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  1. THIS MOD WILL ADD THE TAU CETI SYSTEM INTO YOUR GAME. IT IS CURRENTLY A WIP AND IS NOT YET RELEASED, BUT I HOPE TO RELEASE IT IN THE VERY NEAR FUTURE. -------------------------------------------------------------------------------------------------------------------------------------------------------------- Anyways, this mod adds in Tau Ceti, it's 5 planets, and 2 fictional moons at 11.9 (Kerbal) light years away, so it will take some real effort to get there! ------------------------------------------------------------------------------------------------------------------
  2. So... A few months ago I created a mod that adds the system from movie Interstellar to your game. And that I thought "Why not make a mod that adds a system from another Sci-Fi movie?" So, let me introduce... THE KOLYPHEMUS SYSTEM This mod adds the kerbalized version of Polyphemus and its moons from the movie Avatar. NOTE: Two of the bodies in the mod (Kolyphemus and Pandoor) is fully based off the Polyphemus and Pandora. Other moons of the Kolyphemus are not canonical. The system: Kolyphemus - a gas giant with oxygen atmosphere that orbits betw
  3. I've been wanting to put the Upsilon Andromedae system into Interstellar Adventure Revived for quite some time. Back when I was first developing version 1.0, in fact. However, IA-Revived is too cluttered for this whole system to fit without making the mod too large. The planets in this system are so large that they would need hordes of moons to compliment them. I would need to give the system it's own planet pack! So...that's what I did. UPSILON KANDROMEDAE is a Kerbalized version of the real-life Upsilon Andromedae system, featuring... The two stars (Titawin and Upsilon B)
  4. Planet Staus: A Concept, No ideas or textures. Just Started making, May be a name and texture. First Prototype. May be planet pictures. Pre-Release: I will leave a link to download the planet for peeps to test. I want some feedback if you were to test it. PLS This means the planet is complete and it will be downloadable in a planet pack when it is released. The Planets A Hot-Jool Planet at about half the orbit of Moho with alot of moons Moon 1: A lava moon. May have another small moon orbiting it Moon 2: A less Lava-y Moon. May have a big crack
  5. Welcome to the Rangers Planet Pack forum page. Lets meet the new bodies: - First is Kerbol, the sun at the center of the Kerbol System. - Verna; a dwarf planet close to Dres that is heavily cratered with sharp ridges - Purl is a Gas Giant a bit smaller than Jool bit it has something Jool doesnt: A ring!!! - Furmal is a moon of Purl but it looks very similar to a moon you already know - Loko, a brownish moon of Purl that gets a great veiw of the Purple Giant - Reda a terrestial planet in a very inclined orbit of Kerbol - Redan is a moon of Reda with a ver
  6. Hello everyone! This is an upcoming addon that I plan to release ~April 2017! You lucky lads and lasses might get it earlier if I can work hard enough. Right now, we only have space engine alpha screenshots. I'm looking for Devs to help me (For free, it's voluntarily, as all coding is) as I am stuck. I can do stars at the current moment. Gas Giant Hedsa. Orbits star Kernius. Largest moon of Hedsa, named Flairion. Smallest moon of Hedsa, dubbed Encharged, as it contains a huge amount of Thorium. It was formed from a Mars / Duna sized rock that hit the planet that w
  7. This mod adds the kerbalized version of the Gargantua System from movie Interstellar to your game! The main feature of the mod is the proper black hole/pulsar effects providen by a separate from Kopernicus plugin. So, let's take a look at the system! Kargantua - a supermassive black hole at 1573560320km distance from Kerbol. Gravity - 100g Radius - 80 000km Limmer - a large tidally locked Laythe-like planet. The 90% of the surface on this planet is covered with vast ocean, only The Great Volcano is exposed. Gravity
  8. This is the official thread for the Kerbal Galactic Expansion mod. This mod adds new star systems to Kerbal Space Program Prerequisites: Most recent version of Kopernicus. Images: http://imgur.com/a/uEfmo Releases: Release v0.3 is now available on both sites. Changelog: v0.3 - Version: "How the heck does finalizeOrbit work?" Added the Kel system Added the Kernol system Added the Kiris binary system Added a new planet to the Kerbol system Added rings and a corona to Xurbol Moved Kerbol System closer to the Xurbol to minimize floa
  9. Welcome to the pre- V0.1 APP development thread. Please give a suggestion for what do add or a mod you would like to be compatible and I will do my best to fulfil your wishes. I want this pack to be everyone's and I want everyone who wants to, to suggest an idea. This is as much your pack as it is mine. Because of this I am happy (ATM) for people to use any textures they want as long as they give proper credit. Then again my textures may be be so bad no one wants them. Here is the latest changelog: Here is the plan for Version 0.1.2 The next major update will be v
  10. Hello, I am looking into creating a new planet pack for KSP however despite the fact I have a good mind for coding and could pick up how to make a planet pack quickly I would be terrible at designing the planets to look nice. I would be looking for textures close to that of stock KSP just a bit more detailed. Also the pack would remove all stock planets and recreate them orbiting Kerbol instead of the Sun so I would need some of them retextured to look a bit nicer as well. Please let me know if you are interested. Full texture credit would be given to you or a group of people DEVELOP
  11. NOTE: THIS PACK IS HEAVILY W.I.P. AND NEEDS YOUR HELP! The idea of Kerbol Genesis is a alteration of the stock system along with adding new stars, planets and moons that can be customized like a set of Lego bricks to make your own Galactic Neighborhood. @TheJangleMan has given me permission to use K.G.R. assets, so as such, I will use ALL of the assets, essentially creating K.G.R. Volume 2. Here is the current list of bodies. All bodies have names and descriptions, though these are subject to change. NOTE - When it comes to K.G.R. planets, I don't exactly know the orbits of the bodies, so
  12. Hello everyone! I'm working on a very special planet pack! This pack specifically aims to add more color, variety, and most of all, adventures into the game. (Although color is still high on the list) This will be my first legitimate planet pack and I am determined to make it a reality. School is hard, though, and I may not be able to update it as fast as I'd like, so I'll try my best! Just keep in mind that this pack is in a very early stage of development and is really only colormaps and dreams at the moment. Feedback and suggestions are more than welcome! The colormaps are down below is you
  13. Nirgends Planet Pack Planet 9 is the hypothetical massive planet located beyond the orbit of Neptune. It's existence was first hypothesised when scientists noticed the strange orbits of dwarf planets. They predicted a massive body must be causing all these objects to possess these strange orbits. I have created Nirgends to become an analogue for the fabled Planet 9. In this thread I will be posting updates on the Nirgends Planet Pack's progress towards completion, along with giving the community a space to post suggestions and recommendations for the future of Nirgends. I plan to inc
  14. So, I was thinking, that it would be nice to have a Saturn-like planet between Eeloo and Jool, possibly even a Neptune-like planet between the "Saturn" and Eeloo. Possible name ideas I have: (For "Saturn") Saurn, Satun, Serun. Your ideas/thoughts?
  15. While this pack has been discontinued since 1.1.3, I have tested it and it still works fine on 1.3.1. I have also changed the version # to 1.0 to signal the end of development. I have updated and bumped this forum thread one last time for if anyone's interested. You can visit the forum thread for InterKalactic 2 here: (Original Description) This Kopernicus planet pack puts all of the old KSP bodies into new locations, plus adds 2 new ones. More will be added in the future. The goal of this pack is to make sure there isn't a single planet in the game that isn't worth visiting.
  16. Inner Planets Mod Inner Planets Mod, or IPM, is going to be a companion mod of my well-known Outer Planets Mod. Now that this mod has matured a lot, I thought it would be interesting to look at the stock celestial bodies. Because like KSP's parts, there is a great deal of difference in terms of quality. Kerbin or the Mun still look pretty good, but some planets and moons haven't been touched in years. This mod tries to rectify that and give it a more balanced level of quality, that will integrate well with OPM. I intend for their to be two versions or two settings for IPM (I'd prefer
  17. Download from Spacedock: http://spacedock.info/mod/685/Real%20Solar%20System%20Expanded This mod REQUIRES: Real Solar System Kopernicus SigmaBinary This is me taking over @pozine mod, seeing as he has been offline since February. Most credit goes to him. (11/05/16) - Poll! http://www.strawpoll.me/10183143 (20/05/16) - Poll! http://www.strawpoll.me/10263601 This mod is the continuation of Pozine's RSS Planets & Moons Expanded Mod. It adds more stuff to RSS:In the current version (0.13.2): Retextures Saturn; Adds a heightmap for Iapetus; Does someth
  18. Kerbiting System This planet pack, which has officialy released, is a planet pack that rearranges all the planets in the stock Kerbol System. In later versions more planets and moons will be added and a lot more will come! This is what I let you guys decide. I like to make a planet pack which makes people as happy as possible. For that to happen I need your advice on what to do/add/edit. Very important to know is that this is my first work. So if any bugs are encountered, report them immediately! Let me know what you think and give me some advice on what to do next! I'll make a poll to kn
  19. Constellations has been replaced by Real Exoplanets, which you can find here:
  20. This is just place for you to brainstorm and share what star systems should be added to the Constellations mod. I plan on adding the ones below soon. Planned Systems 55 Cancri (Copernicus) Epsilon Eridani (Ran) GJ 667 Current Star Systems Alpha Centauri Proxima Centauri (all planets have been added) GJ 3293 (all planets have been added) HD 10180 (all planets have been added) Tau Ceti (all planets have been added) Wolf 1061 (all planets have been added) Ursa Major
  21. While going through the forums, I found a thread for a challenge mission to send a manned craft to Comet ISON in Kerbal Space Program. I found that very interesting, but just one problem: No comet. So I though, "How about creating a mod that adds in comets for different level of KSP challenges?" You probably can guess where that idea went to... The Process The Kopernicus Komet Challenge Mod is both a planet pack, but a challenge too. It will add in 5 new comets to the Kerbol system, living up to what that other thread couldn't live to see. Each comet is a different difficulty level,
  22. NO MORE PLANETS, MOONS OR STARS WILL BE ADDED TO EXTRASOLAR. ALL FUTURE UPDATES WILL BE COMPATABILITY PATCHES, TEXTURE UPDATES, ETC. RELEASE THREAD
  23. The Kerbol system has always seemed a little small. There's so much room for more bodies, and so many minor bodies to put into Kerbal Space Program. In Outer Reaches, things will change. The outer Kerbol system will be a realm of mysterious, uncharted dwarf planets and Kuiper Belt Objects with unique characteristics and moons. Analogues will be made for the 4 outer dwarf planets, along with objects like Sedna and Orcus. There will even be an extra gas giant to keep Eeloo out of the fray and give it some use. Remember, this is an in-dev mod, so suggestions and comments are heavily recommended!
  24. I was wondering if it is able to mix multiple planet packs, anyone know?
  25. This is an idea i came up with last day, i havent got any modding skills or knowledges so i let it here, if anyobody wnats to take part on that, feel free to do it, i will be very proud if my idea gets developped into a wonderful mode. The idea is simple, but if im good in anything, is writting stories, so, after presenting the mod idea, i will tell you the story in Kerbal way. Lets start "It was our greatest project until date"- Jebediah Kerman. "I helped with the instruments, so when they told me that something was wrong, i couldnt believe it, so i searched a second option. i
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