is). All this is done to reduce ludicrous travel times and to prevent the need for the JX2 antenna or Better Time Warp. The textures used in this modpack vary in size by body, but as a general rule of thumb: 8192 size textures are used for large solid bodies and gas giants. (>1500km radii) 4096 size textures are used for mid sized (500-1500km radii) bodies 2048 size textures are used for small sized (<500km radii) bodies This ensures textures are finely detailed for large bodies, and the final modpack with all 119 bodies will probably end up being larger than JNSQ and comparable to the Alpharia planet pack, at 2.2 gigabytes. Mods recommended: JX2 Antenna - a large expensive and heavy antenna but with extreme network capabilities recommended for Deep Space communication. Extremely useful past 109000. Visual Mods - only if your PC can run it Better Time Warp - Used to speed up time - some of the outer planets are a little bit far away. Hangar Extender - In case you need to make larger rockets. Just in general Eve optimised Engines - For 106000 and 109070. Distant object enhancement - to see distant objects more clearly. Not really counts as a Mod, but also change your difficulty settings to multiply DSN modifier by 4 to make up for the large system and larger scale. Also, custom lighting should be used, everything Heyu and beyond is just really really dark. The poles are also quite distorted in some bodies, so some gas giants have a hazardous magnetic field strong at the poles to deter Kerbals from looking at the poles up close (although this effect is most pronounced on terrestrial bodies) Difficulty: While LSR may be a hard mod, it isn’t as difficult as it seems as Stock engines are generally slightly overpowered for stock scale. Apart from the notably thick atmosphere (which thins rapidly and can be easily avoided), the homeworld body does not pose any challenges apart from the large size and gravity. Overall all players except the most beginner players should be able to play this mod. Screenshots See you soon!
  21. Dark. Empty. Red. Decades ago, all known stars and habitable planets vanished along with their inhabitants in an event known as The Quiet Rapture. Only those onboard spacecraft were spared. With society on the verge of collapse, the survivors are searching for any trace of natural resources in a universe of desolate moons and black holes. One such moon holds an unusual anomaly: an ocean of blood. You are a C.O.I. commander tasked with investigating this anomaly. Scotoma is a planet pack based on the events of Iron Lung, a horror game made by David Szymanski. Prepare to explore Moon AT-5 and its neighboring celestial bodies in unprecedented detail as you struggle to find answers amidst the dying starlight. Our future depends on your success. Licensing All self-made content for Scotoma will be licensed under All Rights Reserved; you may not copy or create derivatives of my work in KSP 1 and KSP 2 without my permission. Credit will be given to David Szymanski for all content copied or derived from Iron Lung (such as the mod description), and the same goes for any supplementary mods Scotoma makes use of. Timeline I hope to release this mod sometime before the summer ends; however, I am working two jobs and preparing for college. Updates may be infrequent. In-dev screenshots (7-7-2023)
  22. VERY CLEARLY TEMPORARY NAME (Vilviomia is from a random planet name generator and Vilvinet is an edited version of Vilviomia, they are not references to anything there) Welcome to my newest kopernicus project, which takes place in the titular Vilviomia-Vilvinet, those respectively being the larger and the smaller star within the system. This planet pack makes the kerbal start at Istratune, a large superkerbin with a 5 atm thick atmosphere and ZERO surface water, but the ksc starts roughly high enough where the atmospheric pressure is similar to Kerbin. Aside from that, its high gravity means that it takes quite a high amount of delta V to escape it's sphere of influence. This is where it's moons will help. HISTORY WHEN RELEASE? PLANETARY IMAGES PICS
  23. “Within the darkest depths of the sea, we rise to the challenge of leaving our prison of a world.” Alienation promises to become what is possibly the first planet pack out there to take place on a hycean planet. The homeworld, Thalass, is a water world 10x the size of kerbin with 1.5x the gravity, making it a huge challenge to navigate and an even greater challenge to escape. This planet pack is currently early into development. Follow for updates. BETA DOWNLOAD: Alienation - V0.0.1 REQUIRES: Kopernicus, EVE, Scatterer, NiakoUtils [Click]
  24. 24/01/2024: Important update 0.2.0! Major performance fixes! Read the two sections below "Download" for more info. APP (Avalon Planet Pack or Avali Planet Pack) is a planet pack for KSP, built to tell not the story of Kerbalkind’s first venture into space, but that of the Avali, the avian alien species known from the popular Starbound mod. Avalon comes bundled with a mod to replace some of the Kerbal models in-game with Avali, and some flavour texts have been changed to include Avali references. APP has you start from the Avali homeworld of ’Avalon’ (hence the mod’s name), which isn’t a planet, but a moon orbiting an Ice Giant! This means an abundance of early-game destinations and science, but it’ll only get harder after that. Avalon is orbiting Solakku, a high-mass star near the galaxy’s core. Having a more massive star means planetary orbits are scaled up compared to the stock Kerbin system. Transfer windows are rare, transfer times long, and antennas don’t reach nearly as long as you might want them to. To make it far, you will need to plan ahead, and get the most efficiency you possibly can out of each launch. ISRU will be a heavy part of any playthrough, and Avalon is ready, with complete configs for CRP, SpaceDust and Kerbalism resources. There is also three interstellar destinations in the pack: Crest, a red-dwarf directly orbiting Solakku. Karat, a dead white dwarf a medium distance away from Avalon, and Amber Light, a red giant flying by the rest of the systems, luckily quite far away. Avalon Radius: 0.75 Kerbin Radii Gravity: 0.25g Atmospheric Pressure: 1.5 atm Orbiting: Valaya, ice giant Avalon is difficult to launch from, due to the intense atmospheric drag, through an optimal location for building SSTOs (you can break orbital velocity at sea level or eject to escape velocity using only jets), and, being a moon, also provides an increased difficulty for navigation. Its surface is covered in oceans made not out of water, but of a mixture of water and ammonia, as the mean surface temperature is a round -30°C. It does still posses an ocean of liquid water, but deep underground, warmed by tidal forces. Its surface is additionally cooled by the constant presence of a cloud cover blocking light from reaching the surface. Its perfectly habitable conditions for the Avali, an ammonia-based life form. It shares the sky of Valaya with 5 other moons, some easier to reach than others. They will be your most valuable locations for early exploration, and good spots for fueling up. The journeys between planets here will be long and fuel-intensive. System Layout Full map of all solar systems in the pack (names only, no image spoilers): Map of just the Solakku system, with images of each celestial body (slight spoilers!): Screenshots (spoilers) Tips for playing Build relays! The stock antennas aren’t anywhere powerful enough to reach even the outer planets, so you will need to strategically deploy relays not just around the planets, but also orbiting Solakku itself. Over-do transfer burns! Even getting to the nearest planet to Avalon takes over a decade. Getting to one of the outer planets takes up to 200+ years. It is basically required to burn additional dV on each transfer to get to where you’re going in a reasonable amount of time. Near-Future electric engines are really good for this. Launch multiple missions per transfer window! A few particular windows only come around every few decades (the window to Edith being the longest, only once every 20 years), so you really need to launch all the missions you can for each. ISRU is your friend! SpaceDust is a heavily recommended install. The other moons make for really good places to fuel (or build, depending on your mods) interplanetary crafts. If in science mode, set science rewards slider to 40% in difficulty settings for a more balanced experience. Bundled mods These mods are required, but included with the pack download, and you shouldn’t need to install them individually. Better Skybox (custom-made for this pack, License: MIT) Tholin’s PQS Additions (custom-made for this pack, License: MIT) Required mods These mods must be installed before the planet pack. Kopernicus Kopernicus Expansion Continueder Scatterer KSP Community Fixes (see "Known Issues" below) Heavily recommended mods! The pack will technically load without these, but may be unplayable past a certain point. I designed the pack with these mods in mind. Avali Space Program Near Future Technologies Far Future Technologies Though KSP-IE should also work Community Tech Tree JX2 Antenna EVE In general, you will benefit from having a large set of mods while playing this pack. Mod support Additional, APP supports the following mods, if you have them installed: Community Resource Pack SpaceDust Planet Shine Distant Object Enhancement EVE Rational Resources Kerbalism (resource configs only) Known Issues You will need to install KSP Community Fixes and disable the stock manouver tool in its settings, or else the game will lag heavily, and eventually crash when orbiting one of the other three stars. This happens even when not currently using the manouver tool, as its code is always running in the background. This is a stock KSP bug, and not something I appear to be able to fix, unfortunately. Distant Object Enhancement may interfere with my custom skybox shader, which will appear in-game as the skybox being way too dark. To fix this, go to the Distant Object Enhancement settings in the toolbar, and disable the option for Max Skybox Brightness On some of the smaller moons in the pack, placing a flag will occasionally result in the flag spawning displaced far above the surface. Not technically an issue, but nothing in the interstellar star systems has been playtested in science or career mode yet. Expect typos in flavor texts, broken science rewards, and low terrain detail. Note on upgrading When upgrading versions, always make sure to completely uninstall (delete) the previous version first, or you may end up with duplicate files that break the mod install. Download From SpaceDock Config File A config file exists in GameData/Avalon/0-settings.cfg (as of version 0.2.0). Here, you can change some settings including disabling the interstellar destinations if you have little RAM (it won't disable the stars themselves, but their planets). If you are daring, you can edit GameData/Avalon/2-Contracts.cfg where I had to put the lines forcing Kopernicus' on-demand texture loading on. Only set this to false if you have 32GB of RAM or more. Will provide a really good performance boost when on or near a celestial body's surface, though. 24/01/2024: Update 0.2.0 Introduced the config file Now forcing on-demand loading on so the RAM requirements of the pack are no longer astronomical Download size reduced by almost 2GB Fixed Musoya deleting any vessels in its SOI Asteroid belts added around all stars and some planets I switched to a new kind of custom PQS node for 16-bit heightmaps. This doesn't reduce RAM usage of the mod, but reduces download size, install size and load time significantly. Source Source codes for the plugin components of this pack are available on GitHub: BetterSkybox - Tholin's PQS Additions Source for the pack itself is here! Special thanks Various people in the Luna's Mods discord server, for helping me fix issues in the pack. Techo, for his contributions in the form of the moon Ghorun, and Avalon's cloud textures. Everyone who playtested the pack before release! License This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. CC-BY-NC-SA 4.0
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